making branch gh-pages empty [deleted all files] (#859)

This commit is contained in:
Ayaan Khan
2020-06-19 20:41:13 +05:30
committed by GitHub
parent c844979648
commit 4c261744f6
81 changed files with 0 additions and 5958 deletions

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@@ -1,63 +0,0 @@
// C++ program to implement gravity/bead sort
#include <stdio.h>
#include <string.h>
using namespace std;
#define BEAD(i, j) beads[i * max + j]
// function to perform the above algorithm
void beadSort(int *a, int len)
{
// Find the maximum element
int max = a[0];
for (int i = 1; i < len; i++)
if (a[i] > max)
max = a[i];
// allocating memory
unsigned char beads[max*len];
memset(beads, 0, sizeof(beads));
// mark the beads
for (int i = 0; i < len; i++)
for (int j = 0; j < a[i]; j++)
BEAD(i, j) = 1;
for (int j = 0; j < max; j++)
{
// count how many beads are on each post
int sum = 0;
for (int i=0; i < len; i++)
{
sum += BEAD(i, j);
BEAD(i, j) = 0;
}
// Move beads down
for (int i = len - sum; i < len; i++)
BEAD(i, j) = 1;
}
// Put sorted values in array using beads
for (int i = 0; i < len; i++)
{
int j;
for (j = 0; j < max && BEAD(i, j); j++);
a[i] = j;
}
}
// driver function to test the algorithm
int main()
{
int a[] = {5, 3, 1, 7, 4, 1, 1, 20};
int len = sizeof(a)/sizeof(a[0]);
beadSort(a, len);
for (int i = 0; i < len; i++)
printf("%d ", a[i]);
return 0;
}

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@@ -1,76 +0,0 @@
// Source : https://www.geeksforgeeks.org/bitonic-sort/
/* C++ Program for Bitonic Sort. Note that this program
works only when size of input is a power of 2. */
#include <stdio.h>
#include <algorithm.h>
using namespace std;
/*The parameter dir indicates the sorting direction, ASCENDING
or DESCENDING; if (a[i] > a[j]) agrees with the direction,
then a[i] and a[j] are interchanged.*/
void compAndSwap(int a[], int i, int j, int dir)
{
if (dir == (a[i] > a[j]))
swap(a[i], a[j]);
}
/*It recursively sorts a bitonic sequence in ascending order,
if dir = 1, and in descending order otherwise (means dir=0).
The sequence to be sorted starts at index position low,
the parameter cnt is the number of elements to be sorted.*/
void bitonicMerge(int a[], int low, int cnt, int dir)
{
if (cnt > 1)
{
int k = cnt / 2;
for (int i = low; i < low + k; i++)
compAndSwap(a, i, i + k, dir);
bitonicMerge(a, low, k, dir);
bitonicMerge(a, low + k, k, dir);
}
}
/* This function first produces a bitonic sequence by recursively
sorting its two halves in opposite sorting orders, and then
calls bitonicMerge to make them in the same order */
void bitonicSort(int a[], int low, int cnt, int dir)
{
if (cnt > 1)
{
int k = cnt / 2;
// sort in ascending order since dir here is 1
bitonicSort(a, low, k, 1);
// sort in descending order since dir here is 0
bitonicSort(a, low + k, k, 0);
// Will merge wole sequence in ascending order
// since dir=1.
bitonicMerge(a, low, cnt, dir);
}
}
/* Caller of bitonicSort for sorting the entire array of
length N in ASCENDING order */
void sort(int a[], int N, int up)
{
bitonicSort(a, 0, N, up);
}
// Driver code
int main()
{
int a[] = {3, 7, 4, 8, 6, 2, 1, 5};
int N = sizeof(a) / sizeof(a[0]);
int up = 1; // means sort in ascending order
sort(a, N, up);
printf("Sorted array: \n");
for (int i = 0; i < N; i++)
printf("%d ", a[i]);
return 0;
}

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@@ -1,83 +0,0 @@
//Bubble Sort
#include <iostream>
#include <vector>
using namespace std;
int main()
{
int n;
short swap_check = 1;
cout << "Enter the amount of numbers to sort: ";
cin >> n;
vector<int> numbers;
cout << "Enter " << n << " numbers: ";
int num;
//Input
for (int i = 0; i < n; i++)
{
cin >> num;
numbers.push_back(num);
}
//Bubble Sorting
for (int i = 0; (i < n) && (swap_check == 1); i++)
{
swap_check = 0;
for (int j = 0; j < n - 1 - i; j++)
{
if (numbers[j] > numbers[j + 1])
{
swap_check = 1;
swap(numbers[j], numbers[j + 1]);// by changing swap location. I mean, j. If the number is greater than j + 1, then it means the location.
}
}
}
//Output
cout << "\nSorted Array : ";
for (int i = 0; i < numbers.size(); i++)
{
if (i != numbers.size() - 1)
{
cout << numbers[i] << ", ";
}
else
{
cout << numbers[i] << endl;
}
}
return 0;
}
/*The working principle of the Bubble sort algorithm:
Bubble sort algorithm is the bubble sorting algorithm. The most important reason for calling the bubble is that the largest number is thrown at the end of this algorithm.
This is all about the logic.
In each iteration, the largest number is expired and when iterations are completed, the sorting takes place.
What is Swap?
Swap in the software means that two variables are displaced.
An additional variable is required for this operation. x = 5, y = 10.
We want x = 10, y = 5. Here we create the most variable to do it.
int z;
z = x;
x = y;
y = z;
The above process is a typical displacement process.
When x assigns the value to x, the old value of x is lost.
That's why we created a variable z to create the first value of the value of x, and finally, we have assigned to y.
Bubble Sort Algorithm Analysis (Best Case - Worst Case - Average Case)
Bubble Sort Worst Case Performance is O (n²). Why is that? Because if you remember Big O Notation, we were calculating the complexity of the algorithms in the nested loops.
The n * (n - 1) product gives us O (n²) performance. In the worst case all the steps of the cycle will occur.
Bubble Sort (Avarage Case) Performance. Bubble Sort is not an optimal algorithm.
in average, O (n²) performance is taken.
Bubble Sort Best Case Performance. O (n).
However, you can't get the best status in the code we shared above. This happens on the optimized bubble sort algorithm. It's right down there.
* /

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@@ -1,109 +0,0 @@
//Returns Sorted elements after performing Cocktail Selection Sort
//It is a Sorting algorithm which chooses the minimum and maximum element in an array simultaneously,
//and swaps it with the lowest and highest available position iteratively or recursively
#include <iostream>
using namespace std;
//Iterative Version
void CocktailSelectionSort(vector<int> &vec, int low, int high)
{
while (low <= high)
{
int minimum = vec[low];
int minimumindex = low;
int maximum = vec[high];
int maximumindex = high;
for (int i = low; i <= high; i++)
{
if (vec[i] >= maximum)
{
maximum = vec[i];
maximumindex = i;
}
if (vec[i] <= minimum)
{
minimum = vec[i];
minimumindex = i;
}
}
if (low != maximumindex || high != minimumindex)
{
swap(vec[low], vec[minimumindex]);
swap(vec[high], vec[maximumindex]);
}
else
{
swap(vec[low], vec[high]);
}
low++;
high--;
}
}
//Recursive Version
void CocktailSelectionSort(vector<int> &vec, int low, int high)
{
if (low >= high)
return;
int minimum = vec[low];
int minimumindex = low;
int maximum = vec[high];
int maximumindex = high;
for (int i = low; i <= high; i++)
{
if (vec[i] >= maximum)
{
maximum = vec[i];
maximumindex = i;
}
if (vec[i] <= minimum)
{
minimum = vec[i];
minimumindex = i;
}
}
if (low != maximumindex || high != minimumindex)
{
swap(vec[low], vec[minimumindex]);
swap(vec[high], vec[maximumindex]);
}
else
{
swap(vec[low], vec[high]);
}
CocktailSelectionSort(vec, low + 1, high - 1);
}
//main function, select any one of iterative or recursive version
int main()
{
int n;
cout << "Enter number of elements\n";
cin >> n;
std::vector<int> v(n);
cout << "Enter all the elements\n";
for (int i = 0; i < n; ++i)
{
cin >> v[i];
}
CocktailSelectionSort(v, 0, n - 1);
cout << "Sorted elements are\n";
for (int i = 0; i < n; ++i)
{
cout << v[i] << " ";
}
return 0;
}

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@@ -1,41 +0,0 @@
// C++ Program for counting sort
#include <iostream>
using namespace std;
void countSort(string arr)
{
string output;
int count[256], i;
for (int i = 0; i < 256; i++)
count[i] = 0;
for (i = 0; arr[i]; ++i)
++count[arr[i]];
for (i = 1; i <= 256; ++i)
count[i] += count[i - 1];
for (i = 0; arr[i]; ++i)
{
output[count[arr[i]] - 1] = arr[i];
--count[arr[i]];
}
for (i = 0; arr[i]; ++i)
arr[i] = output[i];
cout << "Sorted character array is " << arr;
}
int main()
{
string arr;
cin >> arr;
countSort(arr);
return 0;
}

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@@ -1,66 +0,0 @@
#include <iostream>
using namespace std;
int Max(int Arr[], int N)
{
int max = Arr[0];
for (int i = 1; i < N; i++)
if (Arr[i] > max)
max = Arr[i];
return max;
}
int Min(int Arr[], int N)
{
int min = Arr[0];
for (int i = 1; i < N; i++)
if (Arr[i] < min)
min = Arr[i];
return min;
}
void Print(int Arr[], int N)
{
for (int i = 0; i < N; i++)
cout << Arr[i] << ", ";
}
int *Counting_Sort(int Arr[], int N)
{
int max = Max(Arr, N);
int min = Min(Arr, N);
int *Sorted_Arr = new int[N];
int *Count = new int[max - min + 1];
for (int i = 0; i < N; i++)
Count[Arr[i] - min]++;
for (int i = 1; i < (max - min + 1); i++)
Count[i] += Count[i - 1];
for (int i = N - 1; i >= 0; i--)
{
Sorted_Arr[Count[Arr[i] - min] - 1] = Arr[i];
Count[Arr[i] - min]--;
}
return Sorted_Arr;
}
int main()
{
int Arr[] = {47, 65, 20, 66, 25, 53, 64, 69, 72, 22, 74, 25, 53, 15, 42, 36, 4, 69, 86, 19}, N = 20;
int *Sorted_Arr;
cout << "\n\tOrignal Array = ";
Print(Arr, N);
Sorted_Arr = Counting_Sort(Arr, N);
cout << "\n\t Sorted Array = ";
Print(Sorted_Arr, N);
cout << endl;
return 0;
}

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@@ -1,40 +0,0 @@
//Insertion Sort
#include <iostream>
using namespace std;
int main()
{
int n;
cout << "\nEnter the length of your array : ";
cin >> n;
int Array[n];
cout << "\nEnter any " << n << " Numbers for Unsorted Array : ";
//Input
for (int i = 0; i < n; i++)
{
cin >> Array[i];
}
//Sorting
for (int i = 1; i < n; i++)
{
int temp = Array[i];
int j = i - 1;
while (j >= 0 && temp < Array[j])
{
Array[j + 1] = Array[j];
j--;
}
Array[j + 1] = temp;
}
//Output
cout << "\nSorted Array : ";
for (int i = 0; i < n; i++)
{
cout << Array[i] << "\t";
}
return 0;
}

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@@ -1,93 +0,0 @@
#include <iostream>
using namespace std;
void merge(int arr[], int l, int m, int r)
{
int i, j, k;
int n1 = m - l + 1;
int n2 = r - m;
int L[n1], R[n2];
for (i = 0; i < n1; i++)
L[i] = arr[l + i];
for (j = 0; j < n2; j++)
R[j] = arr[m + 1 + j];
i = 0;
j = 0;
k = l;
while (i < n1 && j < n2)
{
if (L[i] <= R[j])
{
arr[k] = L[i];
i++;
}
else
{
arr[k] = R[j];
j++;
}
k++;
}
while (i < n1)
{
arr[k] = L[i];
i++;
k++;
}
while (j < n2)
{
arr[k] = R[j];
j++;
k++;
}
}
void mergeSort(int arr[], int l, int r)
{
if (l < r)
{
int m = l + (r - l) / 2;
mergeSort(arr, l, m);
mergeSort(arr, m + 1, r);
merge(arr, l, m, r);
}
}
void show(int A[], int size)
{
int i;
for (i = 0; i < size; i++)
cout << A[i] << "\n";
}
int main()
{
int size;
cout << "\nEnter the number of elements : ";
cin >> size;
int arr[size];
cout << "\nEnter the unsorted elements : ";
for (int i = 0; i < size; ++i)
{
cout << "\n";
cin >> arr[i];
}
mergeSort(arr, 0, size);
cout << "Sorted array\n";
show(arr, size);
return 0;
}

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@@ -1,62 +0,0 @@
//Using general algorithms to sort a collection of strings results in alphanumeric sort.
//If it is a numeric string, it leads to unnatural sorting
//eg, an array of strings 1,10,100,2,20,200,3,30,300
//would be sorted in that same order by using conventional sorting,
//even though we know the correct sorting order is 1,2,3,10,20,30,100,200,300
//This Programme uses a comparator to sort the array in Numerical order instead of Alphanumeric order
#include <iostream>
#include <string>
#include <algorithm>
using namespace std;
bool NumericSort(string a, string b)
{
while (a[0] == '0')
{
a.erase(a.begin());
}
while (b[0] == '0')
{
b.erase(b.begin());
}
int n = a.length();
int m = b.length();
if (n == m)
return a < b;
return n < m;
}
int main()
{
int n;
cout << "Enter number of elements to be sorted Numerically\n";
cin >> n;
vector<string> v(n);
cout << "Enter the string of Numbers\n";
for (int i = 0; i < n; i++)
{
cin >> v[i];
}
sort(v.begin(), v.end());
cout << "Elements sorted normally \n";
for (int i = 0; i < n; i++)
{
cout << v[i] << " ";
}
cout << "\n";
sort(v.begin(), v.end(), NumericSort);
cout << "Elements sorted Numerically \n";
for (int i = 0; i < n; i++)
{
cout << v[i] << " ";
}
return 0;
}

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@@ -1,61 +0,0 @@
/* C++ implementation Odd Even Sort */
#include <iostream>
#include <vector>
using namespace std;
void oddEven(vector<int> &arr, int size)
{
bool sorted = false;
while (!sorted)
{
sorted = true;
for (int i = 1; i < size - 1; i += 2) //Odd
{
if (arr[i] > arr[i + 1])
{
swap(arr[i], arr[i + 1]);
sorted = false;
}
}
for (int i = 0; i < size - 1; i += 2) //Even
{
if (arr[i] > arr[i + 1])
{
swap(arr[i], arr[i + 1]);
sorted = false;
}
}
}
}
void show(vector<int> A, int size)
{
int i;
for (i = 0; i < size; i++)
cout << A[i] << "\n";
}
int main()
{
int size, temp;
cout << "\nEnter the number of elements : ";
cin >> size;
vector<int> arr;
cout << "\nEnter the unsorted elements : \n";
for (int i = 0; i < size; ++i)
{
cin >> temp;
arr.push_back(temp);
}
oddEven(arr, size);
cout << "Sorted array\n";
show(arr, size);
return 0;
}

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/* C implementation QuickSort */
#include <iostream>
using namespace std;
int partition(int arr[], int low, int high)
{
int pivot = arr[high]; // pivot
int i = (low - 1); // Index of smaller element
for (int j = low; j < high; j++)
{
// If current element is smaller than or
// equal to pivot
if (arr[j] <= pivot)
{
i++; // increment index of smaller element
int temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
}
int temp = arr[i + 1];
arr[i + 1] = arr[high];
arr[high] = temp;
return (i + 1);
}
void quickSort(int arr[], int low, int high)
{
if (low < high)
{
int p = partition(arr, low, high);
quickSort(arr, low, p - 1);
quickSort(arr, p + 1, high);
}
}
void show(int arr[], int size)
{
for (int i = 0; i < size; i++)
cout << arr[i] << "\n";
}
// Driver program to test above functions
int main()
{
int size;
cout << "\nEnter the number of elements : ";
cin >> size;
int arr[size];
cout << "\nEnter the unsorted elements : ";
for (int i = 0; i < size; ++i)
{
cout << "\n";
cin >> arr[i];
}
quickSort(arr, 0, size);
cout << "Sorted array\n";
show(arr, size);
return 0;
}

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@@ -1,68 +0,0 @@
#include <iostream>
#include <cstdlib>
#include <cmath>
#include <cstring>
using namespace std;
void radixsort(int a[], int n)
{
int count[10];
int output[n];
memset(output, 0, sizeof(output));
memset(count, 0, sizeof(count));
int max = 0;
for (int i = 0; i < n; ++i)
{
if (a[i] > max)
{
max = a[i];
}
}
int maxdigits = 0;
while (max)
{
maxdigits++;
max /= 10;
}
for (int j = 0; j < maxdigits; j++)
{
for (int i = 0; i < n; i++)
{
int t = pow(10, j);
count[(a[i] % (10 * t)) / t]++;
}
int k = 0;
for (int p = 0; p < 10; p++)
{
for (int i = 0; i < n; i++)
{
int t = pow(10, j);
if ((a[i] % (10 * t)) / t == p)
{
output[k] = a[i];
k++;
}
}
}
memset(count, 0, sizeof(count));
for (int i = 0; i < n; ++i)
{
a[i] = output[i];
}
}
}
void print(int a[], int n)
{
for (int i = 0; i < n; ++i)
{
cout << a[i] << " ";
}
cout << endl;
}
int main(int argc, char const *argv[])
{
int a[] = {170, 45, 75, 90, 802, 24, 2, 66};
int n = sizeof(a) / sizeof(a[0]);
radixsort(a, n);
print(a, n);
return 0;
}

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//Selection Sort
#include <iostream>
using namespace std;
int main()
{
int Array[6];
cout << "\nEnter any 6 Numbers for Unsorted Array : ";
//Input
for (int i = 0; i < 6; i++)
{
cin >> Array[i];
}
//Selection Sorting
for (int i = 0; i < 6; i++)
{
int min = i;
for (int j = i + 1; j < 6; j++)
{
if (Array[j] < Array[min])
{
min = j; //Finding the smallest number in Array
}
}
int temp = Array[i];
Array[i] = Array[min];
Array[min] = temp;
}
//Output
cout << "\nSorted Array : ";
for (int i = 0; i < 6; i++)
{
cout << Array[i] << "\t";
}
}

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@@ -1,45 +0,0 @@
#include <iostream>
using namespace std;
int main()
{
int size = 10;
int array[size];
// Input
cout << "\nHow many numbers do want to enter in unsorted array : ";
cin >> size;
cout << "\nEnter the numbers for unsorted array : ";
for (int i = 0; i < size; i++)
{
cin >> array[i];
}
// Sorting
for (int i = size / 2; i > 0; i = i / 2)
{
for (int j = i; j < size; j++)
{
for (int k = j - i; k >= 0; k = k - i)
{
if (array[k] < array[k + i])
{
break;
}
else
{
int temp = array[k + i];
array[k + i] = array[k];
array[k] = temp;
}
}
}
}
// Output
cout << "\nSorted array : ";
for (int i = 0; i < size; ++i)
{
cout << array[i] << "\t";
}
return 0;
}

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//Returns the sorted vector after performing SlowSort
//It is a sorting algorithm that is of humorous nature and not useful.
//It's based on the principle of multiply and surrender, a tongue-in-cheek joke of divide and conquer.
//It was published in 1986 by Andrei Broder and Jorge Stolfi in their paper Pessimal Algorithms and Simplexity Analysis.
//This algorithm multiplies a single problem into multiple subproblems
//It is interesting because it is provably the least efficient sorting algorithm that can be built asymptotically,
//and with the restriction that such an algorithm, while being slow, must still all the time be working towards a result.
#include <iostream>
using namespace std;
void SlowSort(int a[], int i, int j)
{
if (i >= j)
return;
int m = i + (j - i) / 2; //midpoint, implemented this way to avoid overflow
int temp;
SlowSort(a, i, m);
SlowSort(a, m + 1, j);
if (a[j] < a[m])
{
temp = a[j]; //swapping a[j] & a[m]
a[j] = a[m];
a[m] = temp;
}
SlowSort(a, i, j - 1);
}
//Sample Main function
int main()
{
int size;
cout << "\nEnter the number of elements : ";
cin >> size;
int arr[size];
cout << "\nEnter the unsorted elements : ";
for (int i = 0; i < size; ++i)
{
cout << "\n";
cin >> arr[i];
}
SlowSort(arr, 0, size);
cout << "Sorted array\n";
for (int i = 0; i < size; ++i)
{
cout << arr[i] << " ";
}
return 0;
}

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// C++ program to perform TimSort.
#include <iostream>
using namespace std;
const int RUN = 32;
// this function sorts array from left index to to right index which is of size atmost RUN
void insertionSort(int arr[], int left, int right)
{
for (int i = left + 1; i <= right; i++)
{
int temp = arr[i];
int j = i - 1;
while (arr[j] > temp && j >= left)
{
arr[j+1] = arr[j];
j--;
}
arr[j+1] = temp;
}
}
// merge function merges the sorted runs
void merge(int arr[], int l, int m, int r)
{
// original array is broken in two parts, left and right array
int len1 = m - l + 1, len2 = r - m;
int left[len1], right[len2];
for (int i = 0; i < len1; i++)
left[i] = arr[l + i];
for (int i = 0; i < len2; i++)
right[i] = arr[m + 1 + i];
int i = 0;
int j = 0;
int k = l;
// after comparing, we merge those two array in larger sub array
while (i < len1 && j < len2)
{
if (left[i] <= right[j])
{
arr[k] = left[i];
i++;
}
else
{
arr[k] = right[j];
j++;
}
k++;
}
// copy remaining elements of left, if any
while (i < len1)
{
arr[k] = left[i];
k++;
i++;
}
// copy remaining element of right, if any
while (j < len2)
{
arr[k] = right[j];
k++;
j++;
}
}
// iterative Timsort function to sort the array[0...n-1] (similar to merge sort)
void timSort(int arr[], int n)
{
// Sort individual subarrays of size RUN
for (int i = 0; i < n; i+=RUN)
insertionSort(arr, i, min((i+31), (n-1)));
// start merging from size RUN (or 32). It will merge to form size 64, then 128, 256 and so on ....
for (int size = RUN; size < n; size = 2*size)
{
// pick starting point of left sub array. We are going to merge arr[left..left+size-1] and arr[left+size, left+2*size-1]
// After every merge, we increase left by 2*size
for (int left = 0; left < n; left += 2*size)
{
// find ending point of left sub array
// mid+1 is starting point of right sub array
int mid = left + size - 1;
int right = min((left + 2*size - 1), (n-1));
// merge sub array arr[left.....mid] & arr[mid+1....right]
merge(arr, left, mid, right);
}
}
}
// utility function to print the Array
void printArray(int arr[], int n)
{
for (int i = 0; i < n; i++)
printf("%d ", arr[i]);
printf("\n");
}
// Driver program to test above function
int main()
{
int arr[] = {5, 21, 7, 23, 19};
int n = sizeof(arr)/sizeof(arr[0]);
printf("Given Array is\n");
printArray(arr, n);
timSort(arr, n);
printf("After Sorting Array is\n");
printArray(arr, n);
return 0;
}

View File

@@ -1,42 +0,0 @@
// C++ program to sort an array using bucket sort
#include <iostream>
#include <algorithm>
#include <vector>
using namespace std;
// Function to sort arr[] of size n using bucket sort
void bucketSort(float arr[], int n)
{
// 1) Create n empty buckets
vector<float> b[n];
// 2) Put array elements in different buckets
for (int i = 0; i < n; i++)
{
int bi = n * arr[i]; // Index in bucket
b[bi].push_back(arr[i]);
}
// 3) Sort individual buckets
for (int i = 0; i < n; i++)
sort(b[i].begin(), b[i].end());
// 4) Concatenate all buckets into arr[]
int index = 0;
for (int i = 0; i < n; i++)
for (int j = 0; j < b[i].size(); j++)
arr[index++] = b[i][j];
}
/* Driver program to test above funtion */
int main()
{
float arr[] = {0.897, 0.565, 0.656, 0.1234, 0.665, 0.3434};
int n = sizeof(arr) / sizeof(arr[0]);
bucketSort(arr, n);
cout << "Sorted array is \n";
for (int i = 0; i < n; i++)
cout << arr[i] << " ";
return 0;
}

View File

@@ -1,59 +0,0 @@
//Kind of better version of Bubble sort.
//While Bubble sort is comparering adjacent value, Combsort is using gap larger than 1
//Best case: O(n)
//Worst case: O(n ^ 2)
#include <iostream>
using namespace std;
int a[100005];
int n;
int FindNextGap(int x)
{
x = (x * 10) / 13;
return max(1, x);
}
void CombSort(int a[], int l, int r)
{
//Init gap
int gap = n;
//Initialize swapped as true to make sure that loop runs
bool swapped = true;
//Keep running until gap = 1 or none elements were swapped
while (gap != 1 || swapped)
{
//Find next gap
gap = FindNextGap(gap);
swapped = false;
// Compare all elements with current gap
for (int i = l; i <= r - gap; ++i)
{
if (a[i] > a[i + gap])
{
swap(a[i], a[i + gap]);
swapped = true;
}
}
}
}
int main()
{
cin >> n;
for (int i = 1; i <= n; ++i)
cin >> a[i];
CombSort(a, 1, n);
for (int i = 1; i <= n; ++i)
cout << a[i] << ' ';
return 0;
}

374
doxy.txt
View File

@@ -1,374 +0,0 @@
# Doxyfile 1.8.13
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ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
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REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = "The $name class" \
"The $name widget" \
"The $name file" \
is \
provides \
specifies \
contains \
represents \
a \
an \
the
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FORCE_LOCAL_INCLUDES = NO
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
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GENERATE_DEPRECATEDLIST= YES
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FILE_VERSION_FILTER =
LAYOUT_FILE =
CITE_BIB_FILES =
#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
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WARN_NO_PARAMDOC = NO
WARN_AS_ERROR = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
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INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
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*.java \
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*.ipp \
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*.h \
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*.hpp \
*.h++ \
*.cs \
*.d \
*.php \
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VERBATIM_HEADERS = YES
CLANG_ASSISTED_PARSING = NO
CLANG_OPTIONS =
#---------------------------------------------------------------------------
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ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
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GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_EXTRA_STYLESHEET =
HTML_EXTRA_FILES =
HTML_COLORSTYLE_HUE = 220
HTML_COLORSTYLE_SAT = 100
HTML_COLORSTYLE_GAMMA = 80
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HTML_DYNAMIC_SECTIONS = NO
HTML_INDEX_NUM_ENTRIES = 100
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_BUNDLE_ID = org.doxygen.Project
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
DOCSET_PUBLISHER_NAME = Publisher
GENERATE_HTMLHELP = NO
CHM_FILE =
HHC_LOCATION =
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CHM_INDEX_ENCODING =
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QCH_FILE =
QHP_NAMESPACE = org.doxygen.Project
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ENUM_VALUES_PER_LINE = 4
TREEVIEW_WIDTH = 250
EXT_LINKS_IN_WINDOW = NO
FORMULA_FONTSIZE = 10
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USE_MATHJAX = NO
MATHJAX_FORMAT = HTML-CSS
MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
MATHJAX_EXTENSIONS =
MATHJAX_CODEFILE =
SEARCHENGINE = YES
SERVER_BASED_SEARCH = NO
EXTERNAL_SEARCH = NO
SEARCHENGINE_URL =
SEARCHDATA_FILE = searchdata.xml
EXTERNAL_SEARCH_ID =
EXTRA_SEARCH_MAPPINGS =
#---------------------------------------------------------------------------
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LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4
EXTRA_PACKAGES =
LATEX_HEADER =
LATEX_FOOTER =
LATEX_EXTRA_STYLESHEET =
LATEX_EXTRA_FILES =
PDF_HYPERLINKS = YES
USE_PDFLATEX = YES
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
LATEX_SOURCE_CODE = NO
LATEX_BIB_STYLE = plain
LATEX_TIMESTAMP = NO
#---------------------------------------------------------------------------
# Configuration options related to the RTF output
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GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_SUBDIR =
MAN_LINKS = NO
#---------------------------------------------------------------------------
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GENERATE_XML = NO
XML_OUTPUT = xml
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
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GENERATE_DOCBOOK = NO
DOCBOOK_OUTPUT = docbook
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#---------------------------------------------------------------------------
# Configuration options related to the Perl module output
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GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
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TAGFILES =
GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
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#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
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HAVE_DOT = YES
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DOT_FONTNAME = Helvetica
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DOT_FONTPATH =
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COLLABORATION_GRAPH = YES
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UML_LIMIT_NUM_FIELDS = 10
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
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DOT_CLEANUP = YES

View File

@@ -1,52 +0,0 @@
#include <algorithm>
#include <iostream>
void heapify(int *a, int i, int n) {
int largest = i;
const int l = 2 * i + 1;
const int r = 2 * i + 2;
if (l < n && a[l] > a[largest])
largest = l;
if (r < n && a[r] > a[largest])
largest = r;
if (largest != i) {
std::swap(a[i], a[largest]);
heapify(a, n, largest);
}
}
void heapsort(int *a, int n) {
for (int i = n - 1; i >= 0; --i) {
std::swap(a[0], a[i]);
heapify(a, 0, i);
}
}
void build_maxheap(int *a, int n) {
for (int i = n / 2 - 1; i >= 0; --i) {
heapify(a, i, n);
}
}
int main() {
int n;
std::cout << "Enter number of elements of array\n";
std::cin >> n;
int a[20];
for (int i = 0; i < n; ++i) {
std::cout << "Enter Element " << i << std::endl;
std::cin >> a[i];
}
build_maxheap(a, n);
heapsort(a, n);
std::cout << "Sorted Output\n";
for (int i = 0; i < n; ++i) {
std::cout << a[i] << std::endl;
}
std::getchar();
}

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/*
@licstart The following is the entire license notice for the JavaScript code in this file.
The MIT License (MIT)
Copyright (C) 1997-2020 by Dimitri van Heesch
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@licend The above is the entire license notice for the JavaScript code in this file
*/
function toggleVisibility(linkObj)
{
var base = $(linkObj).attr('id');
var summary = $('#'+base+'-summary');
var content = $('#'+base+'-content');
var trigger = $('#'+base+'-trigger');
var src=$(trigger).attr('src');
if (content.is(':visible')===true) {
content.hide();
summary.show();
$(linkObj).addClass('closed').removeClass('opened');
$(trigger).attr('src',src.substring(0,src.length-8)+'closed.png');
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content.show();
summary.hide();
$(linkObj).removeClass('closed').addClass('opened');
$(trigger).attr('src',src.substring(0,src.length-10)+'open.png');
}
return false;
}
function updateStripes()
{
$('table.directory tr').
removeClass('even').filter(':visible:even').addClass('even');
}
function toggleLevel(level)
{
$('table.directory tr').each(function() {
var l = this.id.split('_').length-1;
var i = $('#img'+this.id.substring(3));
var a = $('#arr'+this.id.substring(3));
if (l<level+1) {
i.removeClass('iconfopen iconfclosed').addClass('iconfopen');
a.html('&#9660;');
$(this).show();
} else if (l==level+1) {
i.removeClass('iconfclosed iconfopen').addClass('iconfclosed');
a.html('&#9658;');
$(this).show();
} else {
$(this).hide();
}
});
updateStripes();
}
function toggleFolder(id)
{
// the clicked row
var currentRow = $('#row_'+id);
// all rows after the clicked row
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var childRows = rows.filter(function() { return this.id.match(re); });
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var currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
currentRowSpans.filter(".arrow").html('&#9658;');
rows.filter("[id^=row_"+id+"]").hide(); // hide all children
} else { // we are SHOWING
// replace right arrow by down arrow for current row
var currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
currentRowSpans.filter(".arrow").html('&#9660;');
// replace down arrows by right arrows for child rows
var childRowsSpans = childRows.find("span");
childRowsSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
childRowsSpans.filter(".arrow").html('&#9658;');
childRows.show(); //show all children
}
updateStripes();
}
function toggleInherit(id)
{
var rows = $('tr.inherit.'+id);
var img = $('tr.inherit_header.'+id+' img');
var src = $(img).attr('src');
if (rows.filter(':first').is(':visible')===true) {
rows.css('display','none');
$(img).attr('src',src.substring(0,src.length-8)+'closed.png');
} else {
rows.css('display','table-row'); // using show() causes jump in firefox
$(img).attr('src',src.substring(0,src.length-10)+'open.png');
}
}
/* @license-end */

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<div class="textblock"><code>#include &lt;cstddef&gt;</code><br />
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<code>#include &lt;iostream&gt;</code><br />
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Include dependency graph for non_recursive_merge_sort.cpp:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:aee1ab42c3a838aa040efd8e784f4a9ab"><td class="memTemplParams" colspan="2">template&lt;class Iterator &gt; </td></tr>
<tr class="memitem:aee1ab42c3a838aa040efd8e784f4a9ab"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="non__recursive__merge__sort_8cpp.html#aee1ab42c3a838aa040efd8e784f4a9ab">merge</a> (Iterator l, Iterator r, const Iterator e, char b[])</td></tr>
<tr class="memdesc:aee1ab42c3a838aa040efd8e784f4a9ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">merges 2 sorted adjacent segments into a larger sorted segment <a href="non__recursive__merge__sort_8cpp.html#aee1ab42c3a838aa040efd8e784f4a9ab">More...</a><br /></td></tr>
<tr class="separator:aee1ab42c3a838aa040efd8e784f4a9ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a797be8541ef8748f02c5ef74b3523e4b"><td class="memTemplParams" colspan="2">template&lt;class Iterator &gt; </td></tr>
<tr class="memitem:a797be8541ef8748f02c5ef74b3523e4b"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="non__recursive__merge__sort_8cpp.html#a797be8541ef8748f02c5ef74b3523e4b">non_recursive_merge_sort</a> (const Iterator first, const Iterator last, const size_t n)</td></tr>
<tr class="memdesc:a797be8541ef8748f02c5ef74b3523e4b"><td class="mdescLeft">&#160;</td><td class="mdescRight">bottom-up merge sort which sorts elements in a non-decreasing order <a href="non__recursive__merge__sort_8cpp.html#a797be8541ef8748f02c5ef74b3523e4b">More...</a><br /></td></tr>
<tr class="separator:a797be8541ef8748f02c5ef74b3523e4b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af9efd27abc01f33180960004cd0009d9"><td class="memTemplParams" colspan="2">template&lt;class Iterator &gt; </td></tr>
<tr class="memitem:af9efd27abc01f33180960004cd0009d9"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="non__recursive__merge__sort_8cpp.html#af9efd27abc01f33180960004cd0009d9">non_recursive_merge_sort</a> (const Iterator first, const size_t n)</td></tr>
<tr class="memdesc:af9efd27abc01f33180960004cd0009d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">bottom-up merge sort which sorts elements in a non-decreasing order <a href="non__recursive__merge__sort_8cpp.html#af9efd27abc01f33180960004cd0009d9">More...</a><br /></td></tr>
<tr class="separator:af9efd27abc01f33180960004cd0009d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a53daee11a3b0d34cf186b161edb77a5e"><td class="memTemplParams" colspan="2">template&lt;class Iterator &gt; </td></tr>
<tr class="memitem:a53daee11a3b0d34cf186b161edb77a5e"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="non__recursive__merge__sort_8cpp.html#a53daee11a3b0d34cf186b161edb77a5e">non_recursive_merge_sort</a> (const Iterator first, const Iterator last)</td></tr>
<tr class="memdesc:a53daee11a3b0d34cf186b161edb77a5e"><td class="mdescLeft">&#160;</td><td class="mdescRight">bottom-up merge sort which sorts elements in a non-decreasing order <a href="non__recursive__merge__sort_8cpp.html#a53daee11a3b0d34cf186b161edb77a5e">More...</a><br /></td></tr>
<tr class="separator:a53daee11a3b0d34cf186b161edb77a5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3c04138a5bfe5d72780bb7e82a18e627"><td class="memItemLeft" align="right" valign="top"><a id="a3c04138a5bfe5d72780bb7e82a18e627"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>main</b> (int argc, char **argv)</td></tr>
<tr class="separator:a3c04138a5bfe5d72780bb7e82a18e627"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Copyright 2020 </p><dl class="section author"><dt>Author</dt><dd>Albirair</dd></dl>
<p>A generic implementation of non-recursive merge sort. </p>
</div><h2 class="groupheader">Function Documentation</h2>
<a id="aee1ab42c3a838aa040efd8e784f4a9ab"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aee1ab42c3a838aa040efd8e784f4a9ab">&#9670;&nbsp;</a></span>merge()</h2>
<div class="memitem">
<div class="memproto">
<div class="memtemplate">
template&lt;class Iterator &gt; </div>
<table class="memname">
<tr>
<td class="memname">void merge </td>
<td>(</td>
<td class="paramtype">Iterator&#160;</td>
<td class="paramname"><em>l</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Iterator&#160;</td>
<td class="paramname"><em>r</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const Iterator&#160;</td>
<td class="paramname"><em>e</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char&#160;</td>
<td class="paramname"><em>b</em>[]&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>merges 2 sorted adjacent segments into a larger sorted segment </p>
<p>best-case = worst-case = O(n) </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">l</td><td>points to the left part </td></tr>
<tr><td class="paramname">r</td><td>points to the right part, end of left part </td></tr>
<tr><td class="paramname">e</td><td>points to end of right part </td></tr>
<tr><td class="paramname">b</td><td>points at the buffer </td></tr>
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</dd>
</dl>
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</div>
<a id="a53daee11a3b0d34cf186b161edb77a5e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a53daee11a3b0d34cf186b161edb77a5e">&#9670;&nbsp;</a></span>non_recursive_merge_sort() <span class="overload">[1/3]</span></h2>
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template&lt;class Iterator &gt; </div>
<table class="memname">
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<td class="memname">void non_recursive_merge_sort </td>
<td>(</td>
<td class="paramtype">const Iterator&#160;</td>
<td class="paramname"><em>first</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const Iterator&#160;</td>
<td class="paramname"><em>last</em>&#160;</td>
</tr>
<tr>
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<td>)</td>
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<p>bottom-up merge sort which sorts elements in a non-decreasing order </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">first</td><td>points to the first element </td></tr>
<tr><td class="paramname">last</td><td>points to 1-step past the last element </td></tr>
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</dd>
</dl>
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<a id="a797be8541ef8748f02c5ef74b3523e4b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a797be8541ef8748f02c5ef74b3523e4b">&#9670;&nbsp;</a></span>non_recursive_merge_sort() <span class="overload">[2/3]</span></h2>
<div class="memitem">
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template&lt;class Iterator &gt; </div>
<table class="memname">
<tr>
<td class="memname">void non_recursive_merge_sort </td>
<td>(</td>
<td class="paramtype">const Iterator&#160;</td>
<td class="paramname"><em>first</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const Iterator&#160;</td>
<td class="paramname"><em>last</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const size_t&#160;</td>
<td class="paramname"><em>n</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>bottom-up merge sort which sorts elements in a non-decreasing order </p>
<p>sorts elements non-recursively by breaking them into small segments, merging adjacent segments into larger sorted segments, then increasing the sizes of segments by factors of 2 and repeating the same process. best-case = worst-case = O(n log(n)) </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">first</td><td>points to the first element </td></tr>
<tr><td class="paramname">last</td><td>points to 1-step past the last element </td></tr>
<tr><td class="paramname">n</td><td>the number of elements </td></tr>
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</dd>
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</div>
<a id="af9efd27abc01f33180960004cd0009d9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af9efd27abc01f33180960004cd0009d9">&#9670;&nbsp;</a></span>non_recursive_merge_sort() <span class="overload">[3/3]</span></h2>
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template&lt;class Iterator &gt; </div>
<table class="memname">
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<td class="memname">void non_recursive_merge_sort </td>
<td>(</td>
<td class="paramtype">const Iterator&#160;</td>
<td class="paramname"><em>first</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
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<td class="paramtype">const size_t&#160;</td>
<td class="paramname"><em>n</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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</div><div class="memdoc">
<p>bottom-up merge sort which sorts elements in a non-decreasing order </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">first</td><td>points to the first element </td></tr>
<tr><td class="paramname">n</td><td>the number of elements </td></tr>
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</dd>
</dl>
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/*---------------- Search Box */
#FSearchBox {
float: left;
}
#MSearchBox {
white-space : nowrap;
float: none;
margin-top: 8px;
right: 0px;
width: 170px;
height: 24px;
z-index: 102;
}
#MSearchBox .left
{
display:block;
position:absolute;
left:10px;
width:20px;
height:19px;
background:url('search_l.png') no-repeat;
background-position:right;
}
#MSearchSelect {
display:block;
position:absolute;
width:20px;
height:19px;
}
.left #MSearchSelect {
left:4px;
}
.right #MSearchSelect {
right:5px;
}
#MSearchField {
display:block;
position:absolute;
height:19px;
background:url('search_m.png') repeat-x;
border:none;
width:115px;
margin-left:20px;
padding-left:4px;
color: #909090;
outline: none;
font: 9pt Arial, Verdana, sans-serif;
-webkit-border-radius: 0px;
}
#FSearchBox #MSearchField {
margin-left:15px;
}
#MSearchBox .right {
display:block;
position:absolute;
right:10px;
top:8px;
width:20px;
height:19px;
background:url('search_r.png') no-repeat;
background-position:left;
}
#MSearchClose {
display: none;
position: absolute;
top: 4px;
background : none;
border: none;
margin: 0px 4px 0px 0px;
padding: 0px 0px;
outline: none;
}
.left #MSearchClose {
left: 6px;
}
.right #MSearchClose {
right: 2px;
}
.MSearchBoxActive #MSearchField {
color: #000000;
}
/*---------------- Search filter selection */
#MSearchSelectWindow {
display: none;
position: absolute;
left: 0; top: 0;
border: 1px solid #90A5CE;
background-color: #F9FAFC;
z-index: 10001;
padding-top: 4px;
padding-bottom: 4px;
-moz-border-radius: 4px;
-webkit-border-top-left-radius: 4px;
-webkit-border-top-right-radius: 4px;
-webkit-border-bottom-left-radius: 4px;
-webkit-border-bottom-right-radius: 4px;
-webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
}
.SelectItem {
font: 8pt Arial, Verdana, sans-serif;
padding-left: 2px;
padding-right: 12px;
border: 0px;
}
span.SelectionMark {
margin-right: 4px;
font-family: monospace;
outline-style: none;
text-decoration: none;
}
a.SelectItem {
display: block;
outline-style: none;
color: #000000;
text-decoration: none;
padding-left: 6px;
padding-right: 12px;
}
a.SelectItem:focus,
a.SelectItem:active {
color: #000000;
outline-style: none;
text-decoration: none;
}
a.SelectItem:hover {
color: #FFFFFF;
background-color: #3D578C;
outline-style: none;
text-decoration: none;
cursor: pointer;
display: block;
}
/*---------------- Search results window */
iframe#MSearchResults {
width: 60ex;
height: 15em;
}
#MSearchResultsWindow {
display: none;
position: absolute;
left: 0; top: 0;
border: 1px solid #000;
background-color: #EEF1F7;
z-index:10000;
}
/* ----------------------------------- */
#SRIndex {
clear:both;
padding-bottom: 15px;
}
.SREntry {
font-size: 10pt;
padding-left: 1ex;
}
.SRPage .SREntry {
font-size: 8pt;
padding: 1px 5px;
}
body.SRPage {
margin: 5px 2px;
}
.SRChildren {
padding-left: 3ex; padding-bottom: .5em
}
.SRPage .SRChildren {
display: none;
}
.SRSymbol {
font-weight: bold;
color: #425E97;
font-family: Arial, Verdana, sans-serif;
text-decoration: none;
outline: none;
}
a.SRScope {
display: block;
color: #425E97;
font-family: Arial, Verdana, sans-serif;
text-decoration: none;
outline: none;
}
a.SRSymbol:focus, a.SRSymbol:active,
a.SRScope:focus, a.SRScope:active {
text-decoration: underline;
}
span.SRScope {
padding-left: 4px;
}
.SRPage .SRStatus {
padding: 2px 5px;
font-size: 8pt;
font-style: italic;
}
.SRResult {
display: none;
}
DIV.searchresults {
margin-left: 10px;
margin-right: 10px;
}
/*---------------- External search page results */
.searchresult {
background-color: #F0F3F8;
}
.pages b {
color: white;
padding: 5px 5px 3px 5px;
background-image: url("../tab_a.png");
background-repeat: repeat-x;
text-shadow: 0 1px 1px #000000;
}
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margin-left: 4px;
text-decoration: none;
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/*
@licstart The following is the entire license notice for the JavaScript code in this file.
The MIT License (MIT)
Copyright (C) 1997-2020 by Dimitri van Heesch
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@licend The above is the entire license notice for the JavaScript code in this file
*/
function convertToId(search)
{
var result = '';
for (i=0;i<search.length;i++)
{
var c = search.charAt(i);
var cn = c.charCodeAt(0);
if (c.match(/[a-z0-9\u0080-\uFFFF]/))
{
result+=c;
}
else if (cn<16)
{
result+="_0"+cn.toString(16);
}
else
{
result+="_"+cn.toString(16);
}
}
return result;
}
function getXPos(item)
{
var x = 0;
if (item.offsetWidth)
{
while (item && item!=document.body)
{
x += item.offsetLeft;
item = item.offsetParent;
}
}
return x;
}
function getYPos(item)
{
var y = 0;
if (item.offsetWidth)
{
while (item && item!=document.body)
{
y += item.offsetTop;
item = item.offsetParent;
}
}
return y;
}
/* A class handling everything associated with the search panel.
Parameters:
name - The name of the global variable that will be
storing this instance. Is needed to be able to set timeouts.
resultPath - path to use for external files
*/
function SearchBox(name, resultsPath, inFrame, label)
{
if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
// ---------- Instance variables
this.name = name;
this.resultsPath = resultsPath;
this.keyTimeout = 0;
this.keyTimeoutLength = 500;
this.closeSelectionTimeout = 300;
this.lastSearchValue = "";
this.lastResultsPage = "";
this.hideTimeout = 0;
this.searchIndex = 0;
this.searchActive = false;
this.insideFrame = inFrame;
this.searchLabel = label;
// ----------- DOM Elements
this.DOMSearchField = function()
{ return document.getElementById("MSearchField"); }
this.DOMSearchSelect = function()
{ return document.getElementById("MSearchSelect"); }
this.DOMSearchSelectWindow = function()
{ return document.getElementById("MSearchSelectWindow"); }
this.DOMPopupSearchResults = function()
{ return document.getElementById("MSearchResults"); }
this.DOMPopupSearchResultsWindow = function()
{ return document.getElementById("MSearchResultsWindow"); }
this.DOMSearchClose = function()
{ return document.getElementById("MSearchClose"); }
this.DOMSearchBox = function()
{ return document.getElementById("MSearchBox"); }
// ------------ Event Handlers
// Called when focus is added or removed from the search field.
this.OnSearchFieldFocus = function(isActive)
{
this.Activate(isActive);
}
this.OnSearchSelectShow = function()
{
var searchSelectWindow = this.DOMSearchSelectWindow();
var searchField = this.DOMSearchSelect();
if (this.insideFrame)
{
var left = getXPos(searchField);
var top = getYPos(searchField);
left += searchField.offsetWidth + 6;
top += searchField.offsetHeight;
// show search selection popup
searchSelectWindow.style.display='block';
left -= searchSelectWindow.offsetWidth;
searchSelectWindow.style.left = left + 'px';
searchSelectWindow.style.top = top + 'px';
}
else
{
var left = getXPos(searchField);
var top = getYPos(searchField);
top += searchField.offsetHeight;
// show search selection popup
searchSelectWindow.style.display='block';
searchSelectWindow.style.left = left + 'px';
searchSelectWindow.style.top = top + 'px';
}
// stop selection hide timer
if (this.hideTimeout)
{
clearTimeout(this.hideTimeout);
this.hideTimeout=0;
}
return false; // to avoid "image drag" default event
}
this.OnSearchSelectHide = function()
{
this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
this.closeSelectionTimeout);
}
// Called when the content of the search field is changed.
this.OnSearchFieldChange = function(evt)
{
if (this.keyTimeout) // kill running timer
{
clearTimeout(this.keyTimeout);
this.keyTimeout = 0;
}
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==40 || e.keyCode==13)
{
if (e.shiftKey==1)
{
this.OnSearchSelectShow();
var win=this.DOMSearchSelectWindow();
for (i=0;i<win.childNodes.length;i++)
{
var child = win.childNodes[i]; // get span within a
if (child.className=='SelectItem')
{
child.focus();
return;
}
}
return;
}
else
{
window.frames.MSearchResults.postMessage("take_focus", "*");
}
}
else if (e.keyCode==27) // Escape out of the search field
{
this.DOMSearchField().blur();
this.DOMPopupSearchResultsWindow().style.display = 'none';
this.DOMSearchClose().style.display = 'none';
this.lastSearchValue = '';
this.Activate(false);
return;
}
// strip whitespaces
var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
if (searchValue != this.lastSearchValue) // search value has changed
{
if (searchValue != "") // non-empty search
{
// set timer for search update
this.keyTimeout = setTimeout(this.name + '.Search()',
this.keyTimeoutLength);
}
else // empty search field
{
this.DOMPopupSearchResultsWindow().style.display = 'none';
this.DOMSearchClose().style.display = 'none';
this.lastSearchValue = '';
}
}
}
this.SelectItemCount = function(id)
{
var count=0;
var win=this.DOMSearchSelectWindow();
for (i=0;i<win.childNodes.length;i++)
{
var child = win.childNodes[i]; // get span within a
if (child.className=='SelectItem')
{
count++;
}
}
return count;
}
this.SelectItemSet = function(id)
{
var i,j=0;
var win=this.DOMSearchSelectWindow();
for (i=0;i<win.childNodes.length;i++)
{
var child = win.childNodes[i]; // get span within a
if (child.className=='SelectItem')
{
var node = child.firstChild;
if (j==id)
{
node.innerHTML='&#8226;';
}
else
{
node.innerHTML='&#160;';
}
j++;
}
}
}
// Called when an search filter selection is made.
// set item with index id as the active item
this.OnSelectItem = function(id)
{
this.searchIndex = id;
this.SelectItemSet(id);
var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
if (searchValue!="" && this.searchActive) // something was found -> do a search
{
this.Search();
}
}
this.OnSearchSelectKey = function(evt)
{
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
{
this.searchIndex++;
this.OnSelectItem(this.searchIndex);
}
else if (e.keyCode==38 && this.searchIndex>0) // Up
{
this.searchIndex--;
this.OnSelectItem(this.searchIndex);
}
else if (e.keyCode==13 || e.keyCode==27)
{
this.OnSelectItem(this.searchIndex);
this.CloseSelectionWindow();
this.DOMSearchField().focus();
}
return false;
}
// --------- Actions
// Closes the results window.
this.CloseResultsWindow = function()
{
this.DOMPopupSearchResultsWindow().style.display = 'none';
this.DOMSearchClose().style.display = 'none';
this.Activate(false);
}
this.CloseSelectionWindow = function()
{
this.DOMSearchSelectWindow().style.display = 'none';
}
// Performs a search.
this.Search = function()
{
this.keyTimeout = 0;
// strip leading whitespace
var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
var code = searchValue.toLowerCase().charCodeAt(0);
var idxChar = searchValue.substr(0, 1).toLowerCase();
if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair
{
idxChar = searchValue.substr(0, 2);
}
var resultsPage;
var resultsPageWithSearch;
var hasResultsPage;
var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar);
if (idx!=-1)
{
var hexCode=idx.toString(16);
resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html';
resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
hasResultsPage = true;
}
else // nothing available for this search term
{
resultsPage = this.resultsPath + '/nomatches.html';
resultsPageWithSearch = resultsPage;
hasResultsPage = false;
}
window.frames.MSearchResults.location = resultsPageWithSearch;
var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
if (domPopupSearchResultsWindow.style.display!='block')
{
var domSearchBox = this.DOMSearchBox();
this.DOMSearchClose().style.display = 'inline';
if (this.insideFrame)
{
var domPopupSearchResults = this.DOMPopupSearchResults();
domPopupSearchResultsWindow.style.position = 'relative';
domPopupSearchResultsWindow.style.display = 'block';
var width = document.body.clientWidth - 8; // the -8 is for IE :-(
domPopupSearchResultsWindow.style.width = width + 'px';
domPopupSearchResults.style.width = width + 'px';
}
else
{
var domPopupSearchResults = this.DOMPopupSearchResults();
var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
domPopupSearchResultsWindow.style.display = 'block';
left -= domPopupSearchResults.offsetWidth;
domPopupSearchResultsWindow.style.top = top + 'px';
domPopupSearchResultsWindow.style.left = left + 'px';
}
}
this.lastSearchValue = searchValue;
this.lastResultsPage = resultsPage;
}
// -------- Activation Functions
// Activates or deactivates the search panel, resetting things to
// their default values if necessary.
this.Activate = function(isActive)
{
if (isActive || // open it
this.DOMPopupSearchResultsWindow().style.display == 'block'
)
{
this.DOMSearchBox().className = 'MSearchBoxActive';
var searchField = this.DOMSearchField();
if (searchField.value == this.searchLabel) // clear "Search" term upon entry
{
searchField.value = '';
this.searchActive = true;
}
}
else if (!isActive) // directly remove the panel
{
this.DOMSearchBox().className = 'MSearchBoxInactive';
this.DOMSearchField().value = this.searchLabel;
this.searchActive = false;
this.lastSearchValue = ''
this.lastResultsPage = '';
}
}
}
// -----------------------------------------------------------------------
// The class that handles everything on the search results page.
function SearchResults(name)
{
// The number of matches from the last run of <Search()>.
this.lastMatchCount = 0;
this.lastKey = 0;
this.repeatOn = false;
// Toggles the visibility of the passed element ID.
this.FindChildElement = function(id)
{
var parentElement = document.getElementById(id);
var element = parentElement.firstChild;
while (element && element!=parentElement)
{
if (element.nodeName == 'DIV' && element.className == 'SRChildren')
{
return element;
}
if (element.nodeName == 'DIV' && element.hasChildNodes())
{
element = element.firstChild;
}
else if (element.nextSibling)
{
element = element.nextSibling;
}
else
{
do
{
element = element.parentNode;
}
while (element && element!=parentElement && !element.nextSibling);
if (element && element!=parentElement)
{
element = element.nextSibling;
}
}
}
}
this.Toggle = function(id)
{
var element = this.FindChildElement(id);
if (element)
{
if (element.style.display == 'block')
{
element.style.display = 'none';
}
else
{
element.style.display = 'block';
}
}
}
// Searches for the passed string. If there is no parameter,
// it takes it from the URL query.
//
// Always returns true, since other documents may try to call it
// and that may or may not be possible.
this.Search = function(search)
{
if (!search) // get search word from URL
{
search = window.location.search;
search = search.substring(1); // Remove the leading '?'
search = unescape(search);
}
search = search.replace(/^ +/, ""); // strip leading spaces
search = search.replace(/ +$/, ""); // strip trailing spaces
search = search.toLowerCase();
search = convertToId(search);
var resultRows = document.getElementsByTagName("div");
var matches = 0;
var i = 0;
while (i < resultRows.length)
{
var row = resultRows.item(i);
if (row.className == "SRResult")
{
var rowMatchName = row.id.toLowerCase();
rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
if (search.length<=rowMatchName.length &&
rowMatchName.substr(0, search.length)==search)
{
row.style.display = 'block';
matches++;
}
else
{
row.style.display = 'none';
}
}
i++;
}
document.getElementById("Searching").style.display='none';
if (matches == 0) // no results
{
document.getElementById("NoMatches").style.display='block';
}
else // at least one result
{
document.getElementById("NoMatches").style.display='none';
}
this.lastMatchCount = matches;
return true;
}
// return the first item with index index or higher that is visible
this.NavNext = function(index)
{
var focusItem;
while (1)
{
var focusName = 'Item'+index;
focusItem = document.getElementById(focusName);
if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
{
break;
}
else if (!focusItem) // last element
{
break;
}
focusItem=null;
index++;
}
return focusItem;
}
this.NavPrev = function(index)
{
var focusItem;
while (1)
{
var focusName = 'Item'+index;
focusItem = document.getElementById(focusName);
if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
{
break;
}
else if (!focusItem) // last element
{
break;
}
focusItem=null;
index--;
}
return focusItem;
}
this.ProcessKeys = function(e)
{
if (e.type == "keydown")
{
this.repeatOn = false;
this.lastKey = e.keyCode;
}
else if (e.type == "keypress")
{
if (!this.repeatOn)
{
if (this.lastKey) this.repeatOn = true;
return false; // ignore first keypress after keydown
}
}
else if (e.type == "keyup")
{
this.lastKey = 0;
this.repeatOn = false;
}
return this.lastKey!=0;
}
this.Nav = function(evt,itemIndex)
{
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==13) return true;
if (!this.ProcessKeys(e)) return false;
if (this.lastKey==38) // Up
{
var newIndex = itemIndex-1;
var focusItem = this.NavPrev(newIndex);
if (focusItem)
{
var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
if (child && child.style.display == 'block') // children visible
{
var n=0;
var tmpElem;
while (1) // search for last child
{
tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
if (tmpElem)
{
focusItem = tmpElem;
}
else // found it!
{
break;
}
n++;
}
}
}
if (focusItem)
{
focusItem.focus();
}
else // return focus to search field
{
parent.document.getElementById("MSearchField").focus();
}
}
else if (this.lastKey==40) // Down
{
var newIndex = itemIndex+1;
var focusItem;
var item = document.getElementById('Item'+itemIndex);
var elem = this.FindChildElement(item.parentNode.parentNode.id);
if (elem && elem.style.display == 'block') // children visible
{
focusItem = document.getElementById('Item'+itemIndex+'_c0');
}
if (!focusItem) focusItem = this.NavNext(newIndex);
if (focusItem) focusItem.focus();
}
else if (this.lastKey==39) // Right
{
var item = document.getElementById('Item'+itemIndex);
var elem = this.FindChildElement(item.parentNode.parentNode.id);
if (elem) elem.style.display = 'block';
}
else if (this.lastKey==37) // Left
{
var item = document.getElementById('Item'+itemIndex);
var elem = this.FindChildElement(item.parentNode.parentNode.id);
if (elem) elem.style.display = 'none';
}
else if (this.lastKey==27) // Escape
{
parent.searchBox.CloseResultsWindow();
parent.document.getElementById("MSearchField").focus();
}
else if (this.lastKey==13) // Enter
{
return true;
}
return false;
}
this.NavChild = function(evt,itemIndex,childIndex)
{
var e = (evt) ? evt : window.event; // for IE
if (e.keyCode==13) return true;
if (!this.ProcessKeys(e)) return false;
if (this.lastKey==38) // Up
{
if (childIndex>0)
{
var newIndex = childIndex-1;
document.getElementById('Item'+itemIndex+'_c'+newIndex).focus();
}
else // already at first child, jump to parent
{
document.getElementById('Item'+itemIndex).focus();
}
}
else if (this.lastKey==40) // Down
{
var newIndex = childIndex+1;
var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex);
if (!elem) // last child, jump to parent next parent
{
elem = this.NavNext(itemIndex+1);
}
if (elem)
{
elem.focus();
}
}
else if (this.lastKey==27) // Escape
{
parent.searchBox.CloseResultsWindow();
parent.document.getElementById("MSearchField").focus();
}
else if (this.lastKey==13) // Enter
{
return true;
}
return false;
}
}
function setKeyActions(elem,action)
{
elem.setAttribute('onkeydown',action);
elem.setAttribute('onkeypress',action);
elem.setAttribute('onkeyup',action);
}
function setClassAttr(elem,attr)
{
elem.setAttribute('class',attr);
elem.setAttribute('className',attr);
}
function createResults()
{
var results = document.getElementById("SRResults");
for (var e=0; e<searchData.length; e++)
{
var id = searchData[e][0];
var srResult = document.createElement('div');
srResult.setAttribute('id','SR_'+id);
setClassAttr(srResult,'SRResult');
var srEntry = document.createElement('div');
setClassAttr(srEntry,'SREntry');
var srLink = document.createElement('a');
srLink.setAttribute('id','Item'+e);
setKeyActions(srLink,'return searchResults.Nav(event,'+e+')');
setClassAttr(srLink,'SRSymbol');
srLink.innerHTML = searchData[e][1][0];
srEntry.appendChild(srLink);
if (searchData[e][1].length==2) // single result
{
srLink.setAttribute('href',searchData[e][1][1][0]);
if (searchData[e][1][1][1])
{
srLink.setAttribute('target','_parent');
}
var srScope = document.createElement('span');
setClassAttr(srScope,'SRScope');
srScope.innerHTML = searchData[e][1][1][2];
srEntry.appendChild(srScope);
}
else // multiple results
{
srLink.setAttribute('href','javascript:searchResults.Toggle("SR_'+id+'")');
var srChildren = document.createElement('div');
setClassAttr(srChildren,'SRChildren');
for (var c=0; c<searchData[e][1].length-1; c++)
{
var srChild = document.createElement('a');
srChild.setAttribute('id','Item'+e+'_c'+c);
setKeyActions(srChild,'return searchResults.NavChild(event,'+e+','+c+')');
setClassAttr(srChild,'SRScope');
srChild.setAttribute('href',searchData[e][1][c+1][0]);
if (searchData[e][1][c+1][1])
{
srChild.setAttribute('target','_parent');
}
srChild.innerHTML = searchData[e][1][c+1][2];
srChildren.appendChild(srChild);
}
srEntry.appendChild(srChildren);
}
srResult.appendChild(srEntry);
results.appendChild(srResult);
}
}
function init_search()
{
var results = document.getElementById("MSearchSelectWindow");
for (var key in indexSectionLabels)
{
var link = document.createElement('a');
link.setAttribute('class','SelectItem');
link.setAttribute('onclick','searchBox.OnSelectItem('+key+')');
link.href='javascript:void(0)';
link.innerHTML='<span class="SelectionMark">&#160;</span>'+indexSectionLabels[key];
results.appendChild(link);
}
searchBox.OnSelectItem(0);
}
/* @license-end */

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var indexSectionsWithContent =
{
0: "amn",
1: "n",
2: "mn",
3: "a"
};
var indexSectionNames =
{
0: "all",
1: "files",
2: "functions",
3: "pages"
};
var indexSectionLabels =
{
0: "All",
1: "Files",
2: "Functions",
3: "Pages"
};

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#include <algorithm>
#include <iostream>
void librarySort(int *index, int n) {
int lib_size, index_pos,
*gaps, // gaps
*library[2]; // libraries
bool target_lib, *numbered;
for (int i = 0; i < 2; i++)
library[i] = new int[n];
gaps = new int[n + 1];
numbered = new bool[n + 1];
lib_size = 1;
index_pos = 1;
target_lib = 0;
library[target_lib][0] = index[0];
while (index_pos < n) {
// binary search
int insert = std::distance(
library[target_lib],
std::lower_bound(library[target_lib],
library[target_lib] + lib_size, index[index_pos]));
// if there is no gap to insert a new index ...
if (numbered[insert] == true) {
int prov_size = 0, next_target_lib = !target_lib;
// update library and clear gaps
for (int i = 0; i <= n; i++) {
if (numbered[i] == true) {
library[next_target_lib][prov_size] = gaps[i];
prov_size++;
numbered[i] = false;
}
if (i <= lib_size) {
library[next_target_lib][prov_size] =
library[target_lib][i];
prov_size++;
}
}
target_lib = next_target_lib;
lib_size = prov_size - 1;
} else {
numbered[insert] = true;
gaps[insert] = index[index_pos];
index_pos++;
}
}
int index_pos_for_output = 0;
for (int i = 0; index_pos_for_output < n; i++) {
if (numbered[i] == true) {
// std::cout << gaps[i] << std::endl;
index[index_pos_for_output] = gaps[i];
index_pos_for_output++;
}
if (i < lib_size) {
// std::cout << library[target_lib][i] << std::endl;
index[index_pos_for_output] = library[target_lib][i];
index_pos_for_output++;
}
}
}
int main() {
// ---example--
int index_ex[] = {-6, 5, 9, 1, 9, 1, 0, 1, -8, 4, -12};
int n_ex = sizeof(index_ex) / sizeof(index_ex[0]);
librarySort(index_ex, n_ex);
std::cout << "sorted array :" << std::endl;
for (int i = 0; i < n_ex; i++)
std::cout << index_ex[i] << " ";
std::cout << std::endl;
/* --output--
sorted array :
-12 -8 -6 0 1 1 1 4 5 9 9
*/
}

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non_recursive_merge_sort: non_recursive_merge_sort.cpp
g++ -std=c++17 -o non_recursive_merge_sort non_recursive_merge_sort.cpp
.PHONY: test
.PHONY: doc
.PHONY: clean
test: non_recursive_merge_sort
./non_recursive_merge_sort
doc: doxy.txt
doxygen doxy.txt
clean:
rm -fr non_recursive_merge_sort html

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/**
* Copyright 2020 @author Albirair
* @file
*
* A generic implementation of non-recursive merge sort.
*/
#include <cstddef> // for size_t
#include <utility> // for std::move & std::remove_reference_t
template<class Iterator>
void merge(Iterator, Iterator, const Iterator, char[]);
/// bottom-up merge sort which sorts elements in a non-decreasing order
/**
* sorts elements non-recursively by breaking them into small segments, merging
* adjacent segments into larger sorted segments, then increasing the sizes of
* segments by factors of 2 and repeating the same process.
* best-case = worst-case = O(n log(n))
* @param first points to the first element
* @param last points to 1-step past the last element
* @param n the number of elements
*/
template<class Iterator>
void non_recursive_merge_sort(const Iterator first, const Iterator last,
const size_t n) {
// create a buffer large enough to store all elements
// dynamically allocated to comply with cpplint
char * buffer = new char[n * sizeof(*first)];
// buffer size can be optimized to largest power of 2 less than n elements
// divide the container into equally-sized segments whose length start at 1
// and keeps increasing by factors of 2
for (size_t length(1); length < n; length <<= 1) {
// merge adjacent segments whose number is n / (length * 2)
Iterator left(first);
for (size_t counter(n / (length << 1)); counter; --counter) {
Iterator right(left + length), end(right + length);
merge(left, right, end, buffer);
left = end;
}
// if the number of remaining elements (n * 2 % length) is longer
// than a segment, merge the remaining elements
if ((n & ((length << 1) - 1)) > length)
merge(left, left + length, last, buffer);
}
delete[] buffer;
}
/// merges 2 sorted adjacent segments into a larger sorted segment
/**
* best-case = worst-case = O(n)
* @param l points to the left part
* @param r points to the right part, end of left part
* @param e points to end of right part
* @param b points at the buffer
*/
template<class Iterator>
void merge(Iterator l, Iterator r, const Iterator e, char b[]) {
// create 2 pointers to point at the buffer
auto p(reinterpret_cast<std::remove_reference_t<decltype(*l)>*>(b)), c(p);
// move the left part of the segment
for (Iterator t(l); r != t; ++t)
*p++ = std::move(*t);
// while neither the buffer nor the right part has been exhausted
// move the smallest element of the two back to the container
while (e != r && c != p)
*l++ = std::move(*r < *c ? *r++ : *c++);
// notice only one of the two following loops will be executed
// while the right part hasn't bee exhausted, move it back
while (e != r)
*l++ = std::move(*r++);
// while the buffer hasn't bee exhausted, move it back
while (c != p)
*l++ = std::move(*c++);
}
/// bottom-up merge sort which sorts elements in a non-decreasing order
/**
* @param first points to the first element
* @param n the number of elements
*/
template<class Iterator>
void non_recursive_merge_sort(const Iterator first, const size_t n) {
non_recursive_merge_sort(first, first + n, n);
}
/// bottom-up merge sort which sorts elements in a non-decreasing order
/**
* @param first points to the first element
* @param last points to 1-step past the last element
*/
template<class Iterator>
void non_recursive_merge_sort(const Iterator first, const Iterator last) {
non_recursive_merge_sort(first, last, last - first);
}
/**
* @mainpage A demonstration of auto-generated documentation using Doxygen.
* Currently, it only creates output for non_recursive_merge_sort.cpp, but if
* it has proven its efficacy it can be expanded to other files.
* The configuration file is named doxy.txt and has been auto-generated too.
*/
// the remaining of this file is only for testing. It can erased to to convert
// it into a header file for later re-use.
#include <iostream>
int main(int argc, char ** argv) {
int size;
std::cout << "Enter the number of elements : ";
std::cin >> size;
int * arr = new int[size];
for (int i = 0; i < size; ++i) {
std::cout << "arr[" << i << "] = ";
std::cin >> arr[i];
}
non_recursive_merge_sort(arr, size);
std::cout << "Sorted array\n";
for (int i = 0; i < size; ++i)
std::cout << "arr[" << i << "] = " << arr[i] << '\n';
delete[] arr;
return 0;
}