use bindata
This commit is contained in:
6
.github/workflows/go.yml
vendored
6
.github/workflows/go.yml
vendored
@@ -26,6 +26,12 @@ jobs:
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run: |
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go test ./...
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- name: gen go-bindata
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run: |
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go get -u github.com/go-bindata/go-bindata/...
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go-bindata -o internal/bindata/geoip/geoip.go -pkg bingeoip assets/GeoLite2-City.mmdb
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go-bindata -o internal/bindata/html/html.go -pkg binhtml assets/html/
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- name: Build
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if: startsWith(github.ref, 'refs/tags/')
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env:
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@@ -1,13 +1,14 @@
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package api
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import (
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"html/template"
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"net/http"
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"os"
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"github.com/zu1k/proxypool/config"
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"github.com/gin-gonic/gin"
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_ "github.com/heroku/x/hmetrics/onload"
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"github.com/zu1k/proxypool/config"
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binhtml "github.com/zu1k/proxypool/internal/bindata/html"
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"github.com/zu1k/proxypool/internal/cache"
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"github.com/zu1k/proxypool/pkg/provider"
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)
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@@ -19,11 +20,15 @@ var router *gin.Engine
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func setupRouter() {
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gin.SetMode(gin.ReleaseMode)
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router = gin.New()
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router.Use(gin.Recovery())
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router.LoadHTMLGlob("assets/html/*")
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router.Use(gin.Logger(), gin.Recovery())
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temp, err := loadTemplate()
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if err != nil {
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panic(err)
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}
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router.SetHTMLTemplate(temp)
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router.GET("/", func(c *gin.Context) {
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c.HTML(http.StatusOK, "index.html", gin.H{
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c.HTML(http.StatusOK, "assets/html/index.html", gin.H{
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"domain": config.Config.Domain,
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"getters_count": cache.GettersCount,
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"all_proxies_count": cache.AllProxiesCount,
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@@ -38,25 +43,25 @@ func setupRouter() {
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})
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router.GET("/clash", func(c *gin.Context) {
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c.HTML(http.StatusOK, "clash.html", gin.H{
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c.HTML(http.StatusOK, "assets/html/clash.html", gin.H{
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"domain": config.Config.Domain,
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})
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})
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router.GET("/surge", func(c *gin.Context) {
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c.HTML(http.StatusOK, "surge.html", gin.H{
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c.HTML(http.StatusOK, "assets/html/surge.html", gin.H{
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"domain": config.Config.Domain,
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})
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})
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router.GET("/clash/config", func(c *gin.Context) {
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c.HTML(http.StatusOK, "clash-config.yaml", gin.H{
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c.HTML(http.StatusOK, "assets/html/clash-config.yaml", gin.H{
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"domain": config.Config.Domain,
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})
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})
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router.GET("/surge/config", func(c *gin.Context) {
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c.HTML(http.StatusOK, "surge.conf", gin.H{
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c.HTML(http.StatusOK, "assets/html/surge.conf", gin.H{
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"domain": config.Config.Domain,
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})
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})
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@@ -104,3 +109,15 @@ func Run() {
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}
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router.Run(":" + port)
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}
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func loadTemplate() (t *template.Template, err error) {
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t = template.New("")
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for _, fileName := range binhtml.AssetNames() {
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data := binhtml.MustAsset(fileName)
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t, err = t.New(fileName).Parse(string(data))
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if err != nil {
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return nil, err
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}
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}
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return t, nil
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}
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1
go.mod
1
go.mod
@@ -12,6 +12,7 @@ require (
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github.com/cloudflare/cloudflare-go v0.13.0
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github.com/ghodss/yaml v1.0.0
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github.com/gin-gonic/gin v1.6.3
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github.com/go-bindata/go-bindata v3.1.2+incompatible // indirect
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github.com/go-playground/validator/v10 v10.3.0 // indirect
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github.com/gobwas/glob v0.2.3 // indirect
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github.com/gocolly/colly v1.2.0
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3
go.sum
3
go.sum
@@ -45,6 +45,9 @@ github.com/gin-contrib/sse v0.1.0 h1:Y/yl/+YNO8GZSjAhjMsSuLt29uWRFHdHYUb5lYOV9qE
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github.com/gin-contrib/sse v0.1.0/go.mod h1:RHrZQHXnP2xjPF+u1gW/2HnVO7nvIa9PG3Gm+fLHvGI=
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github.com/gin-gonic/gin v1.6.3 h1:ahKqKTFpO5KTPHxWZjEdPScmYaGtLo8Y4DMHoEsnp14=
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github.com/gin-gonic/gin v1.6.3/go.mod h1:75u5sXoLsGZoRN5Sgbi1eraJ4GU3++wFwWzhwvtwp4M=
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github.com/go-bindata/go-bindata v1.0.0 h1:DZ34txDXWn1DyWa+vQf7V9ANc2ILTtrEjtlsdJRF26M=
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github.com/go-bindata/go-bindata v3.1.2+incompatible h1:5vjJMVhowQdPzjE1LdxyFF7YFTXg5IgGVW4gBr5IbvE=
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github.com/go-bindata/go-bindata v3.1.2+incompatible/go.mod h1:xK8Dsgwmeed+BBsSy2XTopBn/8uK2HWuGSnA11C3Joo=
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github.com/go-chi/chi v4.1.2+incompatible/go.mod h1:eB3wogJHnLi3x/kFX2A+IbTBlXxmMeXJVKy9tTv1XzQ=
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github.com/go-chi/cors v1.1.1/go.mod h1:K2Yje0VW/SJzxiyMYu6iPQYa7hMjQX2i/F491VChg1I=
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github.com/go-chi/render v1.0.1/go.mod h1:pq4Rr7HbnsdaeHagklXub+p6Wd16Af5l9koip1OvJns=
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192
internal/bindata/geoip/geoip.go
Normal file
192
internal/bindata/geoip/geoip.go
Normal file
@@ -0,0 +1,192 @@
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// Code generated for package bingeoip by go-bindata DO NOT EDIT. (@generated)
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// sources:
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// assets/GeoLite2-City.mmdb
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package bingeoip
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import (
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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)
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// bindataRead reads the given file from disk. It returns an error on failure.
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func bindataRead(path, name string) ([]byte, error) {
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buf, err := ioutil.ReadFile(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
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}
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return buf, err
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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// assetsGeolite2CityMmdb reads file data from disk. It returns an error on failure.
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func assetsGeolite2CityMmdb() (*asset, error) {
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path := "D:\\Project\\proxypool\\assets\\GeoLite2-City.mmdb"
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name := "assets/GeoLite2-City.mmdb"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"assets/GeoLite2-City.mmdb": assetsGeolite2CityMmdb,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"assets": &bintree{nil, map[string]*bintree{
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"GeoLite2-City.mmdb": &bintree{assetsGeolite2CityMmdb, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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278
internal/bindata/html/html.go
Normal file
278
internal/bindata/html/html.go
Normal file
@@ -0,0 +1,278 @@
|
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// Code generated for package binhtml by go-bindata DO NOT EDIT. (@generated)
|
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// sources:
|
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// assets/html/clash-config.yaml
|
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// assets/html/clash.html
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// assets/html/index.html
|
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// assets/html/surge.conf
|
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// assets/html/surge.html
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package binhtml
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import (
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"fmt"
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"io/ioutil"
|
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"os"
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"path/filepath"
|
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"strings"
|
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)
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|
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// bindataRead reads the given file from disk. It returns an error on failure.
|
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func bindataRead(path, name string) ([]byte, error) {
|
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buf, err := ioutil.ReadFile(path)
|
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if err != nil {
|
||||
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
|
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}
|
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return buf, err
|
||||
}
|
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|
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type asset struct {
|
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bytes []byte
|
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info os.FileInfo
|
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}
|
||||
|
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// assetsHtmlClashConfigYaml reads file data from disk. It returns an error on failure.
|
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func assetsHtmlClashConfigYaml() (*asset, error) {
|
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path := "D:\\Project\\proxypool\\assets\\html\\clash-config.yaml"
|
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name := "assets/html/clash-config.yaml"
|
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bytes, err := bindataRead(path, name)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
fi, err := os.Stat(path)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
|
||||
}
|
||||
|
||||
a := &asset{bytes: bytes, info: fi}
|
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return a, err
|
||||
}
|
||||
|
||||
// assetsHtmlClashHtml reads file data from disk. It returns an error on failure.
|
||||
func assetsHtmlClashHtml() (*asset, error) {
|
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path := "D:\\Project\\proxypool\\assets\\html\\clash.html"
|
||||
name := "assets/html/clash.html"
|
||||
bytes, err := bindataRead(path, name)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
fi, err := os.Stat(path)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
|
||||
}
|
||||
|
||||
a := &asset{bytes: bytes, info: fi}
|
||||
return a, err
|
||||
}
|
||||
|
||||
// assetsHtmlIndexHtml reads file data from disk. It returns an error on failure.
|
||||
func assetsHtmlIndexHtml() (*asset, error) {
|
||||
path := "D:\\Project\\proxypool\\assets\\html\\index.html"
|
||||
name := "assets/html/index.html"
|
||||
bytes, err := bindataRead(path, name)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
fi, err := os.Stat(path)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
|
||||
}
|
||||
|
||||
a := &asset{bytes: bytes, info: fi}
|
||||
return a, err
|
||||
}
|
||||
|
||||
// assetsHtmlSurgeConf reads file data from disk. It returns an error on failure.
|
||||
func assetsHtmlSurgeConf() (*asset, error) {
|
||||
path := "D:\\Project\\proxypool\\assets\\html\\surge.conf"
|
||||
name := "assets/html/surge.conf"
|
||||
bytes, err := bindataRead(path, name)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
fi, err := os.Stat(path)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
|
||||
}
|
||||
|
||||
a := &asset{bytes: bytes, info: fi}
|
||||
return a, err
|
||||
}
|
||||
|
||||
// assetsHtmlSurgeHtml reads file data from disk. It returns an error on failure.
|
||||
func assetsHtmlSurgeHtml() (*asset, error) {
|
||||
path := "D:\\Project\\proxypool\\assets\\html\\surge.html"
|
||||
name := "assets/html/surge.html"
|
||||
bytes, err := bindataRead(path, name)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
fi, err := os.Stat(path)
|
||||
if err != nil {
|
||||
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
|
||||
}
|
||||
|
||||
a := &asset{bytes: bytes, info: fi}
|
||||
return a, err
|
||||
}
|
||||
|
||||
// Asset loads and returns the asset for the given name.
|
||||
// It returns an error if the asset could not be found or
|
||||
// could not be loaded.
|
||||
func Asset(name string) ([]byte, error) {
|
||||
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
||||
if f, ok := _bindata[cannonicalName]; ok {
|
||||
a, err := f()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
|
||||
}
|
||||
return a.bytes, nil
|
||||
}
|
||||
return nil, fmt.Errorf("Asset %s not found", name)
|
||||
}
|
||||
|
||||
// MustAsset is like Asset but panics when Asset would return an error.
|
||||
// It simplifies safe initialization of global variables.
|
||||
func MustAsset(name string) []byte {
|
||||
a, err := Asset(name)
|
||||
if err != nil {
|
||||
panic("asset: Asset(" + name + "): " + err.Error())
|
||||
}
|
||||
|
||||
return a
|
||||
}
|
||||
|
||||
// AssetInfo loads and returns the asset info for the given name.
|
||||
// It returns an error if the asset could not be found or
|
||||
// could not be loaded.
|
||||
func AssetInfo(name string) (os.FileInfo, error) {
|
||||
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
||||
if f, ok := _bindata[cannonicalName]; ok {
|
||||
a, err := f()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
|
||||
}
|
||||
return a.info, nil
|
||||
}
|
||||
return nil, fmt.Errorf("AssetInfo %s not found", name)
|
||||
}
|
||||
|
||||
// AssetNames returns the names of the assets.
|
||||
func AssetNames() []string {
|
||||
names := make([]string, 0, len(_bindata))
|
||||
for name := range _bindata {
|
||||
names = append(names, name)
|
||||
}
|
||||
return names
|
||||
}
|
||||
|
||||
// _bindata is a table, holding each asset generator, mapped to its name.
|
||||
var _bindata = map[string]func() (*asset, error){
|
||||
"assets/html/clash-config.yaml": assetsHtmlClashConfigYaml,
|
||||
"assets/html/clash.html": assetsHtmlClashHtml,
|
||||
"assets/html/index.html": assetsHtmlIndexHtml,
|
||||
"assets/html/surge.conf": assetsHtmlSurgeConf,
|
||||
"assets/html/surge.html": assetsHtmlSurgeHtml,
|
||||
}
|
||||
|
||||
// AssetDir returns the file names below a certain
|
||||
// directory embedded in the file by go-bindata.
|
||||
// For example if you run go-bindata on data/... and data contains the
|
||||
// following hierarchy:
|
||||
// data/
|
||||
// foo.txt
|
||||
// img/
|
||||
// a.png
|
||||
// b.png
|
||||
// then AssetDir("data") would return []string{"foo.txt", "img"}
|
||||
// AssetDir("data/img") would return []string{"a.png", "b.png"}
|
||||
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
|
||||
// AssetDir("") will return []string{"data"}.
|
||||
func AssetDir(name string) ([]string, error) {
|
||||
node := _bintree
|
||||
if len(name) != 0 {
|
||||
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
||||
pathList := strings.Split(cannonicalName, "/")
|
||||
for _, p := range pathList {
|
||||
node = node.Children[p]
|
||||
if node == nil {
|
||||
return nil, fmt.Errorf("Asset %s not found", name)
|
||||
}
|
||||
}
|
||||
}
|
||||
if node.Func != nil {
|
||||
return nil, fmt.Errorf("Asset %s not found", name)
|
||||
}
|
||||
rv := make([]string, 0, len(node.Children))
|
||||
for childName := range node.Children {
|
||||
rv = append(rv, childName)
|
||||
}
|
||||
return rv, nil
|
||||
}
|
||||
|
||||
type bintree struct {
|
||||
Func func() (*asset, error)
|
||||
Children map[string]*bintree
|
||||
}
|
||||
|
||||
var _bintree = &bintree{nil, map[string]*bintree{
|
||||
"assets": &bintree{nil, map[string]*bintree{
|
||||
"html": &bintree{nil, map[string]*bintree{
|
||||
"clash-config.yaml": &bintree{assetsHtmlClashConfigYaml, map[string]*bintree{}},
|
||||
"clash.html": &bintree{assetsHtmlClashHtml, map[string]*bintree{}},
|
||||
"index.html": &bintree{assetsHtmlIndexHtml, map[string]*bintree{}},
|
||||
"surge.conf": &bintree{assetsHtmlSurgeConf, map[string]*bintree{}},
|
||||
"surge.html": &bintree{assetsHtmlSurgeHtml, map[string]*bintree{}},
|
||||
}},
|
||||
}},
|
||||
}}
|
||||
|
||||
// RestoreAsset restores an asset under the given directory
|
||||
func RestoreAsset(dir, name string) error {
|
||||
data, err := Asset(name)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
info, err := AssetInfo(name)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// RestoreAssets restores an asset under the given directory recursively
|
||||
func RestoreAssets(dir, name string) error {
|
||||
children, err := AssetDir(name)
|
||||
// File
|
||||
if err != nil {
|
||||
return RestoreAsset(dir, name)
|
||||
}
|
||||
// Dir
|
||||
for _, child := range children {
|
||||
err = RestoreAssets(dir, filepath.Join(name, child))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func _filePath(dir, name string) string {
|
||||
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
||||
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
|
||||
}
|
||||
@@ -6,11 +6,16 @@ import (
|
||||
"os"
|
||||
|
||||
"github.com/oschwald/geoip2-golang"
|
||||
bingeoip "github.com/zu1k/proxypool/internal/bindata/geoip"
|
||||
)
|
||||
|
||||
var geoIp GeoIP
|
||||
|
||||
func InitGeoIpDB() {
|
||||
err := bingeoip.RestoreAsset("", "assets/GeoLite2-City.mmdb")
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
geoIp = NewGeoIP("assets/GeoLite2-City.mmdb")
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user