fix(csharp): Modify method name to PascalCase, simplify new expression (#840)

* Modify method name to PascalCase(array and linked list)

* Modify method name to PascalCase(backtracking)

* Modify method name to PascalCase(computational complexity)

* Modify method name to PascalCase(divide and conquer)

* Modify method name to PascalCase(dynamic programming)

* Modify method name to PascalCase(graph)

* Modify method name to PascalCase(greedy)

* Modify method name to PascalCase(hashing)

* Modify method name to PascalCase(heap)

* Modify method name to PascalCase(searching)

* Modify method name to PascalCase(sorting)

* Modify method name to PascalCase(stack and queue)

* Modify method name to PascalCase(tree)

* local check
This commit is contained in:
hpstory
2023-10-08 01:33:46 +08:00
committed by GitHub
parent 6f7e768cb7
commit f62256bee1
129 changed files with 1186 additions and 1192 deletions

View File

@@ -33,7 +33,7 @@
=== "C#"
```csharp title="iteration.cs"
[class]{iteration}-[func]{forLoop}
[class]{iteration}-[func]{ForLoop}
```
=== "Go"
@@ -117,7 +117,7 @@
=== "C#"
```csharp title="iteration.cs"
[class]{iteration}-[func]{whileLoop}
[class]{iteration}-[func]{WhileLoop}
```
=== "Go"
@@ -193,7 +193,7 @@
=== "C#"
```csharp title="iteration.cs"
[class]{iteration}-[func]{whileLoopII}
[class]{iteration}-[func]{WhileLoopII}
```
=== "Go"
@@ -271,7 +271,7 @@
=== "C#"
```csharp title="iteration.cs"
[class]{iteration}-[func]{nestedForLoop}
[class]{iteration}-[func]{NestedForLoop}
```
=== "Go"
@@ -366,7 +366,7 @@
=== "C#"
```csharp title="recursion.cs"
[class]{recursion}-[func]{recur}
[class]{recursion}-[func]{Recur}
```
=== "Go"
@@ -474,7 +474,7 @@
=== "C#"
```csharp title="recursion.cs"
[class]{recursion}-[func]{tailRecur}
[class]{recursion}-[func]{TailRecur}
```
=== "Go"
@@ -572,7 +572,7 @@
=== "C#"
```csharp title="recursion.cs"
[class]{recursion}-[func]{fib}
[class]{recursion}-[func]{Fib}
```
=== "Go"
@@ -679,7 +679,7 @@
=== "C#"
```csharp title="recursion.cs"
[class]{recursion}-[func]{forLoopRecur}
[class]{recursion}-[func]{ForLoopRecur}
```
=== "Go"

View File

@@ -105,16 +105,16 @@
}
/* 函数 */
int function() {
int Function() {
// 执行某些操作...
return 0;
}
int algorithm(int n) { // 输入数据
int Algorithm(int n) { // 输入数据
const int a = 0; // 暂存数据(常量)
int b = 0; // 暂存数据(变量)
Node node = new Node(0); // 暂存数据(对象)
int c = function(); // 栈帧空间(调用函数)
Node node = new(0); // 暂存数据(对象)
int c = Function(); // 栈帧空间(调用函数)
return a + b + c; // 输出数据
}
```
@@ -360,7 +360,7 @@
=== "C#"
```csharp title=""
void algorithm(int n) {
void Algorithm(int n) {
int a = 0; // O(1)
int[] b = new int[10000]; // O(1)
if (n > 10) {
@@ -526,20 +526,20 @@
=== "C#"
```csharp title=""
int function() {
int Function() {
// 执行某些操作
return 0;
}
/* 循环 O(1) */
void loop(int n) {
void Loop(int n) {
for (int i = 0; i < n; i++) {
function();
Function();
}
}
/* 递归 O(n) */
int recur(int n) {
int Recur(int n) {
if (n == 1) return 1;
return recur(n - 1);
return Recur(n - 1);
}
```
@@ -746,9 +746,9 @@ $$
=== "C#"
```csharp title="space_complexity.cs"
[class]{space_complexity}-[func]{function}
[class]{space_complexity}-[func]{Function}
[class]{space_complexity}-[func]{constant}
[class]{space_complexity}-[func]{Constant}
```
=== "Go"
@@ -840,7 +840,7 @@ $$
=== "C#"
```csharp title="space_complexity.cs"
[class]{space_complexity}-[func]{linear}
[class]{space_complexity}-[func]{Linear}
```
=== "Go"
@@ -916,7 +916,7 @@ $$
=== "C#"
```csharp title="space_complexity.cs"
[class]{space_complexity}-[func]{linearRecur}
[class]{space_complexity}-[func]{LinearRecur}
```
=== "Go"
@@ -994,7 +994,7 @@ $$
=== "C#"
```csharp title="space_complexity.cs"
[class]{space_complexity}-[func]{quadratic}
[class]{space_complexity}-[func]{Quadratic}
```
=== "Go"
@@ -1068,7 +1068,7 @@ $$
=== "C#"
```csharp title="space_complexity.cs"
[class]{space_complexity}-[func]{quadraticRecur}
[class]{space_complexity}-[func]{QuadraticRecur}
```
=== "Go"
@@ -1146,7 +1146,7 @@ $$
=== "C#"
```csharp title="space_complexity.cs"
[class]{space_complexity}-[func]{buildTree}
[class]{space_complexity}-[func]{BuildTree}
```
=== "Go"

View File

@@ -55,7 +55,7 @@
```csharp title=""
// 在某运行平台下
void algorithm(int n) {
void Algorithm(int n) {
int a = 2; // 1 ns
a = a + 1; // 1 ns
a = a * 2; // 10 ns
@@ -253,17 +253,17 @@ $$
```csharp title=""
// 算法 A 的时间复杂度:常数阶
void algorithm_A(int n) {
void AlgorithmA(int n) {
Console.WriteLine(0);
}
// 算法 B 的时间复杂度:线性阶
void algorithm_B(int n) {
void AlgorithmB(int n) {
for (int i = 0; i < n; i++) {
Console.WriteLine(0);
}
}
// 算法 C 的时间复杂度:常数阶
void algorithm_C(int n) {
void AlgorithmC(int n) {
for (int i = 0; i < 1000000; i++) {
Console.WriteLine(0);
}
@@ -487,7 +487,7 @@ $$
=== "C#"
```csharp title=""
void algorithm(int n) {
void Algorithm(int n) {
int a = 1; // +1
a = a + 1; // +1
a = a * 2; // +1
@@ -695,7 +695,7 @@ $T(n)$ 是一次函数,说明其运行时间的增长趋势是线性的,因
=== "C#"
```csharp title=""
void algorithm(int n) {
void Algorithm(int n) {
int a = 1; // +0技巧 1
a = a + n; // +0技巧 1
// +n技巧 2
@@ -918,7 +918,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{constant}
[class]{time_complexity}-[func]{Constant}
```
=== "Go"
@@ -994,7 +994,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{linear}
[class]{time_complexity}-[func]{Linear}
```
=== "Go"
@@ -1068,7 +1068,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{arrayTraversal}
[class]{time_complexity}-[func]{ArrayTraversal}
```
=== "Go"
@@ -1146,7 +1146,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{quadratic}
[class]{time_complexity}-[func]{Quadratic}
```
=== "Go"
@@ -1224,7 +1224,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{bubbleSort}
[class]{time_complexity}-[func]{BubbleSort}
```
=== "Go"
@@ -1302,7 +1302,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{exponential}
[class]{time_complexity}-[func]{Exponential}
```
=== "Go"
@@ -1378,7 +1378,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{expRecur}
[class]{time_complexity}-[func]{ExpRecur}
```
=== "Go"
@@ -1458,7 +1458,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{logarithmic}
[class]{time_complexity}-[func]{Logarithmic}
```
=== "Go"
@@ -1534,7 +1534,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{logRecur}
[class]{time_complexity}-[func]{LogRecur}
```
=== "Go"
@@ -1622,7 +1622,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{linearLogRecur}
[class]{time_complexity}-[func]{LinearLogRecur}
```
=== "Go"
@@ -1710,7 +1710,7 @@ $$
=== "C#"
```csharp title="time_complexity.cs"
[class]{time_complexity}-[func]{factorialRecur}
[class]{time_complexity}-[func]{FactorialRecur}
```
=== "Go"
@@ -1801,9 +1801,9 @@ $$
=== "C#"
```csharp title="worst_best_time_complexity.cs"
[class]{worst_best_time_complexity}-[func]{randomNumbers}
[class]{worst_best_time_complexity}-[func]{RandomNumbers}
[class]{worst_best_time_complexity}-[func]{findOne}
[class]{worst_best_time_complexity}-[func]{FindOne}
```
=== "Go"