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* Retranslate the complete English edition from Simplified Chinese * Polish three English explanations after reader-focused review
675 lines
20 KiB
Markdown
675 lines
20 KiB
Markdown
# Binary trees
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A <u>binary tree</u> is a nonlinear data structure representing relationships between ancestors and descendants. It embodies the divide-and-conquer idea of splitting in two. Like a linked list, it is built from nodes, each containing a value and references to its left and right children.
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=== "Python"
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```python title=""
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class TreeNode:
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"""Binary tree node class"""
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def __init__(self, val: int):
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self.val: int = val # Node value
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self.left: TreeNode | None = None # Left child reference
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self.right: TreeNode | None = None # Right child reference
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```
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=== "C++"
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```cpp title=""
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/* Binary tree node struct */
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struct TreeNode {
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int val; // Node value
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TreeNode *left; // Left child pointer
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TreeNode *right; // Right child pointer
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TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
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};
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```
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=== "Java"
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```java title=""
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/* Binary tree node class */
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class TreeNode {
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int val; // Node value
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TreeNode left; // Left child reference
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TreeNode right; // Right child reference
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TreeNode(int x) { val = x; }
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}
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```
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=== "C#"
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```csharp title=""
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/* Binary tree node class */
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class TreeNode(int? x) {
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public int? val = x; // Node value
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public TreeNode? left; // Left child reference
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public TreeNode? right; // Right child reference
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}
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```
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=== "Go"
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```go title=""
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/* Binary tree node struct */
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type TreeNode struct {
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Val int
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Left *TreeNode
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Right *TreeNode
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}
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/* Constructor */
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func NewTreeNode(v int) *TreeNode {
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return &TreeNode{
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Left: nil, // Left child pointer
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Right: nil, // Right child pointer
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Val: v, // Node value
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}
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}
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```
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=== "Swift"
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```swift title=""
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/* Binary tree node class */
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class TreeNode {
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var val: Int // Node value
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var left: TreeNode? // Left child reference
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var right: TreeNode? // Right child reference
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init(x: Int) {
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val = x
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}
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}
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```
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=== "JS"
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```javascript title=""
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/* Binary tree node class */
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class TreeNode {
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val; // Node value
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left; // Left child pointer
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right; // Right child pointer
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constructor(val, left, right) {
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this.val = val === undefined ? 0 : val;
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this.left = left === undefined ? null : left;
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this.right = right === undefined ? null : right;
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}
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}
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```
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=== "TS"
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```typescript title=""
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/* Binary tree node class */
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class TreeNode {
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val: number;
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left: TreeNode | null;
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right: TreeNode | null;
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constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {
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this.val = val === undefined ? 0 : val; // Node value
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this.left = left === undefined ? null : left; // Left child reference
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this.right = right === undefined ? null : right; // Right child reference
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}
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}
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```
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=== "Dart"
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```dart title=""
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/* Binary tree node class */
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class TreeNode {
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int val; // Node value
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TreeNode? left; // Left child reference
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TreeNode? right; // Right child reference
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TreeNode(this.val, [this.left, this.right]);
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}
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```
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=== "Rust"
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```rust title=""
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use std::rc::Rc;
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use std::cell::RefCell;
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/* Binary tree node struct */
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struct TreeNode {
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val: i32, // Node value
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left: Option<Rc<RefCell<TreeNode>>>, // Left child reference
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right: Option<Rc<RefCell<TreeNode>>>, // Right child reference
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}
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impl TreeNode {
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/* Constructor */
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fn new(val: i32) -> Rc<RefCell<Self>> {
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Rc::new(RefCell::new(Self {
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val,
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left: None,
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right: None
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}))
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}
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}
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```
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=== "C"
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```c title=""
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/* Binary tree node struct */
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typedef struct TreeNode {
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int val; // Node value
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int height; // Node height
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struct TreeNode *left; // Left child pointer
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struct TreeNode *right; // Right child pointer
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} TreeNode;
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/* Constructor */
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TreeNode *newTreeNode(int val) {
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TreeNode *node;
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node = (TreeNode *)malloc(sizeof(TreeNode));
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node->val = val;
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node->height = 0;
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node->left = NULL;
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node->right = NULL;
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return node;
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}
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```
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=== "Kotlin"
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```kotlin title=""
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/* Binary tree node class */
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class TreeNode(val _val: Int) { // Node value
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var left: TreeNode? = null // Left child reference
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var right: TreeNode? = null // Right child reference
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}
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```
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=== "Ruby"
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```ruby title=""
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### Binary tree node class ###
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class TreeNode
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attr_accessor :val # Node value
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attr_accessor :left # Left child reference
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attr_accessor :right # Right child reference
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def initialize(val)
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@val = val
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end
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end
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```
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Each node has two references or pointers, one to its <u>left child</u> and one to its <u>right child</u>. The node is their <u>parent</u>. Its left child and all nodes below that child form its <u>left subtree</u>; the <u>right subtree</u> is defined similarly.
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**Every non-leaf node has children and at least one nonempty subtree**. In the figure below, if node 2 is the parent, its left and right children are nodes 4 and 5. Its left subtree consists of node 4 and everything below it, and its right subtree consists of node 5 and everything below it.
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## Common terminology
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The figure below illustrates common binary-tree terminology.
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- <u>Root</u>: the topmost node, which has no parent.
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- <u>Leaf</u>: a node with no children; both of its child references point to `None`.
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- <u>Edge</u>: a connection between two nodes, represented by a reference or pointer.
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- A node's <u>level</u>: levels increase from top to bottom, with the root at level 1.
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- A node's <u>degree</u>: its number of children, which is 0, 1, or 2 in a binary tree.
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- A tree's <u>height</u>: the number of edges from the root to its farthest leaf.
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- A node's <u>depth</u>: the number of edges from the root to that node.
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- A node's <u>height</u>: the number of edges from that node to its farthest leaf.
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!!! tip
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Height and depth are usually measured in edges, but some problems or textbooks count nodes instead. Under that convention, add 1 to both height and depth.
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## Basic operations
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### Initializing a binary tree
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As with a linked list, first create the nodes, then connect them with references or pointers.
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=== "Python"
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```python title="binary_tree.py"
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# Initialize a binary tree
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# Initialize nodes
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n1 = TreeNode(val=1)
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n2 = TreeNode(val=2)
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n3 = TreeNode(val=3)
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n4 = TreeNode(val=4)
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n5 = TreeNode(val=5)
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# Connect nodes with references (pointers)
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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=== "C++"
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```cpp title="binary_tree.cpp"
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/* Initialize a binary tree */
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// Initialize nodes
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TreeNode* n1 = new TreeNode(1);
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TreeNode* n2 = new TreeNode(2);
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TreeNode* n3 = new TreeNode(3);
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TreeNode* n4 = new TreeNode(4);
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TreeNode* n5 = new TreeNode(5);
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// Connect nodes with references (pointers)
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n1->left = n2;
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n1->right = n3;
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n2->left = n4;
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n2->right = n5;
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```
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=== "Java"
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```java title="binary_tree.java"
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// Initialize nodes
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TreeNode n1 = new TreeNode(1);
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TreeNode n2 = new TreeNode(2);
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TreeNode n3 = new TreeNode(3);
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TreeNode n4 = new TreeNode(4);
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TreeNode n5 = new TreeNode(5);
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// Connect nodes with references (pointers)
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "C#"
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```csharp title="binary_tree.cs"
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/* Initialize a binary tree */
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// Initialize nodes
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TreeNode n1 = new(1);
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TreeNode n2 = new(2);
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TreeNode n3 = new(3);
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TreeNode n4 = new(4);
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TreeNode n5 = new(5);
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// Connect nodes with references (pointers)
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "Go"
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```go title="binary_tree.go"
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/* Initialize a binary tree */
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// Initialize nodes
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n1 := NewTreeNode(1)
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n2 := NewTreeNode(2)
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n3 := NewTreeNode(3)
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n4 := NewTreeNode(4)
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n5 := NewTreeNode(5)
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// Connect nodes with references (pointers)
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n1.Left = n2
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n1.Right = n3
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n2.Left = n4
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n2.Right = n5
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```
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=== "Swift"
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```swift title="binary_tree.swift"
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// Initialize nodes
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let n1 = TreeNode(x: 1)
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let n2 = TreeNode(x: 2)
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let n3 = TreeNode(x: 3)
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let n4 = TreeNode(x: 4)
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let n5 = TreeNode(x: 5)
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// Connect nodes with references (pointers)
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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=== "JS"
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```javascript title="binary_tree.js"
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/* Initialize a binary tree */
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// Initialize nodes
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let n1 = new TreeNode(1),
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n2 = new TreeNode(2),
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n3 = new TreeNode(3),
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n4 = new TreeNode(4),
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n5 = new TreeNode(5);
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// Connect nodes with references (pointers)
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "TS"
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```typescript title="binary_tree.ts"
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/* Initialize a binary tree */
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// Initialize nodes
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let n1 = new TreeNode(1),
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n2 = new TreeNode(2),
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n3 = new TreeNode(3),
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n4 = new TreeNode(4),
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n5 = new TreeNode(5);
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// Connect nodes with references (pointers)
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "Dart"
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```dart title="binary_tree.dart"
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/* Initialize a binary tree */
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// Initialize nodes
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TreeNode n1 = new TreeNode(1);
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TreeNode n2 = new TreeNode(2);
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TreeNode n3 = new TreeNode(3);
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TreeNode n4 = new TreeNode(4);
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TreeNode n5 = new TreeNode(5);
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// Connect nodes with references (pointers)
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n1.left = n2;
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n1.right = n3;
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n2.left = n4;
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n2.right = n5;
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```
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=== "Rust"
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```rust title="binary_tree.rs"
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// Initialize nodes
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let n1 = TreeNode::new(1);
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let n2 = TreeNode::new(2);
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let n3 = TreeNode::new(3);
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let n4 = TreeNode::new(4);
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let n5 = TreeNode::new(5);
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// Connect nodes with references (pointers)
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n1.borrow_mut().left = Some(n2.clone());
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n1.borrow_mut().right = Some(n3);
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n2.borrow_mut().left = Some(n4);
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n2.borrow_mut().right = Some(n5);
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```
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=== "C"
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```c title="binary_tree.c"
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/* Initialize a binary tree */
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// Initialize nodes
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TreeNode *n1 = newTreeNode(1);
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TreeNode *n2 = newTreeNode(2);
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TreeNode *n3 = newTreeNode(3);
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TreeNode *n4 = newTreeNode(4);
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TreeNode *n5 = newTreeNode(5);
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// Connect nodes with references (pointers)
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n1->left = n2;
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n1->right = n3;
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n2->left = n4;
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n2->right = n5;
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```
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=== "Kotlin"
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```kotlin title="binary_tree.kt"
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// Initialize nodes
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val n1 = TreeNode(1)
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val n2 = TreeNode(2)
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val n3 = TreeNode(3)
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val n4 = TreeNode(4)
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val n5 = TreeNode(5)
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// Connect nodes with references (pointers)
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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=== "Ruby"
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```ruby title="binary_tree.rb"
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# Initialize a binary tree
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# Initialize nodes
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n1 = TreeNode.new(1)
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n2 = TreeNode.new(2)
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n3 = TreeNode.new(3)
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n4 = TreeNode.new(4)
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n5 = TreeNode.new(5)
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# Connect nodes with references (pointers)
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n1.left = n2
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n1.right = n3
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n2.left = n4
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n2.right = n5
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```
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??? pythontutor "Visualize execution"
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https://pythontutor.com/render.html#code=class%20TreeNode%3A%0A%20%20%20%20%22%22%22Binary%20tree%20node%20class%22%22%22%0A%20%20%20%20def%20__init__%28self%2C%20val%3A%20int%29%3A%0A%20%20%20%20%20%20%20%20self.val%3A%20int%20%3D%20val%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%23%20Node%20value%0A%20%20%20%20%20%20%20%20self.left%3A%20TreeNode%20%7C%20None%20%3D%20None%20%20%23%20Left%20child%20reference%0A%20%20%20%20%20%20%20%20self.right%3A%20TreeNode%20%7C%20None%20%3D%20None%20%23%20Right%20child%20reference%0A%0A%22%22%22Driver%20Code%22%22%22%0Aif%20__name__%20%3D%3D%20%22__main__%22%3A%0A%20%20%20%20%23%20Initialize%20a%20binary%20tree%0A%20%20%20%20%23%20Initialize%20nodes%0A%20%20%20%20n1%20%3D%20TreeNode%28val%3D1%29%0A%20%20%20%20n2%20%3D%20TreeNode%28val%3D2%29%0A%20%20%20%20n3%20%3D%20TreeNode%28val%3D3%29%0A%20%20%20%20n4%20%3D%20TreeNode%28val%3D4%29%0A%20%20%20%20n5%20%3D%20TreeNode%28val%3D5%29%0A%20%20%20%20%23%20Connect%20nodes%20with%20references%20%28pointers%29%0A%20%20%20%20n1.left%20%3D%20n2%0A%20%20%20%20n1.right%20%3D%20n3%0A%20%20%20%20n2.left%20%3D%20n4%0A%20%20%20%20n2.right%20%3D%20n5&cumulative=false&curInstr=3&heapPrimitives=nevernest&mode=display&origin=opt-frontend.js&py=311&rawInputLstJSON=%5B%5D&textReferences=false
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### Inserting and deleting nodes
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As with linked lists, insertion and deletion can be implemented by changing pointers. An example is shown below.
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=== "Python"
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```python title="binary_tree.py"
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# Insert and delete a node
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p = TreeNode(0)
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# Insert node P between n1 and n2
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n1.left = p
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p.left = n2
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# Delete node P
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n1.left = n2
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```
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=== "C++"
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```cpp title="binary_tree.cpp"
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/* Insert and delete a node */
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TreeNode* P = new TreeNode(0);
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// Insert node P between n1 and n2
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n1->left = P;
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P->left = n2;
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// Delete node P
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n1->left = n2;
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// Free the memory
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delete P;
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```
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=== "Java"
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```java title="binary_tree.java"
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TreeNode P = new TreeNode(0);
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// Insert node P between n1 and n2
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n1.left = P;
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P.left = n2;
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// Delete node P
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n1.left = n2;
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```
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=== "C#"
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```csharp title="binary_tree.cs"
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/* Insert and delete a node */
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TreeNode P = new(0);
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// Insert node P between n1 and n2
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n1.left = P;
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P.left = n2;
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// Delete node P
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n1.left = n2;
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```
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=== "Go"
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```go title="binary_tree.go"
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/* Insert and delete a node */
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// Insert node P between n1 and n2
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p := NewTreeNode(0)
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n1.Left = p
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p.Left = n2
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// Delete node P
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n1.Left = n2
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```
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=== "Swift"
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```swift title="binary_tree.swift"
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let P = TreeNode(x: 0)
|
|
// Insert node P between n1 and n2
|
|
n1.left = P
|
|
P.left = n2
|
|
// Delete node P
|
|
n1.left = n2
|
|
```
|
|
|
|
=== "JS"
|
|
|
|
```javascript title="binary_tree.js"
|
|
/* Insert and delete a node */
|
|
let P = new TreeNode(0);
|
|
// Insert node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Delete node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "TS"
|
|
|
|
```typescript title="binary_tree.ts"
|
|
/* Insert and delete a node */
|
|
const P = new TreeNode(0);
|
|
// Insert node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Delete node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "Dart"
|
|
|
|
```dart title="binary_tree.dart"
|
|
/* Insert and delete a node */
|
|
TreeNode P = new TreeNode(0);
|
|
// Insert node P between n1 and n2
|
|
n1.left = P;
|
|
P.left = n2;
|
|
// Delete node P
|
|
n1.left = n2;
|
|
```
|
|
|
|
=== "Rust"
|
|
|
|
```rust title="binary_tree.rs"
|
|
let p = TreeNode::new(0);
|
|
// Insert node P between n1 and n2
|
|
n1.borrow_mut().left = Some(p.clone());
|
|
p.borrow_mut().left = Some(n2.clone());
|
|
// Delete node p
|
|
n1.borrow_mut().left = Some(n2);
|
|
```
|
|
|
|
=== "C"
|
|
|
|
```c title="binary_tree.c"
|
|
/* Insert and delete a node */
|
|
TreeNode *P = newTreeNode(0);
|
|
// Insert node P between n1 and n2
|
|
n1->left = P;
|
|
P->left = n2;
|
|
// Delete node P
|
|
n1->left = n2;
|
|
// Free the memory
|
|
free(P);
|
|
```
|
|
|
|
=== "Kotlin"
|
|
|
|
```kotlin title="binary_tree.kt"
|
|
val P = TreeNode(0)
|
|
// Insert node P between n1 and n2
|
|
n1.left = P
|
|
P.left = n2
|
|
// Delete node P
|
|
n1.left = n2
|
|
```
|
|
|
|
=== "Ruby"
|
|
|
|
```ruby title="binary_tree.rb"
|
|
# Insert and delete a node
|
|
_p = TreeNode.new(0)
|
|
# Insert node _p between n1 and n2
|
|
n1.left = _p
|
|
_p.left = n2
|
|
# Delete the node
|
|
n1.left = n2
|
|
```
|
|
|
|
??? pythontutor "Visualize execution"
|
|
|
|
https://pythontutor.com/render.html#code=class%20TreeNode%3A%0A%20%20%20%20%22%22%22Binary%20tree%20node%20class%22%22%22%0A%20%20%20%20def%20__init__%28self%2C%20val%3A%20int%29%3A%0A%20%20%20%20%20%20%20%20self.val%3A%20int%20%3D%20val%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%23%20Node%20value%0A%20%20%20%20%20%20%20%20self.left%3A%20TreeNode%20%7C%20None%20%3D%20None%20%20%23%20Left%20child%20reference%0A%20%20%20%20%20%20%20%20self.right%3A%20TreeNode%20%7C%20None%20%3D%20None%20%23%20Right%20child%20reference%0A%0A%22%22%22Driver%20Code%22%22%22%0Aif%20__name__%20%3D%3D%20%22__main__%22%3A%0A%20%20%20%20%23%20Initialize%20a%20binary%20tree%0A%20%20%20%20%23%20Initialize%20nodes%0A%20%20%20%20n1%20%3D%20TreeNode%28val%3D1%29%0A%20%20%20%20n2%20%3D%20TreeNode%28val%3D2%29%0A%20%20%20%20n3%20%3D%20TreeNode%28val%3D3%29%0A%20%20%20%20n4%20%3D%20TreeNode%28val%3D4%29%0A%20%20%20%20n5%20%3D%20TreeNode%28val%3D5%29%0A%20%20%20%20%23%20Connect%20nodes%20with%20references%20%28pointers%29%0A%20%20%20%20n1.left%20%3D%20n2%0A%20%20%20%20n1.right%20%3D%20n3%0A%20%20%20%20n2.left%20%3D%20n4%0A%20%20%20%20n2.right%20%3D%20n5%0A%0A%20%20%20%20%23%20Insert%20and%20delete%20a%20node%0A%20%20%20%20p%20%3D%20TreeNode%280%29%0A%20%20%20%20%23%20Insert%20node%20P%20between%20n1%20and%20n2%0A%20%20%20%20n1.left%20%3D%20p%0A%20%20%20%20p.left%20%3D%20n2%0A%20%20%20%20%23%20Delete%20node%20P%0A%20%20%20%20n1.left%20%3D%20n2&cumulative=false&curInstr=37&heapPrimitives=nevernest&mode=display&origin=opt-frontend.js&py=311&rawInputLstJSON=%5B%5D&textReferences=false
|
|
|
|
!!! tip
|
|
|
|
Inserting a node may change the tree's logical structure, while deleting a node generally means deleting it and all its subtrees. Meaningful insertion and deletion operations therefore usually require several coordinated steps.
|
|
|
|
## Common types of binary trees
|
|
|
|
### Perfect binary trees
|
|
|
|
In a <u>perfect binary tree</u>, every level is completely filled, as shown below. Leaves have degree $0$, and all other nodes have degree $2$. A tree of height $h$ has $2^{h+1} - 1$ nodes, an exponential relationship reminiscent of cell division in nature.
|
|
|
|
!!! tip
|
|
|
|
In Chinese-language resources, a perfect binary tree is often called <u>满二叉树</u>.
|
|
|
|

|
|
|
|
### Complete binary trees
|
|
|
|
Only the lowest level of a <u>complete binary tree</u> may be incomplete, and its nodes must fill that level consecutively from left to right, as shown below. Every perfect binary tree is also complete.
|
|
|
|

|
|
|
|
### Full binary trees
|
|
|
|
In a <u>full binary tree</u>, every node other than a leaf has exactly two children, as shown below.
|
|
|
|

|
|
|
|
### Balanced binary trees
|
|
|
|
In a <u>balanced binary tree</u>, the heights of the left and right subtrees of every node differ by at most 1, as shown below.
|
|
|
|

|
|
|
|
## Degeneration of a binary tree
|
|
|
|
The figure below shows ideal and degenerate tree structures. When every level is full, the tree is perfect. When every node lies along one side, the tree degenerates into a linked list.
|
|
|
|
- A perfect binary tree is the ideal case, making full use of divide and conquer.
|
|
- A linked list is the opposite extreme: operations become linear, with time complexity degrading to $O(n)$.
|
|
|
|

|
|
|
|
As the table below shows, quantities such as leaf count, total node count, and height reach their maximum or minimum values in these best and worst structures.
|
|
|
|
<p align="center"> Table <id> Best and worst binary-tree structures </p>
|
|
|
|
| | Perfect binary tree | Linked list |
|
|
| --------------------------- | ------------------ | ------- |
|
|
| Nodes at level $i$ | $2^{i-1}$ | $1$ |
|
|
| Leaves in a tree of height $h$ | $2^h$ | $1$ |
|
|
| Total nodes in a tree of height $h$ | $2^{h+1} - 1$ | $h + 1$ |
|
|
| Height of a tree with $n$ nodes | $\log_2 (n+1) - 1$ | $n - 1$ |
|