Update environments explanation

This commit is contained in:
simoninithomas
2023-01-06 14:27:57 +01:00
parent a86695b50e
commit 0d352e4f7a
2 changed files with 4 additions and 2 deletions

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@@ -23,7 +23,9 @@ If you want to know more about curiosity, the next section (optional) will expla
In terms of observation, we **use 148 raycasts that can each detect objects** (switch, bricks, golden brick, and walls.)
We also use a **boolean variable indicating the switch state** (did we turn on or not the switch to spawn the Pyramid) and a vector that **contains agent speed**.
We also use a **boolean variable indicating the switch state** (did we turn on or not the switch to spawn the Pyramid) and a vector that **contains the agents speed**.
ADD SCREENSHOT CODE
## The action space

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@@ -19,7 +19,7 @@ TODO ADD IMAGE REWARD
Regarding observations, we don't use normal vision (frame), but we use raycasts.
TOOD ADD raycasts that can each detect objects (target, walls)
TOOD ADD raycasts that can each detect objects (target, walls) and how much we have
Think of raycasts as lasers that will detect if it passes through an object.