Files
barrier/lib/net/CTCPSocket.cpp
crs 970c8b2fba Added workaround for apparent bug in OS X 10.3.4. If you started
a synergy client on that OS and pointed it at a system that wasn't
listening for connections then instead of the connection attempt
failing with 'connection refused' the system would claim the
connection succeeded.  A subsequent read would reveal the problem
and synergy would "disconnect" and retry, causing the CPU to spin.
The system does correctly set the socket error state so this
workaround checks for socket errors when connecting whether or not
select reports an error state.

Also, sometimes the system doesn't claim success but doesn't report
an error.  Synergy eventually times out these attempts.
2004-07-28 21:54:39 +00:00

568 lines
12 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CTCPSocket.h"
#include "CNetworkAddress.h"
#include "CSocketMultiplexer.h"
#include "TSocketMultiplexerMethodJob.h"
#include "XSocket.h"
#include "CLock.h"
#include "CLog.h"
#include "IEventQueue.h"
#include "IEventJob.h"
#include "CArch.h"
#include "XArch.h"
#include <string.h>
//
// CTCPSocket
//
CTCPSocket::CTCPSocket() :
m_mutex(),
m_flushed(&m_mutex, true),
m_eventFilter(NULL)
{
try {
m_socket = ARCH->newSocket(IArchNetwork::kINET, IArchNetwork::kSTREAM);
}
catch (XArchNetwork& e) {
throw XSocketCreate(e.what());
}
init();
}
CTCPSocket::CTCPSocket(CArchSocket socket) :
m_mutex(),
m_socket(socket),
m_flushed(&m_mutex, true),
m_eventFilter(NULL)
{
assert(m_socket != NULL);
// socket starts in connected state
init();
onConnected();
setJob(newJob());
}
CTCPSocket::~CTCPSocket()
{
try {
close();
}
catch (...) {
// ignore
}
}
void
CTCPSocket::bind(const CNetworkAddress& addr)
{
try {
ARCH->bindSocket(m_socket, addr.getAddress());
}
catch (XArchNetworkAddressInUse& e) {
throw XSocketAddressInUse(e.what());
}
catch (XArchNetwork& e) {
throw XSocketBind(e.what());
}
}
void
CTCPSocket::close()
{
// remove ourself from the multiplexer
setJob(NULL);
CLock lock(&m_mutex);
// clear buffers and enter disconnected state
if (m_connected) {
sendSocketEvent(getDisconnectedEvent());
}
onDisconnected();
// close the socket
if (m_socket != NULL) {
CArchSocket socket = m_socket;
m_socket = NULL;
try {
ARCH->closeSocket(socket);
}
catch (XArchNetwork& e) {
// ignore, there's not much we can do
LOG((CLOG_WARN "error closing socket: %s", e.what().c_str()));
}
}
}
void*
CTCPSocket::getEventTarget() const
{
return const_cast<void*>(reinterpret_cast<const void*>(this));
}
UInt32
CTCPSocket::read(void* buffer, UInt32 n)
{
// copy data directly from our input buffer
CLock lock(&m_mutex);
UInt32 size = m_inputBuffer.getSize();
if (n > size) {
n = size;
}
if (buffer != NULL) {
memcpy(buffer, m_inputBuffer.peek(n), n);
}
m_inputBuffer.pop(n);
// if no more data and we cannot read or write then send disconnected
if (n > 0 && m_inputBuffer.getSize() == 0 && !m_readable && !m_writable) {
sendSocketEvent(getDisconnectedEvent());
m_connected = false;
}
return n;
}
void
CTCPSocket::write(const void* buffer, UInt32 n)
{
bool wasEmpty;
{
CLock lock(&m_mutex);
// must not have shutdown output
if (!m_writable) {
sendStreamEvent(getOutputErrorEvent());
return;
}
// ignore empty writes
if (n == 0) {
return;
}
// copy data to the output buffer
wasEmpty = (m_outputBuffer.getSize() == 0);
m_outputBuffer.write(buffer, n);
// there's data to write
m_flushed = false;
}
// make sure we're waiting to write
if (wasEmpty) {
setJob(newJob());
}
}
void
CTCPSocket::flush()
{
CLock lock(&m_mutex);
while (m_flushed == false) {
m_flushed.wait();
}
}
void
CTCPSocket::shutdownInput()
{
bool useNewJob = false;
{
CLock lock(&m_mutex);
// shutdown socket for reading
try {
ARCH->closeSocketForRead(m_socket);
}
catch (XArchNetwork&) {
// ignore
}
// shutdown buffer for reading
if (m_readable) {
sendStreamEvent(getInputShutdownEvent());
onInputShutdown();
useNewJob = true;
}
}
if (useNewJob) {
setJob(newJob());
}
}
void
CTCPSocket::shutdownOutput()
{
bool useNewJob = false;
{
CLock lock(&m_mutex);
// shutdown socket for writing
try {
ARCH->closeSocketForWrite(m_socket);
}
catch (XArchNetwork&) {
// ignore
}
// shutdown buffer for writing
if (m_writable) {
sendStreamEvent(getOutputShutdownEvent());
onOutputShutdown();
useNewJob = true;
}
}
if (useNewJob) {
setJob(newJob());
}
}
void
CTCPSocket::setEventFilter(IEventJob* filter)
{
CLock lock(&m_mutex);
m_eventFilter = filter;
}
bool
CTCPSocket::isReady() const
{
CLock lock(&m_mutex);
return (m_inputBuffer.getSize() > 0);
}
UInt32
CTCPSocket::getSize() const
{
CLock lock(&m_mutex);
return m_inputBuffer.getSize();
}
IEventJob*
CTCPSocket::getEventFilter() const
{
CLock lock(&m_mutex);
return m_eventFilter;
}
void
CTCPSocket::connect(const CNetworkAddress& addr)
{
{
CLock lock(&m_mutex);
// fail on attempts to reconnect
if (m_socket == NULL || m_connected) {
sendConnectionFailedEvent("busy");
return;
}
try {
if (ARCH->connectSocket(m_socket, addr.getAddress())) {
sendSocketEvent(getConnectedEvent());
onConnected();
}
else {
// connection is in progress
m_writable = true;
}
}
catch (XArchNetwork& e) {
throw XSocketConnect(e.what());
}
}
setJob(newJob());
}
void
CTCPSocket::init()
{
// default state
m_connected = false;
m_readable = false;
m_writable = false;
try {
// turn off Nagle algorithm. we send lots of very short messages
// that should be sent without (much) delay. for example, the
// mouse motion messages are much less useful if they're delayed.
ARCH->setNoDelayOnSocket(m_socket, true);
}
catch (XArchNetwork& e) {
try {
ARCH->closeSocket(m_socket);
m_socket = NULL;
}
catch (XArchNetwork&) {
// ignore
}
throw XSocketCreate(e.what());
}
}
void
CTCPSocket::setJob(ISocketMultiplexerJob* job)
{
// multiplexer will delete the old job
if (job == NULL) {
CSocketMultiplexer::getInstance()->removeSocket(this);
}
else {
CSocketMultiplexer::getInstance()->addSocket(this, job);
}
}
ISocketMultiplexerJob*
CTCPSocket::newJob()
{
// note -- must have m_mutex locked on entry
if (m_socket == NULL) {
return NULL;
}
else if (!m_connected) {
assert(!m_readable);
if (!(m_readable || m_writable)) {
return NULL;
}
return new TSocketMultiplexerMethodJob<CTCPSocket>(
this, &CTCPSocket::serviceConnecting,
m_socket, m_readable, m_writable);
}
else {
if (!(m_readable || (m_writable && (m_outputBuffer.getSize() > 0)))) {
return NULL;
}
return new TSocketMultiplexerMethodJob<CTCPSocket>(
this, &CTCPSocket::serviceConnected,
m_socket, m_readable,
m_writable && (m_outputBuffer.getSize() > 0));
}
}
void
CTCPSocket::sendSocketEvent(CEvent::Type type)
{
EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), NULL));
}
void
CTCPSocket::sendConnectionFailedEvent(const char* msg)
{
CConnectionFailedInfo* info = (CConnectionFailedInfo*)malloc(
sizeof(CConnectionFailedInfo) + strlen(msg));
strcpy(info->m_what, msg);
EVENTQUEUE->addEvent(CEvent(getConnectionFailedEvent(),
getEventTarget(), info));
}
void
CTCPSocket::sendStreamEvent(CEvent::Type type)
{
if (m_eventFilter != NULL) {
m_eventFilter->run(CEvent(type, getEventTarget(), NULL));
}
else {
EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), NULL));
}
}
void
CTCPSocket::onConnected()
{
m_connected = true;
m_readable = true;
m_writable = true;
}
void
CTCPSocket::onInputShutdown()
{
m_inputBuffer.pop(m_inputBuffer.getSize());
m_readable = false;
}
void
CTCPSocket::onOutputShutdown()
{
m_outputBuffer.pop(m_outputBuffer.getSize());
m_writable = false;
// we're now flushed
m_flushed = true;
m_flushed.broadcast();
}
void
CTCPSocket::onDisconnected()
{
// disconnected
onInputShutdown();
onOutputShutdown();
m_connected = false;
}
ISocketMultiplexerJob*
CTCPSocket::serviceConnecting(ISocketMultiplexerJob* job,
bool, bool write, bool error)
{
CLock lock(&m_mutex);
// should only check for errors if error is true but checking a new
// socket (and a socket that's connecting should be new) for errors
// should be safe and Mac OS X appears to have a bug where a
// non-blocking stream socket that fails to connect immediately is
// reported by select as being writable (i.e. connected) even when
// the connection has failed. this is easily demonstrated on OS X
// 10.3.4 by starting a synergy client and telling to connect to
// another system that's not running a synergy server. it will
// claim to have connected then quickly disconnect (i guess because
// read returns 0 bytes). unfortunately, synergy attempts to
// reconnect immediately, the process repeats and we end up
// spinning the CPU. luckily, OS X does set SO_ERROR on the
// socket correctly when the connection has failed so checking for
// errors works. (curiously, sometimes OS X doesn't report
// connection refused. when that happens it at least doesn't
// report the socket as being writable so synergy is able to time
// out the attempt.)
if (true || error) {
try {
// connection may have failed or succeeded
ARCH->throwErrorOnSocket(m_socket);
}
catch (XArchNetwork& e) {
sendConnectionFailedEvent(e.what().c_str());
onDisconnected();
return newJob();
}
}
if (write) {
sendSocketEvent(getConnectedEvent());
onConnected();
return newJob();
}
return job;
}
ISocketMultiplexerJob*
CTCPSocket::serviceConnected(ISocketMultiplexerJob* job,
bool read, bool write, bool error)
{
CLock lock(&m_mutex);
if (error) {
sendSocketEvent(getDisconnectedEvent());
onDisconnected();
return newJob();
}
bool needNewJob = false;
if (write) {
try {
// write data
UInt32 n = m_outputBuffer.getSize();
const void* buffer = m_outputBuffer.peek(n);
n = (UInt32)ARCH->writeSocket(m_socket, buffer, n);
// discard written data
if (n > 0) {
m_outputBuffer.pop(n);
if (m_outputBuffer.getSize() == 0) {
sendStreamEvent(getOutputFlushedEvent());
m_flushed = true;
m_flushed.broadcast();
needNewJob = true;
}
}
}
catch (XArchNetworkShutdown&) {
// remote read end of stream hungup. our output side
// has therefore shutdown.
onOutputShutdown();
sendStreamEvent(getOutputShutdownEvent());
if (!m_readable && m_inputBuffer.getSize() == 0) {
sendSocketEvent(getDisconnectedEvent());
m_connected = false;
}
needNewJob = true;
}
catch (XArchNetworkDisconnected&) {
// stream hungup
onDisconnected();
sendSocketEvent(getDisconnectedEvent());
needNewJob = true;
}
catch (XArchNetwork&) {
// other write error
onDisconnected();
sendStreamEvent(getOutputErrorEvent());
sendSocketEvent(getDisconnectedEvent());
needNewJob = true;
}
}
if (read && m_readable) {
try {
UInt8 buffer[4096];
size_t n = ARCH->readSocket(m_socket, buffer, sizeof(buffer));
if (n > 0) {
bool wasEmpty = (m_inputBuffer.getSize() == 0);
// slurp up as much as possible
do {
m_inputBuffer.write(buffer, n);
n = ARCH->readSocket(m_socket, buffer, sizeof(buffer));
} while (n > 0);
// send input ready if input buffer was empty
if (wasEmpty) {
sendStreamEvent(getInputReadyEvent());
}
}
else {
// remote write end of stream hungup. our input side
// has therefore shutdown but don't flush our buffer
// since there's still data to be read.
sendStreamEvent(getInputShutdownEvent());
if (!m_writable && m_inputBuffer.getSize() == 0) {
sendSocketEvent(getDisconnectedEvent());
m_connected = false;
}
m_readable = false;
needNewJob = true;
}
}
catch (XArchNetworkDisconnected&) {
// stream hungup
sendSocketEvent(getDisconnectedEvent());
onDisconnected();
needNewJob = true;
}
catch (XArchNetwork&) {
// ignore other read error
}
}
return needNewJob ? newJob() : job;
}