Files
barrier/server/CXWindowsPrimaryScreen.cpp
crs a16e7217ce fixed bugs in mouse motion. wasn't taking care to capture all
motion events relative to the previous mouse position.  for
example, if two mouse events arrive, the first at x+1,y and
the second at x+2,y, we used to compute deltas of 1,0 and 2,0
instead of 1,0 and 1,0.  that's fixed.  also worked around a
bug (probably) in windows that caused a motion event after a
SetCursorPos() to be lost or reported one pixel off from the
correct position.  now using mouse_event() which doesn't
have that problem.  also fixed calculation of normalized
coordinates for mouse_event() when there are multiple
displays.
2002-06-19 20:24:35 +00:00

711 lines
17 KiB
C++

#include "CXWindowsPrimaryScreen.h"
#include "CServer.h"
#include "CXWindowsClipboard.h"
#include "CXWindowsUtil.h"
#include "CThread.h"
#include "CLog.h"
#include "CStopwatch.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/X.h>
# include <X11/Xutil.h>
# define XK_MISCELLANY
# include <X11/keysymdef.h>
#endif
//
// CXWindowsPrimaryScreen
//
CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() :
m_server(NULL),
m_active(false),
m_window(None)
{
// do nothing
}
CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen()
{
assert(m_window == None);
}
void
CXWindowsPrimaryScreen::run()
{
for (;;) {
// wait for and get the next event
XEvent xevent;
if (!getEvent(&xevent)) {
break;
}
// handle event
switch (xevent.type) {
case CreateNotify:
{
// select events on new window
CDisplayLock display(this);
selectEvents(display, xevent.xcreatewindow.window);
}
break;
case MappingNotify:
{
// keyboard mapping changed
CDisplayLock display(this);
XRefreshKeyboardMapping(&xevent.xmapping);
updateModifierMap(display);
}
break;
case KeyPress:
{
log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
const KeyModifierMask mask = mapModifier(xevent.xkey.state);
const KeyID key = mapKey(&xevent.xkey);
if (key != kKeyNone) {
m_server->onKeyDown(key, mask);
if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
m_server->onKeyUp(key, mask | KeyModifierCapsLock);
}
else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
m_server->onKeyUp(key, mask | KeyModifierNumLock);
}
}
}
break;
case KeyRelease:
{
const KeyModifierMask mask = mapModifier(xevent.xkey.state);
const KeyID key = mapKey(&xevent.xkey);
if (key != kKeyNone) {
// check if this is a key repeat by getting the next
// KeyPress event that has the same key and time as
// this release event, if any. first prepare the
// filter info.
CKeyEventInfo filter;
filter.m_event = KeyPress;
filter.m_window = xevent.xkey.window;
filter.m_time = xevent.xkey.time;
filter.m_keycode = xevent.xkey.keycode;
// now check for event
XEvent xevent2;
CDisplayLock display(this);
if (XCheckIfEvent(display, &xevent2,
&CXWindowsPrimaryScreen::findKeyEvent,
(XPointer)&filter) != True) {
// no press event follows so it's a plain release
log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
if (key == XK_Caps_Lock && m_capsLockHalfDuplex) {
m_server->onKeyDown(key, mask);
}
else if (key == XK_Num_Lock && m_numLockHalfDuplex) {
m_server->onKeyDown(key, mask);
}
m_server->onKeyUp(key, mask);
}
else {
// found a press event following so it's a repeat.
// we could attempt to count the already queued
// repeats but we'll just send a repeat of 1.
// note that we discard the press event.
log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
m_server->onKeyRepeat(key, mask, 1);
}
}
}
break;
case ButtonPress:
{
log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
const ButtonID button = mapButton(xevent.xbutton.button);
if (button != kButtonNone) {
m_server->onMouseDown(button);
}
}
break;
case ButtonRelease:
{
log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
const ButtonID button = mapButton(xevent.xbutton.button);
if (button != kButtonNone) {
m_server->onMouseUp(button);
}
else if (xevent.xbutton.button == 4) {
// wheel forward (away from user)
m_server->onMouseWheel(120);
}
else if (xevent.xbutton.button == 5) {
// wheel backward (toward user)
m_server->onMouseWheel(-120);
}
}
break;
case MotionNotify:
{
log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
SInt32 x = xevent.xmotion.x_root;
SInt32 y = xevent.xmotion.y_root;
if (!m_active) {
m_server->onMouseMovePrimary(x, y);
}
else {
// compute motion delta. this is relative to the
// last known mouse position.
x -= m_x;
y -= m_y;
// save position to compute delta of next motion
m_x = xevent.xmotion.x_root;
m_y = xevent.xmotion.y_root;
// if event was sent then ignore it and discard
// the event from the mouse warp. this is how we
// warp the mouse back to the center of the screen
// without that causing a corresponding motion on
// the secondary screen.
if (xevent.xmotion.send_event) {
// ignore event
x = 0;
y = 0;
// discard events until we find the matching
// sent event. see below for where the events
// are sent. we discard the matching sent
// event and can be sure we've skipped the
// warp event.
CDisplayLock display(this);
do {
XMaskEvent(display, PointerMotionMask, &xevent);
} while (!xevent.xmotion.send_event);
}
// warp mouse back to center
if (x != 0 || y != 0) {
CDisplayLock display(this);
// send an event that we can recognize before
// the mouse warp.
XEvent eventBefore = xevent;
xevent.xmotion.window = m_window;
xevent.xmotion.time = CurrentTime;
xevent.xmotion.x = m_xCenter;
xevent.xmotion.y = m_yCenter;
xevent.xmotion.x_root = m_xCenter;
xevent.xmotion.y_root = m_yCenter;
XEvent eventAfter = eventBefore;
XSendEvent(display, m_window, False, 0, &xevent);
// warp mouse back to center
XWarpPointer(display, None, getRoot(),
0, 0, 0, 0, m_xCenter, m_yCenter);
// send an event that we can recognize after
// the mouse warp.
XSendEvent(display, m_window, False, 0, &xevent);
}
// send event if mouse moved
if (x != 0 || y != 0) {
m_server->onMouseMoveSecondary(x, y);
}
}
}
break;
}
}
}
void
CXWindowsPrimaryScreen::stop()
{
CDisplayLock display(this);
doStop();
}
void
CXWindowsPrimaryScreen::open(CServer* server)
{
assert(m_server == NULL);
assert(server != NULL);
// open the display
openDisplay();
// set the server
m_server = server;
// check for peculiarities
// FIXME -- may have to get these from some database
m_numLockHalfDuplex = false;
m_capsLockHalfDuplex = false;
// m_numLockHalfDuplex = true;
// m_capsLockHalfDuplex = true;
// get screen shape
SInt32 x, y, w, h;
getScreenShape(x, y, w, h);
{
CDisplayLock display(this);
// update key state
updateModifierMap(display);
// get mouse position
Window root, window;
int mx, my, xWindow, yWindow;
unsigned int mask;
if (!XQueryPointer(display, m_window, &root, &window,
&mx, &my, &xWindow, &yWindow, &mask)) {
mx = w >> 1;
my = h >> 1;
}
// save mouse position
m_x = x;
m_y = y;
}
// save position of center of screen
m_xCenter = x + (w >> 1);
m_yCenter = y + (h >> 1);
// send screen info
m_server->setInfo(x, y, w, h, getJumpZoneSize(), m_x, m_y);
}
void
CXWindowsPrimaryScreen::close()
{
assert(m_server != NULL);
// close the display
closeDisplay();
// done with server
m_server = NULL;
}
void
CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y)
{
log((CLOG_INFO "entering primary at %d,%d", x, y));
assert(m_active == true);
assert(m_window != None);
CDisplayLock display(this);
// warp to requested location
XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y);
// unmap the grab window. this also ungrabs the mouse and keyboard.
XUnmapWindow(display, m_window);
// remove all input events for grab window
XEvent event;
while (XCheckWindowEvent(display, m_window,
PointerMotionMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask |
KeymapStateMask,
&event)) {
// do nothing
}
// not active anymore
m_active = false;
}
bool
CXWindowsPrimaryScreen::leave()
{
log((CLOG_INFO "leaving primary"));
assert(m_active == false);
assert(m_window != None);
CDisplayLock display(this);
// raise and show the input window
XMapRaised(display, m_window);
// grab the mouse and keyboard. keep trying until we get them.
// if we can't grab one after grabbing the other then ungrab
// and wait before retrying. give up after s_timeout seconds.
static const double s_timeout = 1.0;
int result;
CStopwatch timer;
do {
// keyboard first
do {
result = XGrabKeyboard(display, m_window, True,
GrabModeAsync, GrabModeAsync, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
log((CLOG_DEBUG2 "waiting to grab keyboard"));
CThread::sleep(0.05);
if (timer.getTime() >= s_timeout) {
log((CLOG_DEBUG2 "grab keyboard timed out"));
XUnmapWindow(display, m_window);
return false;
}
}
} while (result != GrabSuccess);
log((CLOG_DEBUG2 "grabbed keyboard"));
// now the mouse
result = XGrabPointer(display, m_window, True, 0,
GrabModeAsync, GrabModeAsync,
m_window, None, CurrentTime);
assert(result != GrabNotViewable);
if (result != GrabSuccess) {
// back off to avoid grab deadlock
XUngrabKeyboard(display, CurrentTime);
log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer"));
CThread::sleep(0.05);
if (timer.getTime() >= s_timeout) {
log((CLOG_DEBUG2 "grab pointer timed out"));
XUnmapWindow(display, m_window);
return false;
}
}
} while (result != GrabSuccess);
log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
// move the mouse to the center of grab window
warpCursorNoLock(display, m_xCenter, m_yCenter);
// local client now active
m_active = true;
return true;
}
void
CXWindowsPrimaryScreen::onConfigure()
{
// do nothing
}
void
CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
{
CDisplayLock display(this);
warpCursorNoLock(display, x, y);
}
void
CXWindowsPrimaryScreen::warpCursorNoLock(Display* display, SInt32 x, SInt32 y)
{
assert(display != NULL);
assert(m_window != None);
// warp the mouse
XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
XSync(display, False);
log((CLOG_DEBUG2 "warped to %d,%d", x, y));
// discard mouse events since we just added one we don't want
XEvent xevent;
while (XCheckWindowEvent(display, m_window,
PointerMotionMask, &xevent)) {
// do nothing
}
// save position as last position
m_x = x;
m_y = y;
}
void
CXWindowsPrimaryScreen::setClipboard(ClipboardID id,
const IClipboard* clipboard)
{
setDisplayClipboard(id, clipboard);
}
void
CXWindowsPrimaryScreen::grabClipboard(ClipboardID id)
{
setDisplayClipboard(id, NULL);
}
void
CXWindowsPrimaryScreen::getShape(
SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
{
getScreenShape(x, y, w, h);
}
SInt32
CXWindowsPrimaryScreen::getJumpZoneSize() const
{
return 1;
}
void
CXWindowsPrimaryScreen::getClipboard(ClipboardID id,
IClipboard* clipboard) const
{
getDisplayClipboard(id, clipboard);
}
KeyModifierMask
CXWindowsPrimaryScreen::getToggleMask() const
{
CDisplayLock display(this);
// query the pointer to get the keyboard state
// FIXME -- is there a better way to do this?
Window root, window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (!XQueryPointer(display, m_window, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
return 0;
}
// convert to KeyModifierMask
KeyModifierMask mask = 0;
if (state & m_numLockMask)
mask |= KeyModifierNumLock;
if (state & m_capsLockMask)
mask |= KeyModifierCapsLock;
if (state & m_scrollLockMask)
mask |= KeyModifierScrollLock;
return mask;
}
bool
CXWindowsPrimaryScreen::isLockedToScreen() const
{
CDisplayLock display(this);
// query the pointer to get the button state
Window root, window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (XQueryPointer(display, m_window, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
if ((state & (Button1Mask | Button2Mask | Button3Mask |
Button4Mask | Button5Mask)) != 0) {
return true;
}
}
// get logical keyboard state
char keyMap[32];
memset(keyMap, 0, sizeof(keyMap));
XQueryKeymap(display, keyMap);
// locked if any key is down
for (unsigned int i = 0; i < sizeof(keyMap); ++i) {
if (keyMap[i] != 0) {
return true;
}
}
// not locked
return false;
}
void
CXWindowsPrimaryScreen::onOpenDisplay(Display* display)
{
assert(m_window == None);
// get size of screen
SInt32 x, y, w, h;
getScreenShape(x, y, w, h);
// create the grab window. this window is used to capture user
// input when the user is focussed on another client. don't let
// the window manager mess with it.
XSetWindowAttributes attr;
attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask |
KeymapStateMask | PropertyChangeMask;
attr.do_not_propagate_mask = 0;
attr.override_redirect = True;
attr.cursor = createBlankCursor();
m_window = XCreateWindow(display, getRoot(), x, y, w, h, 0, 0,
InputOnly, CopyFromParent,
CWDontPropagate | CWEventMask |
CWOverrideRedirect | CWCursor,
&attr);
log((CLOG_DEBUG "window is 0x%08x", m_window));
// start watching for events on other windows
selectEvents(display, getRoot());
}
CXWindowsClipboard*
CXWindowsPrimaryScreen::createClipboard(ClipboardID id)
{
CDisplayLock display(this);
return new CXWindowsClipboard(display, m_window, id);
}
void
CXWindowsPrimaryScreen::onCloseDisplay(Display* display)
{
assert(m_window != None);
// destroy window
if (display != NULL) {
XDestroyWindow(display, m_window);
}
m_window = None;
}
void
CXWindowsPrimaryScreen::onUnexpectedClose()
{
// tell server to shutdown
if (m_server != NULL) {
m_server->shutdown();
}
}
void
CXWindowsPrimaryScreen::onLostClipboard(ClipboardID id)
{
// tell server that the clipboard was grabbed locally
m_server->grabClipboard(id);
}
void
CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const
{
// ignore errors while we adjust event masks
CXWindowsUtil::CErrorLock lock;
// adjust event masks
doSelectEvents(display, w);
}
void
CXWindowsPrimaryScreen::doSelectEvents(Display* display, Window w) const
{
// we want to track the mouse everywhere on the display. to achieve
// that we select PointerMotionMask on every window. we also select
// SubstructureNotifyMask in order to get CreateNotify events so we
// select events on new windows too.
// we don't want to adjust our grab window
if (w == m_window) {
return;
}
// select events of interest
XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
// recurse on child windows
Window rw, pw, *cw;
unsigned int nc;
if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) {
for (unsigned int i = 0; i < nc; ++i) {
doSelectEvents(display, cw[i]);
}
XFree(cw);
}
}
KeyModifierMask
CXWindowsPrimaryScreen::mapModifier(unsigned int state) const
{
// FIXME -- should be configurable
KeyModifierMask mask = 0;
if (state & ShiftMask)
mask |= KeyModifierShift;
if (state & LockMask)
mask |= KeyModifierCapsLock;
if (state & ControlMask)
mask |= KeyModifierControl;
if (state & Mod1Mask)
mask |= KeyModifierAlt;
if (state & Mod2Mask)
mask |= KeyModifierNumLock;
if (state & Mod4Mask)
mask |= KeyModifierMeta;
if (state & Mod5Mask)
mask |= KeyModifierScrollLock;
return mask;
}
KeyID
CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const
{
KeySym keysym;
char dummy[1];
CDisplayLock display(this);
XLookupString(event, dummy, 0, &keysym, NULL);
return static_cast<KeyID>(keysym);
}
ButtonID
CXWindowsPrimaryScreen::mapButton(unsigned int button) const
{
// FIXME -- should use button mapping?
if (button >= 1 && button <= 3) {
return static_cast<ButtonID>(button);
}
else {
return kButtonNone;
}
}
void
CXWindowsPrimaryScreen::updateModifierMap(Display* display)
{
// get modifier map from server
XModifierKeymap* keymap = XGetModifierMapping(display);
// initialize
m_numLockMask = 0;
m_capsLockMask = 0;
m_scrollLockMask = 0;
// set keycodes and masks
for (unsigned int i = 0; i < 8; ++i) {
const unsigned int bit = (1 << i);
for (int j = 0; j < keymap->max_keypermod; ++j) {
KeyCode keycode = keymap->modifiermap[i *
keymap->max_keypermod + j];
// note toggle modifier bits
const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
if (keysym == XK_Num_Lock) {
m_numLockMask |= bit;
}
else if (keysym == XK_Caps_Lock) {
m_capsLockMask |= bit;
}
else if (keysym == XK_Scroll_Lock) {
m_scrollLockMask |= bit;
}
}
}
XFreeModifiermap(keymap);
}
Bool
CXWindowsPrimaryScreen::findKeyEvent(Display*, XEvent* xevent, XPointer arg)
{
CKeyEventInfo* filter = reinterpret_cast<CKeyEventInfo*>(arg);
return (xevent->type == filter->m_event &&
xevent->xkey.window == filter->m_window &&
xevent->xkey.time == filter->m_time &&
xevent->xkey.keycode == filter->m_keycode) ? True : False;
}