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Code refactoring-3.
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@@ -136,7 +136,8 @@ class EightPuzzle {
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* @details move constructor
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* @param A a reference of an EightPuzzle
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*/
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EightPuzzle(const EightPuzzle<N> &&A) : board(std::move(A.board)) {}
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EightPuzzle(const EightPuzzle<N> &&A) noexcept
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: board(std::move(A.board)) {}
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/**
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* @details Destructor of EightPuzzle
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*/
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@@ -155,7 +156,7 @@ class EightPuzzle {
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* @details Move assignment operator
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* @param A a reference of an EightPuzzle
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*/
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EightPuzzle &operator=(const EightPuzzle &&A) {
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EightPuzzle &operator=(const EightPuzzle &&A) noexcept {
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board = std::move(A.board);
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return *this;
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}
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@@ -284,7 +285,7 @@ class AyStarSearch {
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* @details constructor having Puzzle as parameter
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* @param A a puzzle object
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*/
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Info(const Puzzle &A) : state(A) {}
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explicit Info(const Puzzle &A) : state(A) {}
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/**
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* @details constructor having three parameters
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@@ -308,7 +309,7 @@ class AyStarSearch {
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* @details Move constructor
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* @param A Info object reference
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*/
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Info(const Info &&A)
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Info(const Info &&A) noexcept
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: state(std::move(A.state)),
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heuristic_value(std::move(A.heuristic_value)),
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depth(std::move(A.depth)) {}
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@@ -327,7 +328,7 @@ class AyStarSearch {
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/**
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* @details move assignment operator
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*/
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Info &operator=(const Info &&A) {
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Info &operator=(const Info &&A) noexcept {
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state = std::move(A.state);
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heuristic_value = std::move(A.heuristic_value);
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depth = std::move(A.depth);
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