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671 lines
22 KiB
Markdown
671 lines
22 KiB
Markdown
# Binary Tree
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A <u>binary tree</u> is a non-linear data structure that models the hierarchical relationship between "ancestors" and "descendants" and embodies a divide-and-conquer pattern in which each split branches into two. Similar to a linked list, the basic unit of a binary tree is a node, and each node contains a value, a reference to its left child node, and a reference to its right child node.
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=== "Python"
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```python title=""
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class TreeNode:
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"""Binary tree node"""
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def __init__(self, val: int):
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self.val: int = val # Node value
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self.left: TreeNode | None = None # Reference to left child node
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self.right: TreeNode | None = None # Reference to right child node
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```
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=== "C++"
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```cpp title=""
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/* Binary tree node */
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struct TreeNode {
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int val; // Node value
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TreeNode *left; // Pointer to left child node
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TreeNode *right; // Pointer to right child node
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TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
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};
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```
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=== "Java"
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```java title=""
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/* Binary tree node */
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class TreeNode {
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int val; // Node value
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TreeNode left; // Reference to left child node
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TreeNode right; // Reference to right child node
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TreeNode(int x) { val = x; }
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}
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```
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=== "C#"
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```csharp title=""
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/* Binary tree node */
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class TreeNode(int? x) {
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public int? val = x; // Node value
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public TreeNode? left; // Reference to left child node
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public TreeNode? right; // Reference to right child node
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}
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```
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=== "Go"
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```go title=""
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/* Binary tree node */
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type TreeNode struct {
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Val int
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Left *TreeNode
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Right *TreeNode
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}
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/* Constructor */
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func NewTreeNode(v int) *TreeNode {
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return &TreeNode{
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Left: nil, // Pointer to left child node
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Right: nil, // Pointer to right child node
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Val: v, // Node value
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}
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}
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```
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=== "Swift"
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```swift title=""
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/* Binary tree node */
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class TreeNode {
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var val: Int // Node value
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var left: TreeNode? // Reference to left child node
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var right: TreeNode? // Reference to right child node
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init(x: Int) {
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val = x
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}
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}
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```
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=== "JS"
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```javascript title=""
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/* Binary tree node */
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class TreeNode {
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val; // Node value
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left; // Pointer to left child node
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right; // Pointer to right child node
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constructor(val, left, right) {
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this.val = val === undefined ? 0 : val;
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this.left = left === undefined ? null : left;
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this.right = right === undefined ? null : right;
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}
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}
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```
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=== "TS"
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```typescript title=""
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/* Binary tree node */
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class TreeNode {
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val: number;
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left: TreeNode | null;
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right: TreeNode | null;
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constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {
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this.val = val === undefined ? 0 : val; // Node value
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this.left = left === undefined ? null : left; // Reference to left child node
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this.right = right === undefined ? null : right; // Reference to right child node
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}
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}
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```
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=== "Dart"
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```dart title=""
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/* Binary tree node */
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class TreeNode {
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int val; // Node value
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TreeNode? left; // Reference to left child node
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TreeNode? right; // Reference to right child node
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TreeNode(this.val, [this.left, this.right]);
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}
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```
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=== "Rust"
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```rust title=""
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use std::rc::Rc;
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use std::cell::RefCell;
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/* Binary tree node */
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struct TreeNode {
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val: i32, // Node value
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left: Option<Rc<RefCell<TreeNode>>>, // Reference to left child node
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right: Option<Rc<RefCell<TreeNode>>>, // Reference to right child node
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}
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impl TreeNode {
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/* Constructor */
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fn new(val: i32) -> Rc<RefCell<Self>> {
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Rc::new(RefCell::new(Self {
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val,
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left: None,
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right: None
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}))
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}
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}
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```
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=== "C"
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```c title=""
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/* Binary tree node */
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typedef struct TreeNode {
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int val; // Node value
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int height; // Node height
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struct TreeNode *left; // Pointer to left child node
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struct TreeNode *right; // Pointer to right child node
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} TreeNode;
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/* Constructor */
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TreeNode *newTreeNode(int val) {
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TreeNode *node;
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node = (TreeNode *)malloc(sizeof(TreeNode));
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node->val = val;
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node->height = 0;
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node->left = NULL;
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node->right = NULL;
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return node;
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}
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```
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=== "Kotlin"
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```kotlin title=""
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/* Binary tree node */
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class TreeNode(val _val: Int) { // Node value
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val left: TreeNode? = null // Reference to left child node
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val right: TreeNode? = null // Reference to right child node
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}
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```
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=== "Ruby"
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```ruby title=""
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### Binary tree node class ###
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class TreeNode
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attr_accessor :val # Node value
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attr_accessor :left # Reference to left child node
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attr_accessor :right # Reference to right child node
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def initialize(val)
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@val = val
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end
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end
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```
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Each node has two references (pointers), pointing respectively to the <u>left-child node</u> and <u>right-child node</u>. This node is called the <u>parent node</u> of these two child nodes. When given a node of a binary tree, we call the tree formed by this node's left child and all nodes below it the <u>left subtree</u> of this node. Similarly, the <u>right subtree</u> can be defined.
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**In a binary tree, every non-leaf node has child nodes and therefore non-empty subtrees.** As shown in the figure below, if "Node 2" is regarded as a parent node, its left and right child nodes are "Node 4" and "Node 5" respectively. The left subtree is formed by "Node 4" and all nodes beneath it, while the right subtree is formed by "Node 5" and all nodes beneath it.
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## Common Terminology of Binary Trees
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The commonly used terminology of binary trees is shown in the figure below.
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- <u>Root node</u>: The node at the top level of a binary tree, which does not have a parent node.
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- <u>Leaf node</u>: A node that does not have any child nodes, with both of its pointers pointing to `None`.
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- <u>Edge</u>: A line segment that connects two nodes, representing a reference (pointer) between the nodes.
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- The <u>level</u> of a node: It increases from top to bottom, with the root node being at level 1.
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- The <u>degree</u> of a node: The number of child nodes that a node has. In a binary tree, the degree can be 0, 1, or 2.
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- The <u>height</u> of a binary tree: The number of edges from the root node to the farthest leaf node.
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- The <u>depth</u> of a node: The number of edges from the root node to the node.
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- The <u>height</u> of a node: The number of edges from the farthest leaf node to the node.
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!!! tip
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We usually define "height" and "depth" as the number of edges traversed, but some textbooks and problem statements define them as the number of nodes on the path. In that case, both values are larger by 1.
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## Basic Operations of Binary Trees
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### Initializing a Binary Tree
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Similar to a linked list, the initialization of a binary tree involves first creating the nodes and then establishing the references (pointers) between them.
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=== "Python"
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```python title="binary_tree.py"
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# Initializing a binary tree
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# Initializing nodes
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n1 = TreeNode(val=1)
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n2 = TreeNode(val=2)
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n3 = TreeNode(val=3)
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n4 = TreeNode(val=4)
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n5 = TreeNode(val=5)
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# Linking references (pointers) between nodes
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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=== "C++"
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```cpp title="binary_tree.cpp"
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/* Initializing a binary tree */
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// Initializing nodes
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TreeNode* n1 = new TreeNode(1);
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TreeNode* n2 = new TreeNode(2);
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TreeNode* n3 = new TreeNode(3);
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TreeNode* n4 = new TreeNode(4);
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TreeNode* n5 = new TreeNode(5);
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// Linking references (pointers) between nodes
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n1->left = n2;
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n1->right = n3;
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n2->left = n4;
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n2->right = n5;
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```
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=== "Java"
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```java title="binary_tree.java"
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// Initializing nodes
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TreeNode n1 = new TreeNode(1);
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TreeNode n2 = new TreeNode(2);
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TreeNode n3 = new TreeNode(3);
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TreeNode n4 = new TreeNode(4);
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TreeNode n5 = new TreeNode(5);
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// Linking references (pointers) between nodes
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "C#"
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```csharp title="binary_tree.cs"
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/* Initializing a binary tree */
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// Initializing nodes
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TreeNode n1 = new(1);
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TreeNode n2 = new(2);
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TreeNode n3 = new(3);
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TreeNode n4 = new(4);
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TreeNode n5 = new(5);
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// Linking references (pointers) between nodes
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "Go"
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```go title="binary_tree.go"
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/* Initializing a binary tree */
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// Initializing nodes
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n1 := NewTreeNode(1)
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n2 := NewTreeNode(2)
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n3 := NewTreeNode(3)
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n4 := NewTreeNode(4)
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n5 := NewTreeNode(5)
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// Linking references (pointers) between nodes
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n1.Left = n2
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n1.Right = n3
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n2.Left = n4
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n2.Right = n5
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```
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=== "Swift"
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```swift title="binary_tree.swift"
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// Initializing nodes
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let n1 = TreeNode(x: 1)
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let n2 = TreeNode(x: 2)
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let n3 = TreeNode(x: 3)
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let n4 = TreeNode(x: 4)
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let n5 = TreeNode(x: 5)
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// Linking references (pointers) between nodes
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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=== "JS"
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```javascript title="binary_tree.js"
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/* Initializing a binary tree */
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// Initializing nodes
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let n1 = new TreeNode(1),
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n2 = new TreeNode(2),
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n3 = new TreeNode(3),
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n4 = new TreeNode(4),
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n5 = new TreeNode(5);
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// Linking references (pointers) between nodes
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "TS"
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```typescript title="binary_tree.ts"
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/* Initializing a binary tree */
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// Initializing nodes
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let n1 = new TreeNode(1),
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n2 = new TreeNode(2),
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n3 = new TreeNode(3),
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n4 = new TreeNode(4),
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n5 = new TreeNode(5);
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// Linking references (pointers) between nodes
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "Dart"
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```dart title="binary_tree.dart"
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/* Initializing a binary tree */
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// Initializing nodes
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TreeNode n1 = new TreeNode(1);
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TreeNode n2 = new TreeNode(2);
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TreeNode n3 = new TreeNode(3);
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TreeNode n4 = new TreeNode(4);
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TreeNode n5 = new TreeNode(5);
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// Linking references (pointers) between nodes
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "Rust"
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```rust title="binary_tree.rs"
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// Initializing nodes
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let n1 = TreeNode::new(1);
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let n2 = TreeNode::new(2);
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let n3 = TreeNode::new(3);
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let n4 = TreeNode::new(4);
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let n5 = TreeNode::new(5);
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// Linking references (pointers) between nodes
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n1.borrow_mut().left = Some(n2.clone());
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n1.borrow_mut().right = Some(n3);
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n2.borrow_mut().left = Some(n4);
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n2.borrow_mut().right = Some(n5);
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```
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=== "C"
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```c title="binary_tree.c"
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/* Initializing a binary tree */
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// Initializing nodes
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TreeNode *n1 = newTreeNode(1);
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TreeNode *n2 = newTreeNode(2);
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TreeNode *n3 = newTreeNode(3);
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TreeNode *n4 = newTreeNode(4);
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TreeNode *n5 = newTreeNode(5);
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// Linking references (pointers) between nodes
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n1->left = n2;
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n1->right = n3;
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n2->left = n4;
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n2->right = n5;
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```
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=== "Kotlin"
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```kotlin title="binary_tree.kt"
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// Initializing nodes
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val n1 = TreeNode(1)
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val n2 = TreeNode(2)
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val n3 = TreeNode(3)
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val n4 = TreeNode(4)
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val n5 = TreeNode(5)
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// Linking references (pointers) between nodes
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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=== "Ruby"
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```ruby title="binary_tree.rb"
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# Initializing a binary tree
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# Initializing nodes
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n1 = TreeNode.new(1)
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n2 = TreeNode.new(2)
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n3 = TreeNode.new(3)
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n4 = TreeNode.new(4)
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n5 = TreeNode.new(5)
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# Linking references (pointers) between nodes
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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??? pythontutor "Code Visualization"
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https://pythontutor.com/render.html#code=class%20TreeNode%3A%0A%20%20%20%20%22%22%22%E4%BA%8C%E5%8F%89%E6%A0%91%E8%8A%82%E7%82%B9%E7%B1%BB%22%22%22%0A%20%20%20%20def%20__init__%28self,%20val%3A%20int%29%3A%0A%20%20%20%20%20%20%20%20self.val%3A%20int%20%3D%20val%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%23%20%E8%8A%82%E7%82%B9%E5%80%BC%0A%20%20%20%20%20%20%20%20self.left%3A%20TreeNode%20%7C%20None%20%3D%20None%20%20%23%20%E5%B7%A6%E5%AD%90%E8%8A%82%E7%82%B9%E5%BC%95%E7%94%A8%0A%20%20%20%20%20%20%20%20self.right%3A%20TreeNode%20%7C%20None%20%3D%20None%20%23%20%E5%8F%B3%E5%AD%90%E8%8A%82%E7%82%B9%E5%BC%95%E7%94%A8%0A%0A%22%22%22Driver%20Code%22%22%22%0Aif%20__name__%20%3D%3D%20%22__main__%22%3A%0A%20%20%20%20%23%20%E5%88%9D%E5%A7%8B%E5%8C%96%E4%BA%8C%E5%8F%89%E6%A0%91%0A%20%20%20%20%23%20%E5%88%9D%E5%A7%8B%E5%8C%96%E8%8A%82%E7%82%B9%0A%20%20%20%20n1%20%3D%20TreeNode%28val%3D1%29%0A%20%20%20%20n2%20%3D%20TreeNode%28val%3D2%29%0A%20%20%20%20n3%20%3D%20TreeNode%28val%3D3%29%0A%20%20%20%20n4%20%3D%20TreeNode%28val%3D4%29%0A%20%20%20%20n5%20%3D%20TreeNode%28val%3D5%29%0A%20%20%20%20%23%20%E6%9E%84%E5%BB%BA%E8%8A%82%E7%82%B9%E4%B9%8B%E9%97%B4%E7%9A%84%E5%BC%95%E7%94%A8%EF%BC%88%E6%8C%87%E9%92%88%EF%BC%89%0A%20%20%20%20n1.left%20%3D%20n2%0A%20%20%20%20n1.right%20%3D%20n3%0A%20%20%20%20n2.left%20%3D%20n4%0A%20%20%20%20n2.right%20%3D%20n5&cumulative=false&curInstr=3&heapPrimitives=nevernest&mode=display&origin=opt-frontend.js&py=311&rawInputLstJSON=%5B%5D&textReferences=false
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### Inserting and Removing Nodes
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Similar to a linked list, inserting and removing nodes in a binary tree can be achieved by modifying pointers. The figure below provides an example.
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=== "Python"
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```python title="binary_tree.py"
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# Inserting and removing nodes
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p = TreeNode(0)
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# Inserting node P between n1 -> n2
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n1.left = p
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p.left = n2
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# Removing node P
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n1.left = n2
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```
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=== "C++"
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```cpp title="binary_tree.cpp"
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/* Inserting and removing nodes */
|
|
TreeNode* P = new TreeNode(0);
|
|
// Inserting node P between n1 and n2
|
|
n1->left = P;
|
|
P->left = n2;
|
|
// Removing node P
|
|
n1->left = n2;
|
|
```
|
|
|
|
=== "Java"
|
|
|
|
```java title="binary_tree.java"
|
|
TreeNode P = new TreeNode(0);
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Removing node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "C#"
|
|
|
|
```csharp title="binary_tree.cs"
|
|
/* Inserting and removing nodes */
|
|
TreeNode P = new(0);
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Removing node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "Go"
|
|
|
|
```go title="binary_tree.go"
|
|
/* Inserting and removing nodes */
|
|
// Inserting node P between n1 and n2
|
|
p := NewTreeNode(0)
|
|
n1.Left = p
|
|
p.Left = n2
|
|
// Removing node P
|
|
n1.Left = n2
|
|
```
|
|
|
|
=== "Swift"
|
|
|
|
```swift title="binary_tree.swift"
|
|
let P = TreeNode(x: 0)
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P
|
|
P.left = n2
|
|
// Removing node P
|
|
n1.left = n2
|
|
```
|
|
|
|
=== "JS"
|
|
|
|
```javascript title="binary_tree.js"
|
|
/* Inserting and removing nodes */
|
|
let P = new TreeNode(0);
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Removing node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "TS"
|
|
|
|
```typescript title="binary_tree.ts"
|
|
/* Inserting and removing nodes */
|
|
const P = new TreeNode(0);
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Removing node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "Dart"
|
|
|
|
```dart title="binary_tree.dart"
|
|
/* Inserting and removing nodes */
|
|
TreeNode P = new TreeNode(0);
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Removing node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "Rust"
|
|
|
|
```rust title="binary_tree.rs"
|
|
let p = TreeNode::new(0);
|
|
// Inserting node P between n1 and n2
|
|
n1.borrow_mut().left = Some(p.clone());
|
|
p.borrow_mut().left = Some(n2.clone());
|
|
// Removing node P
|
|
n1.borrow_mut().left = Some(n2);
|
|
```
|
|
|
|
=== "C"
|
|
|
|
```c title="binary_tree.c"
|
|
/* Inserting and removing nodes */
|
|
TreeNode *P = newTreeNode(0);
|
|
// Inserting node P between n1 and n2
|
|
n1->left = P;
|
|
P->left = n2;
|
|
// Removing node P
|
|
n1->left = n2;
|
|
```
|
|
|
|
=== "Kotlin"
|
|
|
|
```kotlin title="binary_tree.kt"
|
|
val P = TreeNode(0)
|
|
// Inserting node P between n1 and n2
|
|
n1.left = P
|
|
P.left = n2
|
|
// Removing node P
|
|
n1.left = n2
|
|
```
|
|
|
|
=== "Ruby"
|
|
|
|
```ruby title="binary_tree.rb"
|
|
# Inserting and removing nodes
|
|
_p = TreeNode.new(0)
|
|
# Inserting node _p between n1 and n2
|
|
n1.left = _p
|
|
_p.left = n2
|
|
# Removing node _p
|
|
n1.left = n2
|
|
```
|
|
|
|
??? pythontutor "Code Visualization"
|
|
|
|
https://pythontutor.com/render.html#code=class%20TreeNode%3A%0A%20%20%20%20%22%22%22%E4%BA%8C%E5%8F%89%E6%A0%91%E8%8A%82%E7%82%B9%E7%B1%BB%22%22%22%0A%20%20%20%20def%20__init__%28self,%20val%3A%20int%29%3A%0A%20%20%20%20%20%20%20%20self.val%3A%20int%20%3D%20val%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%23%20%E8%8A%82%E7%82%B9%E5%80%BC%0A%20%20%20%20%20%20%20%20self.left%3A%20TreeNode%20%7C%20None%20%3D%20None%20%20%23%20%E5%B7%A6%E5%AD%90%E8%8A%82%E7%82%B9%E5%BC%95%E7%94%A8%0A%20%20%20%20%20%20%20%20self.right%3A%20TreeNode%20%7C%20None%20%3D%20None%20%23%20%E5%8F%B3%E5%AD%90%E8%8A%82%E7%82%B9%E5%BC%95%E7%94%A8%0A%0A%22%22%22Driver%20Code%22%22%22%0Aif%20__name__%20%3D%3D%20%22__main__%22%3A%0A%20%20%20%20%23%20%E5%88%9D%E5%A7%8B%E5%8C%96%E4%BA%8C%E5%8F%89%E6%A0%91%0A%20%20%20%20%23%20%E5%88%9D%E5%A7%8B%E5%8C%96%E8%8A%82%E7%82%B9%0A%20%20%20%20n1%20%3D%20TreeNode%28val%3D1%29%0A%20%20%20%20n2%20%3D%20TreeNode%28val%3D2%29%0A%20%20%20%20n3%20%3D%20TreeNode%28val%3D3%29%0A%20%20%20%20n4%20%3D%20TreeNode%28val%3D4%29%0A%20%20%20%20n5%20%3D%20TreeNode%28val%3D5%29%0A%20%20%20%20%23%20%E6%9E%84%E5%BB%BA%E8%8A%82%E7%82%B9%E4%B9%8B%E9%97%B4%E7%9A%84%E5%BC%95%E7%94%A8%EF%BC%88%E6%8C%87%E9%92%88%EF%BC%89%0A%20%20%20%20n1.left%20%3D%20n2%0A%20%20%20%20n1.right%20%3D%20n3%0A%20%20%20%20n2.left%20%3D%20n4%0A%20%20%20%20n2.right%20%3D%20n5%0A%0A%20%20%20%20%23%20%E6%8F%92%E5%85%A5%E4%B8%8E%E5%88%A0%E9%99%A4%E8%8A%82%E7%82%B9%0A%20%20%20%20p%20%3D%20TreeNode%280%29%0A%20%20%20%20%23%20%E5%9C%A8%20n1%20-%3E%20n2%20%E4%B8%AD%E9%97%B4%E6%8F%92%E5%85%A5%E8%8A%82%E7%82%B9%20P%0A%20%20%20%20n1.left%20%3D%20p%0A%20%20%20%20p.left%20%3D%20n2%0A%20%20%20%20%23%20%E5%88%A0%E9%99%A4%E8%8A%82%E7%82%B9%20P%0A%20%20%20%20n1.left%20%3D%20n2&cumulative=false&curInstr=37&heapPrimitives=nevernest&mode=display&origin=opt-frontend.js&py=311&rawInputLstJSON=%5B%5D&textReferences=false
|
|
|
|
!!! tip
|
|
|
|
Keep in mind that inserting a node can alter the original logical structure of a binary tree, while deleting a node usually entails removing that node together with its entire subtree. In practice, insertion and deletion in binary trees are therefore typically implemented as coordinated sequences of operations to achieve a meaningful result.
|
|
|
|
## Common Types of Binary Trees
|
|
|
|
### Perfect Binary Tree
|
|
|
|
As shown in the figure below, a <u>perfect binary tree</u> has every level completely filled. In a perfect binary tree, leaf nodes have a degree of $0$, while all other nodes have a degree of $2$. If the tree height is $h$, the total number of nodes is $2^{h+1} - 1$, following a standard exponential pattern that mirrors the common phenomenon of cell division in nature.
|
|
|
|
!!! tip
|
|
|
|
Please note that in the Chinese community, a perfect binary tree is often referred to as a <u>full binary tree</u>.
|
|
|
|

|
|
|
|
### Complete Binary Tree
|
|
|
|
As shown in the figure below, a <u>complete binary tree</u> only allows the bottom level to be incompletely filled, and the nodes at the bottom level must be filled continuously from left to right. Note that a perfect binary tree is also a complete binary tree.
|
|
|
|

|
|
|
|
### Full Binary Tree
|
|
|
|
As shown in the figure below, in a <u>full binary tree</u>, all nodes except leaf nodes have two child nodes.
|
|
|
|

|
|
|
|
### Balanced Binary Tree
|
|
|
|
As shown in the figure below, in a <u>balanced binary tree</u>, the absolute difference between the height of the left and right subtrees of any node does not exceed 1.
|
|
|
|

|
|
|
|
## Degeneration of Binary Trees
|
|
|
|
The figure below contrasts the ideal and degenerate structures of binary trees. When every level is filled, the tree becomes a "perfect binary tree"; when all nodes skew to one side, the binary tree degenerates into a "linked list".
|
|
|
|
- A perfect binary tree is the ideal case, fully leveraging the divide-and-conquer advantages of binary trees.
|
|
- A linked list represents the other extreme, where all operations become linear operations with time complexity degrading to $O(n)$.
|
|
|
|

|
|
|
|
As shown in the table below, in the best and worst structures, the binary tree achieves either maximum or minimum values for leaf node count, total number of nodes, and height.
|
|
|
|
<p align="center"> Table <id> The Best and Worst Structures of Binary Trees </p>
|
|
|
|
| | Perfect binary tree | Linked list |
|
|
| ----------------------------------------------- | ------------------- | ----------- |
|
|
| Number of nodes at level $i$ | $2^{i-1}$ | $1$ |
|
|
| Number of leaf nodes in a tree with height $h$ | $2^h$ | $1$ |
|
|
| Total number of nodes in a tree with height $h$ | $2^{h+1} - 1$ | $h + 1$ |
|
|
| Height of a tree with $n$ total nodes | $\log_2 (n+1) - 1$ | $n - 1$ |
|