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a synergy client on that OS and pointed it at a system that wasn't listening for connections then instead of the connection attempt failing with 'connection refused' the system would claim the connection succeeded. A subsequent read would reveal the problem and synergy would "disconnect" and retry, causing the CPU to spin. The system does correctly set the socket error state so this workaround checks for socket errors when connecting whether or not select reports an error state. Also, sometimes the system doesn't claim success but doesn't report an error. Synergy eventually times out these attempts.
568 lines
12 KiB
C++
568 lines
12 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "CTCPSocket.h"
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#include "CNetworkAddress.h"
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#include "CSocketMultiplexer.h"
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#include "TSocketMultiplexerMethodJob.h"
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#include "XSocket.h"
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#include "CLock.h"
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#include "CLog.h"
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#include "IEventQueue.h"
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#include "IEventJob.h"
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#include "CArch.h"
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#include "XArch.h"
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#include <string.h>
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//
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// CTCPSocket
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//
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CTCPSocket::CTCPSocket() :
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m_mutex(),
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m_flushed(&m_mutex, true),
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m_eventFilter(NULL)
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{
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try {
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m_socket = ARCH->newSocket(IArchNetwork::kINET, IArchNetwork::kSTREAM);
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}
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catch (XArchNetwork& e) {
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throw XSocketCreate(e.what());
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}
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init();
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}
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CTCPSocket::CTCPSocket(CArchSocket socket) :
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m_mutex(),
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m_socket(socket),
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m_flushed(&m_mutex, true),
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m_eventFilter(NULL)
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{
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assert(m_socket != NULL);
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// socket starts in connected state
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init();
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onConnected();
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setJob(newJob());
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}
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CTCPSocket::~CTCPSocket()
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{
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try {
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close();
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}
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catch (...) {
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// ignore
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}
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}
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void
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CTCPSocket::bind(const CNetworkAddress& addr)
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{
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try {
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ARCH->bindSocket(m_socket, addr.getAddress());
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}
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catch (XArchNetworkAddressInUse& e) {
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throw XSocketAddressInUse(e.what());
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}
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catch (XArchNetwork& e) {
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throw XSocketBind(e.what());
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}
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}
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void
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CTCPSocket::close()
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{
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// remove ourself from the multiplexer
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setJob(NULL);
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CLock lock(&m_mutex);
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// clear buffers and enter disconnected state
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if (m_connected) {
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sendSocketEvent(getDisconnectedEvent());
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}
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onDisconnected();
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// close the socket
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if (m_socket != NULL) {
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CArchSocket socket = m_socket;
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m_socket = NULL;
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try {
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ARCH->closeSocket(socket);
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}
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catch (XArchNetwork& e) {
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// ignore, there's not much we can do
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LOG((CLOG_WARN "error closing socket: %s", e.what().c_str()));
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}
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}
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}
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void*
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CTCPSocket::getEventTarget() const
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{
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return const_cast<void*>(reinterpret_cast<const void*>(this));
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}
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UInt32
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CTCPSocket::read(void* buffer, UInt32 n)
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{
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// copy data directly from our input buffer
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CLock lock(&m_mutex);
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UInt32 size = m_inputBuffer.getSize();
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if (n > size) {
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n = size;
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}
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if (buffer != NULL) {
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memcpy(buffer, m_inputBuffer.peek(n), n);
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}
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m_inputBuffer.pop(n);
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// if no more data and we cannot read or write then send disconnected
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if (n > 0 && m_inputBuffer.getSize() == 0 && !m_readable && !m_writable) {
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sendSocketEvent(getDisconnectedEvent());
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m_connected = false;
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}
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return n;
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}
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void
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CTCPSocket::write(const void* buffer, UInt32 n)
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{
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bool wasEmpty;
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{
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CLock lock(&m_mutex);
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// must not have shutdown output
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if (!m_writable) {
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sendStreamEvent(getOutputErrorEvent());
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return;
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}
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// ignore empty writes
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if (n == 0) {
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return;
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}
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// copy data to the output buffer
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wasEmpty = (m_outputBuffer.getSize() == 0);
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m_outputBuffer.write(buffer, n);
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// there's data to write
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m_flushed = false;
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}
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// make sure we're waiting to write
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if (wasEmpty) {
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setJob(newJob());
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}
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}
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void
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CTCPSocket::flush()
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{
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CLock lock(&m_mutex);
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while (m_flushed == false) {
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m_flushed.wait();
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}
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}
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void
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CTCPSocket::shutdownInput()
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{
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bool useNewJob = false;
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{
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CLock lock(&m_mutex);
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// shutdown socket for reading
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try {
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ARCH->closeSocketForRead(m_socket);
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}
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catch (XArchNetwork&) {
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// ignore
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}
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// shutdown buffer for reading
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if (m_readable) {
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sendStreamEvent(getInputShutdownEvent());
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onInputShutdown();
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useNewJob = true;
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}
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}
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if (useNewJob) {
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setJob(newJob());
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}
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}
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void
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CTCPSocket::shutdownOutput()
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{
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bool useNewJob = false;
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{
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CLock lock(&m_mutex);
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// shutdown socket for writing
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try {
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ARCH->closeSocketForWrite(m_socket);
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}
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catch (XArchNetwork&) {
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// ignore
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}
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// shutdown buffer for writing
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if (m_writable) {
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sendStreamEvent(getOutputShutdownEvent());
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onOutputShutdown();
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useNewJob = true;
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}
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}
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if (useNewJob) {
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setJob(newJob());
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}
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}
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void
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CTCPSocket::setEventFilter(IEventJob* filter)
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{
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CLock lock(&m_mutex);
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m_eventFilter = filter;
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}
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bool
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CTCPSocket::isReady() const
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{
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CLock lock(&m_mutex);
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return (m_inputBuffer.getSize() > 0);
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}
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UInt32
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CTCPSocket::getSize() const
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{
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CLock lock(&m_mutex);
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return m_inputBuffer.getSize();
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}
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IEventJob*
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CTCPSocket::getEventFilter() const
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{
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CLock lock(&m_mutex);
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return m_eventFilter;
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}
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void
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CTCPSocket::connect(const CNetworkAddress& addr)
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{
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{
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CLock lock(&m_mutex);
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// fail on attempts to reconnect
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if (m_socket == NULL || m_connected) {
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sendConnectionFailedEvent("busy");
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return;
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}
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try {
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if (ARCH->connectSocket(m_socket, addr.getAddress())) {
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sendSocketEvent(getConnectedEvent());
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onConnected();
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}
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else {
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// connection is in progress
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m_writable = true;
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}
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}
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catch (XArchNetwork& e) {
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throw XSocketConnect(e.what());
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}
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}
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setJob(newJob());
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}
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void
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CTCPSocket::init()
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{
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// default state
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m_connected = false;
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m_readable = false;
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m_writable = false;
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try {
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// turn off Nagle algorithm. we send lots of very short messages
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// that should be sent without (much) delay. for example, the
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// mouse motion messages are much less useful if they're delayed.
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ARCH->setNoDelayOnSocket(m_socket, true);
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}
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catch (XArchNetwork& e) {
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try {
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ARCH->closeSocket(m_socket);
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m_socket = NULL;
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}
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catch (XArchNetwork&) {
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// ignore
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}
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throw XSocketCreate(e.what());
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}
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}
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void
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CTCPSocket::setJob(ISocketMultiplexerJob* job)
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{
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// multiplexer will delete the old job
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if (job == NULL) {
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CSocketMultiplexer::getInstance()->removeSocket(this);
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}
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else {
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CSocketMultiplexer::getInstance()->addSocket(this, job);
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}
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}
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ISocketMultiplexerJob*
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CTCPSocket::newJob()
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{
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// note -- must have m_mutex locked on entry
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if (m_socket == NULL) {
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return NULL;
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}
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else if (!m_connected) {
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assert(!m_readable);
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if (!(m_readable || m_writable)) {
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return NULL;
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}
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return new TSocketMultiplexerMethodJob<CTCPSocket>(
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this, &CTCPSocket::serviceConnecting,
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m_socket, m_readable, m_writable);
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}
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else {
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if (!(m_readable || (m_writable && (m_outputBuffer.getSize() > 0)))) {
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return NULL;
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}
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return new TSocketMultiplexerMethodJob<CTCPSocket>(
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this, &CTCPSocket::serviceConnected,
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m_socket, m_readable,
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m_writable && (m_outputBuffer.getSize() > 0));
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}
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}
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void
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CTCPSocket::sendSocketEvent(CEvent::Type type)
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{
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EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), NULL));
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}
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void
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CTCPSocket::sendConnectionFailedEvent(const char* msg)
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{
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CConnectionFailedInfo* info = (CConnectionFailedInfo*)malloc(
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sizeof(CConnectionFailedInfo) + strlen(msg));
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strcpy(info->m_what, msg);
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EVENTQUEUE->addEvent(CEvent(getConnectionFailedEvent(),
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getEventTarget(), info));
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}
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void
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CTCPSocket::sendStreamEvent(CEvent::Type type)
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{
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if (m_eventFilter != NULL) {
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m_eventFilter->run(CEvent(type, getEventTarget(), NULL));
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}
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else {
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EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), NULL));
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}
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}
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void
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CTCPSocket::onConnected()
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{
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m_connected = true;
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m_readable = true;
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m_writable = true;
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}
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void
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CTCPSocket::onInputShutdown()
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{
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m_inputBuffer.pop(m_inputBuffer.getSize());
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m_readable = false;
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}
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void
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CTCPSocket::onOutputShutdown()
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{
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m_outputBuffer.pop(m_outputBuffer.getSize());
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m_writable = false;
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// we're now flushed
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m_flushed = true;
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m_flushed.broadcast();
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}
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void
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CTCPSocket::onDisconnected()
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{
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// disconnected
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onInputShutdown();
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onOutputShutdown();
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m_connected = false;
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}
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ISocketMultiplexerJob*
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CTCPSocket::serviceConnecting(ISocketMultiplexerJob* job,
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bool, bool write, bool error)
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{
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CLock lock(&m_mutex);
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// should only check for errors if error is true but checking a new
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// socket (and a socket that's connecting should be new) for errors
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// should be safe and Mac OS X appears to have a bug where a
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// non-blocking stream socket that fails to connect immediately is
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// reported by select as being writable (i.e. connected) even when
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// the connection has failed. this is easily demonstrated on OS X
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// 10.3.4 by starting a synergy client and telling to connect to
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// another system that's not running a synergy server. it will
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// claim to have connected then quickly disconnect (i guess because
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// read returns 0 bytes). unfortunately, synergy attempts to
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// reconnect immediately, the process repeats and we end up
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// spinning the CPU. luckily, OS X does set SO_ERROR on the
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// socket correctly when the connection has failed so checking for
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// errors works. (curiously, sometimes OS X doesn't report
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// connection refused. when that happens it at least doesn't
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// report the socket as being writable so synergy is able to time
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// out the attempt.)
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if (true || error) {
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try {
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// connection may have failed or succeeded
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ARCH->throwErrorOnSocket(m_socket);
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}
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catch (XArchNetwork& e) {
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sendConnectionFailedEvent(e.what().c_str());
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onDisconnected();
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return newJob();
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}
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}
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if (write) {
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sendSocketEvent(getConnectedEvent());
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onConnected();
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return newJob();
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}
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return job;
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}
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ISocketMultiplexerJob*
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CTCPSocket::serviceConnected(ISocketMultiplexerJob* job,
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bool read, bool write, bool error)
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{
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CLock lock(&m_mutex);
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if (error) {
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sendSocketEvent(getDisconnectedEvent());
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onDisconnected();
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return newJob();
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}
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bool needNewJob = false;
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if (write) {
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try {
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// write data
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UInt32 n = m_outputBuffer.getSize();
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const void* buffer = m_outputBuffer.peek(n);
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n = (UInt32)ARCH->writeSocket(m_socket, buffer, n);
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// discard written data
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if (n > 0) {
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m_outputBuffer.pop(n);
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if (m_outputBuffer.getSize() == 0) {
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sendStreamEvent(getOutputFlushedEvent());
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m_flushed = true;
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m_flushed.broadcast();
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needNewJob = true;
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}
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}
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}
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catch (XArchNetworkShutdown&) {
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// remote read end of stream hungup. our output side
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// has therefore shutdown.
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onOutputShutdown();
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sendStreamEvent(getOutputShutdownEvent());
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if (!m_readable && m_inputBuffer.getSize() == 0) {
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sendSocketEvent(getDisconnectedEvent());
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m_connected = false;
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}
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needNewJob = true;
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}
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catch (XArchNetworkDisconnected&) {
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// stream hungup
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onDisconnected();
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sendSocketEvent(getDisconnectedEvent());
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needNewJob = true;
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}
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catch (XArchNetwork&) {
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// other write error
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onDisconnected();
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sendStreamEvent(getOutputErrorEvent());
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sendSocketEvent(getDisconnectedEvent());
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needNewJob = true;
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}
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}
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if (read && m_readable) {
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try {
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UInt8 buffer[4096];
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size_t n = ARCH->readSocket(m_socket, buffer, sizeof(buffer));
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if (n > 0) {
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bool wasEmpty = (m_inputBuffer.getSize() == 0);
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// slurp up as much as possible
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do {
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m_inputBuffer.write(buffer, n);
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n = ARCH->readSocket(m_socket, buffer, sizeof(buffer));
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} while (n > 0);
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// send input ready if input buffer was empty
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if (wasEmpty) {
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sendStreamEvent(getInputReadyEvent());
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}
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}
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else {
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// remote write end of stream hungup. our input side
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// has therefore shutdown but don't flush our buffer
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// since there's still data to be read.
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sendStreamEvent(getInputShutdownEvent());
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if (!m_writable && m_inputBuffer.getSize() == 0) {
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sendSocketEvent(getDisconnectedEvent());
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m_connected = false;
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}
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m_readable = false;
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needNewJob = true;
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}
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}
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catch (XArchNetworkDisconnected&) {
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// stream hungup
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sendSocketEvent(getDisconnectedEvent());
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onDisconnected();
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needNewJob = true;
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}
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catch (XArchNetwork&) {
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// ignore other read error
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}
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}
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return needNewJob ? newJob() : job;
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}
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