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https://github.com/krahets/hello-algo.git
synced 2026-03-22 12:51:30 +08:00
fix(csharp): Modify method name to PascalCase, simplify new expression (#840)
* Modify method name to PascalCase(array and linked list) * Modify method name to PascalCase(backtracking) * Modify method name to PascalCase(computational complexity) * Modify method name to PascalCase(divide and conquer) * Modify method name to PascalCase(dynamic programming) * Modify method name to PascalCase(graph) * Modify method name to PascalCase(greedy) * Modify method name to PascalCase(hashing) * Modify method name to PascalCase(heap) * Modify method name to PascalCase(searching) * Modify method name to PascalCase(sorting) * Modify method name to PascalCase(stack and queue) * Modify method name to PascalCase(tree) * local check
This commit is contained in:
@@ -6,7 +6,7 @@ namespace hello_algo.chapter_array_and_linkedlist;
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public class array {
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/* 随机访问元素 */
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public static int randomAccess(int[] nums) {
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public static int RandomAccess(int[] nums) {
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Random random = new();
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// 在区间 [0, nums.Length) 中随机抽取一个数字
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int randomIndex = random.Next(nums.Length);
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@@ -16,7 +16,7 @@ public class array {
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}
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/* 扩展数组长度 */
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public static int[] extend(int[] nums, int enlarge) {
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public static int[] Extend(int[] nums, int enlarge) {
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// 初始化一个扩展长度后的数组
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int[] res = new int[nums.Length + enlarge];
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// 将原数组中的所有元素复制到新数组
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@@ -28,7 +28,7 @@ public class array {
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}
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/* 在数组的索引 index 处插入元素 num */
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public static void insert(int[] nums, int num, int index) {
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public static void Insert(int[] nums, int num, int index) {
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// 把索引 index 以及之后的所有元素向后移动一位
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for (int i = nums.Length - 1; i > index; i--) {
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nums[i] = nums[i - 1];
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@@ -38,7 +38,7 @@ public class array {
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}
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/* 删除索引 index 处元素 */
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public static void remove(int[] nums, int index) {
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public static void Remove(int[] nums, int index) {
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// 把索引 index 之后的所有元素向前移动一位
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for (int i = index; i < nums.Length - 1; i++) {
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nums[i] = nums[i + 1];
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@@ -46,7 +46,7 @@ public class array {
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}
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/* 遍历数组 */
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public static void traverse(int[] nums) {
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public static void Traverse(int[] nums) {
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int count = 0;
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// 通过索引遍历数组
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for (int i = 0; i < nums.Length; i++) {
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@@ -59,7 +59,7 @@ public class array {
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}
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/* 在数组中查找指定元素 */
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public static int find(int[] nums, int target) {
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public static int Find(int[] nums, int target) {
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for (int i = 0; i < nums.Length; i++) {
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if (nums[i] == target)
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return i;
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@@ -68,7 +68,7 @@ public class array {
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}
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/* 辅助函数,数组转字符串 */
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public static string toString(int[] nums) {
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public static string ToString(int[] nums) {
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return string.Join(",", nums);
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}
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@@ -77,31 +77,31 @@ public class array {
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public static void Test() {
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// 初始化数组
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int[] arr = new int[5];
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Console.WriteLine("数组 arr = " + toString(arr));
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Console.WriteLine("数组 arr = " + ToString(arr));
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int[] nums = { 1, 3, 2, 5, 4 };
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Console.WriteLine("数组 nums = " + toString(nums));
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Console.WriteLine("数组 nums = " + ToString(nums));
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// 随机访问
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int randomNum = randomAccess(nums);
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int randomNum = RandomAccess(nums);
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Console.WriteLine("在 nums 中获取随机元素 " + randomNum);
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// 长度扩展
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nums = extend(nums, 3);
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Console.WriteLine("将数组长度扩展至 8 ,得到 nums = " + toString(nums));
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nums = Extend(nums, 3);
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Console.WriteLine("将数组长度扩展至 8 ,得到 nums = " + ToString(nums));
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// 插入元素
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insert(nums, 6, 3);
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Console.WriteLine("在索引 3 处插入数字 6 ,得到 nums = " + toString(nums));
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Insert(nums, 6, 3);
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Console.WriteLine("在索引 3 处插入数字 6 ,得到 nums = " + ToString(nums));
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// 删除元素
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remove(nums, 2);
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Console.WriteLine("删除索引 2 处的元素,得到 nums = " + toString(nums));
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Remove(nums, 2);
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Console.WriteLine("删除索引 2 处的元素,得到 nums = " + ToString(nums));
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// 遍历数组
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traverse(nums);
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Traverse(nums);
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// 查找元素
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int index = find(nums, 3);
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int index = Find(nums, 3);
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Console.WriteLine("在 nums 中查找元素 3 ,得到索引 = " + index);
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}
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}
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@@ -6,14 +6,14 @@ namespace hello_algo.chapter_array_and_linkedlist;
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public class linked_list {
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/* 在链表的节点 n0 之后插入节点 P */
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public static void insert(ListNode n0, ListNode P) {
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public static void Insert(ListNode n0, ListNode P) {
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ListNode? n1 = n0.next;
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P.next = n1;
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n0.next = P;
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}
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/* 删除链表的节点 n0 之后的首个节点 */
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public static void remove(ListNode n0) {
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public static void Remove(ListNode n0) {
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if (n0.next == null)
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return;
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// n0 -> P -> n1
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@@ -23,7 +23,7 @@ public class linked_list {
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}
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/* 访问链表中索引为 index 的节点 */
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public static ListNode? access(ListNode head, int index) {
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public static ListNode? Access(ListNode head, int index) {
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for (int i = 0; i < index; i++) {
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if (head == null)
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return null;
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@@ -33,7 +33,7 @@ public class linked_list {
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}
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/* 在链表中查找值为 target 的首个节点 */
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public static int find(ListNode head, int target) {
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public static int Find(ListNode head, int target) {
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int index = 0;
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while (head != null) {
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if (head.val == target)
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@@ -49,11 +49,11 @@ public class linked_list {
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public void Test() {
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// 初始化链表
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// 初始化各个节点
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ListNode n0 = new ListNode(1);
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ListNode n1 = new ListNode(3);
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ListNode n2 = new ListNode(2);
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ListNode n3 = new ListNode(5);
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ListNode n4 = new ListNode(4);
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ListNode n0 = new(1);
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ListNode n1 = new(3);
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ListNode n2 = new(2);
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ListNode n3 = new(5);
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ListNode n4 = new(4);
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// 构建引用指向
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n0.next = n1;
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n1.next = n2;
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@@ -62,19 +62,19 @@ public class linked_list {
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Console.WriteLine($"初始化的链表为{n0}");
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// 插入节点
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insert(n0, new ListNode(0));
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Insert(n0, new ListNode(0));
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Console.WriteLine($"插入节点后的链表为{n0}");
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// 删除节点
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remove(n0);
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Remove(n0);
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Console.WriteLine($"删除节点后的链表为{n0}");
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// 访问节点
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ListNode? node = access(n0, 3);
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ListNode? node = Access(n0, 3);
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Console.WriteLine($"链表中索引 3 处的节点的值 = {node?.val}");
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// 查找节点
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int index = find(n0, 2);
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int index = Find(n0, 2);
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Console.WriteLine($"链表中值为 2 的节点的索引 = {index}");
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}
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}
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@@ -11,7 +11,7 @@ class MyList {
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private int[] nums; // 数组(存储列表元素)
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private int numsCapacity = 10; // 列表容量
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private int numsSize = 0; // 列表长度(即当前元素数量)
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private int extendRatio = 2; // 每次列表扩容的倍数
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private readonly int extendRatio = 2; // 每次列表扩容的倍数
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/* 构造方法 */
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public MyList() {
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@@ -19,17 +19,17 @@ class MyList {
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}
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/* 获取列表长度(即当前元素数量)*/
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public int size() {
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public int Size() {
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return numsSize;
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}
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/* 获取列表容量 */
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public int capacity() {
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public int Capacity() {
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return numsCapacity;
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}
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/* 访问元素 */
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public int get(int index) {
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public int Get(int index) {
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// 索引如果越界则抛出异常,下同
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if (index < 0 || index >= numsSize)
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throw new IndexOutOfRangeException("索引越界");
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@@ -37,29 +37,29 @@ class MyList {
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}
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/* 更新元素 */
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public void set(int index, int num) {
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public void Set(int index, int num) {
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if (index < 0 || index >= numsSize)
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throw new IndexOutOfRangeException("索引越界");
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nums[index] = num;
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}
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/* 尾部添加元素 */
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public void add(int num) {
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public void Add(int num) {
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// 元素数量超出容量时,触发扩容机制
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if (numsSize == numsCapacity)
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extendCapacity();
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ExtendCapacity();
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nums[numsSize] = num;
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// 更新元素数量
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numsSize++;
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}
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/* 中间插入元素 */
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public void insert(int index, int num) {
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public void Insert(int index, int num) {
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if (index < 0 || index >= numsSize)
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throw new IndexOutOfRangeException("索引越界");
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// 元素数量超出容量时,触发扩容机制
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if (numsSize == numsCapacity)
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extendCapacity();
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ExtendCapacity();
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// 将索引 index 以及之后的元素都向后移动一位
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for (int j = numsSize - 1; j >= index; j--) {
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nums[j + 1] = nums[j];
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@@ -70,7 +70,7 @@ class MyList {
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}
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/* 删除元素 */
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public int remove(int index) {
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public int Remove(int index) {
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if (index < 0 || index >= numsSize)
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throw new IndexOutOfRangeException("索引越界");
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int num = nums[index];
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@@ -85,7 +85,7 @@ class MyList {
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}
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/* 列表扩容 */
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public void extendCapacity() {
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public void ExtendCapacity() {
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// 新建一个长度为 numsCapacity * extendRatio 的数组,并将原数组拷贝到新数组
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Array.Resize(ref nums, numsCapacity * extendRatio);
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// 更新列表容量
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@@ -93,11 +93,11 @@ class MyList {
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}
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/* 将列表转换为数组 */
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public int[] toArray() {
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public int[] ToArray() {
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// 仅转换有效长度范围内的列表元素
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int[] nums = new int[numsSize];
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for (int i = 0; i < numsSize; i++) {
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nums[i] = get(i);
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nums[i] = Get(i);
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}
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return nums;
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}
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@@ -107,38 +107,38 @@ public class my_list {
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[Test]
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public void Test() {
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/* 初始化列表 */
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MyList list = new MyList();
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MyList list = new();
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/* 尾部添加元素 */
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list.add(1);
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list.add(3);
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list.add(2);
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list.add(5);
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list.add(4);
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Console.WriteLine("列表 list = " + string.Join(",", list.toArray()) +
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" ,容量 = " + list.capacity() + " ,长度 = " + list.size());
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list.Add(1);
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list.Add(3);
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list.Add(2);
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list.Add(5);
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list.Add(4);
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Console.WriteLine("列表 list = " + string.Join(",", list.ToArray()) +
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" ,容量 = " + list.Capacity() + " ,长度 = " + list.Size());
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/* 中间插入元素 */
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list.insert(3, 6);
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Console.WriteLine("在索引 3 处插入数字 6 ,得到 list = " + string.Join(",", list.toArray()));
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list.Insert(3, 6);
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Console.WriteLine("在索引 3 处插入数字 6 ,得到 list = " + string.Join(",", list.ToArray()));
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/* 删除元素 */
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list.remove(3);
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Console.WriteLine("删除索引 3 处的元素,得到 list = " + string.Join(",", list.toArray()));
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list.Remove(3);
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Console.WriteLine("删除索引 3 处的元素,得到 list = " + string.Join(",", list.ToArray()));
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/* 访问元素 */
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int num = list.get(1);
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int num = list.Get(1);
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Console.WriteLine("访问索引 1 处的元素,得到 num = " + num);
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/* 更新元素 */
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list.set(1, 0);
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Console.WriteLine("将索引 1 处的元素更新为 0 ,得到 list = " + string.Join(",", list.toArray()));
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list.Set(1, 0);
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Console.WriteLine("将索引 1 处的元素更新为 0 ,得到 list = " + string.Join(",", list.ToArray()));
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/* 测试扩容机制 */
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for (int i = 0; i < 10; i++) {
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// 在 i = 5 时,列表长度将超出列表容量,此时触发扩容机制
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list.add(i);
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list.Add(i);
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}
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Console.WriteLine("扩容后的列表 list = " + string.Join(",", list.toArray()) +
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" ,容量 = " + list.capacity() + " ,长度 = " + list.size());
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Console.WriteLine("扩容后的列表 list = " + string.Join(",", list.ToArray()) +
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" ,容量 = " + list.Capacity() + " ,长度 = " + list.Size());
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}
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}
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@@ -8,11 +8,11 @@ namespace hello_algo.chapter_backtracking;
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public class n_queens {
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/* 回溯算法:N 皇后 */
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static void backtrack(int row, int n, List<List<string>> state, List<List<List<string>>> res,
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static void Backtrack(int row, int n, List<List<string>> state, List<List<List<string>>> res,
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bool[] cols, bool[] diags1, bool[] diags2) {
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// 当放置完所有行时,记录解
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if (row == n) {
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List<List<string>> copyState = new List<List<string>>();
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List<List<string>> copyState = new();
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foreach (List<string> sRow in state) {
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copyState.Add(new List<string>(sRow));
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}
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@@ -30,7 +30,7 @@ public class n_queens {
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state[row][col] = "Q";
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cols[col] = diags1[diag1] = diags2[diag2] = true;
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// 放置下一行
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backtrack(row + 1, n, state, res, cols, diags1, diags2);
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Backtrack(row + 1, n, state, res, cols, diags1, diags2);
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// 回退:将该格子恢复为空位
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state[row][col] = "#";
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cols[col] = diags1[diag1] = diags2[diag2] = false;
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@@ -39,11 +39,11 @@ public class n_queens {
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}
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/* 求解 N 皇后 */
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static List<List<List<string>>> nQueens(int n) {
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static List<List<List<string>>> NQueens(int n) {
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// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
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List<List<string>> state = new List<List<string>>();
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List<List<string>> state = new();
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for (int i = 0; i < n; i++) {
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List<string> row = new List<string>();
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List<string> row = new();
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for (int j = 0; j < n; j++) {
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row.Add("#");
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}
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@@ -52,9 +52,9 @@ public class n_queens {
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bool[] cols = new bool[n]; // 记录列是否有皇后
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bool[] diags1 = new bool[2 * n - 1]; // 记录主对角线是否有皇后
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bool[] diags2 = new bool[2 * n - 1]; // 记录副对角线是否有皇后
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List<List<List<string>>> res = new List<List<List<string>>>();
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List<List<List<string>>> res = new();
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backtrack(0, n, state, res, cols, diags1, diags2);
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Backtrack(0, n, state, res, cols, diags1, diags2);
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return res;
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}
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@@ -62,7 +62,7 @@ public class n_queens {
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[Test]
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public void Test() {
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int n = 4;
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List<List<List<string>>> res = nQueens(n);
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List<List<List<string>>> res = NQueens(n);
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Console.WriteLine("输入棋盘长宽为 " + n);
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Console.WriteLine("皇后放置方案共有 " + res.Count + " 种");
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@@ -8,7 +8,7 @@ namespace hello_algo.chapter_backtracking;
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||||
|
||||
public class permutations_i {
|
||||
/* 回溯算法:全排列 I */
|
||||
static void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
static void Backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.Count == choices.Length) {
|
||||
res.Add(new List<int>(state));
|
||||
@@ -23,7 +23,7 @@ public class permutations_i {
|
||||
selected[i] = true;
|
||||
state.Add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
Backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.RemoveAt(state.Count - 1);
|
||||
@@ -32,9 +32,9 @@ public class permutations_i {
|
||||
}
|
||||
|
||||
/* 全排列 I */
|
||||
static List<List<int>> permutationsI(int[] nums) {
|
||||
List<List<int>> res = new List<List<int>>();
|
||||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
static List<List<int>> PermutationsI(int[] nums) {
|
||||
List<List<int>> res = new();
|
||||
Backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ public class permutations_i {
|
||||
public void Test() {
|
||||
int[] nums = { 1, 2, 3 };
|
||||
|
||||
List<List<int>> res = permutationsI(nums);
|
||||
List<List<int>> res = PermutationsI(nums);
|
||||
|
||||
Console.WriteLine("输入数组 nums = " + string.Join(", ", nums));
|
||||
Console.WriteLine("所有排列 res = ");
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_backtracking;
|
||||
|
||||
public class permutations_ii {
|
||||
/* 回溯算法:全排列 II */
|
||||
static void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
static void Backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.Count == choices.Length) {
|
||||
res.Add(new List<int>(state));
|
||||
@@ -25,7 +25,7 @@ public class permutations_ii {
|
||||
selected[i] = true;
|
||||
state.Add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
Backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.RemoveAt(state.Count - 1);
|
||||
@@ -34,9 +34,9 @@ public class permutations_ii {
|
||||
}
|
||||
|
||||
/* 全排列 II */
|
||||
static List<List<int>> permutationsII(int[] nums) {
|
||||
List<List<int>> res = new List<List<int>>();
|
||||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
static List<List<int>> PermutationsII(int[] nums) {
|
||||
List<List<int>> res = new();
|
||||
Backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ public class permutations_ii {
|
||||
public void Test() {
|
||||
int[] nums = { 1, 2, 2 };
|
||||
|
||||
List<List<int>> res = permutationsII(nums);
|
||||
List<List<int>> res = PermutationsII(nums);
|
||||
|
||||
Console.WriteLine("输入数组 nums = " + string.Join(", ", nums));
|
||||
Console.WriteLine("所有排列 res = ");
|
||||
|
||||
@@ -10,7 +10,7 @@ public class preorder_traversal_i_compact {
|
||||
static List<TreeNode> res;
|
||||
|
||||
/* 前序遍历:例题一 */
|
||||
static void preOrder(TreeNode root) {
|
||||
static void PreOrder(TreeNode root) {
|
||||
if (root == null) {
|
||||
return;
|
||||
}
|
||||
@@ -18,8 +18,8 @@ public class preorder_traversal_i_compact {
|
||||
// 记录解
|
||||
res.Add(root);
|
||||
}
|
||||
preOrder(root.left);
|
||||
preOrder(root.right);
|
||||
PreOrder(root.left);
|
||||
PreOrder(root.right);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -30,7 +30,7 @@ public class preorder_traversal_i_compact {
|
||||
|
||||
// 前序遍历
|
||||
res = new List<TreeNode>();
|
||||
preOrder(root);
|
||||
PreOrder(root);
|
||||
|
||||
Console.WriteLine("\n输出所有值为 7 的节点");
|
||||
PrintUtil.PrintList(res.Select(p => p.val).ToList());
|
||||
|
||||
@@ -11,7 +11,7 @@ public class preorder_traversal_ii_compact {
|
||||
static List<List<TreeNode>> res;
|
||||
|
||||
/* 前序遍历:例题二 */
|
||||
static void preOrder(TreeNode root) {
|
||||
static void PreOrder(TreeNode root) {
|
||||
if (root == null) {
|
||||
return;
|
||||
}
|
||||
@@ -21,8 +21,8 @@ public class preorder_traversal_ii_compact {
|
||||
// 记录解
|
||||
res.Add(new List<TreeNode>(path));
|
||||
}
|
||||
preOrder(root.left);
|
||||
preOrder(root.right);
|
||||
PreOrder(root.left);
|
||||
PreOrder(root.right);
|
||||
// 回退
|
||||
path.RemoveAt(path.Count - 1);
|
||||
}
|
||||
@@ -36,7 +36,7 @@ public class preorder_traversal_ii_compact {
|
||||
// 前序遍历
|
||||
path = new List<TreeNode>();
|
||||
res = new List<List<TreeNode>>();
|
||||
preOrder(root);
|
||||
PreOrder(root);
|
||||
|
||||
Console.WriteLine("\n输出所有根节点到节点 7 的路径");
|
||||
foreach (List<TreeNode> path in res) {
|
||||
|
||||
@@ -11,7 +11,7 @@ public class preorder_traversal_iii_compact {
|
||||
static List<List<TreeNode>> res;
|
||||
|
||||
/* 前序遍历:例题三 */
|
||||
static void preOrder(TreeNode root) {
|
||||
static void PreOrder(TreeNode root) {
|
||||
// 剪枝
|
||||
if (root == null || root.val == 3) {
|
||||
return;
|
||||
@@ -22,8 +22,8 @@ public class preorder_traversal_iii_compact {
|
||||
// 记录解
|
||||
res.Add(new List<TreeNode>(path));
|
||||
}
|
||||
preOrder(root.left);
|
||||
preOrder(root.right);
|
||||
PreOrder(root.left);
|
||||
PreOrder(root.right);
|
||||
// 回退
|
||||
path.RemoveAt(path.Count - 1);
|
||||
}
|
||||
@@ -37,7 +37,7 @@ public class preorder_traversal_iii_compact {
|
||||
// 前序遍历
|
||||
path = new List<TreeNode>();
|
||||
res = new List<List<TreeNode>>();
|
||||
preOrder(root);
|
||||
PreOrder(root);
|
||||
|
||||
Console.WriteLine("\n输出所有根节点到节点 7 的路径,路径中不包含值为 3 的节点");
|
||||
foreach (List<TreeNode> path in res) {
|
||||
|
||||
@@ -8,47 +8,47 @@ namespace hello_algo.chapter_backtracking;
|
||||
|
||||
public class preorder_traversal_iii_template {
|
||||
/* 判断当前状态是否为解 */
|
||||
static bool isSolution(List<TreeNode> state) {
|
||||
static bool IsSolution(List<TreeNode> state) {
|
||||
return state.Count != 0 && state[^1].val == 7;
|
||||
}
|
||||
|
||||
/* 记录解 */
|
||||
static void recordSolution(List<TreeNode> state, List<List<TreeNode>> res) {
|
||||
static void RecordSolution(List<TreeNode> state, List<List<TreeNode>> res) {
|
||||
res.Add(new List<TreeNode>(state));
|
||||
}
|
||||
|
||||
/* 判断在当前状态下,该选择是否合法 */
|
||||
static bool isValid(List<TreeNode> state, TreeNode choice) {
|
||||
static bool IsValid(List<TreeNode> state, TreeNode choice) {
|
||||
return choice != null && choice.val != 3;
|
||||
}
|
||||
|
||||
/* 更新状态 */
|
||||
static void makeChoice(List<TreeNode> state, TreeNode choice) {
|
||||
static void MakeChoice(List<TreeNode> state, TreeNode choice) {
|
||||
state.Add(choice);
|
||||
}
|
||||
|
||||
/* 恢复状态 */
|
||||
static void undoChoice(List<TreeNode> state, TreeNode choice) {
|
||||
static void UndoChoice(List<TreeNode> state, TreeNode choice) {
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
|
||||
/* 回溯算法:例题三 */
|
||||
static void backtrack(List<TreeNode> state, List<TreeNode> choices, List<List<TreeNode>> res) {
|
||||
static void Backtrack(List<TreeNode> state, List<TreeNode> choices, List<List<TreeNode>> res) {
|
||||
// 检查是否为解
|
||||
if (isSolution(state)) {
|
||||
if (IsSolution(state)) {
|
||||
// 记录解
|
||||
recordSolution(state, res);
|
||||
RecordSolution(state, res);
|
||||
}
|
||||
// 遍历所有选择
|
||||
foreach (TreeNode choice in choices) {
|
||||
// 剪枝:检查选择是否合法
|
||||
if (isValid(state, choice)) {
|
||||
if (IsValid(state, choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
makeChoice(state, choice);
|
||||
MakeChoice(state, choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, new List<TreeNode> { choice.left, choice.right }, res);
|
||||
Backtrack(state, new List<TreeNode> { choice.left, choice.right }, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
undoChoice(state, choice);
|
||||
UndoChoice(state, choice);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,9 +60,9 @@ public class preorder_traversal_iii_template {
|
||||
PrintUtil.PrintTree(root);
|
||||
|
||||
// 回溯算法
|
||||
List<List<TreeNode>> res = new List<List<TreeNode>>();
|
||||
List<TreeNode> choices = new List<TreeNode>() { root };
|
||||
backtrack(new List<TreeNode>(), choices, res);
|
||||
List<List<TreeNode>> res = new();
|
||||
List<TreeNode> choices = new() { root };
|
||||
Backtrack(new List<TreeNode>(), choices, res);
|
||||
|
||||
Console.WriteLine("\n输出所有根节点到节点 7 的路径,要求路径中不包含值为 3 的节点");
|
||||
foreach (List<TreeNode> path in res) {
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_backtracking;
|
||||
|
||||
public class subset_sum_i {
|
||||
/* 回溯算法:子集和 I */
|
||||
public static void backtrack(List<int> state, int target, int[] choices, int start, List<List<int>> res) {
|
||||
public static void Backtrack(List<int> state, int target, int[] choices, int start, List<List<int>> res) {
|
||||
// 子集和等于 target 时,记录解
|
||||
if (target == 0) {
|
||||
res.Add(new List<int>(state));
|
||||
@@ -25,19 +25,19 @@ public class subset_sum_i {
|
||||
// 尝试:做出选择,更新 target, start
|
||||
state.Add(choices[i]);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, target - choices[i], choices, i, res);
|
||||
Backtrack(state, target - choices[i], choices, i, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* 求解子集和 I */
|
||||
public static List<List<int>> subsetSumI(int[] nums, int target) {
|
||||
List<int> state = new List<int>(); // 状态(子集)
|
||||
public static List<List<int>> SubsetSumI(int[] nums, int target) {
|
||||
List<int> state = new(); // 状态(子集)
|
||||
Array.Sort(nums); // 对 nums 进行排序
|
||||
int start = 0; // 遍历起始点
|
||||
List<List<int>> res = new List<List<int>>(); // 结果列表(子集列表)
|
||||
backtrack(state, target, nums, start, res);
|
||||
List<List<int>> res = new(); // 结果列表(子集列表)
|
||||
Backtrack(state, target, nums, start, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ public class subset_sum_i {
|
||||
public void Test() {
|
||||
int[] nums = { 3, 4, 5 };
|
||||
int target = 9;
|
||||
List<List<int>> res = subsetSumI(nums, target);
|
||||
List<List<int>> res = SubsetSumI(nums, target);
|
||||
Console.WriteLine("输入数组 nums = " + string.Join(", ", nums) + ", target = " + target);
|
||||
Console.WriteLine("所有和等于 " + target + " 的子集 res = ");
|
||||
foreach (var subset in res) {
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_backtracking;
|
||||
|
||||
public class subset_sum_i_naive {
|
||||
/* 回溯算法:子集和 I */
|
||||
public static void backtrack(List<int> state, int target, int total, int[] choices, List<List<int>> res) {
|
||||
public static void Backtrack(List<int> state, int target, int total, int[] choices, List<List<int>> res) {
|
||||
// 子集和等于 target 时,记录解
|
||||
if (total == target) {
|
||||
res.Add(new List<int>(state));
|
||||
@@ -23,18 +23,18 @@ public class subset_sum_i_naive {
|
||||
// 尝试:做出选择,更新元素和 total
|
||||
state.Add(choices[i]);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, target, total + choices[i], choices, res);
|
||||
Backtrack(state, target, total + choices[i], choices, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* 求解子集和 I(包含重复子集) */
|
||||
public static List<List<int>> subsetSumINaive(int[] nums, int target) {
|
||||
List<int> state = new List<int>(); // 状态(子集)
|
||||
public static List<List<int>> SubsetSumINaive(int[] nums, int target) {
|
||||
List<int> state = new(); // 状态(子集)
|
||||
int total = 0; // 子集和
|
||||
List<List<int>> res = new List<List<int>>(); // 结果列表(子集列表)
|
||||
backtrack(state, target, total, nums, res);
|
||||
List<List<int>> res = new(); // 结果列表(子集列表)
|
||||
Backtrack(state, target, total, nums, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ public class subset_sum_i_naive {
|
||||
public void Test() {
|
||||
int[] nums = { 3, 4, 5 };
|
||||
int target = 9;
|
||||
List<List<int>> res = subsetSumINaive(nums, target);
|
||||
List<List<int>> res = SubsetSumINaive(nums, target);
|
||||
Console.WriteLine("输入数组 nums = " + string.Join(", ", nums) + ", target = " + target);
|
||||
Console.WriteLine("所有和等于 " + target + " 的子集 res = ");
|
||||
foreach (var subset in res) {
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_backtracking;
|
||||
|
||||
public class subset_sum_ii {
|
||||
/* 回溯算法:子集和 II */
|
||||
public static void backtrack(List<int> state, int target, int[] choices, int start, List<List<int>> res) {
|
||||
public static void Backtrack(List<int> state, int target, int[] choices, int start, List<List<int>> res) {
|
||||
// 子集和等于 target 时,记录解
|
||||
if (target == 0) {
|
||||
res.Add(new List<int>(state));
|
||||
@@ -30,19 +30,19 @@ public class subset_sum_ii {
|
||||
// 尝试:做出选择,更新 target, start
|
||||
state.Add(choices[i]);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, target - choices[i], choices, i + 1, res);
|
||||
Backtrack(state, target - choices[i], choices, i + 1, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* 求解子集和 II */
|
||||
public static List<List<int>> subsetSumII(int[] nums, int target) {
|
||||
List<int> state = new List<int>(); // 状态(子集)
|
||||
public static List<List<int>> SubsetSumII(int[] nums, int target) {
|
||||
List<int> state = new(); // 状态(子集)
|
||||
Array.Sort(nums); // 对 nums 进行排序
|
||||
int start = 0; // 遍历起始点
|
||||
List<List<int>> res = new List<List<int>>(); // 结果列表(子集列表)
|
||||
backtrack(state, target, nums, start, res);
|
||||
List<List<int>> res = new(); // 结果列表(子集列表)
|
||||
Backtrack(state, target, nums, start, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class subset_sum_ii {
|
||||
public void Test() {
|
||||
int[] nums = { 4, 4, 5 };
|
||||
int target = 9;
|
||||
List<List<int>> res = subsetSumII(nums, target);
|
||||
List<List<int>> res = SubsetSumII(nums, target);
|
||||
Console.WriteLine("输入数组 nums = " + string.Join(", ", nums) + ", target = " + target);
|
||||
Console.WriteLine("所有和等于 " + target + " 的子集 res = ");
|
||||
foreach (var subset in res) {
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_computational_complexity;
|
||||
|
||||
public class iteration {
|
||||
/* for 循环 */
|
||||
public int forLoop(int n) {
|
||||
public static int ForLoop(int n) {
|
||||
int res = 0;
|
||||
// 循环求和 1, 2, ..., n-1, n
|
||||
for (int i = 1; i <= n; i++) {
|
||||
@@ -18,7 +18,7 @@ public class iteration {
|
||||
}
|
||||
|
||||
/* while 循环 */
|
||||
public int whileLoop(int n) {
|
||||
public static int WhileLoop(int n) {
|
||||
int res = 0;
|
||||
int i = 1; // 初始化条件变量
|
||||
// 循环求和 1, 2, ..., n-1, n
|
||||
@@ -30,7 +30,7 @@ public class iteration {
|
||||
}
|
||||
|
||||
/* while 循环(两次更新) */
|
||||
public int whileLoopII(int n) {
|
||||
public static int WhileLoopII(int n) {
|
||||
int res = 0;
|
||||
int i = 1; // 初始化条件变量
|
||||
// 循环求和 1, 2, 4, 5...
|
||||
@@ -44,8 +44,8 @@ public class iteration {
|
||||
}
|
||||
|
||||
/* 双层 for 循环 */
|
||||
public string nestedForLoop(int n) {
|
||||
StringBuilder res = new StringBuilder();
|
||||
public static string NestedForLoop(int n) {
|
||||
StringBuilder res = new();
|
||||
// 循环 i = 1, 2, ..., n-1, n
|
||||
for (int i = 1; i <= n; i++) {
|
||||
// 循环 j = 1, 2, ..., n-1, n
|
||||
@@ -62,16 +62,16 @@ public class iteration {
|
||||
int n = 5;
|
||||
int res;
|
||||
|
||||
res = forLoop(n);
|
||||
res = ForLoop(n);
|
||||
Console.WriteLine("\nfor 循环的求和结果 res = " + res);
|
||||
|
||||
res = whileLoop(n);
|
||||
res = WhileLoop(n);
|
||||
Console.WriteLine("\nwhile 循环的求和结果 res = " + res);
|
||||
|
||||
res = whileLoopII(n);
|
||||
res = WhileLoopII(n);
|
||||
Console.WriteLine("\nwhile 循环(两次更新)求和结果 res = " + res);
|
||||
|
||||
string resStr = nestedForLoop(n);
|
||||
string resStr = NestedForLoop(n);
|
||||
Console.WriteLine("\n双层 for 循环的遍历结果 " + resStr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,20 +8,20 @@ namespace hello_algo.chapter_computational_complexity;
|
||||
|
||||
public class recursion {
|
||||
/* 递归 */
|
||||
public int recur(int n) {
|
||||
public int Recur(int n) {
|
||||
// 终止条件
|
||||
if (n == 1)
|
||||
return 1;
|
||||
// 递:递归调用
|
||||
int res = recur(n - 1);
|
||||
int res = Recur(n - 1);
|
||||
// 归:返回结果
|
||||
return n + res;
|
||||
}
|
||||
|
||||
/* 使用迭代模拟递归 */
|
||||
public int forLoopRecur(int n) {
|
||||
public static int ForLoopRecur(int n) {
|
||||
// 使用一个显式的栈来模拟系统调用栈
|
||||
Stack<int> stack = new Stack<int>();
|
||||
Stack<int> stack = new();
|
||||
int res = 0;
|
||||
// 递:递归调用
|
||||
for (int i = n; i > 0; i--) {
|
||||
@@ -38,21 +38,21 @@ public class recursion {
|
||||
}
|
||||
|
||||
/* 尾递归 */
|
||||
public int tailRecur(int n, int res) {
|
||||
public int TailRecur(int n, int res) {
|
||||
// 终止条件
|
||||
if (n == 0)
|
||||
return res;
|
||||
// 尾递归调用
|
||||
return tailRecur(n - 1, res + n);
|
||||
return TailRecur(n - 1, res + n);
|
||||
}
|
||||
|
||||
/* 斐波那契数列:递归 */
|
||||
public int fib(int n) {
|
||||
public int Fib(int n) {
|
||||
// 终止条件 f(1) = 0, f(2) = 1
|
||||
if (n == 1 || n == 2)
|
||||
return n - 1;
|
||||
// 递归调用 f(n) = f(n-1) + f(n-2)
|
||||
int res = fib(n - 1) + fib(n - 2);
|
||||
int res = Fib(n - 1) + Fib(n - 2);
|
||||
// 返回结果 f(n)
|
||||
return res;
|
||||
}
|
||||
@@ -63,16 +63,16 @@ public class recursion {
|
||||
int n = 5;
|
||||
int res;
|
||||
|
||||
res = recur(n);
|
||||
res = Recur(n);
|
||||
Console.WriteLine("\n递归函数的求和结果 res = " + res);
|
||||
|
||||
res = forLoopRecur(n);
|
||||
res = ForLoopRecur(n);
|
||||
Console.WriteLine("\n使用迭代模拟递归求和结果 res = " + res);
|
||||
|
||||
res = tailRecur(n, 0);
|
||||
res = TailRecur(n, 0);
|
||||
Console.WriteLine("\n尾递归函数的求和结果 res = " + res);
|
||||
|
||||
res = fib(n);
|
||||
res = Fib(n);
|
||||
Console.WriteLine("\n斐波那契数列的第 " + n + " 项为 " + res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,30 +8,30 @@ namespace hello_algo.chapter_computational_complexity;
|
||||
|
||||
public class space_complexity {
|
||||
/* 函数 */
|
||||
static int function() {
|
||||
static int Function() {
|
||||
// 执行某些操作
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* 常数阶 */
|
||||
static void constant(int n) {
|
||||
static void Constant(int n) {
|
||||
// 常量、变量、对象占用 O(1) 空间
|
||||
int a = 0;
|
||||
int b = 0;
|
||||
int[] nums = new int[10000];
|
||||
ListNode node = new ListNode(0);
|
||||
ListNode node = new(0);
|
||||
// 循环中的变量占用 O(1) 空间
|
||||
for (int i = 0; i < n; i++) {
|
||||
int c = 0;
|
||||
}
|
||||
// 循环中的函数占用 O(1) 空间
|
||||
for (int i = 0; i < n; i++) {
|
||||
function();
|
||||
Function();
|
||||
}
|
||||
}
|
||||
|
||||
/* 线性阶 */
|
||||
static void linear(int n) {
|
||||
static void Linear(int n) {
|
||||
// 长度为 n 的数组占用 O(n) 空间
|
||||
int[] nums = new int[n];
|
||||
// 长度为 n 的列表占用 O(n) 空间
|
||||
@@ -47,14 +47,14 @@ public class space_complexity {
|
||||
}
|
||||
|
||||
/* 线性阶(递归实现) */
|
||||
static void linearRecur(int n) {
|
||||
static void LinearRecur(int n) {
|
||||
Console.WriteLine("递归 n = " + n);
|
||||
if (n == 1) return;
|
||||
linearRecur(n - 1);
|
||||
LinearRecur(n - 1);
|
||||
}
|
||||
|
||||
/* 平方阶 */
|
||||
static void quadratic(int n) {
|
||||
static void Quadratic(int n) {
|
||||
// 矩阵占用 O(n^2) 空间
|
||||
int[,] numMatrix = new int[n, n];
|
||||
// 二维列表占用 O(n^2) 空间
|
||||
@@ -69,19 +69,20 @@ public class space_complexity {
|
||||
}
|
||||
|
||||
/* 平方阶(递归实现) */
|
||||
static int quadraticRecur(int n) {
|
||||
static int QuadraticRecur(int n) {
|
||||
if (n <= 0) return 0;
|
||||
int[] nums = new int[n];
|
||||
Console.WriteLine("递归 n = " + n + " 中的 nums 长度 = " + nums.Length);
|
||||
return quadraticRecur(n - 1);
|
||||
return QuadraticRecur(n - 1);
|
||||
}
|
||||
|
||||
/* 指数阶(建立满二叉树) */
|
||||
static TreeNode? buildTree(int n) {
|
||||
static TreeNode? BuildTree(int n) {
|
||||
if (n == 0) return null;
|
||||
TreeNode root = new TreeNode(0);
|
||||
root.left = buildTree(n - 1);
|
||||
root.right = buildTree(n - 1);
|
||||
TreeNode root = new(0) {
|
||||
left = BuildTree(n - 1),
|
||||
right = BuildTree(n - 1)
|
||||
};
|
||||
return root;
|
||||
}
|
||||
|
||||
@@ -89,15 +90,15 @@ public class space_complexity {
|
||||
public void Test() {
|
||||
int n = 5;
|
||||
// 常数阶
|
||||
constant(n);
|
||||
Constant(n);
|
||||
// 线性阶
|
||||
linear(n);
|
||||
linearRecur(n);
|
||||
Linear(n);
|
||||
LinearRecur(n);
|
||||
// 平方阶
|
||||
quadratic(n);
|
||||
quadraticRecur(n);
|
||||
Quadratic(n);
|
||||
QuadraticRecur(n);
|
||||
// 指数阶
|
||||
TreeNode? root = buildTree(n);
|
||||
TreeNode? root = BuildTree(n);
|
||||
PrintUtil.PrintTree(root);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
namespace hello_algo.chapter_computational_complexity;
|
||||
|
||||
public class time_complexity {
|
||||
void algorithm(int n) {
|
||||
void Algorithm(int n) {
|
||||
int a = 1; // +0(技巧 1)
|
||||
a = a + n; // +0(技巧 1)
|
||||
// +n(技巧 2)
|
||||
@@ -23,24 +23,24 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
// 算法 A 时间复杂度:常数阶
|
||||
void algorithm_A(int n) {
|
||||
void AlgorithmA(int n) {
|
||||
Console.WriteLine(0);
|
||||
}
|
||||
// 算法 B 时间复杂度:线性阶
|
||||
void algorithm_B(int n) {
|
||||
void AlgorithmB(int n) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
Console.WriteLine(0);
|
||||
}
|
||||
}
|
||||
// 算法 C 时间复杂度:常数阶
|
||||
void algorithm_C(int n) {
|
||||
void AlgorithmC(int n) {
|
||||
for (int i = 0; i < 1000000; i++) {
|
||||
Console.WriteLine(0);
|
||||
}
|
||||
}
|
||||
|
||||
/* 常数阶 */
|
||||
static int constant(int n) {
|
||||
static int Constant(int n) {
|
||||
int count = 0;
|
||||
int size = 100000;
|
||||
for (int i = 0; i < size; i++)
|
||||
@@ -49,7 +49,7 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 线性阶 */
|
||||
static int linear(int n) {
|
||||
static int Linear(int n) {
|
||||
int count = 0;
|
||||
for (int i = 0; i < n; i++)
|
||||
count++;
|
||||
@@ -57,7 +57,7 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 线性阶(遍历数组) */
|
||||
static int arrayTraversal(int[] nums) {
|
||||
static int ArrayTraversal(int[] nums) {
|
||||
int count = 0;
|
||||
// 循环次数与数组长度成正比
|
||||
foreach (int num in nums) {
|
||||
@@ -67,7 +67,7 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 平方阶 */
|
||||
static int quadratic(int n) {
|
||||
static int Quadratic(int n) {
|
||||
int count = 0;
|
||||
// 循环次数与数组长度成平方关系
|
||||
for (int i = 0; i < n; i++) {
|
||||
@@ -79,7 +79,7 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 平方阶(冒泡排序) */
|
||||
static int bubbleSort(int[] nums) {
|
||||
static int BubbleSort(int[] nums) {
|
||||
int count = 0; // 计数器
|
||||
// 外循环:未排序区间为 [0, i]
|
||||
for (int i = nums.Length - 1; i > 0; i--) {
|
||||
@@ -96,7 +96,7 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 指数阶(循环实现) */
|
||||
static int exponential(int n) {
|
||||
static int Exponential(int n) {
|
||||
int count = 0, bas = 1;
|
||||
// 细胞每轮一分为二,形成数列 1, 2, 4, 8, ..., 2^(n-1)
|
||||
for (int i = 0; i < n; i++) {
|
||||
@@ -110,13 +110,13 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 指数阶(递归实现) */
|
||||
static int expRecur(int n) {
|
||||
static int ExpRecur(int n) {
|
||||
if (n == 1) return 1;
|
||||
return expRecur(n - 1) + expRecur(n - 1) + 1;
|
||||
return ExpRecur(n - 1) + ExpRecur(n - 1) + 1;
|
||||
}
|
||||
|
||||
/* 对数阶(循环实现) */
|
||||
static int logarithmic(float n) {
|
||||
static int Logarithmic(float n) {
|
||||
int count = 0;
|
||||
while (n > 1) {
|
||||
n = n / 2;
|
||||
@@ -126,16 +126,16 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 对数阶(递归实现) */
|
||||
static int logRecur(float n) {
|
||||
static int LogRecur(float n) {
|
||||
if (n <= 1) return 0;
|
||||
return logRecur(n / 2) + 1;
|
||||
return LogRecur(n / 2) + 1;
|
||||
}
|
||||
|
||||
/* 线性对数阶 */
|
||||
static int linearLogRecur(float n) {
|
||||
static int LinearLogRecur(float n) {
|
||||
if (n <= 1) return 1;
|
||||
int count = linearLogRecur(n / 2) +
|
||||
linearLogRecur(n / 2);
|
||||
int count = LinearLogRecur(n / 2) +
|
||||
LinearLogRecur(n / 2);
|
||||
for (int i = 0; i < n; i++) {
|
||||
count++;
|
||||
}
|
||||
@@ -143,12 +143,12 @@ public class time_complexity {
|
||||
}
|
||||
|
||||
/* 阶乘阶(递归实现) */
|
||||
static int factorialRecur(int n) {
|
||||
static int FactorialRecur(int n) {
|
||||
if (n == 0) return 1;
|
||||
int count = 0;
|
||||
// 从 1 个分裂出 n 个
|
||||
for (int i = 0; i < n; i++) {
|
||||
count += factorialRecur(n - 1);
|
||||
count += FactorialRecur(n - 1);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
@@ -159,36 +159,36 @@ public class time_complexity {
|
||||
int n = 8;
|
||||
Console.WriteLine("输入数据大小 n = " + n);
|
||||
|
||||
int count = constant(n);
|
||||
int count = Constant(n);
|
||||
Console.WriteLine("常数阶的操作数量 = " + count);
|
||||
|
||||
count = linear(n);
|
||||
count = Linear(n);
|
||||
Console.WriteLine("线性阶的操作数量 = " + count);
|
||||
count = arrayTraversal(new int[n]);
|
||||
count = ArrayTraversal(new int[n]);
|
||||
Console.WriteLine("线性阶(遍历数组)的操作数量 = " + count);
|
||||
|
||||
count = quadratic(n);
|
||||
count = Quadratic(n);
|
||||
Console.WriteLine("平方阶的操作数量 = " + count);
|
||||
int[] nums = new int[n];
|
||||
for (int i = 0; i < n; i++)
|
||||
nums[i] = n - i; // [n,n-1,...,2,1]
|
||||
count = bubbleSort(nums);
|
||||
count = BubbleSort(nums);
|
||||
Console.WriteLine("平方阶(冒泡排序)的操作数量 = " + count);
|
||||
|
||||
count = exponential(n);
|
||||
count = Exponential(n);
|
||||
Console.WriteLine("指数阶(循环实现)的操作数量 = " + count);
|
||||
count = expRecur(n);
|
||||
count = ExpRecur(n);
|
||||
Console.WriteLine("指数阶(递归实现)的操作数量 = " + count);
|
||||
|
||||
count = logarithmic((float)n);
|
||||
count = Logarithmic((float)n);
|
||||
Console.WriteLine("对数阶(循环实现)的操作数量 = " + count);
|
||||
count = logRecur((float)n);
|
||||
count = LogRecur((float)n);
|
||||
Console.WriteLine("对数阶(递归实现)的操作数量 = " + count);
|
||||
|
||||
count = linearLogRecur((float)n);
|
||||
count = LinearLogRecur((float)n);
|
||||
Console.WriteLine("线性对数阶(递归实现)的操作数量 = " + count);
|
||||
|
||||
count = factorialRecur(n);
|
||||
count = FactorialRecur(n);
|
||||
Console.WriteLine("阶乘阶(递归实现)的操作数量 = " + count);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_computational_complexity;
|
||||
|
||||
public class worst_best_time_complexity {
|
||||
/* 生成一个数组,元素为 { 1, 2, ..., n },顺序被打乱 */
|
||||
static int[] randomNumbers(int n) {
|
||||
static int[] RandomNumbers(int n) {
|
||||
int[] nums = new int[n];
|
||||
// 生成数组 nums = { 1, 2, 3, ..., n }
|
||||
for (int i = 0; i < n; i++) {
|
||||
@@ -27,7 +27,7 @@ public class worst_best_time_complexity {
|
||||
}
|
||||
|
||||
/* 查找数组 nums 中数字 1 所在索引 */
|
||||
static int findOne(int[] nums) {
|
||||
static int FindOne(int[] nums) {
|
||||
for (int i = 0; i < nums.Length; i++) {
|
||||
// 当元素 1 在数组头部时,达到最佳时间复杂度 O(1)
|
||||
// 当元素 1 在数组尾部时,达到最差时间复杂度 O(n)
|
||||
@@ -43,8 +43,8 @@ public class worst_best_time_complexity {
|
||||
public void Test() {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
int n = 100;
|
||||
int[] nums = randomNumbers(n);
|
||||
int index = findOne(nums);
|
||||
int[] nums = RandomNumbers(n);
|
||||
int index = FindOne(nums);
|
||||
Console.WriteLine("\n数组 [ 1, 2, ..., n ] 被打乱后 = " + string.Join(",", nums));
|
||||
Console.WriteLine("数字 1 的索引为 " + index);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_divide_and_conquer;
|
||||
|
||||
public class binary_search_recur {
|
||||
/* 二分查找:问题 f(i, j) */
|
||||
public int dfs(int[] nums, int target, int i, int j) {
|
||||
public int Dfs(int[] nums, int target, int i, int j) {
|
||||
// 若区间为空,代表无目标元素,则返回 -1
|
||||
if (i > j) {
|
||||
return -1;
|
||||
@@ -17,10 +17,10 @@ public class binary_search_recur {
|
||||
int m = (i + j) / 2;
|
||||
if (nums[m] < target) {
|
||||
// 递归子问题 f(m+1, j)
|
||||
return dfs(nums, target, m + 1, j);
|
||||
return Dfs(nums, target, m + 1, j);
|
||||
} else if (nums[m] > target) {
|
||||
// 递归子问题 f(i, m-1)
|
||||
return dfs(nums, target, i, m - 1);
|
||||
return Dfs(nums, target, i, m - 1);
|
||||
} else {
|
||||
// 找到目标元素,返回其索引
|
||||
return m;
|
||||
@@ -28,10 +28,10 @@ public class binary_search_recur {
|
||||
}
|
||||
|
||||
/* 二分查找 */
|
||||
public int binarySearch(int[] nums, int target) {
|
||||
public int BinarySearch(int[] nums, int target) {
|
||||
int n = nums.Length;
|
||||
// 求解问题 f(0, n-1)
|
||||
return dfs(nums, target, 0, n - 1);
|
||||
return Dfs(nums, target, 0, n - 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -40,7 +40,7 @@ public class binary_search_recur {
|
||||
int[] nums = { 1, 3, 6, 8, 12, 15, 23, 26, 31, 35 };
|
||||
|
||||
// 二分查找(双闭区间)
|
||||
int index = binarySearch(nums, target);
|
||||
int index = BinarySearch(nums, target);
|
||||
Console.WriteLine("目标元素 6 的索引 = " + index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,30 +8,30 @@ namespace hello_algo.chapter_divide_and_conquer;
|
||||
|
||||
public class build_tree {
|
||||
/* 构建二叉树:分治 */
|
||||
public TreeNode dfs(int[] preorder, Dictionary<int, int> inorderMap, int i, int l, int r) {
|
||||
public TreeNode Dfs(int[] preorder, Dictionary<int, int> inorderMap, int i, int l, int r) {
|
||||
// 子树区间为空时终止
|
||||
if (r - l < 0)
|
||||
return null;
|
||||
// 初始化根节点
|
||||
TreeNode root = new TreeNode(preorder[i]);
|
||||
TreeNode root = new(preorder[i]);
|
||||
// 查询 m ,从而划分左右子树
|
||||
int m = inorderMap[preorder[i]];
|
||||
// 子问题:构建左子树
|
||||
root.left = dfs(preorder, inorderMap, i + 1, l, m - 1);
|
||||
root.left = Dfs(preorder, inorderMap, i + 1, l, m - 1);
|
||||
// 子问题:构建右子树
|
||||
root.right = dfs(preorder, inorderMap, i + 1 + m - l, m + 1, r);
|
||||
root.right = Dfs(preorder, inorderMap, i + 1 + m - l, m + 1, r);
|
||||
// 返回根节点
|
||||
return root;
|
||||
}
|
||||
|
||||
/* 构建二叉树 */
|
||||
public TreeNode buildTree(int[] preorder, int[] inorder) {
|
||||
public TreeNode BuildTree(int[] preorder, int[] inorder) {
|
||||
// 初始化哈希表,存储 inorder 元素到索引的映射
|
||||
Dictionary<int, int> inorderMap = new Dictionary<int, int>();
|
||||
Dictionary<int, int> inorderMap = new();
|
||||
for (int i = 0; i < inorder.Length; i++) {
|
||||
inorderMap.TryAdd(inorder[i], i);
|
||||
}
|
||||
TreeNode root = dfs(preorder, inorderMap, 0, 0, inorder.Length - 1);
|
||||
TreeNode root = Dfs(preorder, inorderMap, 0, 0, inorder.Length - 1);
|
||||
return root;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ public class build_tree {
|
||||
Console.WriteLine("前序遍历 = " + string.Join(", ", preorder));
|
||||
Console.WriteLine("中序遍历 = " + string.Join(", ", inorder));
|
||||
|
||||
TreeNode root = buildTree(preorder, inorder);
|
||||
TreeNode root = BuildTree(preorder, inorder);
|
||||
Console.WriteLine("构建的二叉树为:");
|
||||
PrintUtil.PrintTree(root);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_divide_and_conquer;
|
||||
|
||||
public class hanota {
|
||||
/* 移动一个圆盘 */
|
||||
public void move(List<int> src, List<int> tar) {
|
||||
public void Move(List<int> src, List<int> tar) {
|
||||
// 从 src 顶部拿出一个圆盘
|
||||
int pan = src[^1];
|
||||
src.RemoveAt(src.Count - 1);
|
||||
@@ -17,39 +17,39 @@ public class hanota {
|
||||
}
|
||||
|
||||
/* 求解汉诺塔:问题 f(i) */
|
||||
public void dfs(int i, List<int> src, List<int> buf, List<int> tar) {
|
||||
public void Dfs(int i, List<int> src, List<int> buf, List<int> tar) {
|
||||
// 若 src 只剩下一个圆盘,则直接将其移到 tar
|
||||
if (i == 1) {
|
||||
move(src, tar);
|
||||
Move(src, tar);
|
||||
return;
|
||||
}
|
||||
// 子问题 f(i-1) :将 src 顶部 i-1 个圆盘借助 tar 移到 buf
|
||||
dfs(i - 1, src, tar, buf);
|
||||
Dfs(i - 1, src, tar, buf);
|
||||
// 子问题 f(1) :将 src 剩余一个圆盘移到 tar
|
||||
move(src, tar);
|
||||
Move(src, tar);
|
||||
// 子问题 f(i-1) :将 buf 顶部 i-1 个圆盘借助 src 移到 tar
|
||||
dfs(i - 1, buf, src, tar);
|
||||
Dfs(i - 1, buf, src, tar);
|
||||
}
|
||||
|
||||
/* 求解汉诺塔 */
|
||||
public void solveHanota(List<int> A, List<int> B, List<int> C) {
|
||||
public void SolveHanota(List<int> A, List<int> B, List<int> C) {
|
||||
int n = A.Count;
|
||||
// 将 A 顶部 n 个圆盘借助 B 移到 C
|
||||
dfs(n, A, B, C);
|
||||
Dfs(n, A, B, C);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
// 列表尾部是柱子顶部
|
||||
List<int> A = new List<int> { 5, 4, 3, 2, 1 };
|
||||
List<int> B = new List<int>();
|
||||
List<int> C = new List<int>();
|
||||
List<int> A = new() { 5, 4, 3, 2, 1 };
|
||||
List<int> B = new();
|
||||
List<int> C = new();
|
||||
Console.WriteLine("初始状态下:");
|
||||
Console.WriteLine("A = " + string.Join(", ", A));
|
||||
Console.WriteLine("B = " + string.Join(", ", B));
|
||||
Console.WriteLine("C = " + string.Join(", ", C));
|
||||
|
||||
solveHanota(A, B, C);
|
||||
SolveHanota(A, B, C);
|
||||
|
||||
Console.WriteLine("圆盘移动完成后:");
|
||||
Console.WriteLine("A = " + string.Join(", ", A));
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class climbing_stairs_backtrack {
|
||||
/* 回溯 */
|
||||
public void backtrack(List<int> choices, int state, int n, List<int> res) {
|
||||
public void Backtrack(List<int> choices, int state, int n, List<int> res) {
|
||||
// 当爬到第 n 阶时,方案数量加 1
|
||||
if (state == n)
|
||||
res[0]++;
|
||||
@@ -18,24 +18,24 @@ public class climbing_stairs_backtrack {
|
||||
if (state + choice > n)
|
||||
break;
|
||||
// 尝试:做出选择,更新状态
|
||||
backtrack(choices, state + choice, n, res);
|
||||
Backtrack(choices, state + choice, n, res);
|
||||
// 回退
|
||||
}
|
||||
}
|
||||
|
||||
/* 爬楼梯:回溯 */
|
||||
public int climbingStairsBacktrack(int n) {
|
||||
List<int> choices = new List<int> { 1, 2 }; // 可选择向上爬 1 或 2 阶
|
||||
public int ClimbingStairsBacktrack(int n) {
|
||||
List<int> choices = new() { 1, 2 }; // 可选择向上爬 1 或 2 阶
|
||||
int state = 0; // 从第 0 阶开始爬
|
||||
List<int> res = new List<int> { 0 }; // 使用 res[0] 记录方案数量
|
||||
backtrack(choices, state, n, res);
|
||||
List<int> res = new() { 0 }; // 使用 res[0] 记录方案数量
|
||||
Backtrack(choices, state, n, res);
|
||||
return res[0];
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
int n = 9;
|
||||
int res = climbingStairsBacktrack(n);
|
||||
int res = ClimbingStairsBacktrack(n);
|
||||
Console.WriteLine($"爬 {n} 阶楼梯共有 {res} 种方案");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class climbing_stairs_constraint_dp {
|
||||
/* 带约束爬楼梯:动态规划 */
|
||||
public int climbingStairsConstraintDP(int n) {
|
||||
public int ClimbingStairsConstraintDP(int n) {
|
||||
if (n == 1 || n == 2) {
|
||||
return 1;
|
||||
}
|
||||
@@ -30,7 +30,7 @@ public class climbing_stairs_constraint_dp {
|
||||
[Test]
|
||||
public void Test() {
|
||||
int n = 9;
|
||||
int res = climbingStairsConstraintDP(n);
|
||||
int res = ClimbingStairsConstraintDP(n);
|
||||
Console.WriteLine($"爬 {n} 阶楼梯共有 {res} 种方案");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,24 +8,24 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class climbing_stairs_dfs {
|
||||
/* 搜索 */
|
||||
public int dfs(int i) {
|
||||
public int Dfs(int i) {
|
||||
// 已知 dp[1] 和 dp[2] ,返回之
|
||||
if (i == 1 || i == 2)
|
||||
return i;
|
||||
// dp[i] = dp[i-1] + dp[i-2]
|
||||
int count = dfs(i - 1) + dfs(i - 2);
|
||||
int count = Dfs(i - 1) + Dfs(i - 2);
|
||||
return count;
|
||||
}
|
||||
|
||||
/* 爬楼梯:搜索 */
|
||||
public int climbingStairsDFS(int n) {
|
||||
return dfs(n);
|
||||
public int ClimbingStairsDFS(int n) {
|
||||
return Dfs(n);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
int n = 9;
|
||||
int res = climbingStairsDFS(n);
|
||||
int res = ClimbingStairsDFS(n);
|
||||
Console.WriteLine($"爬 {n} 阶楼梯共有 {res} 种方案");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class climbing_stairs_dfs_mem {
|
||||
/* 记忆化搜索 */
|
||||
public int dfs(int i, int[] mem) {
|
||||
public int Dfs(int i, int[] mem) {
|
||||
// 已知 dp[1] 和 dp[2] ,返回之
|
||||
if (i == 1 || i == 2)
|
||||
return i;
|
||||
@@ -16,24 +16,24 @@ public class climbing_stairs_dfs_mem {
|
||||
if (mem[i] != -1)
|
||||
return mem[i];
|
||||
// dp[i] = dp[i-1] + dp[i-2]
|
||||
int count = dfs(i - 1, mem) + dfs(i - 2, mem);
|
||||
int count = Dfs(i - 1, mem) + Dfs(i - 2, mem);
|
||||
// 记录 dp[i]
|
||||
mem[i] = count;
|
||||
return count;
|
||||
}
|
||||
|
||||
/* 爬楼梯:记忆化搜索 */
|
||||
public int climbingStairsDFSMem(int n) {
|
||||
public int ClimbingStairsDFSMem(int n) {
|
||||
// mem[i] 记录爬到第 i 阶的方案总数,-1 代表无记录
|
||||
int[] mem = new int[n + 1];
|
||||
Array.Fill(mem, -1);
|
||||
return dfs(n, mem);
|
||||
return Dfs(n, mem);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
int n = 9;
|
||||
int res = climbingStairsDFSMem(n);
|
||||
int res = ClimbingStairsDFSMem(n);
|
||||
Console.WriteLine($"爬 {n} 阶楼梯共有 {res} 种方案");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class climbing_stairs_dp {
|
||||
/* 爬楼梯:动态规划 */
|
||||
public int climbingStairsDP(int n) {
|
||||
public int ClimbingStairsDP(int n) {
|
||||
if (n == 1 || n == 2)
|
||||
return n;
|
||||
// 初始化 dp 表,用于存储子问题的解
|
||||
@@ -24,7 +24,7 @@ public class climbing_stairs_dp {
|
||||
}
|
||||
|
||||
/* 爬楼梯:空间优化后的动态规划 */
|
||||
public int climbingStairsDPComp(int n) {
|
||||
public int ClimbingStairsDPComp(int n) {
|
||||
if (n == 1 || n == 2)
|
||||
return n;
|
||||
int a = 1, b = 2;
|
||||
@@ -40,10 +40,10 @@ public class climbing_stairs_dp {
|
||||
public void Test() {
|
||||
int n = 9;
|
||||
|
||||
int res = climbingStairsDP(n);
|
||||
int res = ClimbingStairsDP(n);
|
||||
Console.WriteLine($"爬 {n} 阶楼梯共有 {res} 种方案");
|
||||
|
||||
res = climbingStairsDPComp(n);
|
||||
res = ClimbingStairsDPComp(n);
|
||||
Console.WriteLine($"爬 {n} 阶楼梯共有 {res} 种方案");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class coin_change {
|
||||
/* 零钱兑换:动态规划 */
|
||||
public int coinChangeDP(int[] coins, int amt) {
|
||||
public int CoinChangeDP(int[] coins, int amt) {
|
||||
int n = coins.Length;
|
||||
int MAX = amt + 1;
|
||||
// 初始化 dp 表
|
||||
@@ -33,7 +33,7 @@ public class coin_change {
|
||||
}
|
||||
|
||||
/* 零钱兑换:空间优化后的动态规划 */
|
||||
public int coinChangeDPComp(int[] coins, int amt) {
|
||||
public int CoinChangeDPComp(int[] coins, int amt) {
|
||||
int n = coins.Length;
|
||||
int MAX = amt + 1;
|
||||
// 初始化 dp 表
|
||||
@@ -61,11 +61,11 @@ public class coin_change {
|
||||
int amt = 4;
|
||||
|
||||
// 动态规划
|
||||
int res = coinChangeDP(coins, amt);
|
||||
int res = CoinChangeDP(coins, amt);
|
||||
Console.WriteLine("凑到目标金额所需的最少硬币数量为 " + res);
|
||||
|
||||
// 空间优化后的动态规划
|
||||
res = coinChangeDPComp(coins, amt);
|
||||
res = CoinChangeDPComp(coins, amt);
|
||||
Console.WriteLine("凑到目标金额所需的最少硬币数量为 " + res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class coin_change_ii {
|
||||
/* 零钱兑换 II:动态规划 */
|
||||
public int coinChangeIIDP(int[] coins, int amt) {
|
||||
public int CoinChangeIIDP(int[] coins, int amt) {
|
||||
int n = coins.Length;
|
||||
// 初始化 dp 表
|
||||
int[,] dp = new int[n + 1, amt + 1];
|
||||
@@ -32,7 +32,7 @@ public class coin_change_ii {
|
||||
}
|
||||
|
||||
/* 零钱兑换 II:空间优化后的动态规划 */
|
||||
public int coinChangeIIDPComp(int[] coins, int amt) {
|
||||
public int CoinChangeIIDPComp(int[] coins, int amt) {
|
||||
int n = coins.Length;
|
||||
// 初始化 dp 表
|
||||
int[] dp = new int[amt + 1];
|
||||
@@ -58,11 +58,11 @@ public class coin_change_ii {
|
||||
int amt = 5;
|
||||
|
||||
// 动态规划
|
||||
int res = coinChangeIIDP(coins, amt);
|
||||
int res = CoinChangeIIDP(coins, amt);
|
||||
Console.WriteLine("凑出目标金额的硬币组合数量为 " + res);
|
||||
|
||||
// 空间优化后的动态规划
|
||||
res = coinChangeIIDPComp(coins, amt);
|
||||
res = CoinChangeIIDPComp(coins, amt);
|
||||
Console.WriteLine("凑出目标金额的硬币组合数量为 " + res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class edit_distance {
|
||||
/* 编辑距离:暴力搜索 */
|
||||
public int editDistanceDFS(string s, string t, int i, int j) {
|
||||
public int EditDistanceDFS(string s, string t, int i, int j) {
|
||||
// 若 s 和 t 都为空,则返回 0
|
||||
if (i == 0 && j == 0)
|
||||
return 0;
|
||||
@@ -20,17 +20,17 @@ public class edit_distance {
|
||||
return i;
|
||||
// 若两字符相等,则直接跳过此两字符
|
||||
if (s[i - 1] == t[j - 1])
|
||||
return editDistanceDFS(s, t, i - 1, j - 1);
|
||||
return EditDistanceDFS(s, t, i - 1, j - 1);
|
||||
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
|
||||
int insert = editDistanceDFS(s, t, i, j - 1);
|
||||
int delete = editDistanceDFS(s, t, i - 1, j);
|
||||
int replace = editDistanceDFS(s, t, i - 1, j - 1);
|
||||
int insert = EditDistanceDFS(s, t, i, j - 1);
|
||||
int delete = EditDistanceDFS(s, t, i - 1, j);
|
||||
int replace = EditDistanceDFS(s, t, i - 1, j - 1);
|
||||
// 返回最少编辑步数
|
||||
return Math.Min(Math.Min(insert, delete), replace) + 1;
|
||||
}
|
||||
|
||||
/* 编辑距离:记忆化搜索 */
|
||||
public int editDistanceDFSMem(string s, string t, int[][] mem, int i, int j) {
|
||||
public int EditDistanceDFSMem(string s, string t, int[][] mem, int i, int j) {
|
||||
// 若 s 和 t 都为空,则返回 0
|
||||
if (i == 0 && j == 0)
|
||||
return 0;
|
||||
@@ -45,18 +45,18 @@ public class edit_distance {
|
||||
return mem[i][j];
|
||||
// 若两字符相等,则直接跳过此两字符
|
||||
if (s[i - 1] == t[j - 1])
|
||||
return editDistanceDFSMem(s, t, mem, i - 1, j - 1);
|
||||
return EditDistanceDFSMem(s, t, mem, i - 1, j - 1);
|
||||
// 最少编辑步数 = 插入、删除、替换这三种操作的最少编辑步数 + 1
|
||||
int insert = editDistanceDFSMem(s, t, mem, i, j - 1);
|
||||
int delete = editDistanceDFSMem(s, t, mem, i - 1, j);
|
||||
int replace = editDistanceDFSMem(s, t, mem, i - 1, j - 1);
|
||||
int insert = EditDistanceDFSMem(s, t, mem, i, j - 1);
|
||||
int delete = EditDistanceDFSMem(s, t, mem, i - 1, j);
|
||||
int replace = EditDistanceDFSMem(s, t, mem, i - 1, j - 1);
|
||||
// 记录并返回最少编辑步数
|
||||
mem[i][j] = Math.Min(Math.Min(insert, delete), replace) + 1;
|
||||
return mem[i][j];
|
||||
}
|
||||
|
||||
/* 编辑距离:动态规划 */
|
||||
public int editDistanceDP(string s, string t) {
|
||||
public int EditDistanceDP(string s, string t) {
|
||||
int n = s.Length, m = t.Length;
|
||||
int[,] dp = new int[n + 1, m + 1];
|
||||
// 状态转移:首行首列
|
||||
@@ -82,7 +82,7 @@ public class edit_distance {
|
||||
}
|
||||
|
||||
/* 编辑距离:空间优化后的动态规划 */
|
||||
public int editDistanceDPComp(string s, string t) {
|
||||
public int EditDistanceDPComp(string s, string t) {
|
||||
int n = s.Length, m = t.Length;
|
||||
int[] dp = new int[m + 1];
|
||||
// 状态转移:首行
|
||||
@@ -117,7 +117,7 @@ public class edit_distance {
|
||||
int n = s.Length, m = t.Length;
|
||||
|
||||
// 暴力搜索
|
||||
int res = editDistanceDFS(s, t, n, m);
|
||||
int res = EditDistanceDFS(s, t, n, m);
|
||||
Console.WriteLine("将 " + s + " 更改为 " + t + " 最少需要编辑 " + res + " 步");
|
||||
|
||||
// 记忆化搜索
|
||||
@@ -127,15 +127,15 @@ public class edit_distance {
|
||||
Array.Fill(mem[i], -1);
|
||||
}
|
||||
|
||||
res = editDistanceDFSMem(s, t, mem, n, m);
|
||||
res = EditDistanceDFSMem(s, t, mem, n, m);
|
||||
Console.WriteLine("将 " + s + " 更改为 " + t + " 最少需要编辑 " + res + " 步");
|
||||
|
||||
// 动态规划
|
||||
res = editDistanceDP(s, t);
|
||||
res = EditDistanceDP(s, t);
|
||||
Console.WriteLine("将 " + s + " 更改为 " + t + " 最少需要编辑 " + res + " 步");
|
||||
|
||||
// 空间优化后的动态规划
|
||||
res = editDistanceDPComp(s, t);
|
||||
res = EditDistanceDPComp(s, t);
|
||||
Console.WriteLine("将 " + s + " 更改为 " + t + " 最少需要编辑 " + res + " 步");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,24 +8,24 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class knapsack {
|
||||
/* 0-1 背包:暴力搜索 */
|
||||
public int knapsackDFS(int[] weight, int[] val, int i, int c) {
|
||||
public int KnapsackDFS(int[] weight, int[] val, int i, int c) {
|
||||
// 若已选完所有物品或背包无容量,则返回价值 0
|
||||
if (i == 0 || c == 0) {
|
||||
return 0;
|
||||
}
|
||||
// 若超过背包容量,则只能不放入背包
|
||||
if (weight[i - 1] > c) {
|
||||
return knapsackDFS(weight, val, i - 1, c);
|
||||
return KnapsackDFS(weight, val, i - 1, c);
|
||||
}
|
||||
// 计算不放入和放入物品 i 的最大价值
|
||||
int no = knapsackDFS(weight, val, i - 1, c);
|
||||
int yes = knapsackDFS(weight, val, i - 1, c - weight[i - 1]) + val[i - 1];
|
||||
int no = KnapsackDFS(weight, val, i - 1, c);
|
||||
int yes = KnapsackDFS(weight, val, i - 1, c - weight[i - 1]) + val[i - 1];
|
||||
// 返回两种方案中价值更大的那一个
|
||||
return Math.Max(no, yes);
|
||||
}
|
||||
|
||||
/* 0-1 背包:记忆化搜索 */
|
||||
public int knapsackDFSMem(int[] weight, int[] val, int[][] mem, int i, int c) {
|
||||
public int KnapsackDFSMem(int[] weight, int[] val, int[][] mem, int i, int c) {
|
||||
// 若已选完所有物品或背包无容量,则返回价值 0
|
||||
if (i == 0 || c == 0) {
|
||||
return 0;
|
||||
@@ -36,18 +36,18 @@ public class knapsack {
|
||||
}
|
||||
// 若超过背包容量,则只能不放入背包
|
||||
if (weight[i - 1] > c) {
|
||||
return knapsackDFSMem(weight, val, mem, i - 1, c);
|
||||
return KnapsackDFSMem(weight, val, mem, i - 1, c);
|
||||
}
|
||||
// 计算不放入和放入物品 i 的最大价值
|
||||
int no = knapsackDFSMem(weight, val, mem, i - 1, c);
|
||||
int yes = knapsackDFSMem(weight, val, mem, i - 1, c - weight[i - 1]) + val[i - 1];
|
||||
int no = KnapsackDFSMem(weight, val, mem, i - 1, c);
|
||||
int yes = KnapsackDFSMem(weight, val, mem, i - 1, c - weight[i - 1]) + val[i - 1];
|
||||
// 记录并返回两种方案中价值更大的那一个
|
||||
mem[i][c] = Math.Max(no, yes);
|
||||
return mem[i][c];
|
||||
}
|
||||
|
||||
/* 0-1 背包:动态规划 */
|
||||
public int knapsackDP(int[] weight, int[] val, int cap) {
|
||||
public int KnapsackDP(int[] weight, int[] val, int cap) {
|
||||
int n = weight.Length;
|
||||
// 初始化 dp 表
|
||||
int[,] dp = new int[n + 1, cap + 1];
|
||||
@@ -67,7 +67,7 @@ public class knapsack {
|
||||
}
|
||||
|
||||
/* 0-1 背包:空间优化后的动态规划 */
|
||||
public int knapsackDPComp(int[] weight, int[] val, int cap) {
|
||||
public int KnapsackDPComp(int[] weight, int[] val, int cap) {
|
||||
int n = weight.Length;
|
||||
// 初始化 dp 表
|
||||
int[] dp = new int[cap + 1];
|
||||
@@ -95,7 +95,7 @@ public class knapsack {
|
||||
int n = weight.Length;
|
||||
|
||||
// 暴力搜索
|
||||
int res = knapsackDFS(weight, val, n, cap);
|
||||
int res = KnapsackDFS(weight, val, n, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
|
||||
// 记忆化搜索
|
||||
@@ -104,15 +104,15 @@ public class knapsack {
|
||||
mem[i] = new int[cap + 1];
|
||||
Array.Fill(mem[i], -1);
|
||||
}
|
||||
res = knapsackDFSMem(weight, val, mem, n, cap);
|
||||
res = KnapsackDFSMem(weight, val, mem, n, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
|
||||
// 动态规划
|
||||
res = knapsackDP(weight, val, cap);
|
||||
res = KnapsackDP(weight, val, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
|
||||
// 空间优化后的动态规划
|
||||
res = knapsackDPComp(weight, val, cap);
|
||||
res = KnapsackDPComp(weight, val, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class min_cost_climbing_stairs_dp {
|
||||
/* 爬楼梯最小代价:动态规划 */
|
||||
public int minCostClimbingStairsDP(int[] cost) {
|
||||
public int MinCostClimbingStairsDP(int[] cost) {
|
||||
int n = cost.Length - 1;
|
||||
if (n == 1 || n == 2)
|
||||
return cost[n];
|
||||
@@ -25,7 +25,7 @@ public class min_cost_climbing_stairs_dp {
|
||||
}
|
||||
|
||||
/* 爬楼梯最小代价:空间优化后的动态规划 */
|
||||
public int minCostClimbingStairsDPComp(int[] cost) {
|
||||
public int MinCostClimbingStairsDPComp(int[] cost) {
|
||||
int n = cost.Length - 1;
|
||||
if (n == 1 || n == 2)
|
||||
return cost[n];
|
||||
@@ -44,10 +44,10 @@ public class min_cost_climbing_stairs_dp {
|
||||
Console.WriteLine("输入楼梯的代价列表为");
|
||||
PrintUtil.PrintList(cost);
|
||||
|
||||
int res = minCostClimbingStairsDP(cost);
|
||||
int res = MinCostClimbingStairsDP(cost);
|
||||
Console.WriteLine($"爬完楼梯的最低代价为 {res}");
|
||||
|
||||
res = minCostClimbingStairsDPComp(cost);
|
||||
res = MinCostClimbingStairsDPComp(cost);
|
||||
Console.WriteLine($"爬完楼梯的最低代价为 {res}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class min_path_sum {
|
||||
/* 最小路径和:暴力搜索 */
|
||||
public int minPathSumDFS(int[][] grid, int i, int j) {
|
||||
public int MinPathSumDFS(int[][] grid, int i, int j) {
|
||||
// 若为左上角单元格,则终止搜索
|
||||
if (i == 0 && j == 0) {
|
||||
return grid[0][0];
|
||||
@@ -18,14 +18,14 @@ public class min_path_sum {
|
||||
return int.MaxValue;
|
||||
}
|
||||
// 计算从左上角到 (i-1, j) 和 (i, j-1) 的最小路径代价
|
||||
int left = minPathSumDFS(grid, i - 1, j);
|
||||
int up = minPathSumDFS(grid, i, j - 1);
|
||||
int left = MinPathSumDFS(grid, i - 1, j);
|
||||
int up = MinPathSumDFS(grid, i, j - 1);
|
||||
// 返回从左上角到 (i, j) 的最小路径代价
|
||||
return Math.Min(left, up) + grid[i][j];
|
||||
}
|
||||
|
||||
/* 最小路径和:记忆化搜索 */
|
||||
public int minPathSumDFSMem(int[][] grid, int[][] mem, int i, int j) {
|
||||
public int MinPathSumDFSMem(int[][] grid, int[][] mem, int i, int j) {
|
||||
// 若为左上角单元格,则终止搜索
|
||||
if (i == 0 && j == 0) {
|
||||
return grid[0][0];
|
||||
@@ -39,15 +39,15 @@ public class min_path_sum {
|
||||
return mem[i][j];
|
||||
}
|
||||
// 左边和上边单元格的最小路径代价
|
||||
int left = minPathSumDFSMem(grid, mem, i - 1, j);
|
||||
int up = minPathSumDFSMem(grid, mem, i, j - 1);
|
||||
int left = MinPathSumDFSMem(grid, mem, i - 1, j);
|
||||
int up = MinPathSumDFSMem(grid, mem, i, j - 1);
|
||||
// 记录并返回左上角到 (i, j) 的最小路径代价
|
||||
mem[i][j] = Math.Min(left, up) + grid[i][j];
|
||||
return mem[i][j];
|
||||
}
|
||||
|
||||
/* 最小路径和:动态规划 */
|
||||
public int minPathSumDP(int[][] grid) {
|
||||
public int MinPathSumDP(int[][] grid) {
|
||||
int n = grid.Length, m = grid[0].Length;
|
||||
// 初始化 dp 表
|
||||
int[,] dp = new int[n, m];
|
||||
@@ -70,7 +70,7 @@ public class min_path_sum {
|
||||
}
|
||||
|
||||
/* 最小路径和:空间优化后的动态规划 */
|
||||
public int minPathSumDPComp(int[][] grid) {
|
||||
public int MinPathSumDPComp(int[][] grid) {
|
||||
int n = grid.Length, m = grid[0].Length;
|
||||
// 初始化 dp 表
|
||||
int[] dp = new int[m];
|
||||
@@ -104,7 +104,7 @@ public class min_path_sum {
|
||||
int n = grid.Length, m = grid[0].Length;
|
||||
|
||||
// 暴力搜索
|
||||
int res = minPathSumDFS(grid, n - 1, m - 1);
|
||||
int res = MinPathSumDFS(grid, n - 1, m - 1);
|
||||
Console.WriteLine("从左上角到右下角的做小路径和为 " + res);
|
||||
|
||||
// 记忆化搜索
|
||||
@@ -113,15 +113,15 @@ public class min_path_sum {
|
||||
mem[i] = new int[m];
|
||||
Array.Fill(mem[i], -1);
|
||||
}
|
||||
res = minPathSumDFSMem(grid, mem, n - 1, m - 1);
|
||||
res = MinPathSumDFSMem(grid, mem, n - 1, m - 1);
|
||||
Console.WriteLine("从左上角到右下角的做小路径和为 " + res);
|
||||
|
||||
// 动态规划
|
||||
res = minPathSumDP(grid);
|
||||
res = MinPathSumDP(grid);
|
||||
Console.WriteLine("从左上角到右下角的做小路径和为 " + res);
|
||||
|
||||
// 空间优化后的动态规划
|
||||
res = minPathSumDPComp(grid);
|
||||
res = MinPathSumDPComp(grid);
|
||||
Console.WriteLine("从左上角到右下角的做小路径和为 " + res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_dynamic_programming;
|
||||
|
||||
public class unbounded_knapsack {
|
||||
/* 完全背包:动态规划 */
|
||||
public int unboundedKnapsackDP(int[] wgt, int[] val, int cap) {
|
||||
public int UnboundedKnapsackDP(int[] wgt, int[] val, int cap) {
|
||||
int n = wgt.Length;
|
||||
// 初始化 dp 表
|
||||
int[,] dp = new int[n + 1, cap + 1];
|
||||
@@ -28,7 +28,7 @@ public class unbounded_knapsack {
|
||||
}
|
||||
|
||||
/* 完全背包:空间优化后的动态规划 */
|
||||
public int unboundedKnapsackDPComp(int[] wgt, int[] val, int cap) {
|
||||
public int UnboundedKnapsackDPComp(int[] wgt, int[] val, int cap) {
|
||||
int n = wgt.Length;
|
||||
// 初始化 dp 表
|
||||
int[] dp = new int[cap + 1];
|
||||
@@ -54,11 +54,11 @@ public class unbounded_knapsack {
|
||||
int cap = 4;
|
||||
|
||||
// 动态规划
|
||||
int res = unboundedKnapsackDP(wgt, val, cap);
|
||||
int res = UnboundedKnapsackDP(wgt, val, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
|
||||
// 空间优化后的动态规划
|
||||
res = unboundedKnapsackDPComp(wgt, val, cap);
|
||||
res = UnboundedKnapsackDPComp(wgt, val, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,19 +16,19 @@ public class GraphAdjList {
|
||||
this.adjList = new Dictionary<Vertex, List<Vertex>>();
|
||||
// 添加所有顶点和边
|
||||
foreach (Vertex[] edge in edges) {
|
||||
addVertex(edge[0]);
|
||||
addVertex(edge[1]);
|
||||
addEdge(edge[0], edge[1]);
|
||||
AddVertex(edge[0]);
|
||||
AddVertex(edge[1]);
|
||||
AddEdge(edge[0], edge[1]);
|
||||
}
|
||||
}
|
||||
|
||||
/* 获取顶点数量 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return adjList.Count;
|
||||
}
|
||||
|
||||
/* 添加边 */
|
||||
public void addEdge(Vertex vet1, Vertex vet2) {
|
||||
public void AddEdge(Vertex vet1, Vertex vet2) {
|
||||
if (!adjList.ContainsKey(vet1) || !adjList.ContainsKey(vet2) || vet1 == vet2)
|
||||
throw new InvalidOperationException();
|
||||
// 添加边 vet1 - vet2
|
||||
@@ -37,7 +37,7 @@ public class GraphAdjList {
|
||||
}
|
||||
|
||||
/* 删除边 */
|
||||
public void removeEdge(Vertex vet1, Vertex vet2) {
|
||||
public void RemoveEdge(Vertex vet1, Vertex vet2) {
|
||||
if (!adjList.ContainsKey(vet1) || !adjList.ContainsKey(vet2) || vet1 == vet2)
|
||||
throw new InvalidOperationException();
|
||||
// 删除边 vet1 - vet2
|
||||
@@ -46,7 +46,7 @@ public class GraphAdjList {
|
||||
}
|
||||
|
||||
/* 添加顶点 */
|
||||
public void addVertex(Vertex vet) {
|
||||
public void AddVertex(Vertex vet) {
|
||||
if (adjList.ContainsKey(vet))
|
||||
return;
|
||||
// 在邻接表中添加一个新链表
|
||||
@@ -54,7 +54,7 @@ public class GraphAdjList {
|
||||
}
|
||||
|
||||
/* 删除顶点 */
|
||||
public void removeVertex(Vertex vet) {
|
||||
public void RemoveVertex(Vertex vet) {
|
||||
if (!adjList.ContainsKey(vet))
|
||||
throw new InvalidOperationException();
|
||||
// 在邻接表中删除顶点 vet 对应的链表
|
||||
@@ -66,10 +66,10 @@ public class GraphAdjList {
|
||||
}
|
||||
|
||||
/* 打印邻接表 */
|
||||
public void print() {
|
||||
public void Print() {
|
||||
Console.WriteLine("邻接表 =");
|
||||
foreach (KeyValuePair<Vertex, List<Vertex>> pair in adjList) {
|
||||
List<int> tmp = new List<int>();
|
||||
List<int> tmp = new();
|
||||
foreach (Vertex vertex in pair.Value)
|
||||
tmp.Add(vertex.val);
|
||||
Console.WriteLine(pair.Key.val + ": [" + string.Join(", ", tmp) + "],");
|
||||
@@ -85,32 +85,32 @@ public class graph_adjacency_list {
|
||||
Vertex[][] edges = new Vertex[][] { new Vertex[] { v[0], v[1] }, new Vertex[] { v[0], v[3] },
|
||||
new Vertex[] { v[1], v[2] }, new Vertex[] { v[2], v[3] },
|
||||
new Vertex[] { v[2], v[4] }, new Vertex[] { v[3], v[4] } };
|
||||
GraphAdjList graph = new GraphAdjList(edges);
|
||||
GraphAdjList graph = new(edges);
|
||||
Console.WriteLine("\n初始化后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 添加边 */
|
||||
// 顶点 1, 2 即 v[0], v[2]
|
||||
graph.addEdge(v[0], v[2]);
|
||||
graph.AddEdge(v[0], v[2]);
|
||||
Console.WriteLine("\n添加边 1-2 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 删除边 */
|
||||
// 顶点 1, 3 即 v[0], v[1]
|
||||
graph.removeEdge(v[0], v[1]);
|
||||
graph.RemoveEdge(v[0], v[1]);
|
||||
Console.WriteLine("\n删除边 1-3 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 添加顶点 */
|
||||
Vertex v5 = new Vertex(6);
|
||||
graph.addVertex(v5);
|
||||
Vertex v5 = new(6);
|
||||
graph.AddVertex(v5);
|
||||
Console.WriteLine("\n添加顶点 6 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 删除顶点 */
|
||||
// 顶点 3 即 v[1]
|
||||
graph.removeVertex(v[1]);
|
||||
graph.RemoveVertex(v[1]);
|
||||
Console.WriteLine("\n删除顶点 3 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,8 +8,8 @@ namespace hello_algo.chapter_graph;
|
||||
|
||||
/* 基于邻接矩阵实现的无向图类 */
|
||||
class GraphAdjMat {
|
||||
List<int> vertices; // 顶点列表,元素代表“顶点值”,索引代表“顶点索引”
|
||||
List<List<int>> adjMat; // 邻接矩阵,行列索引对应“顶点索引”
|
||||
readonly List<int> vertices; // 顶点列表,元素代表“顶点值”,索引代表“顶点索引”
|
||||
readonly List<List<int>> adjMat; // 邻接矩阵,行列索引对应“顶点索引”
|
||||
|
||||
/* 构造函数 */
|
||||
public GraphAdjMat(int[] vertices, int[][] edges) {
|
||||
@@ -17,27 +17,27 @@ class GraphAdjMat {
|
||||
this.adjMat = new List<List<int>>();
|
||||
// 添加顶点
|
||||
foreach (int val in vertices) {
|
||||
addVertex(val);
|
||||
AddVertex(val);
|
||||
}
|
||||
// 添加边
|
||||
// 请注意,edges 元素代表顶点索引,即对应 vertices 元素索引
|
||||
foreach (int[] e in edges) {
|
||||
addEdge(e[0], e[1]);
|
||||
AddEdge(e[0], e[1]);
|
||||
}
|
||||
}
|
||||
|
||||
/* 获取顶点数量 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return vertices.Count;
|
||||
}
|
||||
|
||||
/* 添加顶点 */
|
||||
public void addVertex(int val) {
|
||||
int n = size();
|
||||
public void AddVertex(int val) {
|
||||
int n = Size();
|
||||
// 向顶点列表中添加新顶点的值
|
||||
vertices.Add(val);
|
||||
// 在邻接矩阵中添加一行
|
||||
List<int> newRow = new List<int>(n);
|
||||
List<int> newRow = new(n);
|
||||
for (int j = 0; j < n; j++) {
|
||||
newRow.Add(0);
|
||||
}
|
||||
@@ -49,8 +49,8 @@ class GraphAdjMat {
|
||||
}
|
||||
|
||||
/* 删除顶点 */
|
||||
public void removeVertex(int index) {
|
||||
if (index >= size())
|
||||
public void RemoveVertex(int index) {
|
||||
if (index >= Size())
|
||||
throw new IndexOutOfRangeException();
|
||||
// 在顶点列表中移除索引 index 的顶点
|
||||
vertices.RemoveAt(index);
|
||||
@@ -64,9 +64,9 @@ class GraphAdjMat {
|
||||
|
||||
/* 添加边 */
|
||||
// 参数 i, j 对应 vertices 元素索引
|
||||
public void addEdge(int i, int j) {
|
||||
public void AddEdge(int i, int j) {
|
||||
// 索引越界与相等处理
|
||||
if (i < 0 || j < 0 || i >= size() || j >= size() || i == j)
|
||||
if (i < 0 || j < 0 || i >= Size() || j >= Size() || i == j)
|
||||
throw new IndexOutOfRangeException();
|
||||
// 在无向图中,邻接矩阵沿主对角线对称,即满足 (i, j) == (j, i)
|
||||
adjMat[i][j] = 1;
|
||||
@@ -75,16 +75,16 @@ class GraphAdjMat {
|
||||
|
||||
/* 删除边 */
|
||||
// 参数 i, j 对应 vertices 元素索引
|
||||
public void removeEdge(int i, int j) {
|
||||
public void RemoveEdge(int i, int j) {
|
||||
// 索引越界与相等处理
|
||||
if (i < 0 || j < 0 || i >= size() || j >= size() || i == j)
|
||||
if (i < 0 || j < 0 || i >= Size() || j >= Size() || i == j)
|
||||
throw new IndexOutOfRangeException();
|
||||
adjMat[i][j] = 0;
|
||||
adjMat[j][i] = 0;
|
||||
}
|
||||
|
||||
/* 打印邻接矩阵 */
|
||||
public void print() {
|
||||
public void Print() {
|
||||
Console.Write("顶点列表 = ");
|
||||
PrintUtil.PrintList(vertices);
|
||||
Console.WriteLine("邻接矩阵 =");
|
||||
@@ -101,31 +101,31 @@ public class graph_adjacency_matrix {
|
||||
int[][] edges = new int[][] { new int[] { 0, 1 }, new int[] { 0, 3 },
|
||||
new int[] { 1, 2 }, new int[] { 2, 3 },
|
||||
new int[] { 2, 4 }, new int[] { 3, 4 } };
|
||||
GraphAdjMat graph = new GraphAdjMat(vertices, edges);
|
||||
GraphAdjMat graph = new(vertices, edges);
|
||||
Console.WriteLine("\n初始化后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 添加边 */
|
||||
// 顶点 1, 2 的索引分别为 0, 2
|
||||
graph.addEdge(0, 2);
|
||||
graph.AddEdge(0, 2);
|
||||
Console.WriteLine("\n添加边 1-2 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 删除边 */
|
||||
// 顶点 1, 3 的索引分别为 0, 1
|
||||
graph.removeEdge(0, 1);
|
||||
graph.RemoveEdge(0, 1);
|
||||
Console.WriteLine("\n删除边 1-3 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 添加顶点 */
|
||||
graph.addVertex(6);
|
||||
graph.AddVertex(6);
|
||||
Console.WriteLine("\n添加顶点 6 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 删除顶点 */
|
||||
// 顶点 3 的索引为 1
|
||||
graph.removeVertex(1);
|
||||
graph.RemoveVertex(1);
|
||||
Console.WriteLine("\n删除顶点 3 后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,13 +9,13 @@ namespace hello_algo.chapter_graph;
|
||||
public class graph_bfs {
|
||||
/* 广度优先遍历 BFS */
|
||||
// 使用邻接表来表示图,以便获取指定顶点的所有邻接顶点
|
||||
public static List<Vertex> graphBFS(GraphAdjList graph, Vertex startVet) {
|
||||
public static List<Vertex> GraphBFS(GraphAdjList graph, Vertex startVet) {
|
||||
// 顶点遍历序列
|
||||
List<Vertex> res = new List<Vertex>();
|
||||
List<Vertex> res = new();
|
||||
// 哈希表,用于记录已被访问过的顶点
|
||||
HashSet<Vertex> visited = new HashSet<Vertex>() { startVet };
|
||||
HashSet<Vertex> visited = new() { startVet };
|
||||
// 队列用于实现 BFS
|
||||
Queue<Vertex> que = new Queue<Vertex>();
|
||||
Queue<Vertex> que = new();
|
||||
que.Enqueue(startVet);
|
||||
// 以顶点 vet 为起点,循环直至访问完所有顶点
|
||||
while (que.Count > 0) {
|
||||
@@ -46,12 +46,12 @@ public class graph_bfs {
|
||||
new Vertex[2] { v[5], v[8] }, new Vertex[2] { v[6], v[7] }, new Vertex[2] { v[7], v[8] }
|
||||
};
|
||||
|
||||
GraphAdjList graph = new GraphAdjList(edges);
|
||||
GraphAdjList graph = new(edges);
|
||||
Console.WriteLine("\n初始化后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 广度优先遍历 BFS */
|
||||
List<Vertex> res = graphBFS(graph, v[0]);
|
||||
List<Vertex> res = GraphBFS(graph, v[0]);
|
||||
Console.WriteLine("\n广度优先遍历(BFS)顶点序列为");
|
||||
Console.WriteLine(string.Join(" ", Vertex.VetsToVals(res)));
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_graph;
|
||||
|
||||
public class graph_dfs {
|
||||
/* 深度优先遍历 DFS 辅助函数 */
|
||||
public void dfs(GraphAdjList graph, HashSet<Vertex> visited, List<Vertex> res, Vertex vet) {
|
||||
public void Dfs(GraphAdjList graph, HashSet<Vertex> visited, List<Vertex> res, Vertex vet) {
|
||||
res.Add(vet); // 记录访问顶点
|
||||
visited.Add(vet); // 标记该顶点已被访问
|
||||
// 遍历该顶点的所有邻接顶点
|
||||
@@ -17,18 +17,18 @@ public class graph_dfs {
|
||||
continue; // 跳过已被访问过的顶点
|
||||
}
|
||||
// 递归访问邻接顶点
|
||||
dfs(graph, visited, res, adjVet);
|
||||
Dfs(graph, visited, res, adjVet);
|
||||
}
|
||||
}
|
||||
|
||||
/* 深度优先遍历 DFS */
|
||||
// 使用邻接表来表示图,以便获取指定顶点的所有邻接顶点
|
||||
public List<Vertex> graphDFS(GraphAdjList graph, Vertex startVet) {
|
||||
public List<Vertex> GraphDFS(GraphAdjList graph, Vertex startVet) {
|
||||
// 顶点遍历序列
|
||||
List<Vertex> res = new List<Vertex>();
|
||||
List<Vertex> res = new();
|
||||
// 哈希表,用于记录已被访问过的顶点
|
||||
HashSet<Vertex> visited = new HashSet<Vertex>();
|
||||
dfs(graph, visited, res, startVet);
|
||||
HashSet<Vertex> visited = new();
|
||||
Dfs(graph, visited, res, startVet);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -42,12 +42,12 @@ public class graph_dfs {
|
||||
new Vertex[2] { v[2], v[5] }, new Vertex[2] { v[4], v[5] }, new Vertex[2] { v[5], v[6] },
|
||||
};
|
||||
|
||||
GraphAdjList graph = new GraphAdjList(edges);
|
||||
GraphAdjList graph = new(edges);
|
||||
Console.WriteLine("\n初始化后,图为");
|
||||
graph.print();
|
||||
graph.Print();
|
||||
|
||||
/* 深度优先遍历 DFS */
|
||||
List<Vertex> res = graphDFS(graph, v[0]);
|
||||
List<Vertex> res = GraphDFS(graph, v[0]);
|
||||
Console.WriteLine("\n深度优先遍历(DFS)顶点序列为");
|
||||
Console.WriteLine(string.Join(" ", Vertex.VetsToVals(res)));
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_greedy;
|
||||
|
||||
public class coin_change_greedy {
|
||||
/* 零钱兑换:贪心 */
|
||||
public int coinChangeGreedy(int[] coins, int amt) {
|
||||
public int CoinChangeGreedy(int[] coins, int amt) {
|
||||
// 假设 coins 列表有序
|
||||
int i = coins.Length - 1;
|
||||
int count = 0;
|
||||
@@ -31,14 +31,14 @@ public class coin_change_greedy {
|
||||
// 贪心:能够保证找到全局最优解
|
||||
int[] coins = { 1, 5, 10, 20, 50, 100 };
|
||||
int amt = 186;
|
||||
int res = coinChangeGreedy(coins, amt);
|
||||
int res = CoinChangeGreedy(coins, amt);
|
||||
Console.WriteLine("\ncoins = " + coins.PrintList() + ", amt = " + amt);
|
||||
Console.WriteLine("凑到 " + amt + " 所需的最少硬币数量为 " + res);
|
||||
|
||||
// 贪心:无法保证找到全局最优解
|
||||
coins = new int[] { 1, 20, 50 };
|
||||
amt = 60;
|
||||
res = coinChangeGreedy(coins, amt);
|
||||
res = CoinChangeGreedy(coins, amt);
|
||||
Console.WriteLine("\ncoins = " + coins.PrintList() + ", amt = " + amt);
|
||||
Console.WriteLine("凑到 " + amt + " 所需的最少硬币数量为 " + res);
|
||||
Console.WriteLine("实际上需要的最少数量为 3 ,即 20 + 20 + 20");
|
||||
@@ -46,7 +46,7 @@ public class coin_change_greedy {
|
||||
// 贪心:无法保证找到全局最优解
|
||||
coins = new int[] { 1, 49, 50 };
|
||||
amt = 98;
|
||||
res = coinChangeGreedy(coins, amt);
|
||||
res = CoinChangeGreedy(coins, amt);
|
||||
Console.WriteLine("\ncoins = " + coins.PrintList() + ", amt = " + amt);
|
||||
Console.WriteLine("凑到 " + amt + " 所需的最少硬币数量为 " + res);
|
||||
Console.WriteLine("实际上需要的最少数量为 2 ,即 49 + 49");
|
||||
|
||||
@@ -19,7 +19,7 @@ class Item {
|
||||
|
||||
public class fractional_knapsack {
|
||||
/* 分数背包:贪心 */
|
||||
public double fractionalKnapsack(int[] wgt, int[] val, int cap) {
|
||||
public double FractionalKnapsack(int[] wgt, int[] val, int cap) {
|
||||
// 创建物品列表,包含两个属性:重量、价值
|
||||
Item[] items = new Item[wgt.Length];
|
||||
for (int i = 0; i < wgt.Length; i++) {
|
||||
@@ -51,7 +51,7 @@ public class fractional_knapsack {
|
||||
int cap = 50;
|
||||
|
||||
// 贪心算法
|
||||
double res = fractionalKnapsack(wgt, val, cap);
|
||||
double res = FractionalKnapsack(wgt, val, cap);
|
||||
Console.WriteLine("不超过背包容量的最大物品价值为 " + res);
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_greedy;
|
||||
|
||||
public class max_capacity {
|
||||
/* 最大容量:贪心 */
|
||||
public int maxCapacity(int[] ht) {
|
||||
public int MaxCapacity(int[] ht) {
|
||||
// 初始化 i, j 分列数组两端
|
||||
int i = 0, j = ht.Length - 1;
|
||||
// 初始最大容量为 0
|
||||
@@ -33,7 +33,7 @@ public class max_capacity {
|
||||
int[] ht = { 3, 8, 5, 2, 7, 7, 3, 4 };
|
||||
|
||||
// 贪心算法
|
||||
int res = maxCapacity(ht);
|
||||
int res = MaxCapacity(ht);
|
||||
Console.WriteLine("最大容量为 " + res);
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_greedy;
|
||||
|
||||
public class max_product_cutting {
|
||||
/* 最大切分乘积:贪心 */
|
||||
public int maxProductCutting(int n) {
|
||||
public int MaxProductCutting(int n) {
|
||||
// 当 n <= 3 时,必须切分出一个 1
|
||||
if (n <= 3) {
|
||||
return 1 * (n - 1);
|
||||
@@ -33,7 +33,7 @@ public class max_product_cutting {
|
||||
int n = 58;
|
||||
|
||||
// 贪心算法
|
||||
int res = maxProductCutting(n);
|
||||
int res = MaxProductCutting(n);
|
||||
Console.WriteLine("最大切分乘积为" + res);
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ class Pair {
|
||||
|
||||
/* 基于数组简易实现的哈希表 */
|
||||
class ArrayHashMap {
|
||||
private List<Pair?> buckets;
|
||||
private readonly List<Pair?> buckets;
|
||||
public ArrayHashMap() {
|
||||
// 初始化数组,包含 100 个桶
|
||||
buckets = new();
|
||||
@@ -28,35 +28,35 @@ class ArrayHashMap {
|
||||
}
|
||||
|
||||
/* 哈希函数 */
|
||||
private int hashFunc(int key) {
|
||||
private int HashFunc(int key) {
|
||||
int index = key % 100;
|
||||
return index;
|
||||
}
|
||||
|
||||
/* 查询操作 */
|
||||
public string? get(int key) {
|
||||
int index = hashFunc(key);
|
||||
public string? Get(int key) {
|
||||
int index = HashFunc(key);
|
||||
Pair? pair = buckets[index];
|
||||
if (pair == null) return null;
|
||||
return pair.val;
|
||||
}
|
||||
|
||||
/* 添加操作 */
|
||||
public void put(int key, string val) {
|
||||
Pair pair = new Pair(key, val);
|
||||
int index = hashFunc(key);
|
||||
public void Put(int key, string val) {
|
||||
Pair pair = new(key, val);
|
||||
int index = HashFunc(key);
|
||||
buckets[index] = pair;
|
||||
}
|
||||
|
||||
/* 删除操作 */
|
||||
public void remove(int key) {
|
||||
int index = hashFunc(key);
|
||||
public void Remove(int key) {
|
||||
int index = HashFunc(key);
|
||||
// 置为 null ,代表删除
|
||||
buckets[index] = null;
|
||||
}
|
||||
|
||||
/* 获取所有键值对 */
|
||||
public List<Pair> pairSet() {
|
||||
public List<Pair> PairSet() {
|
||||
List<Pair> pairSet = new();
|
||||
foreach (Pair? pair in buckets) {
|
||||
if (pair != null)
|
||||
@@ -66,7 +66,7 @@ class ArrayHashMap {
|
||||
}
|
||||
|
||||
/* 获取所有键 */
|
||||
public List<int> keySet() {
|
||||
public List<int> KeySet() {
|
||||
List<int> keySet = new();
|
||||
foreach (Pair? pair in buckets) {
|
||||
if (pair != null)
|
||||
@@ -76,7 +76,7 @@ class ArrayHashMap {
|
||||
}
|
||||
|
||||
/* 获取所有值 */
|
||||
public List<string> valueSet() {
|
||||
public List<string> ValueSet() {
|
||||
List<string> valueSet = new();
|
||||
foreach (Pair? pair in buckets) {
|
||||
if (pair != null)
|
||||
@@ -86,8 +86,8 @@ class ArrayHashMap {
|
||||
}
|
||||
|
||||
/* 打印哈希表 */
|
||||
public void print() {
|
||||
foreach (Pair kv in pairSet()) {
|
||||
public void Print() {
|
||||
foreach (Pair kv in PairSet()) {
|
||||
Console.WriteLine(kv.key + " -> " + kv.val);
|
||||
}
|
||||
}
|
||||
@@ -98,40 +98,40 @@ public class array_hash_map {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化哈希表 */
|
||||
ArrayHashMap map = new ArrayHashMap();
|
||||
ArrayHashMap map = new();
|
||||
|
||||
/* 添加操作 */
|
||||
// 在哈希表中添加键值对 (key, value)
|
||||
map.put(12836, "小哈");
|
||||
map.put(15937, "小啰");
|
||||
map.put(16750, "小算");
|
||||
map.put(13276, "小法");
|
||||
map.put(10583, "小鸭");
|
||||
map.Put(12836, "小哈");
|
||||
map.Put(15937, "小啰");
|
||||
map.Put(16750, "小算");
|
||||
map.Put(13276, "小法");
|
||||
map.Put(10583, "小鸭");
|
||||
Console.WriteLine("\n添加完成后,哈希表为\nKey -> Value");
|
||||
map.print();
|
||||
map.Print();
|
||||
|
||||
/* 查询操作 */
|
||||
// 向哈希表输入键 key ,得到值 value
|
||||
string? name = map.get(15937);
|
||||
string? name = map.Get(15937);
|
||||
Console.WriteLine("\n输入学号 15937 ,查询到姓名 " + name);
|
||||
|
||||
/* 删除操作 */
|
||||
// 在哈希表中删除键值对 (key, value)
|
||||
map.remove(10583);
|
||||
map.Remove(10583);
|
||||
Console.WriteLine("\n删除 10583 后,哈希表为\nKey -> Value");
|
||||
map.print();
|
||||
map.Print();
|
||||
|
||||
/* 遍历哈希表 */
|
||||
Console.WriteLine("\n遍历键值对 Key->Value");
|
||||
foreach (Pair kv in map.pairSet()) {
|
||||
foreach (Pair kv in map.PairSet()) {
|
||||
Console.WriteLine(kv.key + " -> " + kv.val);
|
||||
}
|
||||
Console.WriteLine("\n单独遍历键 Key");
|
||||
foreach (int key in map.keySet()) {
|
||||
foreach (int key in map.KeySet()) {
|
||||
Console.WriteLine(key);
|
||||
}
|
||||
Console.WriteLine("\n单独遍历值 Value");
|
||||
foreach (string val in map.valueSet()) {
|
||||
foreach (string val in map.ValueSet()) {
|
||||
Console.WriteLine(val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public class built_in_hash {
|
||||
int hashTup = arr.GetHashCode();
|
||||
Console.WriteLine("数组 [" + string.Join(", ", arr) + "] 的哈希值为 " + hashTup);
|
||||
|
||||
ListNode obj = new ListNode(0);
|
||||
ListNode obj = new(0);
|
||||
int hashObj = obj.GetHashCode();
|
||||
Console.WriteLine("节点对象 " + obj + " 的哈希值为 " + hashObj);
|
||||
}
|
||||
|
||||
@@ -11,15 +11,15 @@ public class hash_map {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化哈希表 */
|
||||
Dictionary<int, string> map = new();
|
||||
|
||||
/* 添加操作 */
|
||||
// 在哈希表中添加键值对 (key, value)
|
||||
map.Add(12836, "小哈");
|
||||
map.Add(15937, "小啰");
|
||||
map.Add(16750, "小算");
|
||||
map.Add(13276, "小法");
|
||||
map.Add(10583, "小鸭");
|
||||
Dictionary<int, string> map = new() {
|
||||
/* 添加操作 */
|
||||
// 在哈希表中添加键值对 (key, value)
|
||||
{ 12836, "小哈" },
|
||||
{ 15937, "小啰" },
|
||||
{ 16750, "小算" },
|
||||
{ 13276, "小法" },
|
||||
{ 10583, "小鸭" }
|
||||
};
|
||||
Console.WriteLine("\n添加完成后,哈希表为\nKey -> Value");
|
||||
PrintUtil.PrintHashMap(map);
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@ namespace hello_algo.chapter_hashing;
|
||||
class HashMapChaining {
|
||||
int size; // 键值对数量
|
||||
int capacity; // 哈希表容量
|
||||
double loadThres; // 触发扩容的负载因子阈值
|
||||
int extendRatio; // 扩容倍数
|
||||
readonly double loadThres; // 触发扩容的负载因子阈值
|
||||
readonly int extendRatio; // 扩容倍数
|
||||
List<List<Pair>> buckets; // 桶数组
|
||||
|
||||
/* 构造方法 */
|
||||
@@ -27,18 +27,18 @@ class HashMapChaining {
|
||||
}
|
||||
|
||||
/* 哈希函数 */
|
||||
private int hashFunc(int key) {
|
||||
private int HashFunc(int key) {
|
||||
return key % capacity;
|
||||
}
|
||||
|
||||
/* 负载因子 */
|
||||
private double loadFactor() {
|
||||
private double LoadFactor() {
|
||||
return (double)size / capacity;
|
||||
}
|
||||
|
||||
/* 查询操作 */
|
||||
public string? get(int key) {
|
||||
int index = hashFunc(key);
|
||||
public string? Get(int key) {
|
||||
int index = HashFunc(key);
|
||||
// 遍历桶,若找到 key 则返回对应 val
|
||||
foreach (Pair pair in buckets[index]) {
|
||||
if (pair.key == key) {
|
||||
@@ -50,12 +50,12 @@ class HashMapChaining {
|
||||
}
|
||||
|
||||
/* 添加操作 */
|
||||
public void put(int key, string val) {
|
||||
public void Put(int key, string val) {
|
||||
// 当负载因子超过阈值时,执行扩容
|
||||
if (loadFactor() > loadThres) {
|
||||
extend();
|
||||
if (LoadFactor() > loadThres) {
|
||||
Extend();
|
||||
}
|
||||
int index = hashFunc(key);
|
||||
int index = HashFunc(key);
|
||||
// 遍历桶,若遇到指定 key ,则更新对应 val 并返回
|
||||
foreach (Pair pair in buckets[index]) {
|
||||
if (pair.key == key) {
|
||||
@@ -69,8 +69,8 @@ class HashMapChaining {
|
||||
}
|
||||
|
||||
/* 删除操作 */
|
||||
public void remove(int key) {
|
||||
int index = hashFunc(key);
|
||||
public void Remove(int key) {
|
||||
int index = HashFunc(key);
|
||||
// 遍历桶,从中删除键值对
|
||||
foreach (Pair pair in buckets[index].ToList()) {
|
||||
if (pair.key == key) {
|
||||
@@ -82,7 +82,7 @@ class HashMapChaining {
|
||||
}
|
||||
|
||||
/* 扩容哈希表 */
|
||||
private void extend() {
|
||||
private void Extend() {
|
||||
// 暂存原哈希表
|
||||
List<List<Pair>> bucketsTmp = buckets;
|
||||
// 初始化扩容后的新哈希表
|
||||
@@ -95,15 +95,15 @@ class HashMapChaining {
|
||||
// 将键值对从原哈希表搬运至新哈希表
|
||||
foreach (List<Pair> bucket in bucketsTmp) {
|
||||
foreach (Pair pair in bucket) {
|
||||
put(pair.key, pair.val);
|
||||
Put(pair.key, pair.val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 打印哈希表 */
|
||||
public void print() {
|
||||
public void Print() {
|
||||
foreach (List<Pair> bucket in buckets) {
|
||||
List<string> res = new List<string>();
|
||||
List<string> res = new();
|
||||
foreach (Pair pair in bucket) {
|
||||
res.Add(pair.key + " -> " + pair.val);
|
||||
}
|
||||
@@ -118,27 +118,27 @@ public class hash_map_chaining {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化哈希表 */
|
||||
HashMapChaining map = new HashMapChaining();
|
||||
HashMapChaining map = new();
|
||||
|
||||
/* 添加操作 */
|
||||
// 在哈希表中添加键值对 (key, value)
|
||||
map.put(12836, "小哈");
|
||||
map.put(15937, "小啰");
|
||||
map.put(16750, "小算");
|
||||
map.put(13276, "小法");
|
||||
map.put(10583, "小鸭");
|
||||
map.Put(12836, "小哈");
|
||||
map.Put(15937, "小啰");
|
||||
map.Put(16750, "小算");
|
||||
map.Put(13276, "小法");
|
||||
map.Put(10583, "小鸭");
|
||||
Console.WriteLine("\n添加完成后,哈希表为\nKey -> Value");
|
||||
map.print();
|
||||
map.Print();
|
||||
|
||||
/* 查询操作 */
|
||||
// 向哈希表输入键 key ,得到值 value
|
||||
string name = map.get(13276);
|
||||
string? name = map.Get(13276);
|
||||
Console.WriteLine("\n输入学号 13276 ,查询到姓名 " + name);
|
||||
|
||||
/* 删除操作 */
|
||||
// 在哈希表中删除键值对 (key, value)
|
||||
map.remove(12836);
|
||||
map.Remove(12836);
|
||||
Console.WriteLine("\n删除 12836 后,哈希表为\nKey -> Value");
|
||||
map.print();
|
||||
map.Print();
|
||||
}
|
||||
}
|
||||
@@ -10,10 +10,10 @@ namespace hello_algo.chapter_hashing;
|
||||
class HashMapOpenAddressing {
|
||||
private int size; // 键值对数量
|
||||
private int capacity = 4; // 哈希表容量
|
||||
private double loadThres = 2.0 / 3.0; // 触发扩容的负载因子阈值
|
||||
private int extendRatio = 2; // 扩容倍数
|
||||
private readonly double loadThres = 2.0 / 3.0; // 触发扩容的负载因子阈值
|
||||
private readonly int extendRatio = 2; // 扩容倍数
|
||||
private Pair[] buckets; // 桶数组
|
||||
private Pair TOMBSTONE = new Pair(-1, "-1"); // 删除标记
|
||||
private readonly Pair TOMBSTONE = new(-1, "-1"); // 删除标记
|
||||
|
||||
/* 构造方法 */
|
||||
public HashMapOpenAddressing() {
|
||||
@@ -22,18 +22,18 @@ class HashMapOpenAddressing {
|
||||
}
|
||||
|
||||
/* 哈希函数 */
|
||||
private int hashFunc(int key) {
|
||||
private int HashFunc(int key) {
|
||||
return key % capacity;
|
||||
}
|
||||
|
||||
/* 负载因子 */
|
||||
private double loadFactor() {
|
||||
private double LoadFactor() {
|
||||
return (double)size / capacity;
|
||||
}
|
||||
|
||||
/* 搜索 key 对应的桶索引 */
|
||||
private int findBucket(int key) {
|
||||
int index = hashFunc(key);
|
||||
private int FindBucket(int key) {
|
||||
int index = HashFunc(key);
|
||||
int firstTombstone = -1;
|
||||
// 线性探测,当遇到空桶时跳出
|
||||
while (buckets[index] != null) {
|
||||
@@ -59,9 +59,9 @@ class HashMapOpenAddressing {
|
||||
}
|
||||
|
||||
/* 查询操作 */
|
||||
public string? get(int key) {
|
||||
public string? Get(int key) {
|
||||
// 搜索 key 对应的桶索引
|
||||
int index = findBucket(key);
|
||||
int index = FindBucket(key);
|
||||
// 若找到键值对,则返回对应 val
|
||||
if (buckets[index] != null && buckets[index] != TOMBSTONE) {
|
||||
return buckets[index].val;
|
||||
@@ -71,13 +71,13 @@ class HashMapOpenAddressing {
|
||||
}
|
||||
|
||||
/* 添加操作 */
|
||||
public void put(int key, string val) {
|
||||
public void Put(int key, string val) {
|
||||
// 当负载因子超过阈值时,执行扩容
|
||||
if (loadFactor() > loadThres) {
|
||||
extend();
|
||||
if (LoadFactor() > loadThres) {
|
||||
Extend();
|
||||
}
|
||||
// 搜索 key 对应的桶索引
|
||||
int index = findBucket(key);
|
||||
int index = FindBucket(key);
|
||||
// 若找到键值对,则覆盖 val 并返回
|
||||
if (buckets[index] != null && buckets[index] != TOMBSTONE) {
|
||||
buckets[index].val = val;
|
||||
@@ -89,9 +89,9 @@ class HashMapOpenAddressing {
|
||||
}
|
||||
|
||||
/* 删除操作 */
|
||||
public void remove(int key) {
|
||||
public void Remove(int key) {
|
||||
// 搜索 key 对应的桶索引
|
||||
int index = findBucket(key);
|
||||
int index = FindBucket(key);
|
||||
// 若找到键值对,则用删除标记覆盖它
|
||||
if (buckets[index] != null && buckets[index] != TOMBSTONE) {
|
||||
buckets[index] = TOMBSTONE;
|
||||
@@ -100,7 +100,7 @@ class HashMapOpenAddressing {
|
||||
}
|
||||
|
||||
/* 扩容哈希表 */
|
||||
private void extend() {
|
||||
private void Extend() {
|
||||
// 暂存原哈希表
|
||||
Pair[] bucketsTmp = buckets;
|
||||
// 初始化扩容后的新哈希表
|
||||
@@ -110,13 +110,13 @@ class HashMapOpenAddressing {
|
||||
// 将键值对从原哈希表搬运至新哈希表
|
||||
foreach (Pair pair in bucketsTmp) {
|
||||
if (pair != null && pair != TOMBSTONE) {
|
||||
put(pair.key, pair.val);
|
||||
Put(pair.key, pair.val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 打印哈希表 */
|
||||
public void print() {
|
||||
public void Print() {
|
||||
foreach (Pair pair in buckets) {
|
||||
if (pair == null) {
|
||||
Console.WriteLine("null");
|
||||
@@ -133,27 +133,27 @@ public class hash_map_open_addressing {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化哈希表 */
|
||||
HashMapOpenAddressing map = new HashMapOpenAddressing();
|
||||
HashMapOpenAddressing map = new();
|
||||
|
||||
/* 添加操作 */
|
||||
// 在哈希表中添加键值对 (key, value)
|
||||
map.put(12836, "小哈");
|
||||
map.put(15937, "小啰");
|
||||
map.put(16750, "小算");
|
||||
map.put(13276, "小法");
|
||||
map.put(10583, "小鸭");
|
||||
map.Put(12836, "小哈");
|
||||
map.Put(15937, "小啰");
|
||||
map.Put(16750, "小算");
|
||||
map.Put(13276, "小法");
|
||||
map.Put(10583, "小鸭");
|
||||
Console.WriteLine("\n添加完成后,哈希表为\nKey -> Value");
|
||||
map.print();
|
||||
map.Print();
|
||||
|
||||
/* 查询操作 */
|
||||
// 向哈希表输入键 key ,得到值 value
|
||||
string name = map.get(13276);
|
||||
string? name = map.Get(13276);
|
||||
Console.WriteLine("\n输入学号 13276 ,查询到姓名 " + name);
|
||||
|
||||
/* 删除操作 */
|
||||
// 在哈希表中删除键值对 (key, value)
|
||||
map.remove(16750);
|
||||
map.Remove(16750);
|
||||
Console.WriteLine("\n删除 16750 后,哈希表为\nKey -> Value");
|
||||
map.print();
|
||||
map.Print();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_hashing;
|
||||
|
||||
public class simple_hash {
|
||||
/* 加法哈希 */
|
||||
public static int addHash(string key) {
|
||||
public static int AddHash(string key) {
|
||||
long hash = 0;
|
||||
const int MODULUS = 1000000007;
|
||||
foreach (char c in key) {
|
||||
@@ -18,7 +18,7 @@ public class simple_hash {
|
||||
}
|
||||
|
||||
/* 乘法哈希 */
|
||||
public static int mulHash(string key) {
|
||||
public static int MulHash(string key) {
|
||||
long hash = 0;
|
||||
const int MODULUS = 1000000007;
|
||||
foreach (char c in key) {
|
||||
@@ -28,7 +28,7 @@ public class simple_hash {
|
||||
}
|
||||
|
||||
/* 异或哈希 */
|
||||
public static int xorHash(string key) {
|
||||
public static int XorHash(string key) {
|
||||
int hash = 0;
|
||||
const int MODULUS = 1000000007;
|
||||
foreach (char c in key) {
|
||||
@@ -38,7 +38,7 @@ public class simple_hash {
|
||||
}
|
||||
|
||||
/* 旋转哈希 */
|
||||
public static int rotHash(string key) {
|
||||
public static int RotHash(string key) {
|
||||
long hash = 0;
|
||||
const int MODULUS = 1000000007;
|
||||
foreach (char c in key) {
|
||||
@@ -51,16 +51,16 @@ public class simple_hash {
|
||||
public void Test() {
|
||||
string key = "Hello 算法";
|
||||
|
||||
int hash = addHash(key);
|
||||
int hash = AddHash(key);
|
||||
Console.WriteLine("加法哈希值为 " + hash);
|
||||
|
||||
hash = mulHash(key);
|
||||
hash = MulHash(key);
|
||||
Console.WriteLine("乘法哈希值为 " + hash);
|
||||
|
||||
hash = xorHash(key);
|
||||
hash = XorHash(key);
|
||||
Console.WriteLine("异或哈希值为 " + hash);
|
||||
|
||||
hash = rotHash(key);
|
||||
hash = RotHash(key);
|
||||
Console.WriteLine("旋转哈希值为 " + hash);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,32 +7,33 @@
|
||||
namespace hello_algo.chapter_heap;
|
||||
|
||||
public class heap {
|
||||
public void testPush(PriorityQueue<int, int> heap, int val) {
|
||||
public void TestPush(PriorityQueue<int, int> heap, int val) {
|
||||
heap.Enqueue(val, val); // 元素入堆
|
||||
Console.WriteLine($"\n元素 {val} 入堆后\n");
|
||||
PrintUtil.PrintHeap(heap);
|
||||
}
|
||||
|
||||
public void testPop(PriorityQueue<int, int> heap) {
|
||||
public void TestPop(PriorityQueue<int, int> heap) {
|
||||
int val = heap.Dequeue(); // 堆顶元素出堆
|
||||
Console.WriteLine($"\n堆顶元素 {val} 出堆后\n");
|
||||
PrintUtil.PrintHeap(heap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化堆 */
|
||||
// 初始化小顶堆
|
||||
PriorityQueue<int, int> minHeap = new PriorityQueue<int, int>();
|
||||
PriorityQueue<int, int> minHeap = new();
|
||||
// 初始化大顶堆(使用 lambda 表达式修改 Comparator 即可)
|
||||
PriorityQueue<int, int> maxHeap = new PriorityQueue<int, int>(Comparer<int>.Create((x, y) => y - x));
|
||||
PriorityQueue<int, int> maxHeap = new(Comparer<int>.Create((x, y) => y - x));
|
||||
Console.WriteLine("以下测试样例为大顶堆");
|
||||
|
||||
/* 元素入堆 */
|
||||
testPush(maxHeap, 1);
|
||||
testPush(maxHeap, 3);
|
||||
testPush(maxHeap, 2);
|
||||
testPush(maxHeap, 5);
|
||||
testPush(maxHeap, 4);
|
||||
TestPush(maxHeap, 1);
|
||||
TestPush(maxHeap, 3);
|
||||
TestPush(maxHeap, 2);
|
||||
TestPush(maxHeap, 5);
|
||||
TestPush(maxHeap, 4);
|
||||
|
||||
/* 获取堆顶元素 */
|
||||
int peek = maxHeap.Peek();
|
||||
@@ -40,11 +41,11 @@ public class heap {
|
||||
|
||||
/* 堆顶元素出堆 */
|
||||
// 出堆元素会形成一个从大到小的序列
|
||||
testPop(maxHeap);
|
||||
testPop(maxHeap);
|
||||
testPop(maxHeap);
|
||||
testPop(maxHeap);
|
||||
testPop(maxHeap);
|
||||
TestPop(maxHeap);
|
||||
TestPop(maxHeap);
|
||||
TestPop(maxHeap);
|
||||
TestPop(maxHeap);
|
||||
TestPop(maxHeap);
|
||||
|
||||
/* 获取堆大小 */
|
||||
int size = maxHeap.Count;
|
||||
|
||||
@@ -21,106 +21,106 @@ class MaxHeap {
|
||||
// 将列表元素原封不动添加进堆
|
||||
maxHeap = new List<int>(nums);
|
||||
// 堆化除叶节点以外的其他所有节点
|
||||
var size = parent(this.size() - 1);
|
||||
var size = Parent(this.Size() - 1);
|
||||
for (int i = size; i >= 0; i--) {
|
||||
siftDown(i);
|
||||
SiftDown(i);
|
||||
}
|
||||
}
|
||||
|
||||
/* 获取左子节点索引 */
|
||||
int left(int i) {
|
||||
int Left(int i) {
|
||||
return 2 * i + 1;
|
||||
}
|
||||
|
||||
/* 获取右子节点索引 */
|
||||
int right(int i) {
|
||||
int Right(int i) {
|
||||
return 2 * i + 2;
|
||||
}
|
||||
|
||||
/* 获取父节点索引 */
|
||||
int parent(int i) {
|
||||
int Parent(int i) {
|
||||
return (i - 1) / 2; // 向下整除
|
||||
}
|
||||
|
||||
/* 访问堆顶元素 */
|
||||
public int peek() {
|
||||
public int Peek() {
|
||||
return maxHeap[0];
|
||||
}
|
||||
|
||||
/* 元素入堆 */
|
||||
public void push(int val) {
|
||||
public void Push(int val) {
|
||||
// 添加节点
|
||||
maxHeap.Add(val);
|
||||
// 从底至顶堆化
|
||||
siftUp(size() - 1);
|
||||
SiftUp(Size() - 1);
|
||||
}
|
||||
|
||||
/* 获取堆大小 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return maxHeap.Count;
|
||||
}
|
||||
|
||||
/* 判断堆是否为空 */
|
||||
public bool isEmpty() {
|
||||
return size() == 0;
|
||||
public bool IsEmpty() {
|
||||
return Size() == 0;
|
||||
}
|
||||
|
||||
/* 从节点 i 开始,从底至顶堆化 */
|
||||
void siftUp(int i) {
|
||||
void SiftUp(int i) {
|
||||
while (true) {
|
||||
// 获取节点 i 的父节点
|
||||
int p = parent(i);
|
||||
int p = Parent(i);
|
||||
// 若“越过根节点”或“节点无须修复”,则结束堆化
|
||||
if (p < 0 || maxHeap[i] <= maxHeap[p])
|
||||
break;
|
||||
// 交换两节点
|
||||
swap(i, p);
|
||||
Swap(i, p);
|
||||
// 循环向上堆化
|
||||
i = p;
|
||||
}
|
||||
}
|
||||
|
||||
/* 元素出堆 */
|
||||
public int pop() {
|
||||
public int Pop() {
|
||||
// 判空处理
|
||||
if (isEmpty())
|
||||
if (IsEmpty())
|
||||
throw new IndexOutOfRangeException();
|
||||
// 交换根节点与最右叶节点(即交换首元素与尾元素)
|
||||
swap(0, size() - 1);
|
||||
Swap(0, Size() - 1);
|
||||
// 删除节点
|
||||
int val = maxHeap.Last();
|
||||
maxHeap.RemoveAt(size() - 1);
|
||||
maxHeap.RemoveAt(Size() - 1);
|
||||
// 从顶至底堆化
|
||||
siftDown(0);
|
||||
SiftDown(0);
|
||||
// 返回堆顶元素
|
||||
return val;
|
||||
}
|
||||
|
||||
/* 从节点 i 开始,从顶至底堆化 */
|
||||
void siftDown(int i) {
|
||||
void SiftDown(int i) {
|
||||
while (true) {
|
||||
// 判断节点 i, l, r 中值最大的节点,记为 ma
|
||||
int l = left(i), r = right(i), ma = i;
|
||||
if (l < size() && maxHeap[l] > maxHeap[ma])
|
||||
int l = Left(i), r = Right(i), ma = i;
|
||||
if (l < Size() && maxHeap[l] > maxHeap[ma])
|
||||
ma = l;
|
||||
if (r < size() && maxHeap[r] > maxHeap[ma])
|
||||
if (r < Size() && maxHeap[r] > maxHeap[ma])
|
||||
ma = r;
|
||||
// 若“节点 i 最大”或“越过叶节点”,则结束堆化
|
||||
if (ma == i) break;
|
||||
// 交换两节点
|
||||
swap(i, ma);
|
||||
Swap(i, ma);
|
||||
// 循环向下堆化
|
||||
i = ma;
|
||||
}
|
||||
}
|
||||
|
||||
/* 交换元素 */
|
||||
void swap(int i, int p) {
|
||||
void Swap(int i, int p) {
|
||||
(maxHeap[i], maxHeap[p]) = (maxHeap[p], maxHeap[i]);
|
||||
}
|
||||
|
||||
/* 打印堆(二叉树) */
|
||||
public void print() {
|
||||
public void Print() {
|
||||
var queue = new Queue<int>(maxHeap);
|
||||
PrintUtil.PrintHeap(queue);
|
||||
}
|
||||
@@ -130,31 +130,31 @@ public class my_heap {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化大顶堆 */
|
||||
MaxHeap maxHeap = new MaxHeap(new int[] { 9, 8, 6, 6, 7, 5, 2, 1, 4, 3, 6, 2 });
|
||||
MaxHeap maxHeap = new(new int[] { 9, 8, 6, 6, 7, 5, 2, 1, 4, 3, 6, 2 });
|
||||
Console.WriteLine("\n输入列表并建堆后");
|
||||
maxHeap.print();
|
||||
maxHeap.Print();
|
||||
|
||||
/* 获取堆顶元素 */
|
||||
int peek = maxHeap.peek();
|
||||
int peek = maxHeap.Peek();
|
||||
Console.WriteLine($"堆顶元素为 {peek}");
|
||||
|
||||
/* 元素入堆 */
|
||||
int val = 7;
|
||||
maxHeap.push(val);
|
||||
maxHeap.Push(val);
|
||||
Console.WriteLine($"元素 {val} 入堆后");
|
||||
maxHeap.print();
|
||||
maxHeap.Print();
|
||||
|
||||
/* 堆顶元素出堆 */
|
||||
peek = maxHeap.pop();
|
||||
peek = maxHeap.Pop();
|
||||
Console.WriteLine($"堆顶元素 {peek} 出堆后");
|
||||
maxHeap.print();
|
||||
maxHeap.Print();
|
||||
|
||||
/* 获取堆大小 */
|
||||
int size = maxHeap.size();
|
||||
int size = maxHeap.Size();
|
||||
Console.WriteLine($"堆元素数量为 {size}");
|
||||
|
||||
/* 判断堆是否为空 */
|
||||
bool isEmpty = maxHeap.isEmpty();
|
||||
bool isEmpty = maxHeap.IsEmpty();
|
||||
Console.WriteLine($"堆是否为空 {isEmpty}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,8 +8,8 @@ namespace hello_algo.chapter_heap;
|
||||
|
||||
public class top_k {
|
||||
/* 基于堆查找数组中最大的 k 个元素 */
|
||||
public static PriorityQueue<int, int> topKHeap(int[] nums, int k) {
|
||||
PriorityQueue<int, int> heap = new PriorityQueue<int, int>();
|
||||
public static PriorityQueue<int, int> TopKHeap(int[] nums, int k) {
|
||||
PriorityQueue<int, int> heap = new();
|
||||
// 将数组的前 k 个元素入堆
|
||||
for (int i = 0; i < k; i++) {
|
||||
heap.Enqueue(nums[i], nums[i]);
|
||||
@@ -29,7 +29,7 @@ public class top_k {
|
||||
public void Test() {
|
||||
int[] nums = { 1, 7, 6, 3, 2 };
|
||||
int k = 3;
|
||||
PriorityQueue<int, int> res = topKHeap(nums, k);
|
||||
PriorityQueue<int, int> res = TopKHeap(nums, k);
|
||||
Console.WriteLine("最大的 " + k + " 个元素为");
|
||||
PrintUtil.PrintHeap(res);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_searching;
|
||||
|
||||
public class binary_search {
|
||||
/* 二分查找(双闭区间) */
|
||||
static int binarySearch(int[] nums, int target) {
|
||||
static int BinarySearch(int[] nums, int target) {
|
||||
// 初始化双闭区间 [0, n-1] ,即 i, j 分别指向数组首元素、尾元素
|
||||
int i = 0, j = nums.Length - 1;
|
||||
// 循环,当搜索区间为空时跳出(当 i > j 时为空)
|
||||
@@ -26,7 +26,7 @@ public class binary_search {
|
||||
}
|
||||
|
||||
/* 二分查找(左闭右开) */
|
||||
static int binarySearchLCRO(int[] nums, int target) {
|
||||
static int BinarySearchLCRO(int[] nums, int target) {
|
||||
// 初始化左闭右开 [0, n) ,即 i, j 分别指向数组首元素、尾元素+1
|
||||
int i = 0, j = nums.Length;
|
||||
// 循环,当搜索区间为空时跳出(当 i = j 时为空)
|
||||
@@ -49,11 +49,11 @@ public class binary_search {
|
||||
int[] nums = { 1, 3, 6, 8, 12, 15, 23, 26, 31, 35 };
|
||||
|
||||
/* 二分查找(双闭区间) */
|
||||
int index = binarySearch(nums, target);
|
||||
int index = BinarySearch(nums, target);
|
||||
Console.WriteLine("目标元素 6 的索引 = " + index);
|
||||
|
||||
/* 二分查找(左闭右开) */
|
||||
index = binarySearchLCRO(nums, target);
|
||||
index = BinarySearchLCRO(nums, target);
|
||||
Console.WriteLine("目标元素 6 的索引 = " + index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,9 +8,9 @@ namespace hello_algo.chapter_searching;
|
||||
|
||||
public class binary_search_edge {
|
||||
/* 二分查找最左一个 target */
|
||||
public int binarySearchLeftEdge(int[] nums, int target) {
|
||||
public int BinarySearchLeftEdge(int[] nums, int target) {
|
||||
// 等价于查找 target 的插入点
|
||||
int i = binary_search_insertion.binarySearchInsertion(nums, target);
|
||||
int i = binary_search_insertion.BinarySearchInsertion(nums, target);
|
||||
// 未找到 target ,返回 -1
|
||||
if (i == nums.Length || nums[i] != target) {
|
||||
return -1;
|
||||
@@ -22,7 +22,7 @@ public class binary_search_edge {
|
||||
/* 二分查找最右一个 target */
|
||||
public int binarySearchRightEdge(int[] nums, int target) {
|
||||
// 转化为查找最左一个 target + 1
|
||||
int i = binary_search_insertion.binarySearchInsertion(nums, target + 1);
|
||||
int i = binary_search_insertion.BinarySearchInsertion(nums, target + 1);
|
||||
// j 指向最右一个 target ,i 指向首个大于 target 的元素
|
||||
int j = i - 1;
|
||||
// 未找到 target ,返回 -1
|
||||
@@ -41,7 +41,7 @@ public class binary_search_edge {
|
||||
|
||||
// 二分查找左边界和右边界
|
||||
foreach (int target in new int[] { 6, 7 }) {
|
||||
int index = binarySearchLeftEdge(nums, target);
|
||||
int index = BinarySearchLeftEdge(nums, target);
|
||||
Console.WriteLine("最左一个元素 " + target + " 的索引为 " + index);
|
||||
index = binarySearchRightEdge(nums, target);
|
||||
Console.WriteLine("最右一个元素 " + target + " 的索引为 " + index);
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_searching;
|
||||
|
||||
public class binary_search_insertion {
|
||||
/* 二分查找插入点(无重复元素) */
|
||||
public int binarySearchInsertionSimple(int[] nums, int target) {
|
||||
public int BinarySearchInsertionSimple(int[] nums, int target) {
|
||||
int i = 0, j = nums.Length - 1; // 初始化双闭区间 [0, n-1]
|
||||
while (i <= j) {
|
||||
int m = i + (j - i) / 2; // 计算中点索引 m
|
||||
@@ -25,7 +25,7 @@ public class binary_search_insertion {
|
||||
}
|
||||
|
||||
/* 二分查找插入点(存在重复元素) */
|
||||
public static int binarySearchInsertion(int[] nums, int target) {
|
||||
public static int BinarySearchInsertion(int[] nums, int target) {
|
||||
int i = 0, j = nums.Length - 1; // 初始化双闭区间 [0, n-1]
|
||||
while (i <= j) {
|
||||
int m = i + (j - i) / 2; // 计算中点索引 m
|
||||
@@ -48,7 +48,7 @@ public class binary_search_insertion {
|
||||
Console.WriteLine("\n数组 nums = " + nums.PrintList());
|
||||
// 二分查找插入点
|
||||
foreach (int target in new int[] { 6, 9 }) {
|
||||
int index = binarySearchInsertionSimple(nums, target);
|
||||
int index = BinarySearchInsertionSimple(nums, target);
|
||||
Console.WriteLine("元素 " + target + " 的插入点的索引为 " + index);
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ public class binary_search_insertion {
|
||||
Console.WriteLine("\n数组 nums = " + nums.PrintList());
|
||||
// 二分查找插入点
|
||||
foreach (int target in new int[] { 2, 6, 20 }) {
|
||||
int index = binarySearchInsertion(nums, target);
|
||||
int index = BinarySearchInsertion(nums, target);
|
||||
Console.WriteLine("元素 " + target + " 的插入点的索引为 " + index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,14 +8,14 @@ namespace hello_algo.chapter_searching;
|
||||
|
||||
public class hashing_search {
|
||||
/* 哈希查找(数组) */
|
||||
static int hashingSearchArray(Dictionary<int, int> map, int target) {
|
||||
static int HashingSearchArray(Dictionary<int, int> map, int target) {
|
||||
// 哈希表的 key: 目标元素,value: 索引
|
||||
// 若哈希表中无此 key ,返回 -1
|
||||
return map.GetValueOrDefault(target, -1);
|
||||
}
|
||||
|
||||
/* 哈希查找(链表) */
|
||||
static ListNode? hashingSearchLinkedList(Dictionary<int, ListNode> map, int target) {
|
||||
static ListNode? HashingSearchLinkedList(Dictionary<int, ListNode> map, int target) {
|
||||
|
||||
// 哈希表的 key: 目标节点值,value: 节点对象
|
||||
// 若哈希表中无此 key ,返回 null
|
||||
@@ -33,7 +33,7 @@ public class hashing_search {
|
||||
for (int i = 0; i < nums.Length; i++) {
|
||||
map[nums[i]] = i; // key: 元素,value: 索引
|
||||
}
|
||||
int index = hashingSearchArray(map, target);
|
||||
int index = HashingSearchArray(map, target);
|
||||
Console.WriteLine("目标元素 3 的索引 = " + index);
|
||||
|
||||
/* 哈希查找(链表) */
|
||||
@@ -44,7 +44,7 @@ public class hashing_search {
|
||||
map1[head.val] = head; // key: 节点值,value: 节点
|
||||
head = head.next;
|
||||
}
|
||||
ListNode? node = hashingSearchLinkedList(map1, target);
|
||||
ListNode? node = HashingSearchLinkedList(map1, target);
|
||||
Console.WriteLine("目标节点值 3 的对应节点对象为 " + node);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_searching;
|
||||
|
||||
public class linear_search {
|
||||
/* 线性查找(数组) */
|
||||
static int linearSearchArray(int[] nums, int target) {
|
||||
static int LinearSearchArray(int[] nums, int target) {
|
||||
// 遍历数组
|
||||
for (int i = 0; i < nums.Length; i++) {
|
||||
// 找到目标元素,返回其索引
|
||||
@@ -20,7 +20,7 @@ public class linear_search {
|
||||
}
|
||||
|
||||
/* 线性查找(链表) */
|
||||
static ListNode? linearSearchLinkedList(ListNode head, int target) {
|
||||
static ListNode? LinearSearchLinkedList(ListNode? head, int target) {
|
||||
// 遍历链表
|
||||
while (head != null) {
|
||||
// 找到目标节点,返回之
|
||||
@@ -38,12 +38,12 @@ public class linear_search {
|
||||
|
||||
/* 在数组中执行线性查找 */
|
||||
int[] nums = { 1, 5, 3, 2, 4, 7, 5, 9, 10, 8 };
|
||||
int index = linearSearchArray(nums, target);
|
||||
int index = LinearSearchArray(nums, target);
|
||||
Console.WriteLine("目标元素 3 的索引 = " + index);
|
||||
|
||||
/* 在链表中执行线性查找 */
|
||||
ListNode head = ListNode.ArrToLinkedList(nums);
|
||||
ListNode? node = linearSearchLinkedList(head, target);
|
||||
ListNode? head = ListNode.ArrToLinkedList(nums);
|
||||
ListNode? node = LinearSearchLinkedList(head, target);
|
||||
Console.WriteLine("目标节点值 3 的对应节点对象为 " + node);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_searching;
|
||||
|
||||
public class two_sum {
|
||||
/* 方法一:暴力枚举 */
|
||||
public static int[] twoSumBruteForce(int[] nums, int target) {
|
||||
public static int[] TwoSumBruteForce(int[] nums, int target) {
|
||||
int size = nums.Length;
|
||||
// 两层循环,时间复杂度 O(n^2)
|
||||
for (int i = 0; i < size - 1; i++) {
|
||||
@@ -21,7 +21,7 @@ public class two_sum {
|
||||
}
|
||||
|
||||
/* 方法二:辅助哈希表 */
|
||||
public static int[] twoSumHashTable(int[] nums, int target) {
|
||||
public static int[] TwoSumHashTable(int[] nums, int target) {
|
||||
int size = nums.Length;
|
||||
// 辅助哈希表,空间复杂度 O(n)
|
||||
Dictionary<int, int> dic = new();
|
||||
@@ -43,10 +43,10 @@ public class two_sum {
|
||||
|
||||
// ====== Driver Code ======
|
||||
// 方法一
|
||||
int[] res = twoSumBruteForce(nums, target);
|
||||
int[] res = TwoSumBruteForce(nums, target);
|
||||
Console.WriteLine("方法一 res = " + string.Join(",", res));
|
||||
// 方法二
|
||||
res = twoSumHashTable(nums, target);
|
||||
res = TwoSumHashTable(nums, target);
|
||||
Console.WriteLine("方法二 res = " + string.Join(",", res));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,23 +8,21 @@ namespace hello_algo.chapter_sorting;
|
||||
|
||||
public class bubble_sort {
|
||||
/* 冒泡排序 */
|
||||
static void bubbleSort(int[] nums) {
|
||||
static void BubbleSort(int[] nums) {
|
||||
// 外循环:未排序区间为 [0, i]
|
||||
for (int i = nums.Length - 1; i > 0; i--) {
|
||||
// 内循环:将未排序区间 [0, i] 中的最大元素交换至该区间的最右端
|
||||
for (int j = 0; j < i; j++) {
|
||||
if (nums[j] > nums[j + 1]) {
|
||||
// 交换 nums[j] 与 nums[j + 1]
|
||||
int tmp = nums[j];
|
||||
nums[j] = nums[j + 1];
|
||||
nums[j + 1] = tmp;
|
||||
(nums[j + 1], nums[j]) = (nums[j], nums[j + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 冒泡排序(标志优化)*/
|
||||
static void bubbleSortWithFlag(int[] nums) {
|
||||
static void BubbleSortWithFlag(int[] nums) {
|
||||
// 外循环:未排序区间为 [0, i]
|
||||
for (int i = nums.Length - 1; i > 0; i--) {
|
||||
bool flag = false; // 初始化标志位
|
||||
@@ -32,9 +30,7 @@ public class bubble_sort {
|
||||
for (int j = 0; j < i; j++) {
|
||||
if (nums[j] > nums[j + 1]) {
|
||||
// 交换 nums[j] 与 nums[j + 1]
|
||||
int tmp = nums[j];
|
||||
nums[j] = nums[j + 1];
|
||||
nums[j + 1] = tmp;
|
||||
(nums[j + 1], nums[j]) = (nums[j], nums[j + 1]);
|
||||
flag = true; // 记录交换元素
|
||||
}
|
||||
}
|
||||
@@ -45,11 +41,11 @@ public class bubble_sort {
|
||||
[Test]
|
||||
public void Test() {
|
||||
int[] nums = { 4, 1, 3, 1, 5, 2 };
|
||||
bubbleSort(nums);
|
||||
BubbleSort(nums);
|
||||
Console.WriteLine("冒泡排序完成后 nums = " + string.Join(",", nums));
|
||||
|
||||
int[] nums1 = { 4, 1, 3, 1, 5, 2 };
|
||||
bubbleSortWithFlag(nums1);
|
||||
BubbleSortWithFlag(nums1);
|
||||
Console.WriteLine("冒泡排序完成后 nums1 = " + string.Join(",", nums1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,10 @@ namespace hello_algo.chapter_sorting;
|
||||
|
||||
public class bucket_sort {
|
||||
/* 桶排序 */
|
||||
public static void bucketSort(float[] nums) {
|
||||
public static void BucketSort(float[] nums) {
|
||||
// 初始化 k = n/2 个桶,预期向每个桶分配 2 个元素
|
||||
int k = nums.Length / 2;
|
||||
List<List<float>> buckets = new List<List<float>>();
|
||||
List<List<float>> buckets = new();
|
||||
for (int i = 0; i < k; i++) {
|
||||
buckets.Add(new List<float>());
|
||||
}
|
||||
@@ -40,7 +40,7 @@ public class bucket_sort {
|
||||
public void Test() {
|
||||
// 设输入数据为浮点数,范围为 [0, 1)
|
||||
float[] nums = { 0.49f, 0.96f, 0.82f, 0.09f, 0.57f, 0.43f, 0.91f, 0.75f, 0.15f, 0.37f };
|
||||
bucketSort(nums);
|
||||
BucketSort(nums);
|
||||
Console.WriteLine("桶排序完成后 nums = " + string.Join(" ", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace hello_algo.chapter_sorting;
|
||||
public class counting_sort {
|
||||
/* 计数排序 */
|
||||
// 简单实现,无法用于排序对象
|
||||
public static void countingSortNaive(int[] nums) {
|
||||
public static void CountingSortNaive(int[] nums) {
|
||||
// 1. 统计数组最大元素 m
|
||||
int m = 0;
|
||||
foreach (int num in nums) {
|
||||
@@ -32,7 +32,7 @@ public class counting_sort {
|
||||
|
||||
/* 计数排序 */
|
||||
// 完整实现,可排序对象,并且是稳定排序
|
||||
static void countingSort(int[] nums) {
|
||||
static void CountingSort(int[] nums) {
|
||||
// 1. 统计数组最大元素 m
|
||||
int m = 0;
|
||||
foreach (int num in nums) {
|
||||
@@ -67,11 +67,11 @@ public class counting_sort {
|
||||
[Test]
|
||||
public void Test() {
|
||||
int[] nums = { 1, 0, 1, 2, 0, 4, 0, 2, 2, 4 };
|
||||
countingSortNaive(nums);
|
||||
CountingSortNaive(nums);
|
||||
Console.WriteLine("计数排序(无法排序对象)完成后 nums = " + string.Join(" ", nums));
|
||||
|
||||
int[] nums1 = { 1, 0, 1, 2, 0, 4, 0, 2, 2, 4 };
|
||||
countingSort(nums1);
|
||||
CountingSort(nums1);
|
||||
Console.WriteLine("计数排序完成后 nums1 = " + string.Join(" ", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_sorting;
|
||||
|
||||
public class heap_sort {
|
||||
/* 堆的长度为 n ,从节点 i 开始,从顶至底堆化 */
|
||||
public static void siftDown(int[] nums, int n, int i) {
|
||||
public static void SiftDown(int[] nums, int n, int i) {
|
||||
while (true) {
|
||||
// 判断节点 i, l, r 中值最大的节点,记为 ma
|
||||
int l = 2 * i + 1;
|
||||
@@ -29,24 +29,24 @@ public class heap_sort {
|
||||
}
|
||||
|
||||
/* 堆排序 */
|
||||
public static void heapSort(int[] nums) {
|
||||
public static void HeapSort(int[] nums) {
|
||||
// 建堆操作:堆化除叶节点以外的其他所有节点
|
||||
for (int i = nums.Length / 2 - 1; i >= 0; i--) {
|
||||
siftDown(nums, nums.Length, i);
|
||||
SiftDown(nums, nums.Length, i);
|
||||
}
|
||||
// 从堆中提取最大元素,循环 n-1 轮
|
||||
for (int i = nums.Length - 1; i > 0; i--) {
|
||||
// 交换根节点与最右叶节点(即交换首元素与尾元素)
|
||||
(nums[i], nums[0]) = (nums[0], nums[i]);
|
||||
// 以根节点为起点,从顶至底进行堆化
|
||||
siftDown(nums, i, 0);
|
||||
SiftDown(nums, i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
int[] nums = { 4, 1, 3, 1, 5, 2 };
|
||||
heapSort(nums);
|
||||
HeapSort(nums);
|
||||
Console.WriteLine("堆排序完成后 nums = " + string.Join(" ", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_sorting;
|
||||
|
||||
public class insertion_sort {
|
||||
/* 插入排序 */
|
||||
static void insertionSort(int[] nums) {
|
||||
static void InsertionSort(int[] nums) {
|
||||
// 外循环:已排序元素数量为 1, 2, ..., n
|
||||
for (int i = 1; i < nums.Length; i++) {
|
||||
int bas = nums[i], j = i - 1;
|
||||
@@ -24,7 +24,7 @@ public class insertion_sort {
|
||||
[Test]
|
||||
public void Test() {
|
||||
int[] nums = { 4, 1, 3, 1, 5, 2 };
|
||||
insertionSort(nums);
|
||||
InsertionSort(nums);
|
||||
Console.WriteLine("插入排序完成后 nums = " + string.Join(",", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ public class merge_sort {
|
||||
/* 合并左子数组和右子数组 */
|
||||
// 左子数组区间 [left, mid]
|
||||
// 右子数组区间 [mid + 1, right]
|
||||
static void merge(int[] nums, int left, int mid, int right) {
|
||||
static void Merge(int[] nums, int left, int mid, int right) {
|
||||
// 初始化辅助数组
|
||||
int[] tmp = nums[left..(right + 1)];
|
||||
// 左子数组的起始索引和结束索引
|
||||
@@ -34,22 +34,22 @@ public class merge_sort {
|
||||
}
|
||||
|
||||
/* 归并排序 */
|
||||
static void mergeSort(int[] nums, int left, int right) {
|
||||
static void MergeSort(int[] nums, int left, int right) {
|
||||
// 终止条件
|
||||
if (left >= right) return; // 当子数组长度为 1 时终止递归
|
||||
// 划分阶段
|
||||
int mid = (left + right) / 2; // 计算中点
|
||||
mergeSort(nums, left, mid); // 递归左子数组
|
||||
mergeSort(nums, mid + 1, right); // 递归右子数组
|
||||
MergeSort(nums, left, mid); // 递归左子数组
|
||||
MergeSort(nums, mid + 1, right); // 递归右子数组
|
||||
// 合并阶段
|
||||
merge(nums, left, mid, right);
|
||||
Merge(nums, left, mid, right);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 归并排序 */
|
||||
int[] nums = { 7, 3, 2, 6, 0, 1, 5, 4 };
|
||||
mergeSort(nums, 0, nums.Length - 1);
|
||||
MergeSort(nums, 0, nums.Length - 1);
|
||||
Console.WriteLine("归并排序完成后 nums = " + string.Join(",", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,16 +6,14 @@
|
||||
|
||||
namespace hello_algo.chapter_sorting;
|
||||
|
||||
class QuickSort {
|
||||
class quickSort {
|
||||
/* 元素交换 */
|
||||
static void swap(int[] nums, int i, int j) {
|
||||
int tmp = nums[i];
|
||||
nums[i] = nums[j];
|
||||
nums[j] = tmp;
|
||||
static void Swap(int[] nums, int i, int j) {
|
||||
(nums[j], nums[i]) = (nums[i], nums[j]);
|
||||
}
|
||||
|
||||
/* 哨兵划分 */
|
||||
static int partition(int[] nums, int left, int right) {
|
||||
static int Partition(int[] nums, int left, int right) {
|
||||
// 以 nums[left] 作为基准数
|
||||
int i = left, j = right;
|
||||
while (i < j) {
|
||||
@@ -23,36 +21,34 @@ class QuickSort {
|
||||
j--; // 从右向左找首个小于基准数的元素
|
||||
while (i < j && nums[i] <= nums[left])
|
||||
i++; // 从左向右找首个大于基准数的元素
|
||||
swap(nums, i, j); // 交换这两个元素
|
||||
Swap(nums, i, j); // 交换这两个元素
|
||||
}
|
||||
swap(nums, i, left); // 将基准数交换至两子数组的分界线
|
||||
Swap(nums, i, left); // 将基准数交换至两子数组的分界线
|
||||
return i; // 返回基准数的索引
|
||||
}
|
||||
|
||||
/* 快速排序 */
|
||||
public static void quickSort(int[] nums, int left, int right) {
|
||||
public static void QuickSort(int[] nums, int left, int right) {
|
||||
// 子数组长度为 1 时终止递归
|
||||
if (left >= right)
|
||||
return;
|
||||
// 哨兵划分
|
||||
int pivot = partition(nums, left, right);
|
||||
int pivot = Partition(nums, left, right);
|
||||
// 递归左子数组、右子数组
|
||||
quickSort(nums, left, pivot - 1);
|
||||
quickSort(nums, pivot + 1, right);
|
||||
QuickSort(nums, left, pivot - 1);
|
||||
QuickSort(nums, pivot + 1, right);
|
||||
}
|
||||
}
|
||||
|
||||
/* 快速排序类(中位基准数优化) */
|
||||
class QuickSortMedian {
|
||||
/* 元素交换 */
|
||||
static void swap(int[] nums, int i, int j) {
|
||||
int tmp = nums[i];
|
||||
nums[i] = nums[j];
|
||||
nums[j] = tmp;
|
||||
static void Swap(int[] nums, int i, int j) {
|
||||
(nums[j], nums[i]) = (nums[i], nums[j]);
|
||||
}
|
||||
|
||||
/* 选取三个元素的中位数 */
|
||||
static int medianThree(int[] nums, int left, int mid, int right) {
|
||||
static int MedianThree(int[] nums, int left, int mid, int right) {
|
||||
// 此处使用异或运算来简化代码
|
||||
// 异或规则为 0 ^ 0 = 1 ^ 1 = 0, 0 ^ 1 = 1 ^ 0 = 1
|
||||
if ((nums[left] < nums[mid]) ^ (nums[left] < nums[right]))
|
||||
@@ -64,11 +60,11 @@ class QuickSortMedian {
|
||||
}
|
||||
|
||||
/* 哨兵划分(三数取中值) */
|
||||
static int partition(int[] nums, int left, int right) {
|
||||
static int Partition(int[] nums, int left, int right) {
|
||||
// 选取三个候选元素的中位数
|
||||
int med = medianThree(nums, left, (left + right) / 2, right);
|
||||
int med = MedianThree(nums, left, (left + right) / 2, right);
|
||||
// 将中位数交换至数组最左端
|
||||
swap(nums, left, med);
|
||||
Swap(nums, left, med);
|
||||
// 以 nums[left] 作为基准数
|
||||
int i = left, j = right;
|
||||
while (i < j) {
|
||||
@@ -76,36 +72,34 @@ class QuickSortMedian {
|
||||
j--; // 从右向左找首个小于基准数的元素
|
||||
while (i < j && nums[i] <= nums[left])
|
||||
i++; // 从左向右找首个大于基准数的元素
|
||||
swap(nums, i, j); // 交换这两个元素
|
||||
Swap(nums, i, j); // 交换这两个元素
|
||||
}
|
||||
swap(nums, i, left); // 将基准数交换至两子数组的分界线
|
||||
Swap(nums, i, left); // 将基准数交换至两子数组的分界线
|
||||
return i; // 返回基准数的索引
|
||||
}
|
||||
|
||||
/* 快速排序 */
|
||||
public static void quickSort(int[] nums, int left, int right) {
|
||||
public static void QuickSort(int[] nums, int left, int right) {
|
||||
// 子数组长度为 1 时终止递归
|
||||
if (left >= right)
|
||||
return;
|
||||
// 哨兵划分
|
||||
int pivot = partition(nums, left, right);
|
||||
int pivot = Partition(nums, left, right);
|
||||
// 递归左子数组、右子数组
|
||||
quickSort(nums, left, pivot - 1);
|
||||
quickSort(nums, pivot + 1, right);
|
||||
QuickSort(nums, left, pivot - 1);
|
||||
QuickSort(nums, pivot + 1, right);
|
||||
}
|
||||
}
|
||||
|
||||
/* 快速排序类(尾递归优化) */
|
||||
class QuickSortTailCall {
|
||||
/* 元素交换 */
|
||||
static void swap(int[] nums, int i, int j) {
|
||||
int tmp = nums[i];
|
||||
nums[i] = nums[j];
|
||||
nums[j] = tmp;
|
||||
static void Swap(int[] nums, int i, int j) {
|
||||
(nums[j], nums[i]) = (nums[i], nums[j]);
|
||||
}
|
||||
|
||||
/* 哨兵划分 */
|
||||
static int partition(int[] nums, int left, int right) {
|
||||
static int Partition(int[] nums, int left, int right) {
|
||||
// 以 nums[left] 作为基准数
|
||||
int i = left, j = right;
|
||||
while (i < j) {
|
||||
@@ -113,24 +107,24 @@ class QuickSortTailCall {
|
||||
j--; // 从右向左找首个小于基准数的元素
|
||||
while (i < j && nums[i] <= nums[left])
|
||||
i++; // 从左向右找首个大于基准数的元素
|
||||
swap(nums, i, j); // 交换这两个元素
|
||||
Swap(nums, i, j); // 交换这两个元素
|
||||
}
|
||||
swap(nums, i, left); // 将基准数交换至两子数组的分界线
|
||||
Swap(nums, i, left); // 将基准数交换至两子数组的分界线
|
||||
return i; // 返回基准数的索引
|
||||
}
|
||||
|
||||
/* 快速排序(尾递归优化) */
|
||||
public static void quickSort(int[] nums, int left, int right) {
|
||||
public static void QuickSort(int[] nums, int left, int right) {
|
||||
// 子数组长度为 1 时终止
|
||||
while (left < right) {
|
||||
// 哨兵划分操作
|
||||
int pivot = partition(nums, left, right);
|
||||
int pivot = Partition(nums, left, right);
|
||||
// 对两个子数组中较短的那个执行快排
|
||||
if (pivot - left < right - pivot) {
|
||||
quickSort(nums, left, pivot - 1); // 递归排序左子数组
|
||||
QuickSort(nums, left, pivot - 1); // 递归排序左子数组
|
||||
left = pivot + 1; // 剩余未排序区间为 [pivot + 1, right]
|
||||
} else {
|
||||
quickSort(nums, pivot + 1, right); // 递归排序右子数组
|
||||
QuickSort(nums, pivot + 1, right); // 递归排序右子数组
|
||||
right = pivot - 1; // 剩余未排序区间为 [left, pivot - 1]
|
||||
}
|
||||
}
|
||||
@@ -142,17 +136,17 @@ public class quick_sort {
|
||||
public void Test() {
|
||||
/* 快速排序 */
|
||||
int[] nums = { 2, 4, 1, 0, 3, 5 };
|
||||
QuickSort.quickSort(nums, 0, nums.Length - 1);
|
||||
quickSort.QuickSort(nums, 0, nums.Length - 1);
|
||||
Console.WriteLine("快速排序完成后 nums = " + string.Join(",", nums));
|
||||
|
||||
/* 快速排序(中位基准数优化) */
|
||||
int[] nums1 = { 2, 4, 1, 0, 3, 5 };
|
||||
QuickSortMedian.quickSort(nums1, 0, nums1.Length - 1);
|
||||
QuickSortMedian.QuickSort(nums1, 0, nums1.Length - 1);
|
||||
Console.WriteLine("快速排序(中位基准数优化)完成后 nums1 = " + string.Join(",", nums1));
|
||||
|
||||
/* 快速排序(尾递归优化) */
|
||||
int[] nums2 = { 2, 4, 1, 0, 3, 5 };
|
||||
QuickSortTailCall.quickSort(nums2, 0, nums2.Length - 1);
|
||||
QuickSortTailCall.QuickSort(nums2, 0, nums2.Length - 1);
|
||||
Console.WriteLine("快速排序(尾递归优化)完成后 nums2 = " + string.Join(",", nums2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,19 @@ namespace hello_algo.chapter_sorting;
|
||||
|
||||
public class radix_sort {
|
||||
/* 获取元素 num 的第 k 位,其中 exp = 10^(k-1) */
|
||||
static int digit(int num, int exp) {
|
||||
static int Digit(int num, int exp) {
|
||||
// 传入 exp 而非 k 可以避免在此重复执行昂贵的次方计算
|
||||
return (num / exp) % 10;
|
||||
}
|
||||
|
||||
/* 计数排序(根据 nums 第 k 位排序) */
|
||||
static void countingSortDigit(int[] nums, int exp) {
|
||||
static void CountingSortDigit(int[] nums, int exp) {
|
||||
// 十进制的位范围为 0~9 ,因此需要长度为 10 的桶
|
||||
int[] counter = new int[10];
|
||||
int n = nums.Length;
|
||||
// 统计 0~9 各数字的出现次数
|
||||
for (int i = 0; i < n; i++) {
|
||||
int d = digit(nums[i], exp); // 获取 nums[i] 第 k 位,记为 d
|
||||
int d = Digit(nums[i], exp); // 获取 nums[i] 第 k 位,记为 d
|
||||
counter[d]++; // 统计数字 d 的出现次数
|
||||
}
|
||||
// 求前缀和,将“出现个数”转换为“数组索引”
|
||||
@@ -30,7 +30,7 @@ public class radix_sort {
|
||||
// 倒序遍历,根据桶内统计结果,将各元素填入 res
|
||||
int[] res = new int[n];
|
||||
for (int i = n - 1; i >= 0; i--) {
|
||||
int d = digit(nums[i], exp);
|
||||
int d = Digit(nums[i], exp);
|
||||
int j = counter[d] - 1; // 获取 d 在数组中的索引 j
|
||||
res[j] = nums[i]; // 将当前元素填入索引 j
|
||||
counter[d]--; // 将 d 的数量减 1
|
||||
@@ -42,7 +42,7 @@ public class radix_sort {
|
||||
}
|
||||
|
||||
/* 基数排序 */
|
||||
static void radixSort(int[] nums) {
|
||||
static void RadixSort(int[] nums) {
|
||||
// 获取数组的最大元素,用于判断最大位数
|
||||
int m = int.MinValue;
|
||||
foreach (int num in nums) {
|
||||
@@ -54,7 +54,7 @@ public class radix_sort {
|
||||
// k = 1 -> exp = 1
|
||||
// k = 2 -> exp = 10
|
||||
// 即 exp = 10^(k-1)
|
||||
countingSortDigit(nums, exp);
|
||||
CountingSortDigit(nums, exp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ public class radix_sort {
|
||||
// 基数排序
|
||||
int[] nums = { 10546151, 35663510, 42865989, 34862445, 81883077,
|
||||
88906420, 72429244, 30524779, 82060337, 63832996 };
|
||||
radixSort(nums);
|
||||
RadixSort(nums);
|
||||
Console.WriteLine("基数排序完成后 nums = " + string.Join(" ", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_sorting;
|
||||
|
||||
public class selection_sort {
|
||||
/* 选择排序 */
|
||||
public static void selectionSort(int[] nums) {
|
||||
public static void SelectionSort(int[] nums) {
|
||||
int n = nums.Length;
|
||||
// 外循环:未排序区间为 [i, n-1]
|
||||
for (int i = 0; i < n - 1; i++) {
|
||||
@@ -26,7 +26,7 @@ public class selection_sort {
|
||||
[Test]
|
||||
public void Test() {
|
||||
int[] nums = { 4, 1, 3, 1, 5, 2 };
|
||||
selectionSort(nums);
|
||||
SelectionSort(nums);
|
||||
Console.WriteLine("选择排序完成后 nums = " + string.Join(" ", nums));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,95 +19,95 @@ public class ArrayDeque {
|
||||
}
|
||||
|
||||
/* 获取双向队列的容量 */
|
||||
public int capacity() {
|
||||
public int Capacity() {
|
||||
return nums.Length;
|
||||
}
|
||||
|
||||
/* 获取双向队列的长度 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return queSize;
|
||||
}
|
||||
|
||||
/* 判断双向队列是否为空 */
|
||||
public bool isEmpty() {
|
||||
public bool IsEmpty() {
|
||||
return queSize == 0;
|
||||
}
|
||||
|
||||
/* 计算环形数组索引 */
|
||||
private int index(int i) {
|
||||
private int Index(int i) {
|
||||
// 通过取余操作实现数组首尾相连
|
||||
// 当 i 越过数组尾部后,回到头部
|
||||
// 当 i 越过数组头部后,回到尾部
|
||||
return (i + capacity()) % capacity();
|
||||
return (i + Capacity()) % Capacity();
|
||||
}
|
||||
|
||||
/* 队首入队 */
|
||||
public void pushFirst(int num) {
|
||||
if (queSize == capacity()) {
|
||||
public void PushFirst(int num) {
|
||||
if (queSize == Capacity()) {
|
||||
Console.WriteLine("双向队列已满");
|
||||
return;
|
||||
}
|
||||
// 队首指针向左移动一位
|
||||
// 通过取余操作,实现 front 越过数组头部后回到尾部
|
||||
front = index(front - 1);
|
||||
front = Index(front - 1);
|
||||
// 将 num 添加至队首
|
||||
nums[front] = num;
|
||||
queSize++;
|
||||
}
|
||||
|
||||
/* 队尾入队 */
|
||||
public void pushLast(int num) {
|
||||
if (queSize == capacity()) {
|
||||
public void PushLast(int num) {
|
||||
if (queSize == Capacity()) {
|
||||
Console.WriteLine("双向队列已满");
|
||||
return;
|
||||
}
|
||||
// 计算尾指针,指向队尾索引 + 1
|
||||
int rear = index(front + queSize);
|
||||
int rear = Index(front + queSize);
|
||||
// 将 num 添加至队尾
|
||||
nums[rear] = num;
|
||||
queSize++;
|
||||
}
|
||||
|
||||
/* 队首出队 */
|
||||
public int popFirst() {
|
||||
int num = peekFirst();
|
||||
public int PopFirst() {
|
||||
int num = PeekFirst();
|
||||
// 队首指针向后移动一位
|
||||
front = index(front + 1);
|
||||
front = Index(front + 1);
|
||||
queSize--;
|
||||
return num;
|
||||
}
|
||||
|
||||
/* 队尾出队 */
|
||||
public int popLast() {
|
||||
int num = peekLast();
|
||||
public int PopLast() {
|
||||
int num = PeekLast();
|
||||
queSize--;
|
||||
return num;
|
||||
}
|
||||
|
||||
/* 访问队首元素 */
|
||||
public int peekFirst() {
|
||||
if (isEmpty()) {
|
||||
public int PeekFirst() {
|
||||
if (IsEmpty()) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
return nums[front];
|
||||
}
|
||||
|
||||
/* 访问队尾元素 */
|
||||
public int peekLast() {
|
||||
if (isEmpty()) {
|
||||
public int PeekLast() {
|
||||
if (IsEmpty()) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
// 计算尾元素索引
|
||||
int last = index(front + queSize - 1);
|
||||
int last = Index(front + queSize - 1);
|
||||
return nums[last];
|
||||
}
|
||||
|
||||
/* 返回数组用于打印 */
|
||||
public int[] toArray() {
|
||||
public int[] ToArray() {
|
||||
// 仅转换有效长度范围内的列表元素
|
||||
int[] res = new int[queSize];
|
||||
for (int i = 0, j = front; i < queSize; i++, j++) {
|
||||
res[i] = nums[index(j)];
|
||||
res[i] = nums[Index(j)];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
@@ -117,36 +117,36 @@ public class array_deque {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化双向队列 */
|
||||
ArrayDeque deque = new ArrayDeque(10);
|
||||
deque.pushLast(3);
|
||||
deque.pushLast(2);
|
||||
deque.pushLast(5);
|
||||
Console.WriteLine("双向队列 deque = " + string.Join(" ", deque.toArray()));
|
||||
ArrayDeque deque = new(10);
|
||||
deque.PushLast(3);
|
||||
deque.PushLast(2);
|
||||
deque.PushLast(5);
|
||||
Console.WriteLine("双向队列 deque = " + string.Join(" ", deque.ToArray()));
|
||||
|
||||
/* 访问元素 */
|
||||
int peekFirst = deque.peekFirst();
|
||||
int peekFirst = deque.PeekFirst();
|
||||
Console.WriteLine("队首元素 peekFirst = " + peekFirst);
|
||||
int peekLast = deque.peekLast();
|
||||
int peekLast = deque.PeekLast();
|
||||
Console.WriteLine("队尾元素 peekLast = " + peekLast);
|
||||
|
||||
/* 元素入队 */
|
||||
deque.pushLast(4);
|
||||
Console.WriteLine("元素 4 队尾入队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
deque.pushFirst(1);
|
||||
Console.WriteLine("元素 1 队首入队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
deque.PushLast(4);
|
||||
Console.WriteLine("元素 4 队尾入队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
deque.PushFirst(1);
|
||||
Console.WriteLine("元素 1 队首入队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
|
||||
/* 元素出队 */
|
||||
int popLast = deque.popLast();
|
||||
Console.WriteLine("队尾出队元素 = " + popLast + ",队尾出队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
int popFirst = deque.popFirst();
|
||||
Console.WriteLine("队首出队元素 = " + popFirst + ",队首出队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
int popLast = deque.PopLast();
|
||||
Console.WriteLine("队尾出队元素 = " + popLast + ",队尾出队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
int popFirst = deque.PopFirst();
|
||||
Console.WriteLine("队首出队元素 = " + popFirst + ",队首出队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
|
||||
/* 获取双向队列的长度 */
|
||||
int size = deque.size();
|
||||
int size = deque.Size();
|
||||
Console.WriteLine("双向队列长度 size = " + size);
|
||||
|
||||
/* 判断双向队列是否为空 */
|
||||
bool isEmpty = deque.isEmpty();
|
||||
bool isEmpty = deque.IsEmpty();
|
||||
Console.WriteLine("双向队列是否为空 = " + isEmpty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_stack_and_queue;
|
||||
|
||||
/* 基于环形数组实现的队列 */
|
||||
class ArrayQueue {
|
||||
private int[] nums; // 用于存储队列元素的数组
|
||||
private readonly int[] nums; // 用于存储队列元素的数组
|
||||
private int front; // 队首指针,指向队首元素
|
||||
private int queSize; // 队列长度
|
||||
|
||||
@@ -18,56 +18,56 @@ class ArrayQueue {
|
||||
}
|
||||
|
||||
/* 获取队列的容量 */
|
||||
public int capacity() {
|
||||
public int Capacity() {
|
||||
return nums.Length;
|
||||
}
|
||||
|
||||
/* 获取队列的长度 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return queSize;
|
||||
}
|
||||
|
||||
/* 判断队列是否为空 */
|
||||
public bool isEmpty() {
|
||||
public bool IsEmpty() {
|
||||
return queSize == 0;
|
||||
}
|
||||
|
||||
/* 入队 */
|
||||
public void push(int num) {
|
||||
if (queSize == capacity()) {
|
||||
public void Push(int num) {
|
||||
if (queSize == Capacity()) {
|
||||
Console.WriteLine("队列已满");
|
||||
return;
|
||||
}
|
||||
// 计算尾指针,指向队尾索引 + 1
|
||||
// 通过取余操作,实现 rear 越过数组尾部后回到头部
|
||||
int rear = (front + queSize) % capacity();
|
||||
int rear = (front + queSize) % Capacity();
|
||||
// 将 num 添加至队尾
|
||||
nums[rear] = num;
|
||||
queSize++;
|
||||
}
|
||||
|
||||
/* 出队 */
|
||||
public int pop() {
|
||||
int num = peek();
|
||||
public int Pop() {
|
||||
int num = Peek();
|
||||
// 队首指针向后移动一位,若越过尾部则返回到数组头部
|
||||
front = (front + 1) % capacity();
|
||||
front = (front + 1) % Capacity();
|
||||
queSize--;
|
||||
return num;
|
||||
}
|
||||
|
||||
/* 访问队首元素 */
|
||||
public int peek() {
|
||||
if (isEmpty())
|
||||
public int Peek() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
return nums[front];
|
||||
}
|
||||
|
||||
/* 返回数组 */
|
||||
public int[] toArray() {
|
||||
public int[] ToArray() {
|
||||
// 仅转换有效长度范围内的列表元素
|
||||
int[] res = new int[queSize];
|
||||
for (int i = 0, j = front; i < queSize; i++, j++) {
|
||||
res[i] = nums[j % this.capacity()];
|
||||
res[i] = nums[j % this.Capacity()];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
@@ -78,37 +78,37 @@ public class array_queue {
|
||||
public void Test() {
|
||||
/* 初始化队列 */
|
||||
int capacity = 10;
|
||||
ArrayQueue queue = new ArrayQueue(capacity);
|
||||
ArrayQueue queue = new(capacity);
|
||||
|
||||
/* 元素入队 */
|
||||
queue.push(1);
|
||||
queue.push(3);
|
||||
queue.push(2);
|
||||
queue.push(5);
|
||||
queue.push(4);
|
||||
Console.WriteLine("队列 queue = " + string.Join(",", queue.toArray()));
|
||||
queue.Push(1);
|
||||
queue.Push(3);
|
||||
queue.Push(2);
|
||||
queue.Push(5);
|
||||
queue.Push(4);
|
||||
Console.WriteLine("队列 queue = " + string.Join(",", queue.ToArray()));
|
||||
|
||||
/* 访问队首元素 */
|
||||
int peek = queue.peek();
|
||||
int peek = queue.Peek();
|
||||
Console.WriteLine("队首元素 peek = " + peek);
|
||||
|
||||
/* 元素出队 */
|
||||
int pop = queue.pop();
|
||||
Console.WriteLine("出队元素 pop = " + pop + ",出队后 queue = " + string.Join(",", queue.toArray()));
|
||||
int pop = queue.Pop();
|
||||
Console.WriteLine("出队元素 pop = " + pop + ",出队后 queue = " + string.Join(",", queue.ToArray()));
|
||||
|
||||
/* 获取队列的长度 */
|
||||
int size = queue.size();
|
||||
int size = queue.Size();
|
||||
Console.WriteLine("队列长度 size = " + size);
|
||||
|
||||
/* 判断队列是否为空 */
|
||||
bool isEmpty = queue.isEmpty();
|
||||
bool isEmpty = queue.IsEmpty();
|
||||
Console.WriteLine("队列是否为空 = " + isEmpty);
|
||||
|
||||
/* 测试环形数组 */
|
||||
for (int i = 0; i < 10; i++) {
|
||||
queue.push(i);
|
||||
queue.pop();
|
||||
Console.WriteLine("第 " + i + " 轮入队 + 出队后 queue = " + string.Join(",", queue.toArray()));
|
||||
queue.Push(i);
|
||||
queue.Pop();
|
||||
Console.WriteLine("第 " + i + " 轮入队 + 出队后 queue = " + string.Join(",", queue.ToArray()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,45 +8,45 @@ namespace hello_algo.chapter_stack_and_queue;
|
||||
|
||||
/* 基于数组实现的栈 */
|
||||
class ArrayStack {
|
||||
private List<int> stack;
|
||||
private readonly List<int> stack;
|
||||
public ArrayStack() {
|
||||
// 初始化列表(动态数组)
|
||||
stack = new();
|
||||
}
|
||||
|
||||
/* 获取栈的长度 */
|
||||
public int size() {
|
||||
return stack.Count();
|
||||
public int Size() {
|
||||
return stack.Count;
|
||||
}
|
||||
|
||||
/* 判断栈是否为空 */
|
||||
public bool isEmpty() {
|
||||
return size() == 0;
|
||||
public bool IsEmpty() {
|
||||
return Size() == 0;
|
||||
}
|
||||
|
||||
/* 入栈 */
|
||||
public void push(int num) {
|
||||
public void Push(int num) {
|
||||
stack.Add(num);
|
||||
}
|
||||
|
||||
/* 出栈 */
|
||||
public int pop() {
|
||||
if (isEmpty())
|
||||
public int Pop() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
var val = peek();
|
||||
stack.RemoveAt(size() - 1);
|
||||
var val = Peek();
|
||||
stack.RemoveAt(Size() - 1);
|
||||
return val;
|
||||
}
|
||||
|
||||
/* 访问栈顶元素 */
|
||||
public int peek() {
|
||||
if (isEmpty())
|
||||
public int Peek() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
return stack[size() - 1];
|
||||
return stack[Size() - 1];
|
||||
}
|
||||
|
||||
/* 将 List 转化为 Array 并返回 */
|
||||
public int[] toArray() {
|
||||
public int[] ToArray() {
|
||||
return stack.ToArray();
|
||||
}
|
||||
}
|
||||
@@ -55,30 +55,30 @@ public class array_stack {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化栈 */
|
||||
ArrayStack stack = new ArrayStack();
|
||||
ArrayStack stack = new();
|
||||
|
||||
/* 元素入栈 */
|
||||
stack.push(1);
|
||||
stack.push(3);
|
||||
stack.push(2);
|
||||
stack.push(5);
|
||||
stack.push(4);
|
||||
Console.WriteLine("栈 stack = " + string.Join(",", stack.toArray()));
|
||||
stack.Push(1);
|
||||
stack.Push(3);
|
||||
stack.Push(2);
|
||||
stack.Push(5);
|
||||
stack.Push(4);
|
||||
Console.WriteLine("栈 stack = " + string.Join(",", stack.ToArray()));
|
||||
|
||||
/* 访问栈顶元素 */
|
||||
int peek = stack.peek();
|
||||
int peek = stack.Peek();
|
||||
Console.WriteLine("栈顶元素 peek = " + peek);
|
||||
|
||||
/* 元素出栈 */
|
||||
int pop = stack.pop();
|
||||
Console.WriteLine("出栈元素 pop = " + pop + ",出栈后 stack = " + string.Join(",", stack.toArray()));
|
||||
int pop = stack.Pop();
|
||||
Console.WriteLine("出栈元素 pop = " + pop + ",出栈后 stack = " + string.Join(",", stack.ToArray()));
|
||||
|
||||
/* 获取栈的长度 */
|
||||
int size = stack.size();
|
||||
int size = stack.Size();
|
||||
Console.WriteLine("栈的长度 size = " + size);
|
||||
|
||||
/* 判断是否为空 */
|
||||
bool isEmpty = stack.isEmpty();
|
||||
bool isEmpty = stack.IsEmpty();
|
||||
Console.WriteLine("栈是否为空 = " + isEmpty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ public class deque {
|
||||
public void Test() {
|
||||
/* 初始化双向队列 */
|
||||
// 在 C# 中,将链表 LinkedList 看作双向队列来使用
|
||||
LinkedList<int> deque = new LinkedList<int>();
|
||||
LinkedList<int> deque = new();
|
||||
|
||||
/* 元素入队 */
|
||||
deque.AddLast(2); // 添加至队尾
|
||||
@@ -22,9 +22,9 @@ public class deque {
|
||||
Console.WriteLine("双向队列 deque = " + string.Join(",", deque));
|
||||
|
||||
/* 访问元素 */
|
||||
int peekFirst = deque.First.Value; // 队首元素
|
||||
int? peekFirst = deque.First?.Value; // 队首元素
|
||||
Console.WriteLine("队首元素 peekFirst = " + peekFirst);
|
||||
int peekLast = deque.Last.Value; // 队尾元素
|
||||
int? peekLast = deque.Last?.Value; // 队尾元素
|
||||
Console.WriteLine("队尾元素 peekLast = " + peekLast);
|
||||
|
||||
/* 元素出队 */
|
||||
|
||||
@@ -30,20 +30,20 @@ public class LinkedListDeque {
|
||||
}
|
||||
|
||||
/* 获取双向队列的长度 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return queSize;
|
||||
}
|
||||
|
||||
/* 判断双向队列是否为空 */
|
||||
public bool isEmpty() {
|
||||
return size() == 0;
|
||||
public bool IsEmpty() {
|
||||
return Size() == 0;
|
||||
}
|
||||
|
||||
/* 入队操作 */
|
||||
private void push(int num, bool isFront) {
|
||||
ListNode node = new ListNode(num);
|
||||
private void Push(int num, bool isFront) {
|
||||
ListNode node = new(num);
|
||||
// 若链表为空,则令 front, rear 都指向 node
|
||||
if (isEmpty()) {
|
||||
if (IsEmpty()) {
|
||||
front = node;
|
||||
rear = node;
|
||||
}
|
||||
@@ -66,25 +66,25 @@ public class LinkedListDeque {
|
||||
}
|
||||
|
||||
/* 队首入队 */
|
||||
public void pushFirst(int num) {
|
||||
push(num, true);
|
||||
public void PushFirst(int num) {
|
||||
Push(num, true);
|
||||
}
|
||||
|
||||
/* 队尾入队 */
|
||||
public void pushLast(int num) {
|
||||
push(num, false);
|
||||
public void PushLast(int num) {
|
||||
Push(num, false);
|
||||
}
|
||||
|
||||
/* 出队操作 */
|
||||
private int? pop(bool isFront) {
|
||||
if (isEmpty())
|
||||
private int? Pop(bool isFront) {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
int val;
|
||||
int? val;
|
||||
// 队首出队操作
|
||||
if (isFront) {
|
||||
val = front.val; // 暂存头节点值
|
||||
val = front?.val; // 暂存头节点值
|
||||
// 删除头节点
|
||||
ListNode fNext = front.next;
|
||||
ListNode? fNext = front?.next;
|
||||
if (fNext != null) {
|
||||
fNext.prev = null;
|
||||
front.next = null;
|
||||
@@ -93,9 +93,9 @@ public class LinkedListDeque {
|
||||
}
|
||||
// 队尾出队操作
|
||||
else {
|
||||
val = rear.val; // 暂存尾节点值
|
||||
val = rear?.val; // 暂存尾节点值
|
||||
// 删除尾节点
|
||||
ListNode rPrev = rear.prev;
|
||||
ListNode? rPrev = rear?.prev;
|
||||
if (rPrev != null) {
|
||||
rPrev.next = null;
|
||||
rear.prev = null;
|
||||
@@ -108,36 +108,36 @@ public class LinkedListDeque {
|
||||
}
|
||||
|
||||
/* 队首出队 */
|
||||
public int? popFirst() {
|
||||
return pop(true);
|
||||
public int? PopFirst() {
|
||||
return Pop(true);
|
||||
}
|
||||
|
||||
/* 队尾出队 */
|
||||
public int? popLast() {
|
||||
return pop(false);
|
||||
public int? PopLast() {
|
||||
return Pop(false);
|
||||
}
|
||||
|
||||
/* 访问队首元素 */
|
||||
public int? peekFirst() {
|
||||
if (isEmpty())
|
||||
public int? PeekFirst() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
return front.val;
|
||||
return front?.val;
|
||||
}
|
||||
|
||||
/* 访问队尾元素 */
|
||||
public int? peekLast() {
|
||||
if (isEmpty())
|
||||
public int? PeekLast() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
return rear.val;
|
||||
return rear?.val;
|
||||
}
|
||||
|
||||
/* 返回数组用于打印 */
|
||||
public int[] toArray() {
|
||||
ListNode node = front;
|
||||
int[] res = new int[size()];
|
||||
public int?[] ToArray() {
|
||||
ListNode? node = front;
|
||||
int?[] res = new int?[Size()];
|
||||
for (int i = 0; i < res.Length; i++) {
|
||||
res[i] = node.val;
|
||||
node = node.next;
|
||||
res[i] = node?.val;
|
||||
node = node?.next;
|
||||
}
|
||||
|
||||
return res;
|
||||
@@ -148,36 +148,36 @@ public class linkedlist_deque {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化双向队列 */
|
||||
LinkedListDeque deque = new LinkedListDeque();
|
||||
deque.pushLast(3);
|
||||
deque.pushLast(2);
|
||||
deque.pushLast(5);
|
||||
Console.WriteLine("双向队列 deque = " + string.Join(" ", deque.toArray()));
|
||||
LinkedListDeque deque = new();
|
||||
deque.PushLast(3);
|
||||
deque.PushLast(2);
|
||||
deque.PushLast(5);
|
||||
Console.WriteLine("双向队列 deque = " + string.Join(" ", deque.ToArray()));
|
||||
|
||||
/* 访问元素 */
|
||||
int? peekFirst = deque.peekFirst();
|
||||
int? peekFirst = deque.PeekFirst();
|
||||
Console.WriteLine("队首元素 peekFirst = " + peekFirst);
|
||||
int? peekLast = deque.peekLast();
|
||||
int? peekLast = deque.PeekLast();
|
||||
Console.WriteLine("队尾元素 peekLast = " + peekLast);
|
||||
|
||||
/* 元素入队 */
|
||||
deque.pushLast(4);
|
||||
Console.WriteLine("元素 4 队尾入队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
deque.pushFirst(1);
|
||||
Console.WriteLine("元素 1 队首入队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
deque.PushLast(4);
|
||||
Console.WriteLine("元素 4 队尾入队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
deque.PushFirst(1);
|
||||
Console.WriteLine("元素 1 队首入队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
|
||||
/* 元素出队 */
|
||||
int? popLast = deque.popLast();
|
||||
Console.WriteLine("队尾出队元素 = " + popLast + ",队尾出队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
int? popFirst = deque.popFirst();
|
||||
Console.WriteLine("队首出队元素 = " + popFirst + ",队首出队后 deque = " + string.Join(" ", deque.toArray()));
|
||||
int? popLast = deque.PopLast();
|
||||
Console.WriteLine("队尾出队元素 = " + popLast + ",队尾出队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
int? popFirst = deque.PopFirst();
|
||||
Console.WriteLine("队首出队元素 = " + popFirst + ",队首出队后 deque = " + string.Join(" ", deque.ToArray()));
|
||||
|
||||
/* 获取双向队列的长度 */
|
||||
int size = deque.size();
|
||||
int size = deque.Size();
|
||||
Console.WriteLine("双向队列长度 size = " + size);
|
||||
|
||||
/* 判断双向队列是否为空 */
|
||||
bool isEmpty = deque.isEmpty();
|
||||
bool isEmpty = deque.IsEmpty();
|
||||
Console.WriteLine("双向队列是否为空 = " + isEmpty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,19 +17,19 @@ class LinkedListQueue {
|
||||
}
|
||||
|
||||
/* 获取队列的长度 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return queSize;
|
||||
}
|
||||
|
||||
/* 判断队列是否为空 */
|
||||
public bool isEmpty() {
|
||||
return size() == 0;
|
||||
public bool IsEmpty() {
|
||||
return Size() == 0;
|
||||
}
|
||||
|
||||
/* 入队 */
|
||||
public void push(int num) {
|
||||
public void Push(int num) {
|
||||
// 尾节点后添加 num
|
||||
ListNode node = new ListNode(num);
|
||||
ListNode node = new(num);
|
||||
// 如果队列为空,则令头、尾节点都指向该节点
|
||||
if (front == null) {
|
||||
front = node;
|
||||
@@ -43,8 +43,8 @@ class LinkedListQueue {
|
||||
}
|
||||
|
||||
/* 出队 */
|
||||
public int pop() {
|
||||
int num = peek();
|
||||
public int Pop() {
|
||||
int num = Peek();
|
||||
// 删除头节点
|
||||
front = front?.next;
|
||||
queSize--;
|
||||
@@ -52,19 +52,19 @@ class LinkedListQueue {
|
||||
}
|
||||
|
||||
/* 访问队首元素 */
|
||||
public int peek() {
|
||||
if (isEmpty())
|
||||
public int Peek() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
return front.val;
|
||||
}
|
||||
|
||||
/* 将链表转化为 Array 并返回 */
|
||||
public int[] toArray() {
|
||||
public int[] ToArray() {
|
||||
if (front == null)
|
||||
return Array.Empty<int>();
|
||||
|
||||
ListNode node = front;
|
||||
int[] res = new int[size()];
|
||||
int[] res = new int[Size()];
|
||||
for (int i = 0; i < res.Length; i++) {
|
||||
res[i] = node.val;
|
||||
node = node.next;
|
||||
@@ -77,30 +77,30 @@ public class linkedlist_queue {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化队列 */
|
||||
LinkedListQueue queue = new LinkedListQueue();
|
||||
LinkedListQueue queue = new();
|
||||
|
||||
/* 元素入队 */
|
||||
queue.push(1);
|
||||
queue.push(3);
|
||||
queue.push(2);
|
||||
queue.push(5);
|
||||
queue.push(4);
|
||||
Console.WriteLine("队列 queue = " + string.Join(",", queue.toArray()));
|
||||
queue.Push(1);
|
||||
queue.Push(3);
|
||||
queue.Push(2);
|
||||
queue.Push(5);
|
||||
queue.Push(4);
|
||||
Console.WriteLine("队列 queue = " + string.Join(",", queue.ToArray()));
|
||||
|
||||
/* 访问队首元素 */
|
||||
int peek = queue.peek();
|
||||
int peek = queue.Peek();
|
||||
Console.WriteLine("队首元素 peek = " + peek);
|
||||
|
||||
/* 元素出队 */
|
||||
int pop = queue.pop();
|
||||
Console.WriteLine("出队元素 pop = " + pop + ",出队后 queue = " + string.Join(",", queue.toArray()));
|
||||
int pop = queue.Pop();
|
||||
Console.WriteLine("出队元素 pop = " + pop + ",出队后 queue = " + string.Join(",", queue.ToArray()));
|
||||
|
||||
/* 获取队列的长度 */
|
||||
int size = queue.size();
|
||||
int size = queue.Size();
|
||||
Console.WriteLine("队列长度 size = " + size);
|
||||
|
||||
/* 判断队列是否为空 */
|
||||
bool isEmpty = queue.isEmpty();
|
||||
bool isEmpty = queue.IsEmpty();
|
||||
Console.WriteLine("队列是否为空 = " + isEmpty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,45 +16,46 @@ class LinkedListStack {
|
||||
}
|
||||
|
||||
/* 获取栈的长度 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return stkSize;
|
||||
}
|
||||
|
||||
/* 判断栈是否为空 */
|
||||
public bool isEmpty() {
|
||||
return size() == 0;
|
||||
public bool IsEmpty() {
|
||||
return Size() == 0;
|
||||
}
|
||||
|
||||
/* 入栈 */
|
||||
public void push(int num) {
|
||||
ListNode node = new ListNode(num);
|
||||
node.next = stackPeek;
|
||||
public void Push(int num) {
|
||||
ListNode node = new(num) {
|
||||
next = stackPeek
|
||||
};
|
||||
stackPeek = node;
|
||||
stkSize++;
|
||||
}
|
||||
|
||||
/* 出栈 */
|
||||
public int pop() {
|
||||
int num = peek();
|
||||
public int Pop() {
|
||||
int num = Peek();
|
||||
stackPeek = stackPeek.next;
|
||||
stkSize--;
|
||||
return num;
|
||||
}
|
||||
|
||||
/* 访问栈顶元素 */
|
||||
public int peek() {
|
||||
if (isEmpty())
|
||||
public int Peek() {
|
||||
if (IsEmpty())
|
||||
throw new Exception();
|
||||
return stackPeek.val;
|
||||
}
|
||||
|
||||
/* 将 List 转化为 Array 并返回 */
|
||||
public int[] toArray() {
|
||||
public int[] ToArray() {
|
||||
if (stackPeek == null)
|
||||
return Array.Empty<int>();
|
||||
|
||||
ListNode node = stackPeek;
|
||||
int[] res = new int[size()];
|
||||
int[] res = new int[Size()];
|
||||
for (int i = res.Length - 1; i >= 0; i--) {
|
||||
res[i] = node.val;
|
||||
node = node.next;
|
||||
@@ -67,30 +68,30 @@ public class linkedlist_stack {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化栈 */
|
||||
LinkedListStack stack = new LinkedListStack();
|
||||
LinkedListStack stack = new();
|
||||
|
||||
/* 元素入栈 */
|
||||
stack.push(1);
|
||||
stack.push(3);
|
||||
stack.push(2);
|
||||
stack.push(5);
|
||||
stack.push(4);
|
||||
Console.WriteLine("栈 stack = " + string.Join(",", stack.toArray()));
|
||||
stack.Push(1);
|
||||
stack.Push(3);
|
||||
stack.Push(2);
|
||||
stack.Push(5);
|
||||
stack.Push(4);
|
||||
Console.WriteLine("栈 stack = " + string.Join(",", stack.ToArray()));
|
||||
|
||||
/* 访问栈顶元素 */
|
||||
int peek = stack.peek();
|
||||
int peek = stack.Peek();
|
||||
Console.WriteLine("栈顶元素 peek = " + peek);
|
||||
|
||||
/* 元素出栈 */
|
||||
int pop = stack.pop();
|
||||
Console.WriteLine("出栈元素 pop = " + pop + ",出栈后 stack = " + string.Join(",", stack.toArray()));
|
||||
int pop = stack.Pop();
|
||||
Console.WriteLine("出栈元素 pop = " + pop + ",出栈后 stack = " + string.Join(",", stack.ToArray()));
|
||||
|
||||
/* 获取栈的长度 */
|
||||
int size = stack.size();
|
||||
int size = stack.Size();
|
||||
Console.WriteLine("栈的长度 size = " + size);
|
||||
|
||||
/* 判断是否为空 */
|
||||
bool isEmpty = stack.isEmpty();
|
||||
bool isEmpty = stack.IsEmpty();
|
||||
Console.WriteLine("栈是否为空 = " + isEmpty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace hello_algo.chapter_tree;
|
||||
|
||||
/* 数组表示下的二叉树类 */
|
||||
public class ArrayBinaryTree {
|
||||
private List<int?> tree;
|
||||
private readonly List<int?> tree;
|
||||
|
||||
/* 构造方法 */
|
||||
public ArrayBinaryTree(List<int?> arr) {
|
||||
@@ -16,80 +16,80 @@ public class ArrayBinaryTree {
|
||||
}
|
||||
|
||||
/* 节点数量 */
|
||||
public int size() {
|
||||
public int Size() {
|
||||
return tree.Count;
|
||||
}
|
||||
|
||||
/* 获取索引为 i 节点的值 */
|
||||
public int? val(int i) {
|
||||
public int? Val(int i) {
|
||||
// 若索引越界,则返回 null ,代表空位
|
||||
if (i < 0 || i >= size())
|
||||
if (i < 0 || i >= Size())
|
||||
return null;
|
||||
return tree[i];
|
||||
}
|
||||
|
||||
/* 获取索引为 i 节点的左子节点的索引 */
|
||||
public int left(int i) {
|
||||
public int Left(int i) {
|
||||
return 2 * i + 1;
|
||||
}
|
||||
|
||||
/* 获取索引为 i 节点的右子节点的索引 */
|
||||
public int right(int i) {
|
||||
public int Right(int i) {
|
||||
return 2 * i + 2;
|
||||
}
|
||||
|
||||
/* 获取索引为 i 节点的父节点的索引 */
|
||||
public int parent(int i) {
|
||||
public int Parent(int i) {
|
||||
return (i - 1) / 2;
|
||||
}
|
||||
|
||||
/* 层序遍历 */
|
||||
public List<int> levelOrder() {
|
||||
List<int> res = new List<int>();
|
||||
public List<int> LevelOrder() {
|
||||
List<int> res = new();
|
||||
// 直接遍历数组
|
||||
for (int i = 0; i < size(); i++) {
|
||||
if (val(i).HasValue)
|
||||
res.Add(val(i).Value);
|
||||
for (int i = 0; i < Size(); i++) {
|
||||
if (Val(i).HasValue)
|
||||
res.Add(Val(i).Value);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/* 深度优先遍历 */
|
||||
private void dfs(int i, string order, List<int> res) {
|
||||
private void Dfs(int i, string order, List<int> res) {
|
||||
// 若为空位,则返回
|
||||
if (!val(i).HasValue)
|
||||
if (!Val(i).HasValue)
|
||||
return;
|
||||
// 前序遍历
|
||||
if (order == "pre")
|
||||
res.Add(val(i).Value);
|
||||
dfs(left(i), order, res);
|
||||
res.Add(Val(i).Value);
|
||||
Dfs(Left(i), order, res);
|
||||
// 中序遍历
|
||||
if (order == "in")
|
||||
res.Add(val(i).Value);
|
||||
dfs(right(i), order, res);
|
||||
res.Add(Val(i).Value);
|
||||
Dfs(Right(i), order, res);
|
||||
// 后序遍历
|
||||
if (order == "post")
|
||||
res.Add(val(i).Value);
|
||||
res.Add(Val(i).Value);
|
||||
}
|
||||
|
||||
/* 前序遍历 */
|
||||
public List<int> preOrder() {
|
||||
List<int> res = new List<int>();
|
||||
dfs(0, "pre", res);
|
||||
public List<int> PreOrder() {
|
||||
List<int> res = new();
|
||||
Dfs(0, "pre", res);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* 中序遍历 */
|
||||
public List<int> inOrder() {
|
||||
List<int> res = new List<int>();
|
||||
dfs(0, "in", res);
|
||||
public List<int> InOrder() {
|
||||
List<int> res = new();
|
||||
Dfs(0, "in", res);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* 后序遍历 */
|
||||
public List<int> postOrder() {
|
||||
List<int> res = new List<int>();
|
||||
dfs(0, "post", res);
|
||||
public List<int> PostOrder() {
|
||||
List<int> res = new();
|
||||
Dfs(0, "post", res);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
@@ -99,7 +99,7 @@ public class array_binary_tree {
|
||||
public void Test() {
|
||||
// 初始化二叉树
|
||||
// 这里借助了一个从数组直接生成二叉树的函数
|
||||
List<int?> arr = new List<int?> { 1, 2, 3, 4, null, 6, 7, 8, 9, null, null, 12, null, null, 15 };
|
||||
List<int?> arr = new() { 1, 2, 3, 4, null, 6, 7, 8, 9, null, null, 12, null, null, 15 };
|
||||
|
||||
TreeNode root = TreeNode.ListToTree(arr);
|
||||
Console.WriteLine("\n初始化二叉树\n");
|
||||
@@ -109,26 +109,26 @@ public class array_binary_tree {
|
||||
PrintUtil.PrintTree(root);
|
||||
|
||||
// 数组表示下的二叉树类
|
||||
ArrayBinaryTree abt = new ArrayBinaryTree(arr);
|
||||
ArrayBinaryTree abt = new(arr);
|
||||
|
||||
// 访问节点
|
||||
int i = 1;
|
||||
int l = abt.left(i);
|
||||
int r = abt.right(i);
|
||||
int p = abt.parent(i);
|
||||
Console.WriteLine("\n当前节点的索引为 " + i + " ,值为 " + abt.val(i));
|
||||
Console.WriteLine("其左子节点的索引为 " + l + " ,值为 " + (abt.val(l).HasValue ? abt.val(l) : "null"));
|
||||
Console.WriteLine("其右子节点的索引为 " + r + " ,值为 " + (abt.val(r).HasValue ? abt.val(r) : "null"));
|
||||
Console.WriteLine("其父节点的索引为 " + p + " ,值为 " + (abt.val(p).HasValue ? abt.val(p) : "null"));
|
||||
int l = abt.Left(i);
|
||||
int r = abt.Right(i);
|
||||
int p = abt.Parent(i);
|
||||
Console.WriteLine("\n当前节点的索引为 " + i + " ,值为 " + abt.Val(i));
|
||||
Console.WriteLine("其左子节点的索引为 " + l + " ,值为 " + (abt.Val(l).HasValue ? abt.Val(l) : "null"));
|
||||
Console.WriteLine("其右子节点的索引为 " + r + " ,值为 " + (abt.Val(r).HasValue ? abt.Val(r) : "null"));
|
||||
Console.WriteLine("其父节点的索引为 " + p + " ,值为 " + (abt.Val(p).HasValue ? abt.Val(p) : "null"));
|
||||
|
||||
// 遍历树
|
||||
List<int> res = abt.levelOrder();
|
||||
List<int> res = abt.LevelOrder();
|
||||
Console.WriteLine("\n层序遍历为:" + res.PrintList());
|
||||
res = abt.preOrder();
|
||||
res = abt.PreOrder();
|
||||
Console.WriteLine("前序遍历为:" + res.PrintList());
|
||||
res = abt.inOrder();
|
||||
res = abt.InOrder();
|
||||
Console.WriteLine("中序遍历为:" + res.PrintList());
|
||||
res = abt.postOrder();
|
||||
res = abt.PostOrder();
|
||||
Console.WriteLine("后序遍历为:" + res.PrintList());
|
||||
}
|
||||
}
|
||||
@@ -11,77 +11,77 @@ class AVLTree {
|
||||
public TreeNode? root; // 根节点
|
||||
|
||||
/* 获取节点高度 */
|
||||
public int height(TreeNode? node) {
|
||||
public int Height(TreeNode? node) {
|
||||
// 空节点高度为 -1 ,叶节点高度为 0
|
||||
return node == null ? -1 : node.height;
|
||||
}
|
||||
|
||||
/* 更新节点高度 */
|
||||
private void updateHeight(TreeNode node) {
|
||||
private void UpdateHeight(TreeNode node) {
|
||||
// 节点高度等于最高子树高度 + 1
|
||||
node.height = Math.Max(height(node.left), height(node.right)) + 1;
|
||||
node.height = Math.Max(Height(node.left), Height(node.right)) + 1;
|
||||
}
|
||||
|
||||
/* 获取平衡因子 */
|
||||
public int balanceFactor(TreeNode? node) {
|
||||
public int BalanceFactor(TreeNode? node) {
|
||||
// 空节点平衡因子为 0
|
||||
if (node == null) return 0;
|
||||
// 节点平衡因子 = 左子树高度 - 右子树高度
|
||||
return height(node.left) - height(node.right);
|
||||
return Height(node.left) - Height(node.right);
|
||||
}
|
||||
|
||||
/* 右旋操作 */
|
||||
TreeNode? rightRotate(TreeNode? node) {
|
||||
TreeNode? RightRotate(TreeNode? node) {
|
||||
TreeNode? child = node.left;
|
||||
TreeNode? grandChild = child?.right;
|
||||
// 以 child 为原点,将 node 向右旋转
|
||||
child.right = node;
|
||||
node.left = grandChild;
|
||||
// 更新节点高度
|
||||
updateHeight(node);
|
||||
updateHeight(child);
|
||||
UpdateHeight(node);
|
||||
UpdateHeight(child);
|
||||
// 返回旋转后子树的根节点
|
||||
return child;
|
||||
}
|
||||
|
||||
/* 左旋操作 */
|
||||
TreeNode? leftRotate(TreeNode? node) {
|
||||
TreeNode? LeftRotate(TreeNode? node) {
|
||||
TreeNode? child = node.right;
|
||||
TreeNode? grandChild = child?.left;
|
||||
// 以 child 为原点,将 node 向左旋转
|
||||
child.left = node;
|
||||
node.right = grandChild;
|
||||
// 更新节点高度
|
||||
updateHeight(node);
|
||||
updateHeight(child);
|
||||
UpdateHeight(node);
|
||||
UpdateHeight(child);
|
||||
// 返回旋转后子树的根节点
|
||||
return child;
|
||||
}
|
||||
|
||||
/* 执行旋转操作,使该子树重新恢复平衡 */
|
||||
TreeNode? rotate(TreeNode? node) {
|
||||
TreeNode? Rotate(TreeNode? node) {
|
||||
// 获取节点 node 的平衡因子
|
||||
int balanceFactorInt = balanceFactor(node);
|
||||
int balanceFactorInt = BalanceFactor(node);
|
||||
// 左偏树
|
||||
if (balanceFactorInt > 1) {
|
||||
if (balanceFactor(node.left) >= 0) {
|
||||
if (BalanceFactor(node.left) >= 0) {
|
||||
// 右旋
|
||||
return rightRotate(node);
|
||||
return RightRotate(node);
|
||||
} else {
|
||||
// 先左旋后右旋
|
||||
node.left = leftRotate(node?.left);
|
||||
return rightRotate(node);
|
||||
node.left = LeftRotate(node?.left);
|
||||
return RightRotate(node);
|
||||
}
|
||||
}
|
||||
// 右偏树
|
||||
if (balanceFactorInt < -1) {
|
||||
if (balanceFactor(node.right) <= 0) {
|
||||
if (BalanceFactor(node.right) <= 0) {
|
||||
// 左旋
|
||||
return leftRotate(node);
|
||||
return LeftRotate(node);
|
||||
} else {
|
||||
// 先右旋后左旋
|
||||
node.right = rightRotate(node?.right);
|
||||
return leftRotate(node);
|
||||
node.right = RightRotate(node?.right);
|
||||
return LeftRotate(node);
|
||||
}
|
||||
}
|
||||
// 平衡树,无须旋转,直接返回
|
||||
@@ -89,43 +89,43 @@ class AVLTree {
|
||||
}
|
||||
|
||||
/* 插入节点 */
|
||||
public void insert(int val) {
|
||||
root = insertHelper(root, val);
|
||||
public void Insert(int val) {
|
||||
root = InsertHelper(root, val);
|
||||
}
|
||||
|
||||
/* 递归插入节点(辅助方法) */
|
||||
private TreeNode? insertHelper(TreeNode? node, int val) {
|
||||
private TreeNode? InsertHelper(TreeNode? node, int val) {
|
||||
if (node == null) return new TreeNode(val);
|
||||
/* 1. 查找插入位置,并插入节点 */
|
||||
if (val < node.val)
|
||||
node.left = insertHelper(node.left, val);
|
||||
node.left = InsertHelper(node.left, val);
|
||||
else if (val > node.val)
|
||||
node.right = insertHelper(node.right, val);
|
||||
node.right = InsertHelper(node.right, val);
|
||||
else
|
||||
return node; // 重复节点不插入,直接返回
|
||||
updateHeight(node); // 更新节点高度
|
||||
UpdateHeight(node); // 更新节点高度
|
||||
/* 2. 执行旋转操作,使该子树重新恢复平衡 */
|
||||
node = rotate(node);
|
||||
node = Rotate(node);
|
||||
// 返回子树的根节点
|
||||
return node;
|
||||
}
|
||||
|
||||
/* 删除节点 */
|
||||
public void remove(int val) {
|
||||
root = removeHelper(root, val);
|
||||
public void Remove(int val) {
|
||||
root = RemoveHelper(root, val);
|
||||
}
|
||||
|
||||
/* 递归删除节点(辅助方法) */
|
||||
private TreeNode? removeHelper(TreeNode? node, int val) {
|
||||
private TreeNode? RemoveHelper(TreeNode? node, int val) {
|
||||
if (node == null) return null;
|
||||
/* 1. 查找节点,并删除之 */
|
||||
if (val < node.val)
|
||||
node.left = removeHelper(node.left, val);
|
||||
node.left = RemoveHelper(node.left, val);
|
||||
else if (val > node.val)
|
||||
node.right = removeHelper(node.right, val);
|
||||
node.right = RemoveHelper(node.right, val);
|
||||
else {
|
||||
if (node.left == null || node.right == null) {
|
||||
TreeNode? child = node.left != null ? node.left : node.right;
|
||||
TreeNode? child = node.left ?? node.right;
|
||||
// 子节点数量 = 0 ,直接删除 node 并返回
|
||||
if (child == null)
|
||||
return null;
|
||||
@@ -138,19 +138,19 @@ class AVLTree {
|
||||
while (temp.left != null) {
|
||||
temp = temp.left;
|
||||
}
|
||||
node.right = removeHelper(node.right, temp.val);
|
||||
node.right = RemoveHelper(node.right, temp.val);
|
||||
node.val = temp.val;
|
||||
}
|
||||
}
|
||||
updateHeight(node); // 更新节点高度
|
||||
UpdateHeight(node); // 更新节点高度
|
||||
/* 2. 执行旋转操作,使该子树重新恢复平衡 */
|
||||
node = rotate(node);
|
||||
node = Rotate(node);
|
||||
// 返回子树的根节点
|
||||
return node;
|
||||
}
|
||||
|
||||
/* 查找节点 */
|
||||
public TreeNode? search(int val) {
|
||||
public TreeNode? Search(int val) {
|
||||
TreeNode? cur = root;
|
||||
// 循环查找,越过叶节点后跳出
|
||||
while (cur != null) {
|
||||
@@ -170,14 +170,14 @@ class AVLTree {
|
||||
}
|
||||
|
||||
public class avl_tree {
|
||||
static void testInsert(AVLTree tree, int val) {
|
||||
tree.insert(val);
|
||||
static void TestInsert(AVLTree tree, int val) {
|
||||
tree.Insert(val);
|
||||
Console.WriteLine("\n插入节点 " + val + " 后,AVL 树为");
|
||||
PrintUtil.PrintTree(tree.root);
|
||||
}
|
||||
|
||||
static void testRemove(AVLTree tree, int val) {
|
||||
tree.remove(val);
|
||||
static void TestRemove(AVLTree tree, int val) {
|
||||
tree.Remove(val);
|
||||
Console.WriteLine("\n删除节点 " + val + " 后,AVL 树为");
|
||||
PrintUtil.PrintTree(tree.root);
|
||||
}
|
||||
@@ -185,32 +185,32 @@ public class avl_tree {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化空 AVL 树 */
|
||||
AVLTree avlTree = new AVLTree();
|
||||
AVLTree avlTree = new();
|
||||
|
||||
/* 插入节点 */
|
||||
// 请关注插入节点后,AVL 树是如何保持平衡的
|
||||
testInsert(avlTree, 1);
|
||||
testInsert(avlTree, 2);
|
||||
testInsert(avlTree, 3);
|
||||
testInsert(avlTree, 4);
|
||||
testInsert(avlTree, 5);
|
||||
testInsert(avlTree, 8);
|
||||
testInsert(avlTree, 7);
|
||||
testInsert(avlTree, 9);
|
||||
testInsert(avlTree, 10);
|
||||
testInsert(avlTree, 6);
|
||||
TestInsert(avlTree, 1);
|
||||
TestInsert(avlTree, 2);
|
||||
TestInsert(avlTree, 3);
|
||||
TestInsert(avlTree, 4);
|
||||
TestInsert(avlTree, 5);
|
||||
TestInsert(avlTree, 8);
|
||||
TestInsert(avlTree, 7);
|
||||
TestInsert(avlTree, 9);
|
||||
TestInsert(avlTree, 10);
|
||||
TestInsert(avlTree, 6);
|
||||
|
||||
/* 插入重复节点 */
|
||||
testInsert(avlTree, 7);
|
||||
TestInsert(avlTree, 7);
|
||||
|
||||
/* 删除节点 */
|
||||
// 请关注删除节点后,AVL 树是如何保持平衡的
|
||||
testRemove(avlTree, 8); // 删除度为 0 的节点
|
||||
testRemove(avlTree, 5); // 删除度为 1 的节点
|
||||
testRemove(avlTree, 4); // 删除度为 2 的节点
|
||||
TestRemove(avlTree, 8); // 删除度为 0 的节点
|
||||
TestRemove(avlTree, 5); // 删除度为 1 的节点
|
||||
TestRemove(avlTree, 4); // 删除度为 2 的节点
|
||||
|
||||
/* 查询节点 */
|
||||
TreeNode? node = avlTree.search(7);
|
||||
TreeNode? node = avlTree.Search(7);
|
||||
Console.WriteLine("\n查找到的节点对象为 " + node + ",节点值 = " + node?.val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,12 +15,12 @@ class BinarySearchTree {
|
||||
}
|
||||
|
||||
/* 获取二叉树根节点 */
|
||||
public TreeNode? getRoot() {
|
||||
public TreeNode? GetRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
/* 查找节点 */
|
||||
public TreeNode? search(int num) {
|
||||
public TreeNode? Search(int num) {
|
||||
TreeNode? cur = root;
|
||||
// 循环查找,越过叶节点后跳出
|
||||
while (cur != null) {
|
||||
@@ -39,7 +39,7 @@ class BinarySearchTree {
|
||||
}
|
||||
|
||||
/* 插入节点 */
|
||||
public void insert(int num) {
|
||||
public void Insert(int num) {
|
||||
// 若树为空,则初始化根节点
|
||||
if (root == null) {
|
||||
root = new TreeNode(num);
|
||||
@@ -61,7 +61,7 @@ class BinarySearchTree {
|
||||
}
|
||||
|
||||
// 插入节点
|
||||
TreeNode node = new TreeNode(num);
|
||||
TreeNode node = new(num);
|
||||
if (pre != null) {
|
||||
if (pre.val < num)
|
||||
pre.right = node;
|
||||
@@ -72,7 +72,7 @@ class BinarySearchTree {
|
||||
|
||||
|
||||
/* 删除节点 */
|
||||
public void remove(int num) {
|
||||
public void Remove(int num) {
|
||||
// 若树为空,直接提前返回
|
||||
if (root == null)
|
||||
return;
|
||||
@@ -96,7 +96,7 @@ class BinarySearchTree {
|
||||
// 子节点数量 = 0 or 1
|
||||
if (cur.left == null || cur.right == null) {
|
||||
// 当子节点数量 = 0 / 1 时, child = null / 该子节点
|
||||
TreeNode? child = cur.left != null ? cur.left : cur.right;
|
||||
TreeNode? child = cur.left ?? cur.right;
|
||||
// 删除节点 cur
|
||||
if (cur != root) {
|
||||
if (pre.left == cur)
|
||||
@@ -116,7 +116,7 @@ class BinarySearchTree {
|
||||
tmp = tmp.left;
|
||||
}
|
||||
// 递归删除节点 tmp
|
||||
remove(tmp.val);
|
||||
Remove(tmp.val);
|
||||
// 用 tmp 覆盖 cur
|
||||
cur.val = tmp.val;
|
||||
}
|
||||
@@ -127,34 +127,34 @@ public class binary_search_tree {
|
||||
[Test]
|
||||
public void Test() {
|
||||
/* 初始化二叉搜索树 */
|
||||
BinarySearchTree bst = new BinarySearchTree();
|
||||
BinarySearchTree bst = new();
|
||||
// 请注意,不同的插入顺序会生成不同的二叉树,该序列可以生成一个完美二叉树
|
||||
int[] nums = { 8, 4, 12, 2, 6, 10, 14, 1, 3, 5, 7, 9, 11, 13, 15 };
|
||||
foreach (int num in nums) {
|
||||
bst.insert(num);
|
||||
bst.Insert(num);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n初始化的二叉树为\n");
|
||||
PrintUtil.PrintTree(bst.getRoot());
|
||||
PrintUtil.PrintTree(bst.GetRoot());
|
||||
|
||||
/* 查找节点 */
|
||||
TreeNode? node = bst.search(7);
|
||||
TreeNode? node = bst.Search(7);
|
||||
Console.WriteLine("\n查找到的节点对象为 " + node + ",节点值 = " + node.val);
|
||||
|
||||
/* 插入节点 */
|
||||
bst.insert(16);
|
||||
bst.Insert(16);
|
||||
Console.WriteLine("\n插入节点 16 后,二叉树为\n");
|
||||
PrintUtil.PrintTree(bst.getRoot());
|
||||
PrintUtil.PrintTree(bst.GetRoot());
|
||||
|
||||
/* 删除节点 */
|
||||
bst.remove(1);
|
||||
bst.Remove(1);
|
||||
Console.WriteLine("\n删除节点 1 后,二叉树为\n");
|
||||
PrintUtil.PrintTree(bst.getRoot());
|
||||
bst.remove(2);
|
||||
PrintUtil.PrintTree(bst.GetRoot());
|
||||
bst.Remove(2);
|
||||
Console.WriteLine("\n删除节点 2 后,二叉树为\n");
|
||||
PrintUtil.PrintTree(bst.getRoot());
|
||||
bst.remove(4);
|
||||
PrintUtil.PrintTree(bst.GetRoot());
|
||||
bst.Remove(4);
|
||||
Console.WriteLine("\n删除节点 4 后,二叉树为\n");
|
||||
PrintUtil.PrintTree(bst.getRoot());
|
||||
PrintUtil.PrintTree(bst.GetRoot());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,11 +11,11 @@ public class binary_tree {
|
||||
public void Test() {
|
||||
/* 初始化二叉树 */
|
||||
// 初始化节点
|
||||
TreeNode n1 = new TreeNode(1);
|
||||
TreeNode n2 = new TreeNode(2);
|
||||
TreeNode n3 = new TreeNode(3);
|
||||
TreeNode n4 = new TreeNode(4);
|
||||
TreeNode n5 = new TreeNode(5);
|
||||
TreeNode n1 = new(1);
|
||||
TreeNode n2 = new(2);
|
||||
TreeNode n3 = new(3);
|
||||
TreeNode n4 = new(4);
|
||||
TreeNode n5 = new(5);
|
||||
// 构建引用指向(即指针)
|
||||
n1.left = n2;
|
||||
n1.right = n3;
|
||||
@@ -25,7 +25,7 @@ public class binary_tree {
|
||||
PrintUtil.PrintTree(n1);
|
||||
|
||||
/* 插入与删除节点 */
|
||||
TreeNode P = new TreeNode(0);
|
||||
TreeNode P = new(0);
|
||||
// 在 n1 -> n2 中间插入节点 P
|
||||
n1.left = P;
|
||||
P.left = n2;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace hello_algo.chapter_tree;
|
||||
public class binary_tree_bfs {
|
||||
|
||||
/* 层序遍历 */
|
||||
public List<int> levelOrder(TreeNode root) {
|
||||
public List<int> LevelOrder(TreeNode root) {
|
||||
// 初始化队列,加入根节点
|
||||
Queue<TreeNode> queue = new();
|
||||
queue.Enqueue(root);
|
||||
@@ -34,7 +34,7 @@ public class binary_tree_bfs {
|
||||
Console.WriteLine("\n初始化二叉树\n");
|
||||
PrintUtil.PrintTree(root);
|
||||
|
||||
List<int> list = levelOrder(root);
|
||||
List<int> list = LevelOrder(root);
|
||||
Console.WriteLine("\n层序遍历的节点打印序列 = " + string.Join(",", list));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,32 +7,32 @@
|
||||
namespace hello_algo.chapter_tree;
|
||||
|
||||
public class binary_tree_dfs {
|
||||
List<int> list = new();
|
||||
readonly List<int> list = new();
|
||||
|
||||
/* 前序遍历 */
|
||||
void preOrder(TreeNode? root) {
|
||||
void PreOrder(TreeNode? root) {
|
||||
if (root == null) return;
|
||||
// 访问优先级:根节点 -> 左子树 -> 右子树
|
||||
list.Add(root.val);
|
||||
preOrder(root.left);
|
||||
preOrder(root.right);
|
||||
PreOrder(root.left);
|
||||
PreOrder(root.right);
|
||||
}
|
||||
|
||||
/* 中序遍历 */
|
||||
void inOrder(TreeNode? root) {
|
||||
void InOrder(TreeNode? root) {
|
||||
if (root == null) return;
|
||||
// 访问优先级:左子树 -> 根节点 -> 右子树
|
||||
inOrder(root.left);
|
||||
InOrder(root.left);
|
||||
list.Add(root.val);
|
||||
inOrder(root.right);
|
||||
InOrder(root.right);
|
||||
}
|
||||
|
||||
/* 后序遍历 */
|
||||
void postOrder(TreeNode? root) {
|
||||
void PostOrder(TreeNode? root) {
|
||||
if (root == null) return;
|
||||
// 访问优先级:左子树 -> 右子树 -> 根节点
|
||||
postOrder(root.left);
|
||||
postOrder(root.right);
|
||||
PostOrder(root.left);
|
||||
PostOrder(root.right);
|
||||
list.Add(root.val);
|
||||
}
|
||||
|
||||
@@ -45,15 +45,15 @@ public class binary_tree_dfs {
|
||||
PrintUtil.PrintTree(root);
|
||||
|
||||
list.Clear();
|
||||
preOrder(root);
|
||||
PreOrder(root);
|
||||
Console.WriteLine("\n前序遍历的节点打印序列 = " + string.Join(",", list));
|
||||
|
||||
list.Clear();
|
||||
inOrder(root);
|
||||
InOrder(root);
|
||||
Console.WriteLine("\n中序遍历的节点打印序列 = " + string.Join(",", list));
|
||||
|
||||
list.Clear();
|
||||
postOrder(root);
|
||||
PostOrder(root);
|
||||
Console.WriteLine("\n后序遍历的节点打印序列 = " + string.Join(",", list));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ public class ListNode {
|
||||
|
||||
/* Generate a linked list with an array */
|
||||
public static ListNode? ArrToLinkedList(int[] arr) {
|
||||
ListNode dum = new ListNode(0);
|
||||
ListNode dum = new(0);
|
||||
ListNode head = dum;
|
||||
foreach (int val in arr) {
|
||||
head.next = new ListNode(val);
|
||||
|
||||
@@ -70,7 +70,7 @@ public static class PrintUtil {
|
||||
}
|
||||
|
||||
string prev_str = " ";
|
||||
Trunk trunk = new Trunk(prev, prev_str);
|
||||
Trunk trunk = new(prev, prev_str);
|
||||
|
||||
PrintTree(root.right, trunk, true);
|
||||
|
||||
@@ -126,8 +126,8 @@ public static class PrintUtil {
|
||||
public static void PrintHeap(PriorityQueue<int, int> queue) {
|
||||
var newQueue = new PriorityQueue<int, int>(queue.UnorderedItems, queue.Comparer);
|
||||
Console.Write("堆的数组表示:");
|
||||
List<int> list = new List<int>();
|
||||
while (newQueue.TryDequeue(out int element, out int priority)) {
|
||||
List<int> list = new();
|
||||
while (newQueue.TryDequeue(out int element, out _)) {
|
||||
list.Add(element);
|
||||
}
|
||||
Console.WriteLine("堆的树状表示:");
|
||||
|
||||
@@ -39,9 +39,10 @@ public class TreeNode {
|
||||
if (i < 0 || i >= arr.Count || !arr[i].HasValue) {
|
||||
return null;
|
||||
}
|
||||
TreeNode root = new TreeNode(arr[i].Value);
|
||||
root.left = ListToTreeDFS(arr, 2 * i + 1);
|
||||
root.right = ListToTreeDFS(arr, 2 * i + 2);
|
||||
TreeNode root = new(arr[i].Value) {
|
||||
left = ListToTreeDFS(arr, 2 * i + 1),
|
||||
right = ListToTreeDFS(arr, 2 * i + 2)
|
||||
};
|
||||
return root;
|
||||
}
|
||||
|
||||
@@ -63,8 +64,8 @@ public class TreeNode {
|
||||
}
|
||||
|
||||
/* 将二叉树序列化为列表 */
|
||||
public static List<int?> treeToList(TreeNode root) {
|
||||
List<int?> res = new List<int?>();
|
||||
public static List<int?> TreeToList(TreeNode root) {
|
||||
List<int?> res = new();
|
||||
TreeToListDFS(root, 0, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public class Vertex {
|
||||
|
||||
/* 输入顶点列表 vets ,返回值列表 vals */
|
||||
public static List<int> VetsToVals(List<Vertex> vets) {
|
||||
List<int> vals = new List<int>();
|
||||
List<int> vals = new();
|
||||
foreach (Vertex vet in vets) {
|
||||
vals.Add(vet.val);
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="array.cs"
|
||||
[class]{array}-[func]{randomAccess}
|
||||
[class]{array}-[func]{RandomAccess}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -224,7 +224,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="array.cs"
|
||||
[class]{array}-[func]{insert}
|
||||
[class]{array}-[func]{Insert}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -304,7 +304,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="array.cs"
|
||||
[class]{array}-[func]{remove}
|
||||
[class]{array}-[func]{Remove}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -386,7 +386,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="array.cs"
|
||||
[class]{array}-[func]{traverse}
|
||||
[class]{array}-[func]{Traverse}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -464,7 +464,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="array.cs"
|
||||
[class]{array}-[func]{find}
|
||||
[class]{array}-[func]{Find}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -542,7 +542,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="array.cs"
|
||||
[class]{array}-[func]{extend}
|
||||
[class]{array}-[func]{Extend}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -246,11 +246,11 @@
|
||||
```csharp title="linked_list.cs"
|
||||
/* 初始化链表 1 -> 3 -> 2 -> 5 -> 4 */
|
||||
// 初始化各个节点
|
||||
ListNode n0 = new ListNode(1);
|
||||
ListNode n1 = new ListNode(3);
|
||||
ListNode n2 = new ListNode(2);
|
||||
ListNode n3 = new ListNode(5);
|
||||
ListNode n4 = new ListNode(4);
|
||||
ListNode n0 = new(1);
|
||||
ListNode n1 = new(3);
|
||||
ListNode n2 = new(2);
|
||||
ListNode n3 = new(5);
|
||||
ListNode n4 = new(4);
|
||||
// 构建引用指向
|
||||
n0.next = n1;
|
||||
n1.next = n2;
|
||||
@@ -426,7 +426,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="linked_list.cs"
|
||||
[class]{linked_list}-[func]{insert}
|
||||
[class]{linked_list}-[func]{Insert}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -506,7 +506,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="linked_list.cs"
|
||||
[class]{linked_list}-[func]{remove}
|
||||
[class]{linked_list}-[func]{Remove}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -582,7 +582,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="linked_list.cs"
|
||||
[class]{linked_list}-[func]{access}
|
||||
[class]{linked_list}-[func]{Access}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -658,7 +658,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="linked_list.cs"
|
||||
[class]{linked_list}-[func]{find}
|
||||
[class]{linked_list}-[func]{Find}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
```csharp title="list.cs"
|
||||
/* 初始化列表 */
|
||||
// 无初始值
|
||||
List<int> list1 = new ();
|
||||
List<int> list1 = new();
|
||||
// 有初始值
|
||||
int[] numbers = new int[] { 1, 3, 2, 5, 4 };
|
||||
List<int> list = numbers.ToList();
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="preorder_traversal_i_compact.cs"
|
||||
[class]{preorder_traversal_i_compact}-[func]{preOrder}
|
||||
[class]{preorder_traversal_i_compact}-[func]{PreOrder}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -119,7 +119,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="preorder_traversal_ii_compact.cs"
|
||||
[class]{preorder_traversal_ii_compact}-[func]{preOrder}
|
||||
[class]{preorder_traversal_ii_compact}-[func]{PreOrder}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -238,7 +238,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="preorder_traversal_iii_compact.cs"
|
||||
[class]{preorder_traversal_iii_compact}-[func]{preOrder}
|
||||
[class]{preorder_traversal_iii_compact}-[func]{PreOrder}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -377,23 +377,23 @@
|
||||
|
||||
```csharp title=""
|
||||
/* 回溯算法框架 */
|
||||
void backtrack(State state, List<Choice> choices, List<State> res) {
|
||||
void Backtrack(State state, List<Choice> choices, List<State> res) {
|
||||
// 判断是否为解
|
||||
if (isSolution(state)) {
|
||||
if (IsSolution(state)) {
|
||||
// 记录解
|
||||
recordSolution(state, res);
|
||||
RecordSolution(state, res);
|
||||
// 停止继续搜索
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
foreach (Choice choice in choices) {
|
||||
// 剪枝:判断选择是否合法
|
||||
if (isValid(state, choice)) {
|
||||
if (IsValid(state, choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
makeChoice(state, choice);
|
||||
backtrack(state, choices, res);
|
||||
MakeChoice(state, choice);
|
||||
Backtrack(state, choices, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
undoChoice(state, choice);
|
||||
UndoChoice(state, choice);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -640,17 +640,17 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="preorder_traversal_iii_template.cs"
|
||||
[class]{preorder_traversal_iii_template}-[func]{isSolution}
|
||||
[class]{preorder_traversal_iii_template}-[func]{IsSolution}
|
||||
|
||||
[class]{preorder_traversal_iii_template}-[func]{recordSolution}
|
||||
[class]{preorder_traversal_iii_template}-[func]{RecordSolution}
|
||||
|
||||
[class]{preorder_traversal_iii_template}-[func]{isValid}
|
||||
[class]{preorder_traversal_iii_template}-[func]{IsValid}
|
||||
|
||||
[class]{preorder_traversal_iii_template}-[func]{makeChoice}
|
||||
[class]{preorder_traversal_iii_template}-[func]{MakeChoice}
|
||||
|
||||
[class]{preorder_traversal_iii_template}-[func]{undoChoice}
|
||||
[class]{preorder_traversal_iii_template}-[func]{UndoChoice}
|
||||
|
||||
[class]{preorder_traversal_iii_template}-[func]{backtrack}
|
||||
[class]{preorder_traversal_iii_template}-[func]{Backtrack}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -67,9 +67,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="n_queens.cs"
|
||||
[class]{n_queens}-[func]{backtrack}
|
||||
[class]{n_queens}-[func]{Backtrack}
|
||||
|
||||
[class]{n_queens}-[func]{nQueens}
|
||||
[class]{n_queens}-[func]{NQueens}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -70,9 +70,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="permutations_i.cs"
|
||||
[class]{permutations_i}-[func]{backtrack}
|
||||
[class]{permutations_i}-[func]{Backtrack}
|
||||
|
||||
[class]{permutations_i}-[func]{permutationsI}
|
||||
[class]{permutations_i}-[func]{PermutationsI}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -194,9 +194,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="permutations_ii.cs"
|
||||
[class]{permutations_ii}-[func]{backtrack}
|
||||
[class]{permutations_ii}-[func]{Backtrack}
|
||||
|
||||
[class]{permutations_ii}-[func]{permutationsII}
|
||||
[class]{permutations_ii}-[func]{PermutationsII}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -44,9 +44,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="subset_sum_i_naive.cs"
|
||||
[class]{subset_sum_i_naive}-[func]{backtrack}
|
||||
[class]{subset_sum_i_naive}-[func]{Backtrack}
|
||||
|
||||
[class]{subset_sum_i_naive}-[func]{subsetSumINaive}
|
||||
[class]{subset_sum_i_naive}-[func]{SubsetSumINaive}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -177,9 +177,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="subset_sum_i.cs"
|
||||
[class]{subset_sum_i}-[func]{backtrack}
|
||||
[class]{subset_sum_i}-[func]{Backtrack}
|
||||
|
||||
[class]{subset_sum_i}-[func]{subsetSumI}
|
||||
[class]{subset_sum_i}-[func]{SubsetSumI}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -297,9 +297,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="subset_sum_ii.cs"
|
||||
[class]{subset_sum_ii}-[func]{backtrack}
|
||||
[class]{subset_sum_ii}-[func]{Backtrack}
|
||||
|
||||
[class]{subset_sum_ii}-[func]{subsetSumII}
|
||||
[class]{subset_sum_ii}-[func]{SubsetSumII}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="iteration.cs"
|
||||
[class]{iteration}-[func]{forLoop}
|
||||
[class]{iteration}-[func]{ForLoop}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -117,7 +117,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="iteration.cs"
|
||||
[class]{iteration}-[func]{whileLoop}
|
||||
[class]{iteration}-[func]{WhileLoop}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -193,7 +193,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="iteration.cs"
|
||||
[class]{iteration}-[func]{whileLoopII}
|
||||
[class]{iteration}-[func]{WhileLoopII}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -271,7 +271,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="iteration.cs"
|
||||
[class]{iteration}-[func]{nestedForLoop}
|
||||
[class]{iteration}-[func]{NestedForLoop}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -366,7 +366,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="recursion.cs"
|
||||
[class]{recursion}-[func]{recur}
|
||||
[class]{recursion}-[func]{Recur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -474,7 +474,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="recursion.cs"
|
||||
[class]{recursion}-[func]{tailRecur}
|
||||
[class]{recursion}-[func]{TailRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -572,7 +572,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="recursion.cs"
|
||||
[class]{recursion}-[func]{fib}
|
||||
[class]{recursion}-[func]{Fib}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -679,7 +679,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="recursion.cs"
|
||||
[class]{recursion}-[func]{forLoopRecur}
|
||||
[class]{recursion}-[func]{ForLoopRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -105,16 +105,16 @@
|
||||
}
|
||||
|
||||
/* 函数 */
|
||||
int function() {
|
||||
int Function() {
|
||||
// 执行某些操作...
|
||||
return 0;
|
||||
}
|
||||
|
||||
int algorithm(int n) { // 输入数据
|
||||
int Algorithm(int n) { // 输入数据
|
||||
const int a = 0; // 暂存数据(常量)
|
||||
int b = 0; // 暂存数据(变量)
|
||||
Node node = new Node(0); // 暂存数据(对象)
|
||||
int c = function(); // 栈帧空间(调用函数)
|
||||
Node node = new(0); // 暂存数据(对象)
|
||||
int c = Function(); // 栈帧空间(调用函数)
|
||||
return a + b + c; // 输出数据
|
||||
}
|
||||
```
|
||||
@@ -360,7 +360,7 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title=""
|
||||
void algorithm(int n) {
|
||||
void Algorithm(int n) {
|
||||
int a = 0; // O(1)
|
||||
int[] b = new int[10000]; // O(1)
|
||||
if (n > 10) {
|
||||
@@ -526,20 +526,20 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title=""
|
||||
int function() {
|
||||
int Function() {
|
||||
// 执行某些操作
|
||||
return 0;
|
||||
}
|
||||
/* 循环 O(1) */
|
||||
void loop(int n) {
|
||||
void Loop(int n) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
function();
|
||||
Function();
|
||||
}
|
||||
}
|
||||
/* 递归 O(n) */
|
||||
int recur(int n) {
|
||||
int Recur(int n) {
|
||||
if (n == 1) return 1;
|
||||
return recur(n - 1);
|
||||
return Recur(n - 1);
|
||||
}
|
||||
```
|
||||
|
||||
@@ -746,9 +746,9 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="space_complexity.cs"
|
||||
[class]{space_complexity}-[func]{function}
|
||||
[class]{space_complexity}-[func]{Function}
|
||||
|
||||
[class]{space_complexity}-[func]{constant}
|
||||
[class]{space_complexity}-[func]{Constant}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -840,7 +840,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="space_complexity.cs"
|
||||
[class]{space_complexity}-[func]{linear}
|
||||
[class]{space_complexity}-[func]{Linear}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -916,7 +916,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="space_complexity.cs"
|
||||
[class]{space_complexity}-[func]{linearRecur}
|
||||
[class]{space_complexity}-[func]{LinearRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -994,7 +994,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="space_complexity.cs"
|
||||
[class]{space_complexity}-[func]{quadratic}
|
||||
[class]{space_complexity}-[func]{Quadratic}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1068,7 +1068,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="space_complexity.cs"
|
||||
[class]{space_complexity}-[func]{quadraticRecur}
|
||||
[class]{space_complexity}-[func]{QuadraticRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1146,7 +1146,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="space_complexity.cs"
|
||||
[class]{space_complexity}-[func]{buildTree}
|
||||
[class]{space_complexity}-[func]{BuildTree}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
```csharp title=""
|
||||
// 在某运行平台下
|
||||
void algorithm(int n) {
|
||||
void Algorithm(int n) {
|
||||
int a = 2; // 1 ns
|
||||
a = a + 1; // 1 ns
|
||||
a = a * 2; // 10 ns
|
||||
@@ -253,17 +253,17 @@ $$
|
||||
|
||||
```csharp title=""
|
||||
// 算法 A 的时间复杂度:常数阶
|
||||
void algorithm_A(int n) {
|
||||
void AlgorithmA(int n) {
|
||||
Console.WriteLine(0);
|
||||
}
|
||||
// 算法 B 的时间复杂度:线性阶
|
||||
void algorithm_B(int n) {
|
||||
void AlgorithmB(int n) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
Console.WriteLine(0);
|
||||
}
|
||||
}
|
||||
// 算法 C 的时间复杂度:常数阶
|
||||
void algorithm_C(int n) {
|
||||
void AlgorithmC(int n) {
|
||||
for (int i = 0; i < 1000000; i++) {
|
||||
Console.WriteLine(0);
|
||||
}
|
||||
@@ -487,7 +487,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title=""
|
||||
void algorithm(int n) {
|
||||
void Algorithm(int n) {
|
||||
int a = 1; // +1
|
||||
a = a + 1; // +1
|
||||
a = a * 2; // +1
|
||||
@@ -695,7 +695,7 @@ $T(n)$ 是一次函数,说明其运行时间的增长趋势是线性的,因
|
||||
=== "C#"
|
||||
|
||||
```csharp title=""
|
||||
void algorithm(int n) {
|
||||
void Algorithm(int n) {
|
||||
int a = 1; // +0(技巧 1)
|
||||
a = a + n; // +0(技巧 1)
|
||||
// +n(技巧 2)
|
||||
@@ -918,7 +918,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{constant}
|
||||
[class]{time_complexity}-[func]{Constant}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -994,7 +994,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{linear}
|
||||
[class]{time_complexity}-[func]{Linear}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1068,7 +1068,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{arrayTraversal}
|
||||
[class]{time_complexity}-[func]{ArrayTraversal}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1146,7 +1146,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{quadratic}
|
||||
[class]{time_complexity}-[func]{Quadratic}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1224,7 +1224,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{bubbleSort}
|
||||
[class]{time_complexity}-[func]{BubbleSort}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1302,7 +1302,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{exponential}
|
||||
[class]{time_complexity}-[func]{Exponential}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1378,7 +1378,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{expRecur}
|
||||
[class]{time_complexity}-[func]{ExpRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1458,7 +1458,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{logarithmic}
|
||||
[class]{time_complexity}-[func]{Logarithmic}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1534,7 +1534,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{logRecur}
|
||||
[class]{time_complexity}-[func]{LogRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1622,7 +1622,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{linearLogRecur}
|
||||
[class]{time_complexity}-[func]{LinearLogRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1710,7 +1710,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="time_complexity.cs"
|
||||
[class]{time_complexity}-[func]{factorialRecur}
|
||||
[class]{time_complexity}-[func]{FactorialRecur}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -1801,9 +1801,9 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="worst_best_time_complexity.cs"
|
||||
[class]{worst_best_time_complexity}-[func]{randomNumbers}
|
||||
[class]{worst_best_time_complexity}-[func]{RandomNumbers}
|
||||
|
||||
[class]{worst_best_time_complexity}-[func]{findOne}
|
||||
[class]{worst_best_time_complexity}-[func]{FindOne}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -67,9 +67,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="binary_search_recur.cs"
|
||||
[class]{binary_search_recur}-[func]{dfs}
|
||||
[class]{binary_search_recur}-[func]{Dfs}
|
||||
|
||||
[class]{binary_search_recur}-[func]{binarySearch}
|
||||
[class]{binary_search_recur}-[func]{BinarySearch}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -84,9 +84,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="build_tree.cs"
|
||||
[class]{build_tree}-[func]{dfs}
|
||||
[class]{build_tree}-[func]{Dfs}
|
||||
|
||||
[class]{build_tree}-[func]{buildTree}
|
||||
[class]{build_tree}-[func]{BuildTree}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -115,11 +115,11 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="hanota.cs"
|
||||
[class]{hanota}-[func]{move}
|
||||
[class]{hanota}-[func]{Move}
|
||||
|
||||
[class]{hanota}-[func]{dfs}
|
||||
[class]{hanota}-[func]{Dfs}
|
||||
|
||||
[class]{hanota}-[func]{solveHanota}
|
||||
[class]{hanota}-[func]{SolveHanota}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -55,7 +55,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="min_cost_climbing_stairs_dp.cs"
|
||||
[class]{min_cost_climbing_stairs_dp}-[func]{minCostClimbingStairsDP}
|
||||
[class]{min_cost_climbing_stairs_dp}-[func]{MinCostClimbingStairsDP}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -133,7 +133,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="min_cost_climbing_stairs_dp.cs"
|
||||
[class]{min_cost_climbing_stairs_dp}-[func]{minCostClimbingStairsDPComp}
|
||||
[class]{min_cost_climbing_stairs_dp}-[func]{MinCostClimbingStairsDPComp}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -243,7 +243,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="climbing_stairs_constraint_dp.cs"
|
||||
[class]{climbing_stairs_constraint_dp}-[func]{climbingStairsConstraintDP}
|
||||
[class]{climbing_stairs_constraint_dp}-[func]{ClimbingStairsConstraintDP}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -119,7 +119,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="min_path_sum.cs"
|
||||
[class]{min_path_sum}-[func]{minPathSumDFS}
|
||||
[class]{min_path_sum}-[func]{MinPathSumDFS}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -203,7 +203,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="min_path_sum.cs"
|
||||
[class]{min_path_sum}-[func]{minPathSumDFSMem}
|
||||
[class]{min_path_sum}-[func]{MinPathSumDFSMem}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -283,7 +283,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="min_path_sum.cs"
|
||||
[class]{min_path_sum}-[func]{minPathSumDP}
|
||||
[class]{min_path_sum}-[func]{MinPathSumDP}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -401,7 +401,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="min_path_sum.cs"
|
||||
[class]{min_path_sum}-[func]{minPathSumDPComp}
|
||||
[class]{min_path_sum}-[func]{MinPathSumDPComp}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -88,7 +88,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="edit_distance.cs"
|
||||
[class]{edit_distance}-[func]{editDistanceDP}
|
||||
[class]{edit_distance}-[func]{EditDistanceDP}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -213,7 +213,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="edit_distance.cs"
|
||||
[class]{edit_distance}-[func]{editDistanceDPComp}
|
||||
[class]{edit_distance}-[func]{EditDistanceDPComp}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -41,9 +41,9 @@
|
||||
=== "C#"
|
||||
|
||||
```csharp title="climbing_stairs_backtrack.cs"
|
||||
[class]{climbing_stairs_backtrack}-[func]{backtrack}
|
||||
[class]{climbing_stairs_backtrack}-[func]{Backtrack}
|
||||
|
||||
[class]{climbing_stairs_backtrack}-[func]{climbingStairsBacktrack}
|
||||
[class]{climbing_stairs_backtrack}-[func]{ClimbingStairsBacktrack}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -163,9 +163,9 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="climbing_stairs_dfs.cs"
|
||||
[class]{climbing_stairs_dfs}-[func]{dfs}
|
||||
[class]{climbing_stairs_dfs}-[func]{Dfs}
|
||||
|
||||
[class]{climbing_stairs_dfs}-[func]{climbingStairsDFS}
|
||||
[class]{climbing_stairs_dfs}-[func]{ClimbingStairsDFS}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -274,9 +274,9 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="climbing_stairs_dfs_mem.cs"
|
||||
[class]{climbing_stairs_dfs_mem}-[func]{dfs}
|
||||
[class]{climbing_stairs_dfs_mem}-[func]{Dfs}
|
||||
|
||||
[class]{climbing_stairs_dfs_mem}-[func]{climbingStairsDFSMem}
|
||||
[class]{climbing_stairs_dfs_mem}-[func]{ClimbingStairsDFSMem}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -376,7 +376,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="climbing_stairs_dp.cs"
|
||||
[class]{climbing_stairs_dp}-[func]{climbingStairsDP}
|
||||
[class]{climbing_stairs_dp}-[func]{ClimbingStairsDP}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -464,7 +464,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="climbing_stairs_dp.cs"
|
||||
[class]{climbing_stairs_dp}-[func]{climbingStairsDPComp}
|
||||
[class]{climbing_stairs_dp}-[func]{ClimbingStairsDPComp}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
@@ -77,7 +77,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="knapsack.cs"
|
||||
[class]{knapsack}-[func]{knapsackDFS}
|
||||
[class]{knapsack}-[func]{KnapsackDFS}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -161,7 +161,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="knapsack.cs"
|
||||
[class]{knapsack}-[func]{knapsackDFSMem}
|
||||
[class]{knapsack}-[func]{KnapsackDFSMem}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -241,7 +241,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="knapsack.cs"
|
||||
[class]{knapsack}-[func]{knapsackDP}
|
||||
[class]{knapsack}-[func]{KnapsackDP}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -388,7 +388,7 @@ $$
|
||||
=== "C#"
|
||||
|
||||
```csharp title="knapsack.cs"
|
||||
[class]{knapsack}-[func]{knapsackDPComp}
|
||||
[class]{knapsack}-[func]{KnapsackDPComp}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user