Files
barrier/lib/synergy/IKeyState.cpp
crs23 b728885e25 Applied patch 1547642, key broadcasting. Modified the patch to conform
to style guidelines.  Also enhanced it to allow binding hot keys to not
only toggling broadcasting but also turning it on or off, resized the
hot key dialog to accommodate the keyboard broadcasting option, changed
the configuration string for the keyboard broadcasting option, and
added documentation.

This change does not include the VS8 fix included in the patch.
2007-09-10 00:59:51 +00:00

177 lines
4.0 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "IKeyState.h"
#include <string.h>
//
// IKeyState
//
CEvent::Type IKeyState::s_keyDownEvent = CEvent::kUnknown;
CEvent::Type IKeyState::s_keyUpEvent = CEvent::kUnknown;
CEvent::Type IKeyState::s_keyRepeatEvent = CEvent::kUnknown;
CEvent::Type
IKeyState::getKeyDownEvent()
{
return CEvent::registerTypeOnce(s_keyDownEvent,
"IKeyState::keyDown");
}
CEvent::Type
IKeyState::getKeyUpEvent()
{
return CEvent::registerTypeOnce(s_keyUpEvent,
"IKeyState::keyUp");
}
CEvent::Type
IKeyState::getKeyRepeatEvent()
{
return CEvent::registerTypeOnce(s_keyRepeatEvent,
"IKeyState::keyRepeat");
}
//
// IKeyState::CKeyInfo
//
IKeyState::CKeyInfo*
IKeyState::CKeyInfo::alloc(KeyID id,
KeyModifierMask mask, KeyButton button, SInt32 count)
{
CKeyInfo* info = (CKeyInfo*)malloc(sizeof(CKeyInfo));
info->m_key = id;
info->m_mask = mask;
info->m_button = button;
info->m_count = count;
info->m_screens = NULL;
info->m_screensBuffer[0] = '\0';
return info;
}
IKeyState::CKeyInfo*
IKeyState::CKeyInfo::alloc(KeyID id,
KeyModifierMask mask, KeyButton button, SInt32 count,
const std::set<CString>& destinations)
{
CString screens = join(destinations);
// build structure
CKeyInfo* info = (CKeyInfo*)malloc(sizeof(CKeyInfo) + screens.size());
info->m_key = id;
info->m_mask = mask;
info->m_button = button;
info->m_count = count;
info->m_screens = info->m_screensBuffer;
strcpy(info->m_screensBuffer, screens.c_str());
return info;
}
IKeyState::CKeyInfo*
IKeyState::CKeyInfo::alloc(const CKeyInfo& x)
{
CKeyInfo* info = (CKeyInfo*)malloc(sizeof(CKeyInfo) +
strlen(x.m_screensBuffer));
info->m_key = x.m_key;
info->m_mask = x.m_mask;
info->m_button = x.m_button;
info->m_count = x.m_count;
info->m_screens = x.m_screens ? info->m_screensBuffer : NULL;
strcpy(info->m_screensBuffer, x.m_screensBuffer);
return info;
}
bool
IKeyState::CKeyInfo::isDefault(const char* screens)
{
return (screens == NULL || screens[0] == '\0');
}
bool
IKeyState::CKeyInfo::contains(const char* screens, const CString& name)
{
// special cases
if (isDefault(screens)) {
return false;
}
if (screens[0] == '*') {
return true;
}
// search
CString match;
match.reserve(name.size() + 2);
match += ":";
match += name;
match += ":";
return (strstr(screens, match.c_str()) != NULL);
}
bool
IKeyState::CKeyInfo::equal(const CKeyInfo* a, const CKeyInfo* b)
{
return (a->m_key == b->m_key &&
a->m_mask == b->m_mask &&
a->m_button == b->m_button &&
a->m_count == b->m_count &&
strcmp(a->m_screensBuffer, b->m_screensBuffer) == 0);
}
CString
IKeyState::CKeyInfo::join(const std::set<CString>& destinations)
{
// collect destinations into a string. names are surrounded by ':'
// which makes searching easy. the string is empty if there are no
// destinations and "*" means all destinations.
CString screens;
for (std::set<CString>::const_iterator i = destinations.begin();
i != destinations.end(); ++i) {
if (*i == "*") {
screens = "*";
break;
}
else {
if (screens.empty()) {
screens = ":";
}
screens += *i;
screens += ":";
}
}
return screens;
}
void
IKeyState::CKeyInfo::split(const char* screens, std::set<CString>& dst)
{
dst.clear();
if (isDefault(screens)) {
return;
}
if (screens[0] == '*') {
dst.insert("*");
return;
}
const char* i = screens + 1;
while (*i != '\0') {
const char* j = strchr(i, ':');
dst.insert(CString(i, j - i));
i = j + 1;
}
}