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a screen. this allows the secondary screen to set it's modifier state to match the primary screen's state. this is not strictly necessary since each keystroke should adjust the modifier state as needed to get the right result.
553 lines
14 KiB
C++
553 lines
14 KiB
C++
#include "CXWindowsPrimaryScreen.h"
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#include "CServer.h"
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#include "CThread.h"
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#include "CLog.h"
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#include <assert.h>
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#include <X11/X.h>
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#include <X11/Xutil.h>
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#define XK_MISCELLANY
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#include <X11/keysymdef.h>
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//
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// CXWindowsPrimaryScreen
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//
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CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() :
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m_server(NULL),
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m_active(false),
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m_window(None)
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{
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// do nothing
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}
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CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen()
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{
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assert(m_window == None);
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}
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void CXWindowsPrimaryScreen::run()
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{
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for (;;) {
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// wait for and get the next event
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XEvent xevent;
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if (!getEvent(&xevent)) {
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break;
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}
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// handle event
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switch (xevent.type) {
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case CreateNotify: {
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// select events on new window
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CDisplayLock display(this);
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selectEvents(display, xevent.xcreatewindow.window);
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break;
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}
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case MappingNotify: {
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// keyboard mapping changed
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CDisplayLock display(this);
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XRefreshKeyboardMapping(&xevent.xmapping);
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updateModifierMap(display);
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break;
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}
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case KeyPress: {
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log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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m_server->onKeyDown(key, mask);
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex)
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m_server->onKeyUp(key, mask | KeyModifierCapsLock);
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}
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break;
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}
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// FIXME -- simulate key repeat. X sends press/release for
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// repeat. must detect auto repeat and use kKeyRepeat.
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case KeyRelease: {
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log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state));
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const KeyModifierMask mask = mapModifier(xevent.xkey.state);
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const KeyID key = mapKey(&xevent.xkey);
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if (key != kKeyNone) {
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if (key == XK_Caps_Lock && m_capsLockHalfDuplex)
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m_server->onKeyDown(key, mask);
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m_server->onKeyUp(key, mask);
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}
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break;
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}
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case ButtonPress: {
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log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_server->onMouseDown(button);
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}
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break;
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}
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case ButtonRelease: {
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log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button));
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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m_server->onMouseUp(button);
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}
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break;
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}
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case MotionNotify: {
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log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root));
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SInt32 x, y;
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if (!m_active) {
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x = xevent.xmotion.x_root;
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y = xevent.xmotion.y_root;
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m_server->onMouseMovePrimary(x, y);
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}
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else {
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// FIXME -- slurp up all remaining motion events?
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// probably not since key strokes may go to wrong place.
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// get mouse deltas
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{
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CDisplayLock display(this);
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int mask;
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if (!XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &mask))
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break;
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// compute position of center of window
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SInt32 w, h;
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getScreenSize(&w, &h);
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x = xRoot - (w >> 1);
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y = yRoot - (h >> 1);
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// warp mouse back to center
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warpCursorNoLock(display, w >> 1, h >> 1);
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}
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m_server->onMouseMoveSecondary(x, y);
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}
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break;
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}
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case SelectionClear:
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// we just lost the selection. that means someone else
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// grabbed the selection so this screen is now the
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// selection owner. report that to the server.
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if (lostClipboard(xevent.xselectionclear.selection,
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xevent.xselectionclear.time)) {
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m_server->grabClipboard(getClipboardID(
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xevent.xselectionclear.selection));
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}
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break;
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case SelectionNotify:
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// notification of selection transferred. we shouldn't
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// get this here because we handle them in the selection
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// retrieval methods. we'll just delete the property
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// with the data (satisfying the usual ICCCM protocol).
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if (xevent.xselection.property != None) {
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CDisplayLock display(this);
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XDeleteProperty(display, m_window, xevent.xselection.property);
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}
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break;
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case SelectionRequest:
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// somebody is asking for clipboard data
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if (xevent.xselectionrequest.owner == m_window) {
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addClipboardRequest(m_window,
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xevent.xselectionrequest.requestor,
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xevent.xselectionrequest.selection,
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xevent.xselectionrequest.target,
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xevent.xselectionrequest.property,
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xevent.xselectionrequest.time);
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}
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else {
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// unknown window. return failure.
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CDisplayLock display(this);
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XEvent event;
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event.xselection.type = SelectionNotify;
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event.xselection.display = display;
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event.xselection.requestor = xevent.xselectionrequest.requestor;
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event.xselection.selection = xevent.xselectionrequest.selection;
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event.xselection.target = xevent.xselectionrequest.target;
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event.xselection.property = None;
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event.xselection.time = xevent.xselectionrequest.time;
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XSendEvent(display, xevent.xselectionrequest.requestor,
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False, 0, &event);
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}
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break;
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case PropertyNotify:
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// clipboard transfers involve property changes so forward
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// the event to the superclass. we only care about the
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// deletion of properties.
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if (xevent.xproperty.state == PropertyDelete) {
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processClipboardRequest(xevent.xproperty.window,
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xevent.xproperty.atom,
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xevent.xproperty.time);
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}
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break;
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case DestroyNotify:
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// looks like one of the windows that requested a clipboard
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// transfer has gone bye-bye.
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destroyClipboardRequest(xevent.xdestroywindow.window);
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break;
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}
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}
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}
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void CXWindowsPrimaryScreen::stop()
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{
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doStop();
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}
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void CXWindowsPrimaryScreen::open(CServer* server)
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{
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assert(m_server == NULL);
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assert(server != NULL);
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// set the server
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m_server = server;
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// open the display
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openDisplay();
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// check for peculiarities
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// FIXME -- may have to get these from some database
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m_capsLockHalfDuplex = false;
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// m_capsLockHalfDuplex = true;
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// update key state
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{
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CDisplayLock display(this);
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updateModifierMap(display);
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}
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}
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void CXWindowsPrimaryScreen::close()
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{
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assert(m_server != NULL);
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// close the display
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closeDisplay();
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// done with server
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m_server = NULL;
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}
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void CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y)
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{
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log((CLOG_INFO "entering primary at %d,%d", x, y));
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assert(m_active == true);
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assert(m_window != None);
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CDisplayLock display(this);
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// warp to requested location
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XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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XUnmapWindow(display, m_window);
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// remove all input events for grab window
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XEvent event;
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while (XCheckWindowEvent(display, m_window,
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PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask,
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&event)) {
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// do nothing
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}
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// not active anymore
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m_active = false;
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}
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void CXWindowsPrimaryScreen::leave()
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{
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log((CLOG_INFO "leaving primary"));
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assert(m_active == false);
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assert(m_window != None);
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CDisplayLock display(this);
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// raise and show the input window
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XMapRaised(display, m_window);
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// grab the mouse and keyboard. keep trying until we get them.
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// if we can't grab one after grabbing the other then ungrab
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// and wait before retrying.
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int result;
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do {
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// mouse first
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do {
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result = XGrabPointer(display, m_window, True, 0,
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GrabModeAsync, GrabModeAsync,
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m_window, None, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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log((CLOG_DEBUG2 "waiting to grab pointer"));
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CThread::sleep(0.1);
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG2 "grabbed pointer"));
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// now the keyboard
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result = XGrabKeyboard(display, m_window, True,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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// back off to avoid grab deadlock
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XUngrabPointer(display, CurrentTime);
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log((CLOG_DEBUG2 "ungrabbed pointer, waiting to grab keyboard"));
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CThread::sleep(0.1);
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}
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} while (result != GrabSuccess);
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log((CLOG_DEBUG1 "grabbed pointer and keyboard"));
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// move the mouse to the center of grab window
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SInt32 w, h;
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getScreenSize(&w, &h);
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warpCursorNoLock(display, w >> 1, h >> 1);
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// local client now active
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m_active = true;
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}
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void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y)
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{
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CDisplayLock display(this);
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warpCursorNoLock(display, x, y);
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}
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void CXWindowsPrimaryScreen::warpCursorNoLock(
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Display* display, SInt32 x, SInt32 y)
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{
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assert(display != NULL);
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assert(m_window != None);
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// warp the mouse
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XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y);
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XSync(display, False);
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log((CLOG_DEBUG1 "warped to %d,%d", x, y));
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// discard mouse events since we just added one we don't want
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XEvent xevent;
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while (XCheckWindowEvent(display, m_window,
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PointerMotionMask, &xevent)) {
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// do nothing
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}
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}
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void CXWindowsPrimaryScreen::setClipboard(
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ClipboardID id, const IClipboard* clipboard)
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{
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setDisplayClipboard(id, clipboard, m_window, getCurrentTime(m_window));
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}
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void CXWindowsPrimaryScreen::grabClipboard(ClipboardID id)
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{
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setDisplayClipboard(id, NULL, m_window, getCurrentTime(m_window));
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}
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void CXWindowsPrimaryScreen::getSize(
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SInt32* width, SInt32* height) const
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{
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getScreenSize(width, height);
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}
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SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const
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{
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return 1;
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}
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void CXWindowsPrimaryScreen::getClipboard(
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ClipboardID id, IClipboard* clipboard) const
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{
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getDisplayClipboard(id, clipboard, m_window, getCurrentTime(m_window));
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}
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KeyModifierMask CXWindowsPrimaryScreen::getToggleMask() const
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{
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CDisplayLock display(this);
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// query the pointer to get the keyboard state
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// FIXME -- is there a better way to do this?
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int state;
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if (!XQueryPointer(display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &state))
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return 0;
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// convert to KeyModifierMask
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KeyModifierMask mask;
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if (state & m_numLockMask)
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mask |= KeyModifierNumLock;
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if (state & m_capsLockMask)
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mask |= KeyModifierCapsLock;
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if (state & m_scrollLockMask)
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mask |= KeyModifierScrollLock;
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return mask;
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}
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void CXWindowsPrimaryScreen::onOpenDisplay()
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{
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assert(m_window == None);
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CDisplayLock display(this);
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// get size of screen
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SInt32 w, h;
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getScreenSize(&w, &h);
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// create the grab window. this window is used to capture user
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// input when the user is focussed on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask | PropertyChangeMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = createBlankCursor();
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m_window = XCreateWindow(display, getRoot(), 0, 0, w, h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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// start watching for events on other windows
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selectEvents(display, getRoot());
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}
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void CXWindowsPrimaryScreen::onCloseDisplay()
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{
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assert(m_window != None);
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// destroy window
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CDisplayLock display(this);
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XDestroyWindow(display, m_window);
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m_window = None;
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}
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long CXWindowsPrimaryScreen::getEventMask(Window w) const
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{
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if (w == m_window)
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return PointerMotionMask |// PointerMotionHintMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask;
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else
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return PointerMotionMask | SubstructureNotifyMask;
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}
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void CXWindowsPrimaryScreen::selectEvents(
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Display* display, Window w) const
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{
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// we want to track the mouse everywhere on the display. to achieve
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// that we select PointerMotionMask on every window. we also select
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// SubstructureNotifyMask in order to get CreateNotify events so we
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// select events on new windows too.
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// we don't want to adjust our grab window
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if (w == m_window)
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return;
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// select events of interest
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XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask);
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// recurse on child windows
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Window rw, pw, *cw;
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unsigned int nc;
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if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) {
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for (unsigned int i = 0; i < nc; ++i)
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selectEvents(display, cw[i]);
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XFree(cw);
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}
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}
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KeyModifierMask CXWindowsPrimaryScreen::mapModifier(
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unsigned int state) const
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{
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// FIXME -- should be configurable
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KeyModifierMask mask = 0;
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if (state & ShiftMask)
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mask |= KeyModifierShift;
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if (state & LockMask)
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mask |= KeyModifierCapsLock;
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if (state & ControlMask)
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mask |= KeyModifierControl;
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if (state & Mod1Mask)
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mask |= KeyModifierAlt;
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if (state & Mod2Mask)
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mask |= KeyModifierNumLock;
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if (state & Mod4Mask)
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mask |= KeyModifierMeta;
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if (state & Mod5Mask)
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mask |= KeyModifierScrollLock;
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return mask;
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}
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KeyID CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const
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{
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KeySym keysym;
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char dummy[1];
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CDisplayLock display(this);
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XLookupString(event, dummy, 0, &keysym, NULL);
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return static_cast<KeyID>(keysym);
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}
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ButtonID CXWindowsPrimaryScreen::mapButton(
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unsigned int button) const
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{
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// FIXME -- should use button mapping?
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if (button >= 1 && button <= 3)
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return static_cast<ButtonID>(button);
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else
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return kButtonNone;
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}
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void CXWindowsPrimaryScreen::updateModifierMap(
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Display* display)
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{
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// get modifier map from server
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XModifierKeymap* keymap = XGetModifierMapping(display);
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// initialize
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m_numLockMask = 0;
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m_capsLockMask = 0;
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m_scrollLockMask = 0;
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// set keycodes and masks
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for (unsigned int i = 0; i < 8; ++i) {
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const unsigned int bit = (1 << i);
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for (int j = 0; j < keymap->max_keypermod; ++j) {
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KeyCode keycode = keymap->modifiermap[i *
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keymap->max_keypermod + j];
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// note toggle modifier bits
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const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
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if (keysym == XK_Num_Lock) {
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m_numLockMask |= bit;
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}
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else if (keysym == XK_Caps_Lock) {
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m_capsLockMask |= bit;
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}
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else if (keysym == XK_Scroll_Lock) {
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m_scrollLockMask |= bit;
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}
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}
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}
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|
|
|
XFreeModifiermap(keymap);
|
|
}
|